scholarly journals PENGEMBANGAN MEDIA PEMBELAJARAN JARUMIA (JAM RUMUS KIMIA) PADA SUB MATERI TATA NAMA SENYAWA BINER DI SMA NEGERI 1 TEKARANG

2020 ◽  
Vol 8 (2) ◽  
Author(s):  
Eca Seponsah ◽  
Raudhatul Fadhilah ◽  
Dedeh Kurniasih

The low knowledge of student learning outcomes in the binary compound nomenclature for class X MIA at SMA Negeri 1 Tekarang is due to the difficulty and confusion of students in writing the names for binary compound nomenclature. One of the factors for the success of the learning method is the use of appropriate learning media. A learning medium is needed, namely the Jarumia learning media to make it easier for students to understand the concept of chemical compound nomenclature. This study aims to develop the Jarumia learning media in the binary compound nomenclature for class XI at SMA Negeri 1 Tekarang which is valid and practical. The instruments used were validation sheets and teacher and student response questionnaires. This type of research is the ADDIE (Analysis, design, development, implementation, evaluation) model of Research and Development (R&D). The results of the analysis show that the Jarumia learning media developed is valid with an average value of 0.93 with high criteria. The percentage of the results of the questionnaire responses to the initial field trials and the main field trials were 89.74% and 85.45%, respectively, with very practical criteria. Thus, the needle learning media developed is suitable for use as a learning medium on compound nomenclature material, especially in the binary compound sub-material.

2019 ◽  
Vol 2 (1) ◽  
pp. 40
Author(s):  
Lilik Ariyanto ◽  
Derisna Aditya ◽  
Ida Dwijayanti

Lack of innovative learning media that is interesting, practical and easy to use in learning such as listening to lesson modules or seeing powerpoint shows used by teachers, thus causing learning to be ineffective, unattractive, and slow to understand, this results in a lack of understanding of mathematical concepts. Because of this, researchers are trying to develop an interesting and interactive learning media. This type of research is development research that aims to produce learning media on Android-based discovery learning apps that are feasible to use and to improve understanding of mathematical concepts of seventh-grade students. The method used is the ADDIE method. Which consists of 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. Data analysis was carried out by normality, homogeneity, n-gain test, and right-sided t test. The results of this study can be concluded that (1) the results of the percentage of media expert validation amounted to 80.26%, material experts 86.36% and student response responses of 87.16% with the criteria of each very good. (2) the results of the n-gain test obtained that there is an increase in understanding of mathematical concepts of students who use learning media on Android-based discovery learning applications. (3) data from the field shows that student learning outcomes that obtain learning media android apps based on discovery learning are better than students who use conventional learning


2018 ◽  
Vol 9 (1) ◽  
pp. 62
Author(s):  
Riza Noviana Khoirunnisa ◽  
Damajanti Kusuma Dewi ◽  
Desi Nurwidawati

Conventional learning method is viewed to be less effective because it poses the problems of space and time. Information Technology offers a method for more effective online learning called e-learning. This research aims to develop e-learning for the module of Child Development at Department of Psychology Universitas Negeri Surabaya. This study was a developmental research project that used the method of ADDIE (Analysis, Design, Development, Implementation, Evaluation). This model was chosen because the stages of its development are deemed appropriate especially for the refinement and implementation of e-materials in online system which facilitates the interactions among students and between the students and lecturers. The subjects of this study were 34 undergraduate psychology students who participated in the module of Child Development. This study was conducted during four meetings. The results of this study were e-material products which were uploaded in online learning system. The e-materials have been validated by experts. A questionnaire to record students’ responses on the e-materials was used. The analysis on the data resulted from students’ responses shows that there is no significant effect of the  e-learning application in the module of Child Development on the students’ learning achievement. Keywords: Online learning, child development module, ADDIEAbstrak: Metode pembelajaran konvensional dirasakan menjadi kurang efektif karena terbentur masalah ruang dan waktu. Teknologi Informasi menawarkan metode pembelajaran yang dinamakan metode e-learning. Penelitian ini bertujuan untuk mengembangkan pembelajaran e-learning pada mahasiswa yang memprogrram mata kuliah Perkembangan Anak di Jurusan Psikologi. Metode penelitian menggunakan Model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Model ini dipilih karena tahapan-tahapan pengembangannya dipandang sesuai terutama untuk penyempurnaan dan implementasi bahan ajar e-materi dalam sistem online dan fasilitas interaksi mahasiswa dengan dosen dan antar mahasiswa. Subjek penelitian ini adalah mahasiswa yang memprogram mata kuliah Perkembangan Anak sejumlah 34 mahasiswa. Pelaksanaan penelitian ini dilaksanakan selama empat kali pertemuan. Hasil penelitian ini adalah produk e-material yang telah divalidasi oleh ahli. Kuesioner disebarkan untuk diisi oleh mahasiswa dengan tujuan untuk mengukur respon mereka atas penggunaan e-learning dan e-material. Hasil analisis data menunjukkan bahwa tidak ada pengaruh signifikan dari penerapan pembelajaran e-learning terhadap hasil belajar mahasiswa.


