scholarly journals Effectiveness of Under Basket Shoot Through the Maxex Training Model

Author(s):  
Dadang Warta Candra Wira Kusuma ◽  
Moch. Asmawi ◽  
James Tangkudung

The purpose of this study is to create a draft training shooting model in basketball games and to improve the athletes’ ability of basketball shooting. This research is mixed-method with research and development (R&D) design. The subject of this research is university player level in Mataram. The formula of t is used with randomized pretest-posttest control groups design. The result of research is creating model of shooting training in basketball games. Thus, the result of data analysis shows that the value of t-test is 11,749 and t-table is 1,729 it means that t-test is higher than t-table (t-test > t-table). The data analysis shows that there is significant effect of shooting training in basketball games and can enhance the players’ ability.

Author(s):  
Komang Ariasa ◽  
Gede Saindra Santyadiputra ◽  
I Gede Partha Sindu

The purposes of this study were (1) to generate a design and implement the result of the design for the development of e-modul assisted CAI media on the subject of photography for tenth grade of Desain Komunikasi Visual at SMK Negeri 1 Sukasada, (2) to know the responses of the teacher and students toward development of e-modul assisted CAI media on the subject of photography for tenth grade of Desain Komunikasi Visual at SMK Negeri 1 Sukasada. The learning model that used in the development of electronic modul was project based learning. The type of research used in this study was the Research and Development (R&D) using ADDIE development model. The subjects of this study were tenth grade students of Desain Komunikasi Visual at SMK Negeri 1 Sukasada in academic year 2016/2017. In order to know the response of the teacher and students of e-module photography, questionnaire was used to obtain the data. The results showed that: (1) The design and implementation of e-module assisted CAI media which have been developed on the photography course for tenth grade of Desain Komunikasi Visual at SMK Negeri 1 Sukasada was successfully applied by some of the tests conducted. (2) The results of the data analysis showed that the mean score obtained from teacher’s responses was 47, if it converted into a table of classification response; it was classified as the category of very positive. Meanwhile, the mean score obtained from the students' response of the development of e-module, was 67,79, if it converted into a table of classification response, student responses classified as category of very positive.Keywords: E-Module, Photography, Project Based Learning


2017 ◽  
Vol 5 (2) ◽  
pp. 10
Author(s):  
Utrisa Luftania Furi ◽  
NFn Mustaji

The purpose of this research is to produce a decent and effective digital photo video media for the subject of composition for the students of class XI Multimedia of Vocational High School. The development model used is the ADDIE model. To determine the feasibility of the product is based on expert test ie media experts and content experts. To know the effectiveness of the product is based on a comparison of learning result test between experiment class and control class at SMKN 1 Dlanggu Mojokerto. Based on the results of expert test data analysis obtained conclusion that the learning video media developed feasible to use in learning. The result of the value of pre-test and post- test conducted in control class and experimental class by using t-test obtained t-count is 13,11 and by using t-test distribution table with significant level 5% obtained t-table = 2 , 68, thus the video learning media declared effective. The conclusion of this study indicates that the video learning media subjects composition of digital photos declared feasible and effective for students class XI Multimedia Vocational Secondary School.AbstrakTujuan penelitian ini adalah menghasilkan media video mata pelajaran komposisi foto digital yang layak dan efektif bagi siswa kelas XI Multimedia Sekolah Menengah Kejuruan. Model pengembangan yang digunakan adalah model ADDIE. Untuk mengetahui kelayakan produk didasarkan pada uji ahli yakni ahli media dan ahli isi. Untuk mengetahui keefektifan produk didasarkan pada perbandingan tes hasil belajar antara kelas eksperimen dan kelas kontrol di SMKN 1 Dlanggu Mojokerto. Berdasarkan hasil analisis data uji ahli diperoleh simpulan bahwa media video pembelajaran yang dikembangkan layak digunakan dalam pembelajaran. Hasil nilai dari pre-test dan post-test yang dilakukan pada kelas kontrol dan kelas eksperimen dengan menggunakan uji-t diperoleh t-hitung adalah 13,11 dan dengan menggunakan tabel distribusi uji-t dengan taraf signifikan 5% diperoleh t-tabel = 2,68, dengan demikian media video pembelajaran dinyatakan efektif. Kesimpulan penelitian ini menunjukkan bahwa media video pembelajaran mata pelajaran komposisi foto digital dinyatakan layak dan efektif bagi siswa kelas XI Multimedia Sekolah Menengah Kejuruan.


