scholarly journals The Development of AKK Learning Model (Active, Creative, Communicative) through Cartoon Media for Reading Comprehension of Mandarin Language Learning For the Tenth Graders

Author(s):  
Kholis Roisyah ◽  
Maria Mintowati ◽  
Roni Roni

This study aimed to examine the development of Mandarin learning models using AKK (Active, Creative, Communicative) based on cartoon media for reading comprehension learning, which contains (1) the process of developing the AKK learning model (Active, Creative, Communicative) through cartoon media, ( 2) the quality of the AKK learning model (Active, Creative, Communicative) through cartoon media, (3) the effectiveness of the AKK learning model (Active, Creative, Communicative) through cartoon media for reading comprehension learning to master Mandarin text for tenth graders. This developmental research uses the Research and Development (R&D) model proposed by Borg and Gall. Based on the use of this R&D model, the data collection of this study used questionnaire, interview, and documentation. The results of this study are the AKK learning model (Active, Creative, Communicative) through cartoon media for reading comprehension learning to master Mandarin language gets some results (1) the process of developing the AKK learning model (Active, Creative, Communicative) through cartoon media runs smoothly and appropriately, (2) the quality of the AKK learning model (Active, Creative, Communicative) through cartoon media for reading comprehension learning to master Mandarin language is very suitable as seen from the results of the RPP validator, material, instruments, and media validation, (3) the effectiveness of the AKK learning model (Active, Creative , Communicative) through cartoon media for reading comprehension learning to master Mandarin language, obtained results for products of 5.77 with a significance level of 5% and for the results of observations made continue to increase from 85%, 82.5%, 95%, and 97.5% based on Likerrt scale is very strong. The AKK Learning Model (Active, Creative, Communicative) through cartoon media for reading comprehension learning to master Mandarin language is very appropriate to be used in the learning process and there is an increase in the learning outcomes of students in class X IPS 1 of SMA Khadijah Surabaya.

2021 ◽  
Vol 12 (1) ◽  
pp. 158-168
Author(s):  
Amalia Resti Pamuji ◽  
Dian Hidayati

This study describes the development and evaluation model of learning in Indonesian language lessons at MTs Karangkajen. The research objective was to determine the model of development and evaluation of learning to improve the quality of students towards Indonesian language lessons. This type of research uses descriptive qualitative research. Methods of data collection using interviews, observation and documentation. Data analysis with three stages: reduction, presentation of data and concluding. The research results found 1) the Indonesian language learning development model at MTs Karangkajen using the reading, listening, writing and speaking learning model, 2) the evaluation of the Indonesian language learning model at MTs Karangkajen was carried out based on daily tests, midterm tests, quizzes fast, as well as the results of discussions and questions and answers to students. The school principal conducts class visits and reports on learning outcomes at the end of the semester by the teacher as an evaluation of learning to increase student ability and achievement in Indonesian.


2018 ◽  
Vol 7 (4.7) ◽  
pp. 449
Author(s):  
Wirdah Yanti Nasution ◽  
Efendi Napitupulu ◽  
Baharuddin . ◽  
Janner Simarmata

This study aimed to find out the feasibility of interactive media-based learning model and the effectiveness of interactive media-based learning model in m Enhancing student learning outcomes. This learning product development model was a model structured in a programmed and systematic sequence and fulfilled the characteristics of students in learning. The results showed (1) test of Civics subject matter experts were at very good qualifications of 96.1%, (2) test of design experts with excellent qualifications of 97.27%, (3) test of software experts at very good qualifications 96 , 1%, (4) individual trials were in excellent qualifications of 92.3%, (5) small group trials were in very good qualifications of 93.9%, (6) field trials were in very good qualifications of 97, 61%. The results of testing the hypothesis proof that there were significant differences between student learning outcomes in the control class and the experimental class. This was indicated by the results of data processing tobserved = 1.97 , at the significance level α = 0.05 ttable = 1.69. It was concluded that interactive media-based learning models that were developed were feasible and effective to improve Civics learning outcomes.  


2021 ◽  
Vol 2 (1) ◽  
pp. 21-35
Author(s):  
Rani Sugiarni ◽  
Ari Septian ◽  
Dadang Juandi ◽  
Siti Julaeha

Learning models that are not precise have an impact on low student understanding so that the student completeness score is still below 50%, so appropriate action is needed to improve the quality of learning so that students' understanding in learning mathematics increases. The purpose of this study was to determine the increase in mathematical understanding of students by using cooperative learning model type Snawbal throwing. This type of research is classroom action research through 3 cycles. The increase in learning outcomes is determined based on an increase in the average understanding of students, the attainment of absorption and learning completeness. Increment refers to the ratio between the value of cycle I, cycle II and cycle III. The results showed that the implementation of the snowball throwing type of cooperative learning model could improve students' mathematical understanding of set material. It can be seen from the students' average understanding of mathematics increased from 75 (cycle I) to 9 (cycle II), and 82 (cycle III). The increase also occurred in the attainment of absorption and learning completeness. The absorption capacity increased from 50% to 70% and 73%. The learning completeness has increased from 50% to 70% and 73%.


