scholarly journals Meningkatkan Aktivitas dan Kemampuan Kognitif dengan Model Pembelajaran Kooperatif Tipe Jigsaw pada Siswa Kelas X SMA Negeri 1 Wedung Tahun Pelajaran 2016/2017

2018 ◽  
Vol 3 (1) ◽  
Author(s):  
Zuliana Oktafiani

The purpose of this research is to increase the student's activity and the student's cognitive skills using cooperative learning method jigsaw type on the subjects of physics, optical. The research method is used classroom action research, with the subject is students in class X-1 of SMA N 1  Wedung year 2016/2017 around 30 students. This research was conducted in two cycles which each cycle consist of four stage, they are planning stage; implementation stage; observation stage and reflection stage. Results of the research on cycle I indicate an increase in students active in the beginning 13,3 % become 46,5 %,  while students cognitive skill in cycles I also indicate an increase in the beginning 33.3 % become 70,7 %. On cycle II students activity increased become 78,9 % and students cognitive skill become 83,3 %.  This indicates that cooperative learning jigsaw types able to increase activity and students cognitive skills.

2021 ◽  
Vol 2 (01) ◽  
Author(s):  
Shira Bella ◽  
Bayu Andri Pratama ◽  
Rasuludin Rasuludin

This research is a classroom action research that aims to find out the improvement of the results of learning Arabic through the video base learning method of grade X IPS SMAIT Baitussalam prambanan. The subject of this study was grade X students of SMAIT Baitussalam school year 2020/2021 a total of 20 students. Research is carried out with 2 cycles namely cycle I and cycle II. The research stage conducted in cycles I and II includes 4 stages, namely: planning stage, implementation stage, observation and reflection stage. In the implementation stage the researcher is slightly different because the learning is not done in the classroom but the students and teachers are in different places. Based on the results of the study in cycle I obtained the average grade value is 60.25 included in less predicate. While the result in cycle II is obtained the average grade value is 90.25 included in the high predicate. Thus, from the results of cycle I research and cycle II student learning results increased by 30%.Keywords : Learning Results; Arabi; Video Base Learning.


2018 ◽  
Vol 6 (4) ◽  
Author(s):  
Ashar Hasairin ◽  
Dewi Apriyanti

This study aims to determine the improvement of student learning result and activities by using the cooperative learning model of Talking Chips type on the subject matter of Biodiversity in class X MIA1 MAN 1 Medan T.P. 2018/2019. The research method is classroom action research and the subject of this research are students of class X MIA1 as many as 35 people. The instrument that used in the study are test of student learning result namely pretest and postest as many as 30 questions and observation sheets of student activities. The results showed that based on the learning result of the first cycle, the average score of pretest was 40.6 increased to 68.6 in the postest. At the second cycle, there was an increase from 62.8 in the pretest to 74.5 in the postest. In this study, the data of individual and classical learning completeness criteria are obtained as follows: as many as 30 out of 35 students or 85.72% who scored above 70 or equal to 70, and 5 other students or 14.28% got a score below 70. Based on observations of student activities, the percentage of students who were active in the first cycle was 48.2% with total of students 17 out of 35 students, and students who were active in the second cycle was 80% with total of students 28 from 35 students


EDUTECH ◽  
2015 ◽  
Vol 14 (3) ◽  
pp. 337
Author(s):  
Hanna Herfina

Abstract, The background of this research is the need of various learning method to improve student’s learning ability. One of them is TSTS (two stay to stray). The purpose of this research is to examine TSTS learning method effectiveness in improving student’s learning ability and how much improvement made in implementing TSTS learning method. This research uses cooperative learning with two stay to stray (TSTS) model and action research method trial on learning process of PKn subject at Elementary School. The result of the research indicates improvement on students’ ability on PKn subject by using TSTS learning method, and the effectiveness of this model is proven with the increase of average score of 83.41%. TSTS model in First and Second cycle has proven, exponentially, contributes to the increase of students’ learning results.  Keyword:  effectiveness, learning method, TSTS model, Elementary School students.  Abstrak, Penelitian ini dilatarbelakangi dengan adanya kebutuhan mengenai metode pembelajaran yang bervariasi untuk meningkatkan kemampuan belajar siswa, salah satunya dengan penerapan model pembelajaran TSTS. Adapun tujuan penelitian ini adalah untuk mengetahui efektivitas model pembelajaran TSTS dalam meningkatkan kemampuan belajar Siswa dan seberapa besar peningkatan kemampuan siswa dalam menerapkan model pembelajaran TSTS.          Penelitian ini menggunakan konsep cooperative learning dengan model two stay to stray(TSTS), serta metode action research yang diujikan dalam proses belajar mengajar siswa Sekolah Dasar pada materi PKn. Sedangkan untuk hasil yang diperoleh adalah terdapat peningkatan kemampuanSiswa dalam pembelajaran PKn dengan model pembelajaran TSTS dan keefektifan melalui pemanfaatan model pembelajaran TSTS terbukti dengan meningkatnya nilai rata-rata sebesar83,41. Hal itu sudah menandakan bahwa penggunaan model TSTS di dalam siklus I dan II memberikan kontribusi yang sangat besar bagi peningkatan hasil belajar siswa.Kata kunci: efektivitas,metode pembelajaran, model TSTS, siswa SD. 


