scholarly journals Changing in Mathematical Identity of Elementary School Students Through Group Learning Activities

2019 ◽  
Vol 11 (5) ◽  
pp. 461-469
Author(s):  
Lina Rihatul Hima ◽  
Toto Nusantara ◽  
Erry Hidayanto ◽  
Swasono Rahardjo
2021 ◽  
Vol 9 (1) ◽  
pp. 31
Author(s):  
Lilis Diah Kusumawati ◽  
NFn Sugito ◽  
Ali Mustadi

Interactive multimedia is a technology that mediates the development of learning activities to make it more interesting and enjoyable so that it can motivate students to learn. This study aims to determine feasibility of interactive learning multimedia product in motivating student for fourth grade of elementary school to learn mathematics. The research method uses the concept of ADDIE models to develop products with five stages, 1) analyze; 2) design; 3) develop; 4) implement; and 5) evaluate. The result showed that the development of interactive learning multimedia is feasible used for motivating students in grade 4 to learn mathematics. The result of validation by material experts showed that the products developed reached a score of 43 so that it was included in the "very good" category, while the results of the validation by the media experts showed that the products developed reached a score of 59 so that it was included in the "very good" category. Teacher responses related to the practicality of product use reached a score of 113 so that it was included in the "very good" category, while student responses related to the practicality of using the product reached a score of 83 so that it was included in the "very good" category. In motivating students to learn mathematics, interactive learning multimedia can be applied to elementary school students in grade 4.AbstrakMultimedia interaktif adalah teknologi yang memediasi pengembangan kegiatan pembelajaran agar lebih menarik dan menyenangkan sehingga mampu memotivasi siswa dalam belajar. Penelitian ini bertujuan untuk mengetahui kelayakan produk multimedia pembelajaran interaktif dalam memotivasi siswa kelas IV sekolah dasar untuk belajar matematika. Metode penelitian menggunakan konsep model ADDIE untuk mengembangkan produk dengan lima tahap, 1) menganalisis; 2) desain; 3) berkembang; 4) mengimplementasikan; dan 5) mengevaluasi. Hasil penelitian menunjukkan bahwa pengembangan multimedia pembelajaran interaktif layak digunakan untuk memotivasi siswa kelas 4 dalam belajar matematika. Hasil validasi oleh ahli materi menunjukkan bahwa produk yang dikembangkan mencapai skor 43 sehingga masuk dalam kategori “sangat baik”, sedangkan hasil validasi oleh ahli media menunjukkan bahwa produk yang dikembangkan mencapai skor 59 sehingga masuk dalam kategori "sangat baik". Tanggapan guru terkait dengan kepraktisan penggunaan produk mencapai skor 113 sehingga masuk dalam kategori “sangat baik”, sedangkan respons siswa terkait dengan kepraktisan penggunaan produk mencapai skor 83 sehingga masuk dalam kategori “sangat baik”. Dalam memotivasi siswa untuk belajar matematika, multimedia pembelajaran interaktif dapat diterapkan untuk siswa sekolah dasar di kelas 4.


2021 ◽  
Vol 22 (1) ◽  
pp. 20-32
Author(s):  
Rahmani Rahmani ◽  
Maulidar Maulidar ◽  
Ali Mustadi ◽  
Anwar Senen

Teaching materials are one of the important components needed in the learning process. With the appropriate teaching materials, it is hoped that it can help the smooth running of learning activities. Science is a compulsory subject for elementary school students. Science contains all things related to nature. Teaching materials that have been used in learning activities are teaching materials made by the government. The purpose of this study was to determine the needs of students for context-based teaching materials and creativity to improve the scientific literacy of elementary school students. The research subjects were students from several elementary schools in Peukan Bada District, 25 students were used as the source of interview data. Data were collected using interviews and open questionnaires for students. The research data were analyzed descriptively qualitatively. Based on the research data, it can be concluded that it is necessary to develop context-based teaching materials and creativity. Context and creativity-based teaching materials were chosen because they can facilitate students to learn, both with educators and independently. Context-based teaching materials and creativity are teaching materials that are packaged in a comprehensive and schematic manner. This study is also part of a study on the development of teaching materials on the topic of human and animal organism.


2021 ◽  
Vol 6 (2) ◽  
pp. 391-400
Author(s):  
Umar M Sadjim ◽  
Ridwan Jusuf

This study aimed to assess local knowledge as one of the character formation values of Islamic elementary school students through Heutagogy and Cybergogy learning approach. The writers employed a qualitative method with a post-positivism interpretive phenomenology approach. The research subjects were the fourth, fifth, and sixth-grade teachers and students of SD (Elementary School) in Ternate. The writers collected the data through interviews, observation, and documentation and then analyzed the data using phenomenological data analysis. The results showed that the school applied Heutagogy and Cybergogy approaches in learning activities through online learning instructions combined with local wisdom. The values of local wisdom that supported the formation of student characters were tabea (respecting teachers and elders), dodara ngofa (a sense of love and affection with others), and fohaka biasa toma dodoto madaha (providing an example of habituation in education). These three dominant values formed the student characters.


