scholarly journals TEORI HUMANISTIK DALAM MULTIMEDIA PEMBELAJARAN BILANGAN BULAT

2018 ◽  
Vol 5 (2) ◽  
pp. 68
Author(s):  
Mita Hapsari Jannah ◽  
Suyoto Suyoto

This study aims to develop elementary V class multimedia based on humanistic theory on integer competencies that is valid, practical, and effective. The development model is a 4D (define, design, development, disseminate) model. In the define stage there are interviews and observations to study the curriculum and the needs of teachers and students. In the design stage, draft I multimedia was designed using Adobe Flash Player. In the development stage, draft I is valid based on questionnaires from media and  material expert validators. Furthermore, the results of field notes and student and teacher response questionnaires indicate that draft II is practical. Then drat III was tested by independent t-test which resulted that draft III is effective. Draft III developed into a final product which was then disseminated at the disseminate stage with the delivery of products to teachers, training of teachers, and publications in national journals.

Author(s):  
Tommi Daniel Hutajulu ◽  
Sriadhi .

Abstract This development research generally aims to (1) develop interactive multimedia-based learning media for Private Vocational School Imelda Medan, (2) to know the assessment of media experts and material experts on learning media, and (3) to know the feasibility of learning media based on the assessment of media experts and material experts. The method used in this research is Research and Development. This research was conducted at Imelda Private Vocational School Medan. Research and Development Results: (1) This development research process is carried out with several stages adapted from the borg and gall version development research model simplified into 4D. There are stages such as: Define, Design, Development, and Disseminate. Define stage includes definition, design stage includes storyboarding, development stage includes development of interactive multimedia-based learning media, validation of media experts and material experts, as well as revision of learning media from media experts and material experts and disseminate stage covering the trial stage. The target of this research is the Expert Lecturer of Medan State University. Testing of interactive multimedia by material validators showed that multimedia learning resulted both in material validation with an average score of 4.52 and for media validation with an average score of 4.59. Then obtained the conclusion that developed media is worth to use. Keywords : Interactive Media, Interactive Multimedia Abstrak Penelitian pengembangan ini secara umum bertujuan untuk (1) mengembangkan media pembelajaran berbasis multimedia interaktif untuk SMK Swasta Imelda Medan, (2) mengetahui penilaian ahli media dan ahli materi terhadap media pembelajaran, dan (3) mengetahui kelayakan media pembelajaran berdasarkan penilaian ahli media dan ahli materi . Metode yang digunakan pada penelitian ini adalah penelitian pengembangan (Research and Development ) . Penelitian ini dilakukan di SMK Swasta Imelda Medan. Hasil Penelitian  dan Pengembangan : (1) Proses Penelitian pengembangan ini dilaksanakan dengan beberapa tahapan yang diadaptasi dari model penelitian pengembangan versi borg and gall yang disederhanakan menjadi 4D. Adapaun tahapan tersebut yaitu : Define, Design, Development, dan Disseminate. Tahap define meliputi pendefenisian , tahap design meliputi pembuatan storyboard, tahap development meliputi pengembangan media pembelajaran berbasis multimedia interaktif ,validasi ahli media dan ahli materi, serta revisi media pembelajaran dari ahli media dan ahli materi dan tahap disseminate meliputi tahap uji coba. Sasaran penelitian ini adalah Dosen Ahli Universitas Negeri Medan. Pengujian terhadap multimedia interaktif oleh validator materi menunjukan bahwa multimedia pembelajaran  yang dihasilkan baik pada validasi materi dengan skor rata-rata 4.52 dan untuk validasi media dengan skor rata-rata 4.59. Maka diperoleh kesimpulan media yang dikembangkan layak untuk digunakan. Kata kunci : Media Interaktif, Multimedia Interaktif


2020 ◽  
Vol 4 (2) ◽  
pp. 145
Author(s):  
Made Agus Dwi Adnyana ◽  
Desak Putu Parmiti

The results of the analysis of the fifth-grade elementary school students' books in the second-semester Theme 7 and the results of observations in elementary schools state that the manuals used by teachers and students in the learning process are still limited especially in science material. The appearance of the book also less attractive, so students become less understanding of the material explained. In addition, the lack of use and development of media in the teaching and learning process also underlies the implementation of this research. The purpose of this research was to develop a pop-up book media on the topic of changing the form of objects with validity tested. This research was conducted using the ADDIE development model (analyze, design, development, implementation, evaluation). However, due to limited time, resources, and finances, the research was only carried out until the development stage. The subject in this research was the pop-up book media on the topic of changing the form of objects. Whereas the object of this research was the validity of the pop-up book media on the topic of changing objects. The method used in this study was a questionnaire given to two teachers and two lecturers as experts. The instrument used was a rating scale in the form of media assessment sheets for experts. The data analyzed with the mean formula to find out its validity. The average score of the pop-up book media after being reviewed by experts was 4.87 with very good qualifications. The implication of this research was the existence of pop-up book media that have very good qualifications. Based on the results of the analysis, the developed media was valid and can be used by the teacher to facilitate the teacher in explaining the material, especially on the topic of changing the form of objects in the fifth grade of elementary school.


