scholarly journals Development of Learning Media Based on VideoScribe to Improve Writing Skill for Descriptive Text of English Language Study

2018 ◽  
Vol 3 (2) ◽  
pp. 187 ◽  
Author(s):  
Novita Aryuntini ◽  
Indri Astuti ◽  
Yohanes Gatot Sutapa Yuliana

This study generally aims to develop VideoScribe-based learning media to improve the ability in writing descriptive text in English subjects. The development model used in this study is a combination of Borg and Gall development research steps, and the design of 4D-Thiagarajan  learning model includes initial research and information gathering, planning stages, design stages, development stages, revision, and final product stages. The techniques of data collection in this study were carried out through indirect communications and test. Data collection tools used was questionnaires, observation’s sheet, and performance tests. The results showed that the design of instructional media development in this study consisted of (1) The design of the development of learning media was conducted using the modified models Borg and Gall and 4D Thiagarajan. (2) The application of VideoScribe-based learning media through activity as follows a) preparation, b) introduction, d) Evaluation, e) closing. (3) After applying VideoScribe-based learning media to improve students’ ability on writing Descriptive Text in English subjects and conducted pretest and posttest, it can be concluded that there is an increase in students' ability in writing Descriptive Text before and after the use of learning media.

2020 ◽  
Vol 7 (2) ◽  
pp. 13
Author(s):  
Fadila Meina Luppy ◽  
Rahmad Bustanul Anwar ◽  
Nego Linuhung ◽  
Rina Agustina ◽  
Dwi Rahmawati

Tujuan penelitian pengembangan ini adalah menghasilkan produk berupa media pembelajarn berbasis animasi menggunakan construct 2 yang “layak” digunakan sebagai media pembelajaran untuk peserta didik di SMA Negeri 1 Purbolinggo dan menghasilkan produk yang “praktis” digunakan sebagai media pembelajaran untuk peserta didik di SMA Negeri 1 Purbolinggo. Model pengembangan yang digunakan sebagai dasar penelitian ini adalah model 4D yang terdiri dari 4 tahap yaitu Define, Design, Development, Disseminate. Instrument pengumpulan data pada pengembangan ini berupa angket validasi ahli dan angket kepraktisan produk. Hasil pengembangan produk berupa media pembelajaran animasi diperoleh analisis materi 89% yang masuk dalam kategori “sangat layak” dan analisis ahli media 90% yang masuk dalam kategori “sangat layak” untuk digunakan pada saat uji coba. Selanjutnya uji coba kelompok kecil dilakukan oleh 10 peserta didik diperoleh 90% yang masuk dalam kategori “sangat praktis” digunakan pada proses pembelajaran. Berdasarkan kriteria yang telah ditetapkan media pembelajaran berbasis animasi pada materi logika yang dikembangkan memenuhi kriteria layak dan praktis. Kata kunci: Pengembangan, media pembelajaran, berbasis animasi, Construct 2, logika. Abstract The purpose of this development research is to produce a product in the form of an animation-based learning media using construct 2 that is “feasible” to bw used as learning medium for students in SMA Negesi 1 Purbolinggo and to produce pruducts that are “practical” used as a learning medium for students at SMA Negeri 1 Purbolinggo. The development model used as the basid of this research is the 4D model which consists of 4 stages, namely Define, Design, Development, Disseminate. Data collection instruments in this development were expert validation questionnaire and product practicality questionnaire. The results of product development in the form of instructional media animation obtained 89% of material analysis included in the “very feasible” category and 90% of media expert analysis included in the “very feasible” category for use at the time of the trial. Furthermore, small group trials conducted by ten students obtained 90% which fall into the “very practical” ctegory used in the learning process. Based learning media on logic material that is developed it meets the feasible and practical criteria.


2019 ◽  
Vol 2 (2) ◽  
pp. 194-203
Author(s):  
Yesi Andra Yuni ◽  
Zulhanan Zulhanan ◽  
Sodikin Sodikin