2020 ◽  
Vol 1 (2) ◽  
pp. 117
Author(s):  
Bongsu Parhusip ◽  
Hasahatan Hutahaean ◽  
Elda Theresia

Write This research is a Classroom Action Research (CAR) which aims to see the results of PAK learning through the application of the Think-Pair-Share Technique Cooperative Learning Model Application. The subjects of this study were students of class VIII SMP Parulian 3 Medan with 30 students as respondents. The subject of study is Life of Gratitude. The research instrument was a test given to students as many as 11 questions for the first cycle and 15 questions in the second cycle. Each cycle is carried out with different materials according to the learning limits at school. Each cycle consists of a planning stage, an action stage, an observation stage, and a reflection stage. In the first cycle, there was an increase in student PAK learning outcomes, namely 46.39% with the incomplete assessment category. Whereas in cycle II, there was also an increase in student PAK learning outcomes, namely 84.88% with the complete assessment category. This means that the application of Think-Pair-Share Learning can improve SMP students' PAK learning outcomes. AbstrakPenelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang bertujuan melihat hasil belajar PAK melalui Penerapan Model Pembelajaran Kooperatif Tipe Think-Pair and Share. Subjek penelitian ini siswa kelas VIII SMP Parulian 3 Medan dengan jumlah responden 30 siswa. Adapun subjek belajar adalah Hidup Bersyukur. Instrumen penelitian ini adalah test yang diberikan kepada siswa sebanyak 11 soal untuk siklus I dan 15 soal pada siklus II. Setiap siklus dilaksanakan dengan materi yang berbeda sesuai dengan batas pelajaran di sekolah. Setiap siklus terdiri dari tahap perencanaan, tahap tindakan, tahap pengamatan, dan tahap refleksi. Pada siklus I, terdapat peningkatan hasil belajar PAK siswa yakni 46,39% dengan kategori penilaian belum tuntas. Sedangkan pada siklus II, juga terdapat peningkatan hasil belajar PAK siswa yakni 84,88% dengan kategori penilaian tuntas. Ini berarti penerapan Pembelajaran Tipe Think-Pair and Share dapat meningkatkan hasil belajar PAK siswa SMP.


2015 ◽  
Vol 8 (3) ◽  
pp. 171
Author(s):  
Juniar Siregar

This study presents a research report on using simulation method to improve the activity and the students’ learning result improving students’ Learning results on PKn. The objective was to find out whether the activity and the students’ learning result improved when they are taught by using Video. It was conducted using classroom action research method. The subject of the study was the Grade IV students of SDN 187/IV Kota Jambi which is located on Jln. Adi Sucipto RT 05 Kecamatan Jambi Selatan, and the number of the students were 9 persons. The instruments used were test as quantitative data and observation, interview, and questionnaire were used as qualitative data. In analyzing the data, the mean of the students’ score for the on first cycle was 74.11 and the mean on cycle two was 78.00 and the mean of the third cycle was 84.7. Then it can be concluded that the use of simulation as a learning method can improve the students’ activity and students’ learning result. It is suggested that teachers should apply simulation method as a learning method to improve students’ activity and students’ learning result on PKn.Keywords : PKn, learning results, simulation method