2021 ◽  
Vol 1 (2) ◽  
pp. 131-137
Author(s):  
Sundari Sundari ◽  
Ningrum Ningrum ◽  
Tiara Anggia Dewi

As for the problem in the research conducted by researchers, “ there are still many students who have not experienced learning completeness in the learning outcomes of the XI SMA Negeri 1 Sekampung in the academic year 2018/2019”. Based on these problems, the problem statement is, Is there a positive influence on the use of cooperative learning model type example non example on learning outcomes in economic subjects in class XI SMA Negeri 1 Sekampung in the academic yaer 2018/2019 ?The purpose of this study was “ to find out the effect of using cooperative learning models  for example non example types on learning outcomes in economic subjects in class XI of SMA Negeri 1 Sekampung in the academic year 2018/2019. Based on the results of the research conducted, the hypothesis is accepted, because the value of tcount> t table can be seen in the appendix list G, at a significance level of 5%, namely 9,50> 1.70. Students who are declared complete with KKM are (72) after being given treatment with the inside outside circle model which is as many as 25 students or with a percentage of 83,33% and those that are not complete are 5 students with a percentage of 16,67%. Thus it shows that the Cooperative Learning Model Type Example Non Example has a positive influence on the economic learning outcomes of class XI students of State High School 1 Sekampung Academic Year 2018/2019.


Author(s):  
Kunatun Munawaroh

<p><em>The purpose of this study was to improve student outcomes in Indonesian language subjects in grade 1 elementary schools using video media learning models. The research conducted was a Classroom Action Research (CAR) in two cycles, with each cycle consisting of one meeting. The stages of each cycle are planning, implementing, observing and reflecting. Each meeting is carried out a pre test and post test to determine the progress of students. In the first cycle students who completed after carrying out the post test were 70%. In the second cycle students who completed after carrying out the post test were 85%. These results indicate that the learning model with video media can improve the learning outcomes of grade 1 students at SDN 1 Tanggulanom, especially Indonesian language muples.</em></p>


Author(s):  
Restu Yanuar Ula ◽  
Sarkadi Sarkadi ◽  
Aip Badrujaman

<p><em>The improvement of the quality of education is based on the establishment of the quality of learning and the development of technology. The quality of learning is determined by the competence of teachers in managing the classroom. Online learning with various features and applications can be a great alternative for teachers and students to keep interacting without having to come face to face during covid-19. The online-based VCT learning model can provide critical-creative power, fostering positive attitudes, interests, and grades to students in history learning. Therefore, the purpose of this study is to determine the influence of the online-based Value Clarification Technique learning model on the affective learning outcomes of history students. The research method uses quantitative methods with quasi-experimental designs. The population in this study is all grade XI students of Sma Negeri 9 Bogor City. While the sampling technique is purposive sampling which is divided into two classes into experiment groups (XI IPA 3) and control group (XI IPA 1). The data collection method is a multiple-choice test method. The results of this study show that online-based VCT learning models influence students' affective learning outcomes in historical learning.</em></p>


