scholarly journals Design of Electronic Elementary Material Learning Module on Vocational Higher Education

Author(s):  
Ade Fitri Rahmadani ◽  
Hendra Hidayat ◽  
Eril Syahmaidi

This study aims to describe the design of a valid Learning Module for Elementary Elementary subjects. This research type is research of development by using 4D model that is definition stage (define), design stage (design), development stage (develop), and dissemination stage (disseminate). This study looks at whether the designed module is valid, then conducted expert test, namely expert design of Elementary Electronic Learning Module and expert readings Elementary Electronic Learning Module. Aspects that are tested to experts are aspects of the material in the learning module, aspects of presentation on learning modules and aspects of language and legibility. The results showed that the basic Electronic Elementary Learning Module by experts is valid. Then it can be concluded that the Module on Higher Education Vocation is valid

2021 ◽  
Vol 9 (1) ◽  
pp. 91-97
Author(s):  
Andi Arie Andriani ◽  
Ana Dhiqfaini Sultan ◽  
Salwa Rufaida ◽  
Nurfadilah Nurfadilah

This research is motivated by the fact that physics learning content based on mobile learning can be accessed widely and most students have cellphones, but it has not been widely used to increase student enthusiasm in learning physics. Physics Learning Media Based on Mobile Learning is an effort to solve this problem. One of them is by Development of Physics Learning Media-Based Mobile Learning Using Adobe Flash CS6. This study aimed to determine the development of learning media products based on mobile learning using adobe flash CS6 and to examine the the feasibility of learning media based on mobile learning using Adobe Flash CS6 at Muhammadiyah University of Makassar. This type of research was a research and development starting from the defining stage (define), the design stage (design), and the development stage (develop). This mobile learning-based physics learning media was tested for validity by 2 experts of media, and tested for its effectiveness by 33 students. The results achieved were the m-learning media products that used the adobe flash CS6 application with validity criteria that were relevant, consistent and have practical usability, as well as effective implementation. These instructional media products can be used by teaching staff and students in higher education. as well as effective implementation. These instructional media products can be used by teaching staff and students in higher education. as well as effective implementation. These instructional media products can be used by teaching staff and students in higher education.


2020 ◽  
Vol 4 (2) ◽  
pp. 181
Author(s):  
Rusmanto Rusmanto ◽  
Kasman Rukun

The purpose of this research was to develop an E-learning module that can help students learn independently and valid, practical, and effective. This study was the Research and Development (R&D) research method with the 4D (four-D) development model. The research phase includes define (the defining stage), design (the design phase), develop (the development stage), and disseminate (the deployment stage). The instrument used in this study was a questionnaire used to measure validity and practicality. Meanwhile, to measure the effectiveness, it was using the test instrument in the form of multiple-choice questions. E-learning module was based on Project Based Learning. The results showed that the E-learning module was declared valid with a validity score was 91.50 based on the validation of three media validators and in terms of the validity of the material declared valid with the score was 91.50 from three teachers. E-learning modules stated to be very practical based on teacher and student responses. This showed that the E-learning module effectively used as one of the teaching materials in learning in improving student learning outcomes. Based on the findings of the study it can be recommended that the E-learning module was an alternative teaching material in learning that can be used in learning on electric motorization (IML) subjects.


Author(s):  
Tommi Daniel Hutajulu ◽  
Sriadhi .