Abstract: This study aims to; 1) identifies the eligibility ladder snake game in Islamic learning IPA; 2) know the response of the students against Islamic ladder snake game in learning the IPA as a learning resource that will be developed. Methods in this study using the method of research and development (Research and Development) model Borg and Gall that have been developed through dimodifiksi; 1) potential and problems; 2) data collection; 3) product design; 4) validation of the design; 5) revision of the product; 6) free trial products; 7) revision of the product. Taken only up to seven steps because of the limitations. The research data was collected by using the sheet validation, the now and the response of the learners. The results of this research are; 1) game development ladder snake islami in IPA is well worth learning is used in learning based on the results of validation experts, namely 93.5% material experts, 80.5%, media expert and expert religion 100%; 2) on the response of the students performed at the three schools earn a percentage of the feasibility of an average of 93% with a very worthy category.Abstrak: Penelitianini bertujuan untuk; 1) mengidentifikasi kelayakan permainan ular tangga islami dalam pembelajaran IPA; 2) mengetahui respon peserta didik terhadap permainan ular tangga islami dalam pembelajaran IPA sebagai sumber belajar yang akan dikembangkan. Metode dalam penelitian ini menggunakan metode penelitian dan pengembangan (Research and Development) model Borg and Gall yang telahdimodifiksi yang dikembangkan melalui; 1) potensi dan masalah; 2) pengumpulan data; 3) desainproduk; 4) validasidesain; 5) revisiproduk; 6) ujicobaproduk; 7) revisiproduk. Langkah yang diambil hanya sampai dengan tujuh langkah karena keterbatasan. Data penelitian ini dikumpulkan dengan menggunakan lembar validasi, angket dan respon peserta didik. Hasil penelitian ini adalah; 1) pengembangan permainan ular tangga islami dalam pembelajaran IPA sangat layak digunakan dalam pembelajaran berdasarkan hasil validasi para ahli, yaitu ahli materi 93,5%, ahli media 80,5%, dan ahli agama 100%; 2) pada respon peserta didik yang dilakukan di tiga sekolah mendapatkan persentase kelayakan rata-rata sebesar 93% dengan kategori sangat layak.


Author(s):  
S. C. Chen ◽  
I. Tarawneh ◽  
B. Goodwin ◽  
R. R. Bishu

The objective of this study was to evaluate a number of inner glove liners used to protect the skin from latex proteins and chemical skin sensitizer found in gloves. A battery of performance tests were used for evaluating the inner gloves. Besides these, objective measurements such as skin temperature, skin conductance, and skin moisture content were measured. A series of subjective discomfort/comfort measures were also taken. Seventeen health care providers participated in this experiment where four liner conditions were evaluated at two temperatures. Some of the measures were recorded before and after the tests, while some other measures were recorded every fifteen minutes. Thus each subject participated in eight trials (4 liners X 2 temperatures). The tests were of two hours duration. Sweat, pegboard test, and discomfort measures were the best discriminators of liners, while the other subjective and objective measures were not.


2018 ◽  
Vol 2 (2) ◽  
pp. 1-10
Author(s):  
Emy Yunita Rahma Pratiwi

The learning goal of card dance art for students is to re-express their past experience creatively,  foster and develop creativitythat is expressed in the form of creative dance artwork. This study aims to determine the quality of card dance instructional media. The instructional media of dance art used is "Card Dance", which is a card with some pictures of Indonesian dance.This research used 4-D development model (Four D Models) from Thiagarajan and the research design is qualitative descriptive with discussion of the researchresult. The data collection results from the team validator will be analyzed descriptively and quantitatively. This research aims to provide benefits to the improvement of card dance media for learning dance art in educational institution.Based on the result of the card dance mediaquality to teach dance art at educational institution, and analyzed from several aspects of the quality of material and media, it shows the total score of 109 out of a maximum score of 148. After being analyzed and presented, the results obtained a result of 74.5%. Overall, the instructional media of card dance can be defined as a good quality instructional media and deserve to be used to support learning.


2020 ◽  
Vol 8 (2) ◽  
pp. 180
Author(s):  
Mashuri Saputra ◽  
Utami Sri Hastuti ◽  
Abdul Gofur

The purpose of this study was to develop a handout based on the results of research on the antibacterial power of mahogany leaf and bark extract (Swietenia mahagoni). This research is a development research which refers to the ADDIE development model which consists of five stages, namely analyzing, designing, developing, implementing, and evaluating. The research object was students of the Biology Education Study Program, FSTT, Mandalika University of Education who had taken the Microbiology course. Handouts were validated by material expert validators, media experts, and a readability test to assess the practicality of handouts was carried out by students of the Biology Education Study Program, FSTT, Mandalika University of Education. The data were collected through a questionnaire and analyzed qualitatively and quantitatively. The percentage of results from the validation of experts in microbiology material was 97.61%, the validation of the instructional media experts was 97.72%, and the readability test by students was 91.79%. The results showed that handouts based on the results of research on the antibacterial power of mahogany leaf and bark extracts were very valid and suitable for use as teaching materials.