2018 ◽  
Vol 1 (02) ◽  
Author(s):  
Nurhayati Malau ◽  
Lusia Novita Sari Situmeang ◽  
Novita Marlina Damanik ◽  
Indriani Pasaribu ◽  
Imelda Imelda

Pengabdian Kepada Masyarakat ini merupakan Program Kreativitas Mahasiswa Pengabdian Kepada Masyarakat (PKMM) yang didanai kemenristekdikti tahun 2018. Khalayak sasaran dari pengabdian ini adalah siswa-siswi kelas 5 dan 6 SD Negeri 056035 Kecamatan Besitang. Kegiatan pembelajaran berbasis permainan tradisional di kelas telah dilaksanakan pada tanggal 2 juli 2018 hingga 28 juli 2018 yang diikuti oleh 20 peserta siswa/siswi SD. Dari hasil evaluasi diperoleh hasil dan manfaat dari kegiatan pengabdian ini diantaranya adalah membantu pihak SD Negeri 056035 Kecamatan Besitang dalam menumbuhkan minat siswa terhadap pelajaran matematika, membantu siswa untuk tertarik terhadap matematika sehingga dapat menumbuhkan kemampuan matematikanya dan meningkatkan kreatifitas siswa dalam bidang Matematika. Hasil dari pelaksanaan PKM menunjukkan bahwa proses pembelajaran dengan berbasis permainan tradisional berjalan dengan baik dan siswa mampu menggunakan permainan tradisional dalam proses pembelajaran.Kata kunci : Permainan Tradisional, Matematika, Siswa SDThis Community Service is a Community Service Student Creativity Program (PKMM) funded by Kemenristekdikti in 2018. The target audience of this service is the 5th and 6th grade students of 056035 State Elementary School in Besitang District. Traditional game-based learning activities in the classroom have been held on July 2 2018 to July 28 2018 attended by 20 elementary school students. From the results of the evaluation, the results and benefits of this service were obtained, including helping 056035 Public Elementary School in Besitang District to foster students 'interest in mathematics, helping students to be interested in mathematics so that they can develop their mathematical abilities and increase students' creativity in Mathematics. The results of the PKM implementation show that the learning process based on traditional games runs well and students are able to use traditional games in the learning process.Keywords: Traditional Games, Mathematics, Elementary Students 


Author(s):  
Kharisma Aprilia Ekawati

<p><em>Educators must be able to adapt learning activities to any circumstances. Including in a pandemic situation like this, educators must be able to arrange fun online learning for students. The objectives of this study are (1) to describe the Covid-19 pandemic (2) to describe the concept of online learning (3) the objectives and benefits of online learning (4) the advantages and disadvantages of online learning (5) the barriers to online learning (6) the impact of online learning on students. The results of this study are the implementation of online learning for elementary school students can run well if there is cooperation between teachers, students and parents. Online learning has many challenges and obstacles that can be overcome with good cooperation between teachers and parents, an agreement is established on the learning method to be used. As a professional teacher, you must be able to arrange online learning that is fun and not boring.</em></p>


Author(s):  
Siti Sholiha Nurfaidah

Rapid technological and information developments have impacted changes in various lines of life. The big impact that arises from the changes that occur is the decline in the values of the nation's character. The problem solving effort is by providing guidance in improving the ability of educators in shaping the values of the national character of elementary school students. The targets in this activity are the Teacher Working Group (KKG) in SD PBI and KKG in SDN 208 Luginasari. The method used in the form of organizing seminars and workshops on the role of teachers in building national character values to elementary school students. The activity was carried out quite well. Teachers are given debriefing and skills to carry out learning activities that contain character education through traditional game intermediaries. Suggestions for the achievement of the objectives of this activity is that assistance is still needed for the teacher so that the teachers can consistently transform their knowledge and skills in the path that we all expect.


2019 ◽  
Vol 10 (1) ◽  
pp. 76-86
Author(s):  
Muchamat Saiful

This study aims to describe the influence of exampel non_example and inside outside circle learning models in thematic learning assisted by audiovisual media of IVSD 2 grade students Temulus, 3 Temulus and 3 Kirig Mejobo Kudus on the sub-theme 1 ethnic diversity and religion in my country in Indonesian and Science. The research method used is experimentation. The design used in experimental research using the design "pre test and post test design". This study was divided into three groups: the first group learning with the Example Non Example model assisted by audiovisual media, the second group learning with the IOC model assisted by audiovisual media, and the third group learning with conventional models (control class). The subjects in this study were all class IV in Mejobo District. The research sample was taken from 3 classes selected purposively, namely SD 2 Temulus, SD 3 Temulus, and SD 3 Kirig. The results of this study indicate that (1) There is a significant effect Example Non Example Learning Model in thematic learning assisted by audiovisual media in Class IV of Elementary School. The results of data analysis state thitung bigger than t table (5,982 bigger than 2,056), then Ha is accepted; (2) There is a significant effect of Inside Outside Circle Learning Model in thematic learning assisted by audiovisual media of Grade IV Elementary School Students. The results of data analysis state thitung bigger than t table (4,269 bigger than 2,074); (3) There is a difference between Example Non Example Learning Model and Inside Outside Circle Learning Model in audiovisual assisted thematic learning in Class IV Elementary School Students, but not significant. The results of data analysis state that t count bigger than t table (3,043 bigger than 2,048), then Ha is accepted. But the significant results obtained a number of 0.348 bigger than 0.025. 


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