2019 ◽  
Vol 17 (2) ◽  
pp. 27-37
Author(s):  
Pratiwi Apriniya ◽  
Mimin Nur Aisyah

This research aimed to develop interactive learning media with Lectora Inspire for the students of grade X AKL SMK Negeri 1 Tempel on Basic Banking subjects with the competence of saving. The research used the Research Development with ADDIE (analysis, design, development, implementation, evaluation) model. The media was assessed by material expert, media expert, and teacher. The results show that the feasibility of interactive learning media by material expert in strongly feasible category (average score of 4, 26), by media experts in strongly feasible category (average score of 4, 36), by teacher in strongly feasible (average score of 4, 33), and by students in feasible category (average score of 4, 07). The interactive learning media developed is strongly feasible to be used as learning media for students. The student’s learning interest before and after the use of interactive learning media has increased by 8% from 64% to 72%. Paired sample t-test obtained tcount  -5.213 with sig 0.000 showed significant learning interest’s improvement. Therefore, it can be concluded that interactive learning media is able to improve student’s learning interest. Keywords: Interactive Learning Media, Lectora Inspire, Student’s Learning Interest.


heritage ◽  
2020 ◽  
Vol 1 (1) ◽  
pp. 89-109
Author(s):  
Mahfud Nahrowi ◽  
Sri Widayati Rohmad Susanti ◽  
Yuniwati Wulandari

Abstract  This study aims to determine the effectiveness of the development of teaching materials to improve student character by getting contextual learning based on historical sites. Teaching material was developed to accommodate the learning needs of students by utilizing historical sites in their environment as a strategic medium for contextual learning. This research uses research and development methods with ADDIE (Analysis, Design, Development, Implementation, Evaluation) procedures. Data collection using full observer observation, semi-structured interviews, student grades list documents, and instruments. The initial design was made as attractive as possible to attract students' learning interest. The development and evaluation of the data used is formative evaluation carried out in four stages, namely: validation by experts (expert review) consisting of media expert validation and material expert validation, (one-to-one evaluation); small group evaluation; and field trials. The population of this study is one class V C for small group evaluation of 20 students and two classes of VB and VC for field trials of 70 students. Data analysis using comparative hypothesis testing paired sample test t-test in small group evaluation and for field tests each resulted in a sig value of 0,000 <0.05, meaning that there were significant differences in the results of the pretest scores with posttest. The results of this study indicate that teaching materials developed are effective for improving student character.   Abstrak Penelitian ini bertujuan untuk mengetahui efektifitas pengembangan bahan ajar untuk meningkatan karakter siswa dengan mendapatkan pembelajaran kontekstual berbasis situs sejarah. Bahan ajar dikembangkan untuk mengakomodasi kebutuhan belajar siswa dengan memanfaatkan situs sejarah yang berada di lingkungannya sebagai media strategis pembelajaran kontekstual. Penelitian ini menggunakan metode penelitian dan pengembangan dengan prosedur ADDIE (Analysis, Design, Development, Implementation, Evaluation). Pengumpulan data dengan menggunakan observasi pengamat penuh, wawancara semi terstuktur, dokumen daftar nilai siswa, dan instrumen. Rancangan awal dibuat semenarik mungkin untuk menarik  minat belajar siswa. Pengembangan dan evaluasi data yang digunakan adalah evaluasi formatif yang dilakukan dalam empat tahap, yaitu: validasi oleh ahli (expert review) yang terdiri dari validasi ahli media dan validasi ahli materi, (one-to-one evaluation); evaluasi kelompok kecil (small group evaluation); dan uji coba lapangan (field test). Populasi penelitian ini adalah satu kelas V C untuk evaluasi kelompok kecil (small group evaluation) sejumlah 20 siswa dan dua kelas VB serta VC untuk uji coba lapangan (field test) sejumlah 70 siswa. Analisis data menggunakan uji hipotesis komparatif  t-tes paired sample test pada evaluasi kelompok kecil (small group evaluation)  dan untuk uji coba lapangan (field test) masing-masing dihasilkan nilai sig 0,000 < 0,05, artinya terdapat perbedaan yang signifikan hasil nilai pretest dengan posttest. Hasil penelitian ini menunjukkan bahan ajar yang dikembangakan efektif untuk meningkatkan karakter siswa.   Kata kunci: pengembangan bahan ajar, kontekstual, situs sejarah, pendidikan karakter