Abstract This development research generally aims to (1) develop interactive multimedia-based learning media for Private Vocational School Imelda Medan, (2) to know the assessment of media experts and material experts on learning media, and (3) to know the feasibility of learning media based on the assessment of media experts and material experts. The method used in this research is Research and Development. This research was conducted at Imelda Private Vocational School Medan. Research and Development Results: (1) This development research process is carried out with several stages adapted from the borg and gall version development research model simplified into 4D. There are stages such as: Define, Design, Development, and Disseminate. Define stage includes definition, design stage includes storyboarding, development stage includes development of interactive multimedia-based learning media, validation of media experts and material experts, as well as revision of learning media from media experts and material experts and disseminate stage covering the trial stage. The target of this research is the Expert Lecturer of Medan State University. Testing of interactive multimedia by material validators showed that multimedia learning resulted both in material validation with an average score of 4.52 and for media validation with an average score of 4.59. Then obtained the conclusion that developed media is worth to use. Keywords : Interactive Media, Interactive Multimedia Abstrak Penelitian pengembangan ini secara umum bertujuan untuk (1) mengembangkan media pembelajaran berbasis multimedia interaktif untuk SMK Swasta Imelda Medan, (2) mengetahui penilaian ahli media dan ahli materi terhadap media pembelajaran, dan (3) mengetahui kelayakan media pembelajaran berdasarkan penilaian ahli media dan ahli materi . Metode yang digunakan pada penelitian ini adalah penelitian pengembangan (Research and Development ) . Penelitian ini dilakukan di SMK Swasta Imelda Medan. Hasil Penelitian  dan Pengembangan : (1) Proses Penelitian pengembangan ini dilaksanakan dengan beberapa tahapan yang diadaptasi dari model penelitian pengembangan versi borg and gall yang disederhanakan menjadi 4D. Adapaun tahapan tersebut yaitu : Define, Design, Development, dan Disseminate. Tahap define meliputi pendefenisian , tahap design meliputi pembuatan storyboard, tahap development meliputi pengembangan media pembelajaran berbasis multimedia interaktif ,validasi ahli media dan ahli materi, serta revisi media pembelajaran dari ahli media dan ahli materi dan tahap disseminate meliputi tahap uji coba. Sasaran penelitian ini adalah Dosen Ahli Universitas Negeri Medan. Pengujian terhadap multimedia interaktif oleh validator materi menunjukan bahwa multimedia pembelajaran  yang dihasilkan baik pada validasi materi dengan skor rata-rata 4.52 dan untuk validasi media dengan skor rata-rata 4.59. Maka diperoleh kesimpulan media yang dikembangkan layak untuk digunakan. Kata kunci : Media Interaktif, Multimedia Interaktif


2020 ◽  
Vol 6 (12) ◽  
pp. 3007-3011
Author(s):  
Alpi Zaidah ◽  
◽  
Ermila Mahariyanti ◽  

This study aims to obtain a valid scientific-based physics learning module to improve critical thinking skills in Dynamic Fluid material for high school/MA students. This study uses a research development design and approach or is included in development research. In this study, a scientific-based physics learning module was developed. The development of this module refers to the development of the (4-D model) proposed by Thiagarajan. This model consists of 4 development stages, namely (Define, Design, Develop, and Disseminate). However, this study is only limited to the development stage, namely the validation stage. The validation test is a theoretical validation. Namely, assurance carried out by experts in their fields. The confirmation includes material, media, language, teacher and peer validation. The research results found that the physics-based learning module was scientifically based on improving critical thinking skills in Dynamic Fluid material for high school / MA students, which were developed to meet the validity criteria. In conclusion, the physics-based learning module to improve critical thinking skills in Dynamic Fluid material for high school / MA students is very well developed.


2021 ◽  
Vol 9 (1) ◽  
pp. 46-55
Author(s):  
Irma Sakti ◽  
Reski Idamayanti

This research aims to develop a valid, practical and effective basic physics  practicum guide 2 used for students of the Physics Education Study Program of the Muslim University of Maros. This research employs a 4-D development model research with 4 stages, namely: Define Phase (Define), Planning Stage (Design), Development Stage (Develop), Dissemination Stage (Disseminate). The practicum guide was tested to 10 students of Physics Education in the even semester, the Academic Year of 2019/2020. The research instruments include validation sheets, observation sheets, and practicum assessment documentation. The results showed that the basic physics practicum guide 2 that was developed had met the valid criteria with a validity value of 0.93. Besides, the practices with the implementation of the device was mostly in category 3 and was found effective as 83% of the students reached scores above 70.


Author(s):  
Erman Uzun ◽  
M. Yaşar Özden ◽  
Ali Yildirim

In this chapter, the main purpose is to explain design, development, delivery, and evaluation process of a new distance web design course for the needs of students in a vocational higher education institution. It is important to highlight how wisely instructional technology was designed and used to mitigate problems to effectively support the course. Proactive action research was used as a framework of the study. This research focused on an analysis of the existing face-to-face course to mitigate its problems in the new design. Then, strengths and weaknesses of the new design in the new context were investigated. It is important to highlight that technology comes with its unique problems and opportunities. Thus, teaching in a technological environment confronts instructors with a wide range of pedagogical, technological, and physical challenges.


