scholarly journals Rancang Bangun Aplikasi Mobile Pengenalan Gedung dengan Teknologi Augmented Reality Berbasis Marker

2021 ◽  
Vol 8 (3) ◽  
pp. 557
Author(s):  
Togu Novriansyah Turnip ◽  
Lidya Pebrina Manurung ◽  
Marthin Halomoan Tampubolon ◽  
Ronaldo Sitanggang

<p>Universitas atau kampus merupakan institusi pendidikan tinggi dan penelitian yang memberikan gelar akademik dalam berbagai bidang. Kampus tentunya memiliki beberapa gedung yang dapat digunakan sebagai ruangan kelas, laboratorium, ruang dosen, dll. Pada waktu tertentu sebuah kampus tidak jarang dikunjungi oleh tamu, yang berkeliling kampus dan mengunjungi gedung-gedung di lingkungan kampus. Tidak hanya tamu, Kampus juga kedatangan mahasiswa baru setiap tahun ajaran baru. Setiap kegiatan tur kampus yang dilakukan tamu maupun mahasiswa baru, harus selalu dituntun oleh dosen maupun mahasiswa. Berdasarkan kasus tersebut, penelitian ini bertujuan untuk mengimplementasikan Teknologi <em>Augmented reality</em> (AR) dengan menggunakan metode <em>Marker</em>-<em>Based</em>. Aplikasi ini menjadi aplikasi yang dapat digunakan sebagai pengenalan gedung kampus. Setiap gedung akan mempunyai <em>marker</em> atau penanda unik khusus yang berbeda pada setiap gedung. Konsep dari pengimplementasian aplikasi ini adalah, dengan mengarahkan kamera yang dibuka melalui aplikasi ini dan mengarahkan kamera tersebut ke <em>marker</em> yang ditemui di gedung yang sedang dikunjungi. Kamera akan mengidentifikasi <em>marker</em>, jika <em>marker</em> dikenali maka objek 3D dari gedung tersebut akan muncul tepat diatas <em>marker</em> untuk memberikan pengguna bagaimana bentuk keseluruhan gedung. Tidak hanya objek 3D, aplikasi juga menyediakan informasi mengenai gedung tersebut dan juga gambar dari posisi <em>user</em> beserta dua gedung terdekat yang dapat dikunjungi pengguna setelahnya. Dengan menggunakan aplikasi ini, pengunjung tidak memerlukan seseorang untuk menuntunnya berkeliling di sekitaran kampus. Aplikasi ini sudah diuji dengan <em>usability testing </em>dan kepuasan pengguna mencapai 83,4 % yang berarti bahwa aplikasi dapat digunakan dan berfungsi bagi pengguna</p><p><strong><em>Abstract</em></strong></p><p><em>The university or campus is a higher education and research institution that provides academic degrees in various fields. The university certainly has several buildings that can be used as classrooms, laboratories, lecturers' rooms, etc. At a certain time, a university is not infrequently visited by guests, who tour the campus and visit buildings in the university environment. Not only guests, but the University also has new students every new school year. Every campus tour activity carried out by guests or new students, must always be guided by both lecturers and students. Based on these cases, this study aims to implement Augmented reality (AR) Technology using the Marker-Based method. This application is a building recognition application that can be used at a University. Each building will have a unique marker on each building. The concept of implementing this application is, by directing the camera opened through this application and directing the camera to the marker found in the building being visited. The camera will identify the marker, if the marker is recognized then the 3D object of the building will appear directly above the marker to give the user what the overall shape of the building looks like. Not only 3D objects, but the application also provides information about the building and also a picture of the user's position along with the two closest buildings that the user can visit afterward. By using this application, visitors do not need someone to guide them around the campus. This application has been tested with usability testing and user satisfaction reaches 83,4% which means that the application can be used and functioning for the user.</em></p>

2017 ◽  
Author(s):  
Rahmat Illahi ◽  
Leon Andretti Abdillah

Promotions provide explanations and convince potential customers about goods and services with the aim to gain attention, educate, remind and convince potential customers. In the process can be done through various facilitators such as brochures or by utilizing a technology, such as Augmented Reality technology. Augmented reality is a variation of a virtual environment or more commonly called Virtual Reality (VR). VR technology really keeps users immersed in a synthetic environment. When the user is immersed in the environment, the user cannot see the unreal world. In contrast, with AR technology the user can see the real world, with virtual objects being added to the real world. Bina Darma University is one of the universities in the city of Palembang that run educational activities. In the process of promoting new students admission, Bina Darma University using brochures and installing banners. The thing that supports the improvement of the promotion process is the ease of prospective new students obtained information about facilities and facilities at the university. Therefore, a facilitator should be required to introduce the Campus of Bina Darma University of Palembang and all the facilities available.


