scholarly journals Design of Tat Twam Asi-Discrepancy Evaluation Model Based on TOPSIS in Determining the Improvement Priority Aspect

2021 ◽  
Vol 5 (3) ◽  
pp. 392-404
Author(s):  
Dewa Gede Hendra Divayana ◽  
Agus Adiarta ◽  
P. Wayan Arta Suyasa

This research aimed to provide information about the existence of the new evaluation model in the field of education. The intended evaluation model is called the Tat Twam Asi-Discrepancy evaluation model based on TOPSIS. This model serves to determine the dominant aspects become improvement priority, so later it can trigger the effectiveness of blended learning implementation. The method was used in this research was a development method using the Borg and Gall model, which only focused on the design development stage. Subjects were involved in the initial trials of the evaluation model design were four experts and 30 respondents to conducted simulation trials of TOPSIS calculation. The tools were used to conducted preliminary trials toward the evaluation model design and simulation trials of calculations were questionnaires. Analysis of the initial trial results toward the model design was done by comparing the quality percentage of the test results with the percentage of quality standards that refer to the eleven’s scale. Analysis of the simulation test results of the TOPSIScalculation was done by comparing the effectiveness percentage of the test results with the percentage of effectiveness standards that refer to the five’s scale. The results of this research indicate this evaluation model is highly qualified and effective is used to determine the most dominant evaluation aspect to become an improvement priority to realize the effectiveness of blended learning implementation. Doi: 10.28991/esj-2021-01285 Full Text: PDF

2021 ◽  
Vol 6 (2) ◽  
pp. 93-104
Author(s):  
Aisyah Amini ◽  
Riri Okra

ALKI is an e-module that serves as a learning medium for grade X students majoring in MIA at SMAN 1 MAPAT TUNGGUL. E-module ALKI was created with the aim of assisting teachers in delivering materials and helping students understand more about chemical materials by repeating lessons, working on exercises, and strengthening memory by playing flashcards. The thing behind the design of alki e-module is the lack of motivation to learn students, difficulty and the absence of internet network in Mapat Tunggul area, students should not take home the package book, the smartphone owned by students is not used to study, and when doing homework with the help of the internet most students just copy the answer without understanding the origin of the answer. This research method is Research and Development (R&D) with a 4-D research model (four-D) that is with define, Design, Development, and Disseminate stages. In the Development stage, the development stage of ALKI e-module media is carried out. The media development model used in this study is MDLC(Multimedia Development Life Cycle) luther-sutopo version which consists of 6 stages, namely conception, design, material collection, manufacturing process, testing and distribution. The result of the research is a mobile-based ALKI e-module product. With 0.81 validity test results declared valid,0.93 Practicality test results are practiced very practically,and 0.80 effectiveness test results are declared very effective. So, it can be concluded that alki e-module based on mobile application as a learning medium has been valid, practical and effective.


AL MURABBI ◽  
2020 ◽  
Vol 6 (1) ◽  
pp. 58-70
Author(s):  
Dani Cahyani Rahayu ◽  
Abdulloh Hamid ◽  
Mohammad Salehuddin ◽  
Winarto Eka Wahyudi

This study aims to develop a blended learning-based e modulon the hadith material about intentions at the madrasah ibtidaiyah or elementary education level. This study uses the research and development method (Research and Development) with the ADDIE or Analyze development model, Design, Development, Implementation, and Evaluate. The moduldeveloped is made using the Kvisoft Flipbook Maker application and published in Html format, which can be accessed via the internet network. The developed blended learningcombines face-to-face learning and distance learning as the learning process occurs, especially during the pandemic and the new normal. E modulis used as a companion to teaching materials that can stimulate students to study independently due to the parents' busyness or the teacher's distance, which makes the obligation to study independently echoed together with the independent campaign in learning. The validity and response tests carried out 85% agreed with the use of e moduland the pretest and posttest test of students' learning outcomes also showed the effectiveness of using the blended learning-based e modulwith an average of 87 out of 20 students who became respondents.