2018 ◽  
Vol 10 (1) ◽  
pp. 11
Author(s):  
Ismi Nurul Qomariyah ◽  
Trio Ageng Prayitno

Students need microbiology textbooks that contain the latest research results so that microbiological material is dynamic. The research problem is how is the form of developing microbiology textbooks based on research results that meet the criteria of eligibility or validity. The study aims to determine the form of development of microbiology textbooks based on research results that meet the criteria of eligibility or validity. This research is a development research using the Thiagarajan 4-D development model, which includes define, design and develop stages. The microbiology textbooks developed were tested for validity and attractiveness to microbiology material experts, instructional media experts, practitioners and a small group of students who had taken microbiology courses. The results showed that the research-based microbiology textbooks were declared feasible or valid by a team of experts, practitioners, and students. Research-based microbiology textbooks are unique in that they contain research work procedures in the laboratory so as to facilitate students to understand microbiology material and establish life skills.


2018 ◽  
Vol 1 (1) ◽  
pp. 42-58
Author(s):  
Wisnu Aziz Bahtiar ◽  
Jan Hendrik Nunaki ◽  
I. Iwan Iwan

The development research aims to develop interactive multimedia-based learning media on valid, practical and effective animal tisue material. This development research refers to the ADDIE development model. Based on the data analysis obtained value of validity and media based on material expert got the value of o,92 with valid category while in terms of media diperolch value of validty for interactive learning media 0,94 with valid category, practice media obtained from the observation aheet of instructional media implementation with a value of 91,67 with good category meanwhile for the effectiveness aspect derived from 4 assessmet of student active with a value of 98,30 where the learning media is said to be effective in learning if the activities of learners in the lesson 75% the ability of teachers to manage learning with the acquisition value of 3,28 are included in the category of moderate, test results learners with completeness of individual acquisition of 21 people with mastery mask 95,5% and quistonnaire response of learners with the acquisition of 75,76 learners respond positively to interactive media learning


2020 ◽  
Vol 2 (2) ◽  
pp. 85-96
Author(s):  
Ridha Yoni Astika ◽  
Bambang Sri Anggoro ◽  
Siska Andriani

This research is a development research aimed at developing powtoon-assisted learning media, knowing student responses, and effectiveness. The procedure in this development uses a 4-D development model, namely: Define, Design, Develop, and Disseminate. The product developed was in the form of a learning media video on a two-variable linear equation system material for VIII grade students. The instruments used in this study are learning media assessment sheets by experts to measure the validity of learning media, student response questionnaires to measure the attractiveness of learning media, as well as learning outcomes tests to measure the effectiveness of the use of instructional media.


PALAPA ◽  
2016 ◽  
Vol 4 (1) ◽  
pp. 102-117
Author(s):  
Asbullah Muslim

Singer development research aims to develop the application review methods Pakem Class VI MI NW Karang Baru Academic Year 2015/2016. Research Singer is a Research and Development. Singer Research Development Model development using the Borg and Gall What do WITH the five stages, ie requirement analysis, planning, DRAFT Product Development, Field trials, product revision. Data collection methods used hearts Development Research Singer Was questionnaire responses Students and Students learn the test results.


2020 ◽  
Vol 3 (1) ◽  
Author(s):  
Ulfah Nur Hikmah ◽  
Farid Ahmadi

This study aims to determine the development, feasibility, and effectiveness of video media globalization of learning material in the subjects of Civics 4thgrade SDN 01 Purwoyoso Semarang. This research is a development (Research and Devlopment). The development model used is the Waterfall model. The population in this study are students of SDN 01 Purwoyoso totaled 27 students. Data collection techniques are test and non test. The development consists of five stages: analysis, design, implementation, testing, and maintenance. Results of the assessment of the material validator figures show the percentage of 82.14% to the category of "Eligible". As for the assessment of media validator figures show the percentage of 85% to the category of "Very Decent". Based on the results obtained by the Sig t test (two-tailed) of 0.000.Value Sig (2-tailed) of 0.000 <0.05. It can be concluded that Ho is rejected and Ha accepted, which means there are significant differences between the learning outcomes of globalization Civics material before and after using the instructional video media. Thus instructional video media products is feasible and effective for use in the process of learning civics.


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