Author(s):  
Nuswantari Nuswantari

The purpose of this research is, to know the influence of the tolerance values of teaching influence in improving social skill of junior high school’s students. Subject choice is done based on the score of social skill term to 143 students. As the subject of research is student who has < 111, and it is found 28 subject matters, and then from 28 subject concerned, it is divided into two groups, those are experiment’s group and controlled one, in random by considering equality if the subject between controlled and experiments groups. The result of data analysis of controlled and experiments groups with the t-test (sample paired t-test) it is known 2,490 with significant 0,027, it is mean there are differences of score improvement in social skill between controlled and experiences groups. It can be said that the instruction of effective tolerance values will result no difference, therefore it can be said that the effectivity of treatment will be fixed. The conclusion which will be found from this research is the teaching values of effective tolerance can be improving social skill of students.Keywords: social skill, tolerance, values


2018 ◽  
Vol 1 (1) ◽  
pp. 182
Author(s):  
Marha Marha ◽  
Islahudin Islahudin ◽  
Linda Sekar Utami

Abstrak: Tujuan dari penelitian ini untuk mengembangkan buku petunjuk pratikum pada pokok bahasan gelombang dan bunyi untuk meningkatkan motivasi siswa. Penelitian ini menggunakan metode research and development (R & D). Sebagai subjek dalam penelitian ini adalah siswa MAN 2 Model Mataram Kelas XI. Model pengembangan yang digunakan adalah Dick & Carey yang terdiri dari 10 langkah yang harus diikuti untuk menghasilkan produk berupa buku petunjuk pratikum. Data diperoleh melalui wawancara, angket dan dokumentasi. Teknik analisis data yang digunakan adalah deskriptif kualitatif untuk mengukur motivasi belajar siswa. Abstract:  The purpose of this study was to develop a pratikum manual on the subject of waves and sounds to improve student motivation. This research uses research and development (R & D) method. As subject in this research is student MAN 2 Model Mataram Class XI. The development model used is Dick & Carey which consists of 10 steps that must be followed to produce the product in the form of manual pratikum. Data obtained through interviews, questionnaires and documentation. Data analysis technique used is descriptive qualitative to measure student's learning motivation.


2019 ◽  
Vol 8 (2) ◽  
Author(s):  
Selly Minalasari ◽  
Hobri Hobri ◽  
Susi Setiawani

This study aims to know the effectiveness of collaborative learning with gift envelope game media on statistic learning outcomes. Student learning outcomes are measured only on the subject of collection and presentation data. This research is pure experimental research with a posttest only control group design. The population of this study were students of class VII SMP Negeri 12 Jember and the sample was class VII B as the experimental class and class VII D as the control class. The hypothesis testing method used is T-Test (Independent Sample T-test). Based on the results of data analysis, the value of tcount = 5.993 ≥ ttable = 2.00665 or ρ-value = 0,000 < 0.025 at the first meeting, while at the second meeting tcount = 5.069  ≥ ttable =2.00324 or ρ-value = 0,000 < 0.025. Based on the results of these calculations it can be concluded that H0 is rejected and H1 is accepted which means collaborative learning with gift envelope game media is effective for student’s learning outcomes


MAENPO ◽  
2021 ◽  
Vol 11 (2) ◽  
pp. 153
Author(s):  
Devi Ari Anti ◽  
Muhammad Supriyadi

This research was conducted because it was not known that shooting practice with the BEEF concept was to improve basketball shooting skills at the Magic Kid Foundation Club Lubuklinggau, therefore this study aimed to determine the application of shooting practice with the BEEF concept to basketball shooting skills at the Magic Kid Foundation Club Lubuklinggau. This research is an experimental study in the form of one group pretest-posttest design, a sample of 14 athletes was then given treatment in the form of training with the BEEF concept. The instrument used was a shooting skill test for the Lubuklinggau Magic Kid Foundation athletes. The data analysis technique used is Paired Sample t-test. The results of this study have a significant effect on the t value for basketball shooting results of 15.960 with a probability (sig.) of 0.000. sign value. (2-tailed) is 0.000 < 0.05, then H0 is rejected, Ha is accepted. This means that there is a significant effect of the beef concept on Basketball Shooting Skills at Magic Kid Foundation Lubuklinggau Club. Based on the results of this processing, it can be concluded that the beef concept has an effect on basketball shooting skills at the Magic Kid Foundation Lubuklinggau Club.Keywords: Basketball BEEF Concept, and Shooting


2017 ◽  
Vol 3 (1) ◽  
pp. 91-100
Author(s):  
Putri Amanda Siregar ◽  
Rosliana Siregar

This research aims to determine the effect of using comics media mathematics with the help of powerpoint on motivation and results of students’ mathematics learning on the subject of the matrix inverse order 2x2. This research was conducted in SMK Istiqlal Delitua. The population in this research are 486 students of class X. The sampling in this research using purposive sampling technique are 35 students of class X.AP-1. Based on the results of the test data requirements known that motivation data as well as results of the students’ mathematic learning are distributed normally. Motivation data an average score is 99,2 while the results of students’ mathematics learning data an average score is 19,6. Based on data analysis known that: (1) comics media mathematics are positive and significant impact on motivation to mathematic learn, where t test was obtained thitung = 3,1914 ˃ ttabel = 1,692. The index determination I = 12,5%, it means that comics media mathematics accounted 12,5% with motivation onof mathematic learning; (2) comics media mathematics are positive and significant with the results of students’ mathematics learning. Based on t test was obtained thitung = 6,19 ˃ ttabel = 1,692. The index determination I = 53,77%, it means that comics media mathematics accounted for 53,77% of the increase in the results of students’ mathematics learning.


