scholarly journals Development of Physics Learning Media Based-Mobile Learning Using Adobe Flash CS6 at Muhammadiyah University of Makassar

2021 ◽  
Vol 9 (1) ◽  
pp. 91-97
Author(s):  
Andi Arie Andriani ◽  
Ana Dhiqfaini Sultan ◽  
Salwa Rufaida ◽  
Nurfadilah Nurfadilah

This research is motivated by the fact that physics learning content based on mobile learning can be accessed widely and most students have cellphones, but it has not been widely used to increase student enthusiasm in learning physics. Physics Learning Media Based on Mobile Learning is an effort to solve this problem. One of them is by Development of Physics Learning Media-Based Mobile Learning Using Adobe Flash CS6. This study aimed to determine the development of learning media products based on mobile learning using adobe flash CS6 and to examine the the feasibility of learning media based on mobile learning using Adobe Flash CS6 at Muhammadiyah University of Makassar. This type of research was a research and development starting from the defining stage (define), the design stage (design), and the development stage (develop). This mobile learning-based physics learning media was tested for validity by 2 experts of media, and tested for its effectiveness by 33 students. The results achieved were the m-learning media products that used the adobe flash CS6 application with validity criteria that were relevant, consistent and have practical usability, as well as effective implementation. These instructional media products can be used by teaching staff and students in higher education. as well as effective implementation. These instructional media products can be used by teaching staff and students in higher education. as well as effective implementation. These instructional media products can be used by teaching staff and students in higher education.

Author(s):  
Ade Fitri Rahmadani ◽  
Hendra Hidayat ◽  
Eril Syahmaidi

This study aims to describe the design of a valid Learning Module for Elementary Elementary subjects. This research type is research of development by using 4D model that is definition stage (define), design stage (design), development stage (develop), and dissemination stage (disseminate). This study looks at whether the designed module is valid, then conducted expert test, namely expert design of Elementary Electronic Learning Module and expert readings Elementary Electronic Learning Module. Aspects that are tested to experts are aspects of the material in the learning module, aspects of presentation on learning modules and aspects of language and legibility. The results showed that the basic Electronic Elementary Learning Module by experts is valid. Then it can be concluded that the Module on Higher Education Vocation is valid


2019 ◽  
Vol 2 (4) ◽  
pp. 183
Author(s):  
Gusti Ayu Dessy Sugiharni

The main purpose of this research was to result Interactive Instructional Media Oriented to Creative Problem Solving Model. The method of this research used research and development method by 4-D of development model those were consisted by Define Stage, Design Stage, Develop Stage and Disseminate Stage. However, this research was limited to Develop. The research subjects on individual limited test were as much 2 students, on field trials were as much 20 students. Instrument those were used to get the data in this research were questionnaire and documentation. Technical that was used to analyse the data was percentage descriptive counting. The result of this research showed that development of Interactive Instructional Media Oriented to Creative Problem Solving Model had gone well that was proved by means of learning result was 81.10 when the simulation of using interactive instructional media


2021 ◽  
Vol 5 (4) ◽  
pp. 708
Author(s):  
Miftahul Jannah ◽  
Rohana Rohana ◽  
Arief Kuswidyanarko

Students have difficulty learning mathematics, so it can be concluded that mathematics is complicated, especially for elementary school students. It has an impact on student learning outcomes that decline. This study aims to produce LKPD on material distribution based on a valid and practical PMRI approach for learning. The development research used is research and development (R&D) using a 4D model developed by Thiagarajan consisting of four stages: define stage, design stage, development stage, and dissemination stage. Data was collected through interviews, questionnaires, and observations. The instrument used to collect data is a questionnaire. The technique used to analyze the data is descriptive qualitative and quantitative analysis. The results obtained from the validation test by experts with an average rating of 87.5% are excellent categories. The student responses in the limited trial obtained an average percentage of 84.58% in the efficient category, and the student responses in the field trial with 82.40% in the efficient category. The results of the assessment of the educator's response were 88.75% in the efficient category. Based on these data, the LKPD in the distribution material based on the PMRI approach has met the criteria for validity and practicality so that the LKPD developed is feasible to be used in the learning process.