2019 ◽  
Vol 11 (1) ◽  
pp. 38-47
Author(s):  
Ferhat Kadir Pala ◽  
Pınar Mıhcı Türker

This study aims at developing a glove with integrated haptic interface to facilitate the learning of those who have just started playing piano and allowing them to perform without a need for a piano during daily activities. The steps of the analysis, design, development, implementation, evaluation model were used in the research. In the analysis stage, students’ needs were analysed and problems were determined. At the design stage, practices oriented to resolving these problems were analysed and it was decided that haptic gloves might be appropriate for the solution to the problems revealed. At the development stage, evaluations were made directed to development of the product and formatting. The participants used the haptic glove for a while and have expressed their opinions, which are recorded by video camera. The recordings were analysed and it was found that the second version of the haptic glove increased the participants’ recall level of the music.Keywords: Music education, haptic glove, piano education, passive haptic learning.*


2021 ◽  
Vol 7 (SpecialIssue) ◽  
pp. 250-255
Author(s):  
Nurhidayah Nurhidayah ◽  
Jumaeri Jumaeri ◽  
Endang Susilaningsih

This study aims to test the validity, practicality, and effectiveness of pop-up questions-based learning videos integrated with religious characters of the human digestive system. The subjects of this study were students of class VIII A and VIII C of MTs Mazro'illah, Lubuklinggau City. This research is a type of research and development (R&D) that uses the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The data collection instruments in this study consisted of interview guides, expert validation questionnaires, practicality questionnaires, and test sheets. The results of the research data analysis showed that the experts stated that the three learning videos developed were very valid with an average score of 89.70% for the first video, 91.40% for the second video, and 90.80% for the third video. The learning videos that have been declared valid are then tested on students to find out the practicality of the learning videos developed. The results of the practicality questionnaire showed good responses by students and teachers with an average score of 85 and 84, respectively. The learning videos developed were then implemented for students to determine the effectiveness in aspects of knowledge and attitudes. The test results show that the ability of the students' knowledge aspect is still in the poor category with an average score of 55.20%, while the attitude aspect of students shows different things with an average score of 92.50% which is included in the very good criteria. Based on the results of this study, the pop-up question-based learning video integrated with the religious character of the human digestive system material was declared to be very valid, practical, and effective in the aspect of religious attitudes to be used in learning


2021 ◽  
Vol 3 (2) ◽  
pp. 148
Author(s):  
Maipha Deapati Arief ◽  
Army Auliah ◽  
Hardin Hardin

This development research refers to several analyzes carried out, namely performance analysis in learning, student analysis, which is a study of student characteristics based on knowledge, skills, and development. Analysis of facts, concepts, principles and needs based on current problems, namely learning from home caused by the covid-19 pandemic which requires learning media. Learning media that can meet today's learning needs are chemistry E-magazines that can be accessed anytime and anywhere with valid, practical, and effective criteria. The e-magazine is then validated first by the supervisor and three material validators and media validators. After the e-magazine is said to be valid, it is tested in learning. The development model used in this study is the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). After going through the stages of analysis, design, and development of a valid E-Magazine, it was first tested on a small group (initial field trial) and revised. After the initial revision, it was re-tested to a large group (main field trial) to see the effectiveness and practicality of the E-Magazine. The sample in this study were students of class X MIA 2 The initial field trial class amounted to 9 students and Class X MIA 3 as the main field trial class amounted to 30 students at the implementation stage of ADDIE with the object of research namely E-Magazine Reaction Reduction and Oxidation that has been developed. Collecting data using instruments in the form of observation sheets, questionnaires for assessment of material experts, media experts, teachers and students. Qualitative data analysis using a Likert scale and quantitatively based on the Post Test scores of students' learning outcomes. The results of the development obtained that the E-Magazine profile of Reduction and Oxidation Reactions met the validity criteria, showing 1.00 (very high criteria) in terms of questionnaire responses from media experts and material experts. The results of the practicality analysis in terms of the teacher and student response questionnaires obtained each percentage of 90.90% (very practical criteria) for the teacher's response to the initial field trial and 95.45% (very practical criteria) for the main field trial. In the questionnaire responses, students each obtained a percentage of 79.75% (practical criteria) for the initial field trial and 85.50% (very practical criteria) for the main field trial and the results of the effectiveness analysis based on the students' completeness in the post test. obtained a percentage of 79.75% for the initial field trial and the main field trial obtained a percentage of 86.67%. Thus, it can be concluded that the Reduction and Oxidation Reaction E-Magazine that has been developed meets the criteria of being valid, practical, and effective.