2021 ◽  
Vol 11 (1) ◽  
pp. 61-71
Author(s):  
S.H. Wijaya ◽  
I.M. Tegeh ◽  
I.K.Suartama

This study aims to describe the quality of learning video media validation results developed based on expert assessment of content, design, media, individual and small group tests. The development model used is the ADDIE model (analyze, design, development, implementation, evaluation). The data in this study were collected by interview methods and objective tests. The results of the research are as follows (1) The design of the learning video media is made in a video script. This manuscript is transformed into a learning video media through the ADDIE development stage. (2) The results of the validity of the learning video media based on the assessment of content experts, namely 88% with good qualifications, learning design experts, obtained a percentage of 92% with very good qualifications, the assessment of learning media experts, obtained a percentage of 85% with good qualifications. The percentage obtained from the individual test results is 97,14% with very good qualifications. Small group test results obtained 99,04% with very good qualifications. Thus, the learning video media that has been developed is effective in improving student learning outcomes. Suggestions from this study are for teachers to use instructional video media developed in the learning process.


2021 ◽  
Vol 7 (2) ◽  
pp. 136
Author(s):  
Dewa Gede Hendra Divayana ◽  
P. Wayan Arta Suyasa

This research’s main objective was to provide information related to the simulation of each calculation stage of the TOPSIS method used in the Discrepancy-Tat Twam Asi evaluation model. The TOPSIS method is used to find dominant indicators in the Discrepancy-Tat Twam Asi evaluation model that determines the effectiveness of blended learning in ICT Vocational Schools. This research used a quantitative approach. The questionnaires were used as a data collection tool in this study. Questionnaires were distributed to 20 respondents (teachers and students at several ICT Vocational Schools in Bali, Indonesia) for initial data needs and distributed to fourexperts to obtain data on the TOPSIS calculation effectiveness results. The analysis technique in this research was carried out by comparing the percentage of effectiveness test results with the standards. The results of this research showed that the simulation of TOPSIS method calculation in the Discrepancy-Tat Twam Asi evaluation model had run more effectively, as indicated by score was 93.13%. The simulation results showed the dominant indicator that determines the effectiveness of the blended learning implementation was I-2 (the existence of academic community support).


2017 ◽  
Vol 6 (1) ◽  
Author(s):  
W. Suana ◽  
N. Maharta ◽  
I D. P. Nyeneng ◽  
S. Wahyuni

<p>This research was conducted to: (1) design a Schoology-based blended learning media for Basic Physics I course on the topics of vector quantity, linear motion, and translational dynamics, (2) describe the validity of the product, (3) describe the product’s effectiveness in enhancing students’ conceptual understanding and problem solving skills, and (4) describe students’ responses towards the media and blended learning model. The development procedures employed were ADDIE model which consisedt of five stages: analysis, design, development, implementation, and evaluation. In development stage, the assessment had been conducted by two experts to assess validity of media both in content and construct aspects. The results showed that the validities in content aspect and construct aspect were “very good” and “good”, respectively. The results from classroom implementation revealed the effectiveness of the product in enhancing students’ conceptual understanding and problem solving skills. Students’ responses towards the product’s utility, attractiveness, and easiness as blended learning media were also positive. The conclusion was that the media was valid and effective as blended learning media of Basic Physics I course.</p>


2019 ◽  
Vol 11 (1) ◽  
pp. 38-47
Author(s):  
Ferhat Kadir Pala ◽  
Pınar Mıhcı Türker

This study aims at developing a glove with integrated haptic interface to facilitate the learning of those who have just started playing piano and allowing them to perform without a need for a piano during daily activities. The steps of the analysis, design, development, implementation, evaluation model were used in the research. In the analysis stage, students’ needs were analysed and problems were determined. At the design stage, practices oriented to resolving these problems were analysed and it was decided that haptic gloves might be appropriate for the solution to the problems revealed. At the development stage, evaluations were made directed to development of the product and formatting. The participants used the haptic glove for a while and have expressed their opinions, which are recorded by video camera. The recordings were analysed and it was found that the second version of the haptic glove increased the participants’ recall level of the music.Keywords: Music education, haptic glove, piano education, passive haptic learning.*


2021 ◽  
Vol 7 (SpecialIssue) ◽  
pp. 250-255
Author(s):  
Nurhidayah Nurhidayah ◽  
Jumaeri Jumaeri ◽  
Endang Susilaningsih