2021 ◽  
Author(s):  
Nurika Restuningdiah

The purpose of this research was to develop a mapping program for online-based teaching, using the instructional learning design based on ICT. Developing the mapping program consisted of three stages: the analysis stage, design stage and development stage, where each step had an output that supported the process of content development of the learning media. This mapping program is expected to support online learning for the Financial Accounting course during the COVID-19 Pandemic. Keywords: Financial Accounting, Mapping Program, Online-Based Financial Accounting Courses


2018 ◽  
Vol 5 (2) ◽  
pp. 68
Author(s):  
Mita Hapsari Jannah ◽  
Suyoto Suyoto

This study aims to develop elementary V class multimedia based on humanistic theory on integer competencies that is valid, practical, and effective. The development model is a 4D (define, design, development, disseminate) model. In the define stage there are interviews and observations to study the curriculum and the needs of teachers and students. In the design stage, draft I multimedia was designed using Adobe Flash Player. In the development stage, draft I is valid based on questionnaires from media and  material expert validators. Furthermore, the results of field notes and student and teacher response questionnaires indicate that draft II is practical. Then drat III was tested by independent t-test which resulted that draft III is effective. Draft III developed into a final product which was then disseminated at the disseminate stage with the delivery of products to teachers, training of teachers, and publications in national journals.


Author(s):  
Lina Amelia ◽  
Fitriah Hayati ◽  
Sri Milfayetti ◽  
Ichsan Ichsan

The Kindergarten Watching Siaga Bencana Learning Model for early childhood has been tested for 2 years in three schools using development research methods. Urgenci of this research is to provide knowledge and skills to young children in dealing with disasters, especially the earthquake and tsunami. In this study children will be taught through a scientific approach to posture (scientific positive and structured thinking). Realizing learning in accordance with the stages of growth and development of early childhood. This research approach uses the research and development (R&D) method of the Thiagarajan model which consists of 4 stages known as the 4-D model (Four-D model). These stages are the defining stage (Define), the design stage (Design), the development stage (Develop), and the Disseminate stage. the study was conducted over 2 years with details: the first year was the defining stage (Define) and the design stage (Design). The second year was implemented the development stage (Develop), and the Deployment stage (Disseminate). By year 1 it had been reached the model's definition and design stages. The defining stage (Define) is complete, the design stage (Design) model with the following stage summary:1) has been analyze the geographical environmental conditions of the child is associated with earthquake disasters and relevant intelligence theories is completed with the obtainance of the initial trial site of TK syeikh abdurrauf area Blang Oi located about 1.9 KM from the seashore of ulhele, 2) Analysis of learner to draft learning previews, identify key parts to be taught and systematically compose topics to be taught, task analysis and learning purpose specifications, design prototype learning devices (test drafting, media selection and manufacture, format selection, drafting activity implementation procedures are complete. In the second year, the team has come to the field, namely 3 schools. This article will discuss the use of the Kindergarten Watching Siaga Bencana Learning Model in practicing positive and structured thinking skills in early childhood. The description of the results of the analysis each step applied in this model can train the ability to think positively and structured children. Starting from the provision of knowledge through school environment surveys, then mapping in the form of mini models and presenting them. This positive structured thinking can also be trained in the provision of knowledge and skills about earthquakes and tsunamis to children, namely at the micro and macro simulation stages of the earthquake and tsunami.


2020 ◽  
Vol 8 (12) ◽  
pp. 19-24
Author(s):  
Ahmad Hariadi ◽  
◽  
Indrawati a ◽  
Sudarti b ◽  
Sutarto c ◽  
...  