2020 ◽  
Vol 4 (1) ◽  
pp. 18
Author(s):  
Yuniarti Lestari ◽  
Sunardi S ◽  
Abdul Fadlil

The admission activity of new students is an administrative process that is sure to occur every new school year and always repeats every year as a starting point for the search for quality resources in accordance with the criteria of each school. Selection is done manually such as using a spreadsheet or number processor still raises several problems including the length of the selection process. At the time of the participant selection process, it involved many criteria that were assessed (multi criteria). Efforts to assist the school in selecting participants from the results considered to be acceptable results require a decision support system for selecting new students. The method used to support students' selection decisions is AHP and SAW. AHP method is used to determine the weight of predetermined criteria, while the SAW method is used for alternative ranking. The purpose of alternative ranking is who has the right to be accepted as a new student based on predetermined criteria.


2020 ◽  
Vol 10 (11) ◽  
pp. 316
Author(s):  
Muhammad Nadeem ◽  
Amal Chandra ◽  
Audrey Livirya ◽  
Svetlana Beryozkina

Lab orientation is a vital part of learning for new students entering the university, as it provides the students with all the necessary and important information about the lab. The current orientation is manual, tedious, suffers from logistical constraints, lacks engagement, and provides no way to assess that outcomes have been achieved. This is also supported by the results of a student survey which revealed students’ dissatisfaction with current process of orientation. This study presents the design and development of a sample augmented reality mobile application, AR-LabOr, for the lab orientation that helps students in a quick and easy adaptation to the lab environment by familiarizing them with the lab equipment, staff, and safety rules in a fun and interactive manner. This application makes use of marker-less augmented reality technology and a blend of multimedia information such as sound, text, images, and videos that are superimposed on real-world contents. An experiment with 56 students showed that they found the novel method of orientation using the application more engaging than the traditional instructor-led method. Students also found the application to be more supportive, motivating, and that it helped them in better understanding the lab equipment.


2009 ◽  
Vol 15 (1) ◽  
pp. 4-5
Author(s):  
Patricia Trafton

The beginning of a new school year is an exciting time for teachers and administrators, as well as for students. The Editorial Panel is equally excited. It means new students and the start of a new volume year for the journal.


2011 ◽  
Vol 1 (2) ◽  
Author(s):  
Sarah Polkinghorne

Twohy, Mike. Poindexter Makes a Friend. New York: Simon & Schuster, 2011. Print. Full disclosure: this is a book, reviewed by a librarian, about making a friend at the library. However, the gentle charms of Poindexter Makes a Friend will appeal to most everyone, regardless of the size of one’s soft spot for libraries. Poindexter is an introverted young pig who would rather read a story to his stuffed animals than go out to play in his neighbourhood. His adores his local public library, where he helps to shelve books and push the book cart. Poindexter’s comfortable life of library volunteerism is interrupted when Shelby, a shy turtle, asks for help finding a book about how to make friends. Some children make friends easily, and some do not. Either way, friends are a pressing concern for the pre-school and early elementary crowd, the audience for Poindexter Makes a Friend. The book’s appeals include the friendly, expressive watercolours of author Mike Twohy, a veteran New Yorker cartoonist. However, the book’s most valuable facet is its discussion of how to make friends, which takes place, not pedantically, between Poindexter and Shelby. This discussion includes concrete, age-appropriate parsing of concepts such as “sharing” and “being nice,” and could make a good launching point for a group discussion at a library story hour or at the beginning of a new school year. This is a tale that is simple, but not simplistic. As Poindexter helps Shelby, so will Poindexter Makes a Friend help bashful souls to emerge a little bit from their shells. Recommended: 3 out of 4 starsReviewer: Sarah PolkinghorneSarah is a Public Services Librarian at the University of Alberta. She enjoys all sorts of books.