2017 ◽  
Vol 14 (1) ◽  
Author(s):  
Komang Ariasa ◽  
Gede Saindra Santyadiputra ◽  
I Gede Partha Sindu

The purposes of this study were (1) to generate a design and implement the result of the design for the development of e-modul assisted CAI media on the subject of photography for tenth grade of Desain Komunikasi Visual at SMK Negeri 1 Sukasada, (2) to know the responses of the teacher and students toward development of e-modul assisted CAI media on the subject of photography for tenth grade of Desain Komunikasi Visual at SMK Negeri 1 Sukasada. The learning model that used in the development of electronic modul was project based learning. The type of research used in this study was the Research and Development (R&D) using ADDIE development model. The subjects of this study were tenth grade students of Desain Komunikasi Visual at SMK Negeri 1 Sukasada in academic year 2016/2017. In order to know the response of the teacher and students of e-module photography, questionnaire was used to obtain the data. The results showed that: (1) The design and implementation of e-module assisted CAI media which have been developed on the photography course for tenth grade of Desain Komunikasi Visual at SMK Negeri 1 Sukasada was successfully applied by some of the tests conducted. (2) The results of the data analysis showed that the mean score obtained from teacher’s responses was 47, if it converted into a table of classification response; it was classified as the category of very positive. Meanwhile, the mean score obtained from the students' response of the development of e-module, was 67,79, if it converted into a table of classification response, student responses classified as category of very positive.Keywords: E-Module, Photography, Project Based Learning


2020 ◽  
Vol 5 (1) ◽  
pp. 86
Author(s):  
Irfan Dita Pratama ◽  
Tubagus Herlambang ◽  
Buyung Kusumawardhana ◽  
Ibnu Fatkhu Royana

Go Pong: Learning Media for Basic Techniques of Table Tennis Based on AndroidThis research used development research which was Research and Development (R&D) with 8 stages. The subject of this study was the eighth grade students of Junior High School of 1 Juwana. The data analysis techniques used were test and non-test techniques in the form of interview, observation, questionnaire, and documentation. The results showed the effectiveness test of Go Pong media on learning outcomes that obtained an n-gain index was 0.486 and 0.374 with moderate criteria. While learning outcomes used book got the results 0.263 and 0.07 with moderate criteria. The percentage of Go Pong media completeness was superior at 60% while using books was only 40%. The conclusion of this study is that Go Pong media is very effective to be used for learning compared to book media.Keywords: learning outcomes, Go Pong media, basic techniques of table tennis. Penelitian ini menggunakan penelitian pengembangan Research and Development (R&D) dengan 8 tahap. Subyek penelitian ini adalah siswa kelas VIII SMP Negeri 1 Juwana. Teknik analisis data yang dilakukan adalah teknik tes dan nontes berupa wawancara, observasi, angket, dan dokumentasi. Hasil penelitian menunjukkan uji keefektifan media Go Pong terhadap hasil belajar yang memperoleh indeks n-gain sebesar 0,486 dan 0,374 dengan kriteria sedang. Sedangkan hasil belajar menggunakan buku mendapatkan hasil 0,263 dan 0,07 dengan kriteria sedang. Presentase ketuntasan media Go Pong lebih unggul yaitu 60% sedangkan memakai buku hanya 40%. Simpulan penelitian adalah media Go Pong sangat efektif digunakan untuk pembelajaran dibandingkan menggunakan media buku.Kata kunci: hasil belajar, media Go Pong, teknik dasar tenis meja.


2021 ◽  
Vol 4 (1) ◽  
pp. 11
Author(s):  
Achmad Mutaqin ◽  
Mohammad Syaifuddin ◽  
Yus Mochamad Cholily

This study aims to develop a geometry module based on ethnomathematics with a scientific approach, test the module's validity and feasibility, and determine the effect of using modules in learning on students' metacognitive abilities. This study uses a research and development (R&D) approach with a 4D model (define, design, develop, and disseminate). The research subjects were students of 8rd Junior High School in Malang. Data analysis of the effect of the use of modules on metacognition abilities using the paired sample t-test. The research results showed the ethnomathematics based geomery module with a scientific approach is valid, developed by with a 4D model. The module is also categorized as effective for use in learning activities. The ethnomathematics based geometry modules with a scientific approach has an effect on metacognition abilities.


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