The purpose of this study was to test the validity, effectiveness and practicality of a process image-based science textbook for learning science in junior high schools. This study used a Research & Development (R & D) modified from 4-D by Thiagarajan (et al. 1974) which consists of Define, Design, Develop, and Dessemination. The stages of this research procedure: Define Stage, Design Stage, Development Stage (Develop) Table 4.1 shows that each component of the assessment gets almost the same score from the four validators. The mean score for content feasibility was 3.46, the mean graphical score was 3.58, the language mean was 3.38, and the mean presentation was 3.45. The mean score obtained shows that based on the validators assessment of the science textbook based on the process of the wave vibration material is very valid and suitable for use in learning in junior high school..Natural science textbooks based on images of the process of wave vibration material which are practically known are based on data from trial I and trial II. Data were collected through observation, response questionnaires, and interviews with students. The implementation of learning and user responses are indicators of practicality. The results of the learning implementation analysis showed an increase in the percentage of learning implementation at each meeting. At the first meeting, the percentage of learning implementation was 79.24%, because students were not used to analyzing the process image of the wave vibration material. At the next meeting students became accustomed to using textbooks based on the process of wave vibration material so that the percentage of learning implementation increased. Consecutively the percentage of the implementation of learning is the second meeting of 81.34%, and the third is 83.34%, and the average result of the implementation of learning is 83.18%.The effectiveness of textbooks based on images of the process of wave vibration material is known based on the increased understanding of the concept of wave vibration which is measured based on the pretest and posttest values, and is analyzed through normalized gain. The N-gain index with the criteria medium to high and classical learning completeness are indicators of effectiveness. Classical mastery of learning is achieved when 85% of students meet the specified minimum completeness criteria (KKM). Based on the results of the pretest and posttest, it was found that the N-gain value was 0.599 which was in the medium criteria, and the number of classical completeness was also complete, namely 85.71%.


2019 ◽  
Vol 17 (2) ◽  
pp. 183
Author(s):  
Ridho Dedy Arief Budiman ◽  
Nurbani Nurbani

<p class="StyleAuthorBold"><strong>Abstrak</strong></p><p class="abstrak">Tujuan penelitian untuk mengembangkan media pembelajaran berbasis Android dengan tahapan <em>analysis, design, development, implementation, </em>dan <em>evaluation. </em>Subjek penelitian yaitu mahasiswa semester IV Pendidikan TIK IKIP PGRI Pontianak. Metode penelitian menggunakan <em>research and development</em> dengan pendekatan ADDIE. Instumen penelitian menggunakan angket. Teknik analisis data menggunakan deskriptif kuantitatif. Hasil penelitian yaitu: (1) Media pembelajaran yang dikembangkan dapat diterapkan berdasarkan hasil pada tahapan <em>analysis</em>; (2) Media pembelajaran berhasil dirancang pada tahapan <em>design</em>; (3) Media pembelajaran yang telah divalidasi dilakukan perbaikan sesuai saran dari validator pada tahapan <em>development</em>; (4) Media pembelajaran berhasil diterapkan ke subjek penelitian pada tahapan <em>implementation</em>; dan (5) Subjek penelitian menyatakan “Setuju”  dan “Lebih Efektif” penggunaan media pembelajaran yang dikembangkan dalam proses pembelajaran.</p><p class="abstrak"> </p><p class="abstrak">  </p><p class="StyleAuthorBold"><strong><em>Abstract</em></strong></p><p class="abstrak"><em>The research objective </em><em>was</em><em> to develop an Android-based learning media with stages of analysis, design, development, implementation, and evaluation. The subjects of the </em><em>research</em><em> were the fourth</em><em>-</em><em>semester students of ICT Education at IKIP PGRI Pontianak. The research method use</em><em>d</em><em> research and development with the ADDIE approach. The research instrument used a questionnaire. Data analysis techniques using descriptive</em><em>-</em><em>quantitative. The results of the </em><em>research</em><em>: (1) The developed learning media can be applied based on the results at the analysis stage; (2) Learning media successfully designed at the design stage; (3) The validated learning media is improved according to the suggestions from the validator</em><em>s</em><em> at the development stage; (4) Learning media successfully applied to respondents at the implementation stage; and (5) Respondents stated "Agree" and "More Effective" </em><em>in </em><em>the use of instructional media developed in the learning process.</em></p><p class="abstrak"> </p>