Author(s):  
Lasmaria Lestrina

Abstrak: Tujuan penelitian tindakan yang hendak dicapai  adalah: (1) Untuk mengetahui peningkatkan aktivitasi belajar siswa tunanetra melalui tindakan penerapan pembelajaran kooperatif  Make A Match dengan media kartu Braille. (2) Untuk mengetahui peningkatkan hasil belajar Bahasa Indonesia siswa tunanetra melalui tindakan   penerapan Pembelajaran Kooperatif Make A Match dengan media kartu Braille. Penelitian ini dilaksanakan di SLB-A Yapentra (Yayasan Pendidikan Tunanetra Sumatera) Km. 21,5 Tanjung Morawa.Subjek penelitian adalah siswa SLB-A Yapentra Tanjung Morawa, yaitu kelas VI, yang  berjumlah 6 (enam) orang. Hasil penelitian tindakan menunjukkan bahwa: (1) dengan menerapkan metode pembelajaran kooperatif Make A Match dengan media kartu braille, aktivitas siswa dalam setiap siklus terus meningkat terutama ketika siswa dibagi kedalam kelompok dalam mencocokan pasangan kartu braille. (2) dengan menerapkan metode pembelajaran kooperatif Make A Matc dengan media kartu braille dapat meningkatkan hasil belajar Bahasa Indonesia khususnya dalam pembelajaran “Membaca Intensif”  Kata Kunci: metode pembelajaran kooperatif, make match, media kartu braile, aktivitas, bahasa indonesia Abstract: The objectives of the action research to be achieved are: (1) To know the improvement of learning activation of blind students through the action of implementing cooperative learning Make A Match with Braille media card. (2) To know the improvement of learning result of Indonesian blind students through the action of implementing Cooperative Learning Make A Match with Braille media card. This research was conducted at SLB-A Yapentra (Yayasan Pendidikan Tunanetra Sumatera) Km. 21,5 Tanjung Morawa. The subject of the research is the students of SLB-A Yapentra Tanjung Morawa, namely class VI, which is 6 (six) people. The results of action research show that: (1) by applying cooperative learning method of Make A Match with braille media card, student activity in each cycle keep increasing especially when students are divided into groups in matching braille card pairs. (2) by applying cooperative learning method of Make A Matc with media of braille card can improve learning result of Indonesian especially in learning "Reading Intensive" Keywords: cooperative learning method, make match, media card braile, activity, indonesian language


2016 ◽  
Vol 9 (1) ◽  
pp. 25
Author(s):  
Juniar Siregar

This study presents a research report on using simulation method to improve the activity and the students’ learning result improving students’ Learning results on PKn. The objective was to find out whether the activity and the students’ learning result improved when they are taught by using Video. It was conducted using classroom action research method. The subject of the study was the Grade IV students of SDN 187/IV Kota Jambi which is located on Jln. Adi Sucipto RT 05 Kecamatan Jambi Selatan, and the number of the students were 9 persons. The instruments used were test as quantitative data and observation, interview, and questionnaire were used as qualitative data. In analyzing the data, the mean of the students’ score for the on first cycle was 74.11 and the mean on cycle two was 78.00 and the mean of the third cycle was 84.7. Then it can be concluded that the use of simulation as a learning method can improve the students’ activity and students’ learning result. It is suggested that teachers should apply simulation method as a learning method to improve students’ activity and students’ learningresult on PKn.Keywords : PKn, students’ activity, students’ learning results, simulation method


Author(s):  
Karmilawati Karmilawati ◽  
Laelah Azizah ◽  
Nurming Saleh

This research is a classroom action research which consists of two cycles, each cycle consisting of the planning stage, the implementation stage, the observation and reflection stages. The purpose of this study was to determine the German speaking skills of class XII IIS 2 SMA Negeri 11 Makassar through the reward and punishment learning method. The subjects of this study were 34 students of class XII IIS 2. The research data consists of two types, namely quantitative and qualitative data. Qualitative data were obtained through observation sheets and quantitative data were obtained through speaking skills tests in cycles I and II. Data were analyzed using percentage techniques. The results of this study indicate that speaking skills with the percentage of scores obtained by students in the first cycle reached 65.970% and 77.352% in the second cycle increased (12%). This shows that the application of the Reward and Punishment learning method improves the speaking skills of class XII IIS 2 SMA Negeri 11 Makassar.


2014 ◽  
Vol 7 (1) ◽  
Author(s):  
Zusmelia Zusmelia ◽  
Zulfa Zulfa

The learning of Social Research Method subject has always had difficulties since the low of student’s creativity in seeking and finding the problem. The students prefer to cooperate in finding the problem of the subject. It is one of the reasons for the Lecturer to do a Classroom Action Research (CAR). CAR is conducted by using a Discovery Learning method. This method is a learning model developed based on the constructivism. It emphasizes the necessity of the important structures or ideas to a discipline by having an active student involvement in the learning process. On this subject, a student is required to seek and find out the problems. CAR is a reflected research of the actions taken by the Lecturers to improve the learning process as one of their responsibilities


2015 ◽  
Vol 8 (2) ◽  
pp. 93
Author(s):  
Juniar Siregar

This study presents a research report on improving students’ Learning results on IPA through Video. The objective was to find out whether students’ learning result improved when they are taught by using Video. It was conducted using classroom action research method. The subject of the study was the Grade IV students of SDN 187/IV Kota Jambi which is located on Jln. Adi Sucipto RT 05 Kecamatan Jambi Selatan, and the number of the students were 21 persons. The instruments used were test. In analyzing the data, the mean of the students’ score for the on fisrt sycle was 65,4 (42,85%) and the mean on cycle two was 68,5 (37,15%) and the mean of the third cycle was 81,4 (100%). Then it can be concluded that the use of video on learning IPA can improve the students’ learning result. It is suggested that teachers should use video as one of the media to improve students’ learning result on IPA.Keywords : IPA, students’ learning result, video


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