2021 ◽  
Vol 9 (1) ◽  
pp. 91-97
Author(s):  
Andi Arie Andriani ◽  
Ana Dhiqfaini Sultan ◽  
Salwa Rufaida ◽  
Nurfadilah Nurfadilah

This research is motivated by the fact that physics learning content based on mobile learning can be accessed widely and most students have cellphones, but it has not been widely used to increase student enthusiasm in learning physics. Physics Learning Media Based on Mobile Learning is an effort to solve this problem. One of them is by Development of Physics Learning Media-Based Mobile Learning Using Adobe Flash CS6. This study aimed to determine the development of learning media products based on mobile learning using adobe flash CS6 and to examine the the feasibility of learning media based on mobile learning using Adobe Flash CS6 at Muhammadiyah University of Makassar. This type of research was a research and development starting from the defining stage (define), the design stage (design), and the development stage (develop). This mobile learning-based physics learning media was tested for validity by 2 experts of media, and tested for its effectiveness by 33 students. The results achieved were the m-learning media products that used the adobe flash CS6 application with validity criteria that were relevant, consistent and have practical usability, as well as effective implementation. These instructional media products can be used by teaching staff and students in higher education. as well as effective implementation. These instructional media products can be used by teaching staff and students in higher education. as well as effective implementation. These instructional media products can be used by teaching staff and students in higher education.


2021 ◽  
Vol 10 (2) ◽  
pp. 267
Author(s):  
Diyah Dwi Agustina ◽  
Ahmad Efendi

In this digital era, e-module becomes a great help in accessing knowledge combined with the good method application. This study is intended to develop an e-Module design based on Project Learning in the Speaking for General Communication course. This e-Module Project Based Learning is designed with the purpose of creating effective and efficient learning. The subjects of this study were students in 2nd semester of the English Education study program. The kinds of this research are a Research and Development (R&D) research and the method used is ADDIE development method (Analysis, Design, Development, Implementation and Evaluation). The stages in this study are the needs analysis stage, the e-module planning and design stage, the e-module development stage, the e-module implementation stage and the evaluation and revision stage of the module. The research used descriptive qualitative and quantitative descriptive methods. Through the project designed in the e-module, it is hoped that it will increase student creativity and increase student activity in speaking. Furthermore, students' speaking skills can be improved.


2018 ◽  
Vol 1 (2) ◽  
pp. 83-92
Author(s):  
Drajat Friansyah ◽  
Maria Luthfiana

This study aims to explain the steps in designing teaching materials in the form of LKS oriented Etnomatematics on SPLDV material using the first two stages of the ADDIE development model. The method used by the writer in designing teaching materials is a part or the first two stages of the ADDIE development model which consists of the stages of analysis, design, development, implementation, and evaluation. The analysis stage aims to identify the curriculum, student characteristics, the need for instructional materials, while the design stage is to design the LKS framework and research instruments. The results of the study are ethnomatematics concepts that can be integrated into learning by presenting in LKS, namely, the unit of calculation in buying and selling transactions in traditional markets in the form of "secanting and setembuk ", besides that  Lubuklinggau's typical batik motif is durian motif. The ethnomatematics context becomes the starting point in the learning process presented in the LKS on SPLDV material, so that mathematics learning can be more meaningful. In Conclusion, a good quality of Mathematics learning must be supported by various aspects, one of the main aspects is professional teacher who is able to utilize various learning resources and develop teaching materials (LKS) by utilizing the daily cultural context (ethnomatematics) experienced by students, thus the  process of meaningful mathematics learning occurs and grows awareness of students to appreciate local wisdom and culture in this case the culture of Lubuklinggau.  Keyword: etnomatematika, SPLDV


Author(s):  
Ade Fitri Rahmadani ◽  
Hendra Hidayat ◽  
Eril Syahmaidi

This study aims to describe the design of a valid Learning Module for Elementary Elementary subjects. This research type is research of development by using 4D model that is definition stage (define), design stage (design), development stage (develop), and dissemination stage (disseminate). This study looks at whether the designed module is valid, then conducted expert test, namely expert design of Elementary Electronic Learning Module and expert readings Elementary Electronic Learning Module. Aspects that are tested to experts are aspects of the material in the learning module, aspects of presentation on learning modules and aspects of language and legibility. The results showed that the basic Electronic Elementary Learning Module by experts is valid. Then it can be concluded that the Module on Higher Education Vocation is valid