Author(s):  
Astuty Sriwahyuni Tarigan ◽  
Abdul Hamid K ◽  
Efendi Napitupulu

Abstrak: Penelitian ini bertujuan untuk: (1) Mengetahui perbedaan hasil belajar KKPI siswa yang diajarkan dengan model pembelajaran tutorial dan model pembelajaran drill and practice. (2) Mengetahui perbedaan hasil belajar KKPI siswa dengan motivasi belajar tinggi dan motivasi belajar rendah. (3) Mengetahui interaksi antara model pembelajaran dengan motivasi belajar siswa terhadap hasil belajar KKPI. Penelitian ini merupakan penelitian kuasi eksperimen. Hasil analisis data diperoleh; (1) hasil belajar KKPI siswa yang dibelajarkan dengan media pembelajaran drill and practice lebih tinggi daripada hasil belajar KKPI siswa yang dibelajarkan dengan model pembelajaran tutorial. Hal ini ditunjukkan Fhitung = 114,59 dan Ftabel = 4,01 untuk taraf signifikansi ∝=0.05 dengan derajat dk (1,56). (2) hasil belajar KKPI siswa yang memiliki motivasi belajar tinggi lebih tinggi daripada hasil belajar KKPI siswa dengan motivasi belajar rendah. Hal ini ditunjukkan Fhitung = 167,04 dan Ftabel = 4,01 untuk taraf signifikansi ∝=0.05 dengan derajat dk (1.56), dan (3) terdapat interaksi antara model pembelajaran dan motivasi belajar siswa dalam mempengaruhi hasil belajar KKPI. Hal ini ditunjukkan Fhitung = 16,82 dan Ftabel = 4,01 untuk taraf signifikansi ∝=0.05 dengan derajat dk (1,56). Hasil penelitian menunjukkan bahwa untuk meningkatkan hasil belajar KKPI, model pembelajaran drill and practice tepat digunakan bagi siswa yang memiliki motivasi belajar tinggi. Siswa yang memiliki motivasi belajar rendah lebih efektif dibelajarkan dengan model pembelajaran tutorial. Kata Kunci: Model Pembelajaran, Motivasi Belajar, Hasil Belajar KKPI  Abstract: This study aims to: (1) Know the differences in KKPI learning outcomes of students taught with tutorial learning models and drill and practice learning models. (2) Knowing the differences in learning outcomes of KKPI students with high learning motivation and low learning motivation. (3) Determine the interaction between the learning model and student learning motivation towards KKPI learning outcomes. This research is a quasi-experimental research. The results of data analysis are obtained; (1) KKPI learning outcomes of students taught with drill and practice learning media are higher than KKPI learning outcomes of students who are taught with tutorial learning models. This is indicated by Fcount = 114.59 and Ftable = 4.01 for the significance level ∝ = 0.05 with degrees dk (1.56). (2) KKPI learning outcomes of students who have high learning motivation are higher than KKPI learning outcomes of students with low learning motivation. This is indicated by Fcount = 167.04 and Ftable = 4.01 for the significance level ∝ = 0.05 with degrees dk (1.56), and (3) there is an interaction between learning models and student motivation in influencing KKPI learning outcomes. This is indicated by Fcount = 16.82 and Ftable = 4.01 for the significance level ∝ = 0.05 with degrees dk (1.56). The results showed that to improve KKPI learning outcomes, the drill and practice learning model is appropriate for students who have high learning motivation. Students who have low learning motivation are more effectively taught with a tutorial learning model. Keywords: Learning Model, Learning Motivation, KKPI Learning Outcomes


Biota ◽  
2017 ◽  
Vol 10 (1) ◽  
pp. 69-79
Author(s):  
Muh. Putra N Rizaldi Trias Jaya Putra Nurdin

In the world of education, improving the quality of learning both in the mastery of materials and learning methods are always strived. One of the efforts that teachers do in improving the quality of teachers is the preparation of various scenarios of learning activities in the classroom. This study aims to determine the comparison of biological learning outcomes by using cooperative learning model script and conventional learning model. This research was conducted at SMP Muhammadiyah 11 Tello Makassar in March until April 2016. The research method used was a Quasy Eksperiment. The research instrument used is the learning result instrument and tested through t-test statistic. The results obtained that t-count value for post-test data in the experimental class of 3.81 while t-table at the level of significance level α 5%, then the value of α designated in table t is 2.00, so obtained t count ≥ t table (3.81 ≥ 2.00 ). This study suggested that cooperative learning scripts can improve students learning outcomes.  Keywords: Cooperative Learning script, Conventional Learning, Learning outcomes


Author(s):  
Agus Syukron

<p><em>The purpose of this study was to improve the learning outcomes of students in the Indonesian language muple in grade IV elementary schools with the Problem Based Learning (PBL) learning model. The research conducted was a Classroom Action Research (CAR) in two cycles, with each cycle consisting of two meetings. The stages of each cycle are planning, implementing, observing and reflecting. Each meeting is carried out a pre test and post test to determine the progress of students. In the first cycle the students who completed after carrying out the post test were 53%. In cycle II students who completed after carrying out the post test were 90%. These results indicate that the Problem Based Learning (PBL) learning model can improve the learning outcomes of students, especially Class IV Indonesian language muple at SDN 01 Banjaranyar.</em></p>


JANACITTA ◽  
2020 ◽  
Vol 3 (2) ◽  
Author(s):  
Bayu Saputro ◽  
Mei Fita Asri Untari ◽  
Mudzanatun Mudzanatun ◽  
Bayu Saputro

The background of this research is the still centered learning of the teacher and the lack of courage of students to express an opinion, this is also supported by the incompleteness of Indonesian language learning, precisely in the speaking ability of fourth grade students of SD Negeri Mangunharjo Semarang. This study aims to determine whether the two stay two stray learning model is effective on the speaking ability of fourth grade students of SD Negeri Mangunharjo Semarang. This type of research is quantitative research using Pretest-Posttest one-Group Design. After taking the data, then analyzing the data of the pretest and posttest learning outcomes with the t-test that was obtained with an average pretest value of 57.12 and an average posttest value of 80.19. With N = 26, obtained tcount = 17.29282 with a 5% significance level of 2.055529. Because tcount = 17.29282> table = 2.055529. Then this shows that the t test has a significant effect. This shows that there is an effect of learning the Two Stay Two Stray (TSTS) model. Suggestions that can be delivered by researchers to teachers is that learning is not only centered on the teacher, but also involves the activeness of students in order to achieve enjoyable learning and students have an interest in learning.


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