This study aims to test the validity, practicality, and effectiveness of pop-up questions-based learning videos integrated with religious characters of the human digestive system. The subjects of this study were students of class VIII A and VIII C of MTs Mazro'illah, Lubuklinggau City. This research is a type of research and development (R&D) that uses the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The data collection instruments in this study consisted of interview guides, expert validation questionnaires, practicality questionnaires, and test sheets. The results of the research data analysis showed that the experts stated that the three learning videos developed were very valid with an average score of 89.70% for the first video, 91.40% for the second video, and 90.80% for the third video. The learning videos that have been declared valid are then tested on students to find out the practicality of the learning videos developed. The results of the practicality questionnaire showed good responses by students and teachers with an average score of 85 and 84, respectively. The learning videos developed were then implemented for students to determine the effectiveness in aspects of knowledge and attitudes. The test results show that the ability of the students' knowledge aspect is still in the poor category with an average score of 55.20%, while the attitude aspect of students shows different things with an average score of 92.50% which is included in the very good criteria. Based on the results of this study, the pop-up question-based learning video integrated with the religious character of the human digestive system material was declared to be very valid, practical, and effective in the aspect of religious attitudes to be used in learning


2021 ◽  
Vol 13 (2) ◽  
pp. 103-112
Author(s):  
Sinda Febrilia Miharti ◽  
◽  
Harizon Harizon ◽  
Zurweni Zurweni ◽  
◽  
...  

This study aims to determine how the procedure for developing blended learning worksheets based on guided inquiry models and science process skills on the material of reduction and oxidation reactions in SMK. The method used in this research is to follow the Lee and Owens development model consisting of 5 stages of development, namely Analysis, Design, Development, Implementation and Evaluation. Analysis includes analysis of needs, characteristics of students, objectives, materials and technology. Design, researchers determine the schedule and development team, median specifications, prepare materials and make Flowcharts and storyboards. Development, develop LKPD according to storyboards, validated by material and media experts, and assessed by the teacher. Implementation includes group trials and effectiveness tests. Evaluation of LKPD in accordance with test results. Keywords: Blended learning, Guide inquiry, Reaction of reduction and oxidation, Science process skill, Student worksheet


2019 ◽  
Vol 11 (1) ◽  
pp. 38-47
Author(s):  
Ferhat Kadir Pala ◽  
Pınar Mihci Turker

This study aims at developing a glove with integrated haptic interface to facilitate the learning of those who have just started playing piano and allowing them to perform without a need for a piano during daily activities. The steps of the analysis, design, development, implementation, evaluation model were used in the research. In the analysis stage, students’ needs were analysed and problems were determined. At the design stage, practices oriented to resolving these problems were analysed and it was decided that haptic gloves might be appropriate for the solution to the problems revealed. At the development stage, evaluations were made directed to development of the product and formatting. The participants used the haptic glove for a while and have expressed their opinions, which are recorded by video camera. The recordings were analysed and it was found that the second version of the haptic glove increased the participants’ recall level of the music.  


2021 ◽  
Vol 9 (1) ◽  
pp. 57
Author(s):  
Muhamad Afandi ◽  
Sari Yustiana ◽  
Nofita Puji Kesuma

<p align="center"><strong>Abstract</strong></p><p><em>The Development of Pop-Up Book learning media in Pancasila Material Based on Local Wisdom at second grade of Elementary Schools was conducted to find out its feasibility, practicality and effectiveness. This study used the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. At the Analysis stage, interviews, material analysis and student needs are carried out. Then, at the design stage, namely the selection of product formats and images are conducted. The development stage is carried out by validating the expert validator. Furthermore, the Implementation stage was tested on students and the Evaluation stage was carried out by pretest and posttest to determine the effectiveness of students. Based on these five stages, the development of Pop-Up Book Learning media resulted in the feasibility of learning media with a score of 0.90 which was obtained by four validators, then the practicality of the Pop-Up Book learning media got a value of 90.8%. The effectiveness of using the Gain Test was 0.45. and get the "moderate" criteria. Based on these results, the Pop-Up Book learning media is declared feasible, practical and effective in learning</em>.</p>


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