2021 ◽  
Vol 9 (1) ◽  
pp. 151-167
Author(s):  
Sri Adelila Sari* ◽  
Nur Fatni Amirah Harahap

Teachers often use projector media in classroom learning. Rarely do they want to develop and vary learning media with the aim of making the learning process more interesting. Finally, the lack of student interest in reading textbooks results in low student learning outcomes, which are not the focus of teacher attention. This study was aimed to develop comic in the material on reaction rates. The method used was R D with ADDIE, namely analysis, design, development, implementation, and evaluation. The analysis stage was carried out by analyzing the needs in the form of student characteristics and identifying learning media. The media design stage included plot design, character design, and scenario creation. The design results were then developed at the development stage, then the comic was given to two validators to test their feasibility. The implementation phase was carried out at the XI IPA class XI IPA Senior High School LAB IKIP Al Washliyah Medan. Furthermore, student learning outcomes were measured at the evaluation stage using tests. The results of this study found that comic could be developed by meeting the eligibility criteria of 93.29 percent with very good criteria. Students were very enthusiastic about chemistry comic. Student learning outcomes obtained an average of 81.07, which means that the minimum completeness criteria value was 75. This study concludes that this chemistry comic learning media was very suitable for use in chemistry learning, especially in the material reaction rate and student learning outcomes were achieved good criteria.


2020 ◽  
Vol 5 (2) ◽  
pp. 90-98
Author(s):  
Diah Syafitri ◽  
Fury Styo Siskawati

The aim of the research is to develope PROBZI as an innovative learning media in disruptive era. This research was done in MTs Ma’arif Ambulu with the data colleting methode are interview, observation, documentation, test and questioner. And than the development model that used is ADDIE which cover analysis, design, development, implementation and evaluation. Based on the research that was done can be explained that PROBZI has been successfully developed as an alternative learning media in the disruptive era. PROBZI that has been developed can be said to be very feasible with an average percentage given a value of 90.40%. As for the more detailed value is given at 86.43% by the validator which includes material experts and media experts, then a value of 94.37% is given based on user responses that include teachers and students. Keywords: PROBZI, innovative learning media, disruptive


2018 ◽  
Vol 4 (1) ◽  
pp. 75-82
Author(s):  
Ika Maryani ◽  
Luluk Amalia

This study aims to: (1) understand the steps of science comic development for grade V elementary school students, (2) understand the feasibility of comic science from learning aspect, materials aspect, and instructional media aspect, (3) understand the effectiveness of science comics to increase students understanding in elementary school. This is a research and development by using ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Product validation tests are carried out by material experts, learning experts, media experts, teacher response, and students respond. Product implementation is conducted on the grade V students of Muhammadiyah Ngijon 1 elementary school. Data collection is used questionnaire and test. The results showed that the assessment from media experts is 81.25 (high feasibility); from the science, material expert is 85.00 (high feasibility); from learning experts is 93.18 (high feasibility). Teachers and students in the small group obtained a value of 97.50 (high feasibility) and in large group trials obtained a value of 94.58 (high feasibility). The effectiveness of science comic is tested by  Wilcoxon signed test and the result of Z value at -3.903 on the asimp significance of 0.000 on two-tailed test. The tets result show that the significance value is smaller than alpha (0.05); then it can be concluded that "Ho is rejected and Ha accepted". It means that there are differences in students' understanding of pre-test and post-test in science learning, so it can be concluded that science comis is effective to improve the understanding


2019 ◽  
Vol 5 (2) ◽  
pp. 84
Author(s):  
Khaeruman Khaeruman ◽  
Darmatasyah Darmatasyah ◽  
Hulyadi Hulyadi

This study animed to obtain the from and feasibility of teaching materialsinteractive multimedia based on virtual laboratory on colloidal systemconcept for SMA. The development model used in this study was 4D namelyDefine, Design,, Development, And Disseminate. But in this study only cameto Development stage. The velopment result was validated by 2 lecturers, 1teacher and 10 students in Ma Nurul Muhsinin. Based on the assessment oftwo lecturers as validatorn got the average (71,3%) with the appropriatecategory, the validation result from the subject teachers got percentage of(77,7%) with appropriate category, and the limited trial result by 10 studentsgot percentage of (80,8%) with decent category. So it can be concluded thatthe feasibility of interactive multimedia based on virtual laboratory oncolloidal system material for SMA/MA/SMK was feasible to use.


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