2017 ◽  
Vol 3 (1) ◽  
pp. 57 ◽  
Author(s):  
Irnin Agustina Dwi Astuti ◽  
Ria Asep Sumarni ◽  
Dandan Luhur Saraswati

Abstract Physics topic about pressure sometime feels abstract for students. For solution about abtract problem the students, needed media learning can explain physics topic is with mobile learning with android. Almost all the students have smartphone, it would be nice if the smartphone is used for learning. Android apps in this study shows competence, materials, example problems, learning videos and interactive evaluation questions. The method used is the Research and Development (R&D) with its development process using a model ADDIE (Analysis, Design, Development, Implementation and Evaluation). ADDIE model development research is done only until the Development stage, because of this study was limited to develop and produce a valid instructional media applications to be implemented based on an assessment validator. Data collection instruments consist of expert validation sheet material and sheet media expert validation given to 6 (six) people validator that three media experts and three experts material. This study shows that the validation results are to be obtained percentage scoring average of 85.25% with a valid category. Based on the results of a study and discussion can be concluded that the application of instructional media android-based mobile learning are valid for use in learning of physics. Key words: physics learning media, android, mobile learning. Abstrak Materi fisika mengenai tekanan sering terkesan abstrak bagi siswa. Untuk mengatasi masalah keabstrakan siswa, maka diperlukan media pembelajaran yang dapat menjelaskan konsep fisika yaitu dengan media pembelajaran mobile learning berbasis android. Hampir semua siswa kini memiliki smartphone, sehingga lebih baik jika smartphone digunakan sebagai media belajar. Aplikasi android dalam penelitian ini berisi kompetensi, materi, contoh soal, video pembelajaran dan soal evaluasi interaktif. Metode penelitian yang digunakan adalah metode Research and Development (RnD) dengan proses pengembanganya menggunakan model ADDIE (Analysis, Design, Development, Implementation dan Evaluation). Penelitian pengembangan model ADDIE yang dilakukan hanya sampai tahap Development (pengembangan), karena tujuan penelitian ini hanya sebatas mengembangkan dan menghasilkan suatu aplikasi media pembelajaran yang valid untuk diimplementasikan berdasarkan penilaian validator. Instrumen pengumpulan data terdiri dari lembar validasi ahli materi dan lembar validasi ahli media yang diberikan kepada 6 (enam) orang validator yakni 3 ahli media dan 3 ahli materi. Penelitian ini menunjukkan bahwa hasil validasi yang dilakukan diperoleh persentase rata-rata penilaian sebesar 85,25% dengan kategori valid. Berdasarkan hasil peneltian dan pembahasan dapat disimpulkan bahwa aplikasi media pembelajaran mobile learning berbasis android sudah valid untuk digunakan dalam pembelajaran fisika. Kata kunci: media pembelajaran fisika, android, mobile learning.


Author(s):  
Citra Ayu Dewi ◽  
Teti Fitri Handayani

The purpose of this study was to determine the validity of the module based on Problem Based Research (PBR) on electrolyte and non-electrolyte solution material. This research is a descriptive qualitative research to assess and obtain chemical modules on electrolyte solution and non-electrolyte material based on Problem Based Research (PBR). Module development in this study follows the three stages of the ADDIE model, namely, the analysis stage (Analyze), the design stage (Design), and the development stage (Development). Data obtained using questionnaires. The results of the expert lecturer validation showed that the module is valid with a percentage of 81.5%. The results of the expert validity test showed a validity percentage of 92.5%. Furthermore, the group trial was limited to 10 students, the responses were obtained that the aspects of language, readability, and appearance of the module were very good. These results indicate that the Problem Based Research (PBR) -based module on electrolyte and non-electrolyte solution material is developed valid to be continued at the implementation stage, and evaluation.


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