2021 ◽  
Vol 5 (4) ◽  
pp. 708
Author(s):  
Miftahul Jannah ◽  
Rohana Rohana ◽  
Arief Kuswidyanarko

Students have difficulty learning mathematics, so it can be concluded that mathematics is complicated, especially for elementary school students. It has an impact on student learning outcomes that decline. This study aims to produce LKPD on material distribution based on a valid and practical PMRI approach for learning. The development research used is research and development (R&D) using a 4D model developed by Thiagarajan consisting of four stages: define stage, design stage, development stage, and dissemination stage. Data was collected through interviews, questionnaires, and observations. The instrument used to collect data is a questionnaire. The technique used to analyze the data is descriptive qualitative and quantitative analysis. The results obtained from the validation test by experts with an average rating of 87.5% are excellent categories. The student responses in the limited trial obtained an average percentage of 84.58% in the efficient category, and the student responses in the field trial with 82.40% in the efficient category. The results of the assessment of the educator's response were 88.75% in the efficient category. Based on these data, the LKPD in the distribution material based on the PMRI approach has met the criteria for validity and practicality so that the LKPD developed is feasible to be used in the learning process.


2021 ◽  
Author(s):  
Nurika Restuningdiah

The purpose of this research was to develop a mapping program for online-based teaching, using the instructional learning design based on ICT. Developing the mapping program consisted of three stages: the analysis stage, design stage and development stage, where each step had an output that supported the process of content development of the learning media. This mapping program is expected to support online learning for the Financial Accounting course during the COVID-19 Pandemic. Keywords: Financial Accounting, Mapping Program, Online-Based Financial Accounting Courses


2021 ◽  
Vol 10 (2) ◽  
pp. 267
Author(s):  
Diyah Dwi Agustina ◽  
Ahmad Efendi

In this digital era, e-module becomes a great help in accessing knowledge combined with the good method application. This study is intended to develop an e-Module design based on Project Learning in the Speaking for General Communication course. This e-Module Project Based Learning is designed with the purpose of creating effective and efficient learning. The subjects of this study were students in 2nd semester of the English Education study program. The kinds of this research are a Research and Development (R&D) research and the method used is ADDIE development method (Analysis, Design, Development, Implementation and Evaluation). The stages in this study are the needs analysis stage, the e-module planning and design stage, the e-module development stage, the e-module implementation stage and the evaluation and revision stage of the module. The research used descriptive qualitative and quantitative descriptive methods. Through the project designed in the e-module, it is hoped that it will increase student creativity and increase student activity in speaking. Furthermore, students' speaking skills can be improved.


2021 ◽  
Vol 9 (1) ◽  
pp. 151-167
Author(s):  
Sri Adelila Sari* ◽  
Nur Fatni Amirah Harahap

Teachers often use projector media in classroom learning. Rarely do they want to develop and vary learning media with the aim of making the learning process more interesting. Finally, the lack of student interest in reading textbooks results in low student learning outcomes, which are not the focus of teacher attention. This study was aimed to develop comic in the material on reaction rates. The method used was R D with ADDIE, namely analysis, design, development, implementation, and evaluation. The analysis stage was carried out by analyzing the needs in the form of student characteristics and identifying learning media. The media design stage included plot design, character design, and scenario creation. The design results were then developed at the development stage, then the comic was given to two validators to test their feasibility. The implementation phase was carried out at the XI IPA class XI IPA Senior High School LAB IKIP Al Washliyah Medan. Furthermore, student learning outcomes were measured at the evaluation stage using tests. The results of this study found that comic could be developed by meeting the eligibility criteria of 93.29 percent with very good criteria. Students were very enthusiastic about chemistry comic. Student learning outcomes obtained an average of 81.07, which means that the minimum completeness criteria value was 75. This study concludes that this chemistry comic learning media was very suitable for use in chemistry learning, especially in the material reaction rate and student learning outcomes were achieved good criteria.


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