2019 ◽  
Vol 11 (1) ◽  
pp. 38-47
Author(s):  
Ferhat Kadir Pala ◽  
Pınar Mihci Turker

This study aims at developing a glove with integrated haptic interface to facilitate the learning of those who have just started playing piano and allowing them to perform without a need for a piano during daily activities. The steps of the analysis, design, development, implementation, evaluation model were used in the research. In the analysis stage, students’ needs were analysed and problems were determined. At the design stage, practices oriented to resolving these problems were analysed and it was decided that haptic gloves might be appropriate for the solution to the problems revealed. At the development stage, evaluations were made directed to development of the product and formatting. The participants used the haptic glove for a while and have expressed their opinions, which are recorded by video camera. The recordings were analysed and it was found that the second version of the haptic glove increased the participants’ recall level of the music.  


2019 ◽  
Vol 14 (1) ◽  
pp. 12-22
Author(s):  
Anjas Setyadi ◽  
Abdul Aziz Saefudin

Penelitian ini bertujuan untuk mendeskripsikan proses pengembangan dan mengasilkan modul matematika dengan model pembelajaran berbasis masalah untuk siswa kelas VII SMP pada materi segiempat, serta mendeskripsikan kualitas modul matematika ditinjau dari kualitas kevalidan, kepraktisan, dan keefektifan. Penelitian ini merupakan penelitian pengembangan yang mengacu pada model pengembangan ADDIE dengan tahapan Analysis, Design, Development, Implementation, dan Evaluation. Subjek uji coba penelitian adalah siswa kelas VII A SMP Negeri 2 Pajangan, Bantul. Teknik pengumpulan data yang digunakan dalam penelitian ini berupa observasi, angket, dan tes. Observasi dilakukan untuk mengamati keterlaksanaan pembelajaran. Angket digunakan untuk mengetahui penilaian ahli dan respon siswa, sedangkan soal tes digunakan untuk mengetahui hasil belajar siswa setelah menggunakan modul yang dikembangkan. Hasil penelitian menunjukkan bahwa (1) kevalidan modul berdasarkan rata-rata penilaian dosen ahli materi adalah 3,36 termasuk kriteria baik dan rata-rata penilaian guru ahli materi adalah 2,88 termasuk kriteria baik sedangkan berdasarkan rata-rata penilaian ahli media adalah 3,08 termasuk kriteria baik, (2) kepraktisan modul berdasarkan rata-rata hasil respon siswa adalah 3,12 termasuk kriteria baik dan rata-rata persentase hasil observasi keterlaksanaan pembelajaran adalah 89,78% termasuk kriteria sangat baik, (3) keefektifan modul berdasarkan tes hasil belajar siswa dengan persentase ketuntasan mencapai KKM adalah 73,33% termasuk kriteria baik. Development of Mathematics Module with Problem Based-Learning Model for 7th Grade of Junior High School StudentsAbstractThis research aimed to describe the process of development and to produce mathematics module with problem-based learning model for 7th grade of junior high school students in rectangular material and describe the quality of the mathematics module in terms of the quality of validity, practicality, and effectiveness. This research was development research that referred to the model of ADDIE development with the stages of Analysis, Design, Development, Implementation, and Evaluation. The subject of the research involved the students of the 7th grade of SMP Negeri 2 Pajangan, Bantul, Indonesia. The technique data collection used in this research was observation, questionnaire, and test. The observation was used to observing the implementation of learning. The questionnaire was used to know the expert assessment results and student response, while the test questions were used to asses student learning outcomes after using the module. The results showed that (1) validity of module based on the average assessment material experts was 3,36 including good criteria and the average assessment of teachers was 2,88 including good criteria while based on the average assessment of media experts was 3,08 including good criteria, (2) practicality of module based on the average of student response result was 3,12 including good criteria and average of percentage observation result of learning activity was 89,78% including very good criteria, (3) effectiveness of module based on the test student learning outcomes with the percentage of completeness reached the Minimum Completeness Criteria was 73.33% including good criteria.


2020 ◽  
Vol 4 (2) ◽  
pp. 265
Author(s):  
Koderi Koderi ◽  
Muhammad Aridan ◽  
Ahmad Bukhari Muslim

This study aims to develop Arabic language teaching media based on mobile learning and to determine the feasibility and influence of the developed media on student learning outcomes. Hannafin and Peck's development model is the model used in this study. Needs analysis, design, development and implementation are the stages in this research. This study involved material experts and media experts as validators. This study produces Arabic language teaching media products with mufrodat material based on mobile learning for Madrasah Tsanawiyah (MTs) with an offline operational system using a smartphone (Android). The feasibility of this product is classified in the very feasible category with a percentage score of 93% by material experts, 96.25% by media experts, 93% one on one trial, 86% small group trials, 92% by large group trials (field trials). Based on the results of calculations with the T-test, the value obtained t0 = 62.5> t table = 2.093 with a difference in learning outcomes reaching 38.75. Thus the media for teaching Arabic lessons on the basis of mobile learning, the developed mufrodat material is very effective and also very suitable for use in learning Arabic.


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