2018 ◽  
Vol 13 (4) ◽  
pp. 70-87
Author(s):  
Esta Tovstiadi ◽  
Natalia Tingle ◽  
Gabrielle Wiersma

Abstract Objective – This article describes how librarians systematically compared different e-book platforms to identify which features and design impact usability and user satisfaction. Methods – This study employed task-based usability testing, including the “think-aloud protocol.” Students at the University of Colorado Boulder completed a series of typical tasks to compare the usability and measure user satisfaction with academic e-books. For each title, five students completed the tasks on three e-book platforms: the publisher platform and two aggregators. Thirty-five students evaluated seven titles on nine academic e-book platforms. Results – This study identified each platform’s strengths and weaknesses based on students’ experiences and preferences. The usability tests indicated that students preferred Ebook Central over EBSCO and strongly preferred the aggregators over publisher platforms. Conclusions – Librarians can use student expectations and preferences to guide e-book purchasing decisions. Preferences may vary by institution, but variations in e-book layout and functionality impact students’ ability to successfully complete tasks and influences their affinity for or satisfaction with any given platform. Usability testing is a useful tool for gauging user expectations and identifying preferences for features, functionality, and layout.


2020 ◽  
Vol 8 (1) ◽  
pp. 14
Author(s):  
Asti Marlina ◽  
Nadia Maulida

<p><em>The development of digital banking is expanding and developing at any time to facilitate community activities and make time efficient. In implementing this, Bank Syariah Mandiri is present by providing BSM Institutional Payment (BPI) operational services that function as an institutional bill payment system that can be done through Bank Mandiri Syariah e-channels including Mandiri Syariah Mobile. One institution that cooperates in institutional payment services is the University. During the admission of new school year students and the change of new semesters, as well as the increasing case of Covid-19, banks and universities worked together on this service to reduce physical contact with many people in receiving tuition payments. Before implementation, the University needs to submit an application to the nearest branch office which is then forwarded to the head office so that it can be immediately implemented. Implementation of BSM Institutional Payments at the University of Ibn Khaldun Bogor is arguably still small, because students are still accustomed to manually paying by cash deposit.</em></p>


2021 ◽  
Vol 1 (2) ◽  
Author(s):  
Vianti Widyasari ◽  
Arief Senja Fitrani

The University of Muhammadiyah Sidoarjo (UMSIDA) is one of Indonesia's superior and innovative private colleges in developing IPTEKS based on Islamic values for community welfare. UMSIDA that has stood long enough with the number of students received in each year is quite a lot. Each new school year opening, this private college regularly organizes new student admissions (PMB) activities. Admission for new students (PMB) at UMSIDA can be done at pmb.umsida.ac.id. Therefore, research aims to create data mining applications classification method with the algorithm Naïve Bayes. This research uses the classification method used to Megukur accuracy level. To predict the promotion of new students receiving Muhammadiyah Sidoarjo University (UMSIDA) can be done using the Naïve Bayes algorithm with 7 predefined variables. Offline and online predictor of the dataset of 2601 data is divided into 2 as many as 70% of 2000 Training data and as much as 30% from 601 of Testing data.


IZUMI ◽  
2020 ◽  
Vol 9 (1) ◽  
pp. 75-82
Author(s):  
Budi Mulyadi

(Title: The Uniqueness of The Early Childhood Education System in Japan) This study is entitled the uniqueness of the early childhood education system in Japan. The main objective of this research is to find out about some of the uniqueness of the early childhood education system in Japan that is different from other countries. This research is a type of literature study that only relies on data from written sources such as books, journals, articles, and others. Data collection methods used in this study include classification, analysis, interpretation of synthesis and description. From the results of the study, in general, it can be described that the early childhood education system in Japan has much uniqueness. From the results of the study, in general, it can be described that the early childhood education system in Japan has much uniqueness. This uniqueness can be seen in the activities of the beginning of the new school year and how to enter kindergarten, at the entrance ceremony for new students, when doing daily activities in class, when additional activities outside the classroom and when organizing traditional Japanese cultural activities.


ASHA Leader ◽  
2018 ◽  
Vol 23 (8) ◽  
pp. 36-37
Author(s):  
Stacey Ellison Glasgow
Keyword(s):  

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