scholarly journals An Effort to Improve the Playing Skill Through the Application of Tool Modification in Small Ball Game (A Classroom Action Research)

Author(s):  
Lukmannul Haqim Lubay ◽  
Andari Dewi Purnama
Author(s):  
Andari Dewi Purnama ◽  
Lukmannul Haqim Lubay

Penelitian ini dilatarbelakangi oleh rendahnya aspek keterampilan bermain dalam aktivitas permainan kasti yang dimiliki siswa yang dipengaruhi oleh alat yang terkesaan sulit yang tidak sesuai dengan karakteristik siswa di SDN Burujul Kulon 1 Kecamatan Jatiwangi Kabupaten Majalengka. Tujuan dari penelitian ini adalah untuk meningkatkan keterampilan bermain siswa dalam pembelajaran permainan bola kecil. Metode yang digunakan dalam penelitian ini adalah penelitian tindakan kelas (PTK) dengan Games Performace Assesment Instrumen (GPAI) sebagai instrumen pengumpul data. Subjek pada penelitian ini adalah 20 siswa kelas V yang terdiri dari 10 siswa laki-laki dan 10 siswi perempuan. Penelitian ini dilakukan di SDN Burujul Kulon 1 Kecamatan Jatiwangi Kabupaten Majalengka. Data penelitian diambil dengan menggunakan lembar observasi penilaian keterampilan bermain, catatan lapangan, dan dokumentasi penelitian. Hasil penelitian menunjukan bahwa penerapan modifikasi alat dalam pembelajaran permainan bola kecil mampu memberikan manfaat positif terhadap proses belajar mengajar bagi siswa antara lain adanya peningkatan dari siklus I hingga siklus II. Dengan demikian, dapat disimpulkan bahwa penerapan modifikasi alat pembelajaran dapat meningkatkan keterampilan bermain siswa kelas V SDN Burujul Kulon 1 Kecamatan Jatiwangi Kabupaten Majalengka. AbstractThis research was motivated by the students’ low skill in kasti ball game. The tool used was difficult because it did not match the students’ characteristics in SDN Burujul Kulon 1 District Jatiwangi Majalengka Regency. The purpose of this study was to improve the playing skills in small ball game. The method used in this research was the classroom action research (PTK). The instrument used was the Games Performace Assessment Instrument (GPAI) with 20 students of class V, consisting 10 male students and 10 female students, as the subjects. This research was conducted at SDN Burujul Kulon 1 District Jatiwangi Majalengka District. Research data were taken by using observation sheets, field notes, and research documentation. The results of this study showed that the application of tools modification in small ball game could provide positive benefits to the learning process for students that was shown by the increase from cycle I to cycle II. Therefore, it can be concluded that the application of l earning tools modification can improve the students’ playing skills in SDN Burujul Kulon 1 District Jatiwangi Majalengka. 


2020 ◽  
Vol 7 (1) ◽  
pp. 65-73
Author(s):  
Fitriah Hayati ◽  
Lina Amelia ◽  
Hanisah

The ability to recognize letters is the ability to do something by recognizing the characteristics of the alphabet in writing which is a member of the alphabet that symbolizes the sound of language. The formulation of the problem in this study is how to improve the ability to recognize children's letters through group B ball games in Mawaddah Warahmah Aceh Besar Kindergarten. The purpose of this research or CAR is how to see an increase in the ability to recognize letters in children in Mawaddah Warahmah Aceh Besar Kindergarten through the Letter Ball game media. This type of research is Classroom Action Research (CAR). The instrument used was an observation sheet, the number of samples was 16 children and the data were analyzed using the percentage formula. The results showed that in the description of the activities of children in the first cycle the number of acquisition with an underdeveloped category was 5 children (31.25%), the category began to develop 5 children (31.25%), the category developed according to the expectations of 3 children (18.75%), and the category developed very well 3 children (18.75%). the second cycle there is no category yet to develop, start to develop 1 child (6.25%), the category develops according to expectations is 31.25% (5 children) the category of developing very well is 10 children (65.62%). Based on these data it can be concluded that the letter ball game can improve the ability to recognize children's letters.   Abstrak Kemampuan  mengenal huruf adalah kesanggupan  melakukan sesuatu dengan mengenali tanda-tanda/ciri-ciri dari tanda aksara dalam tata tulis yang merupakan anggota abjad yang melambangkan bunyi bahasa. Rumusan masalah dalam penelitian ini Bagaimana meningkatkan kemampuan mengenal huruf anak melalui permainan bola huruf kelompok B di  TK Mawaddah Warahmah Aceh Besar. Tujuan penelitian atau PTK ini adalah bagaimana melihat peningkatan kemampuan mengenal huruf pada anak di TK  Mawaddah Warahmah Aceh Besar melalui media permainan Bola Huruf.   Jenis penelitian adalah Penelitian Tindakan Kelas (PTK). Istrumen yang digunakan adalah lembar observasi, jumlah sampel adalah 16 anak  dan data dianalisis dengan menggunakan rumus presentase. Hasil penelitian menunjukkan bahwa pada gambaran aktivitas anak pada siklus I  jumlah perolehan dengan kategori belum berkembang 5 anak (31.25%), kategori mulai berkembang 5 anak (31.25%), kategori berkembang sesuai harapan 3 anak (18.75%),  dan kategori berkembang sangat baik 3 anak (18.75%). siklus ke II tidak ada kategori belum berkembang ,mulai berkembang 1 anak (6.25%), kategori berkembang sesuai harapan adalah 31.25% (5 anak) kategori berkembang sangat baik adalah 10 anak (65.62%).  Berdasarkan data tersebut dapat disimpulkan bahwa permainan bola huruf dapat meningkatkan kemampuan mengenal huruf  anak. Kata Kunci: Bola Huruf , Keaksaraan


2018 ◽  
Vol 14 (2) ◽  
Author(s):  
Lilis Suryani

Education and Training is a form of institutional intervention so that employees have competency standards so that they are able to carry out their duties properly and appropriately. This study discusses the improvement of teacher competency in the implementation of scientific publications through Training in the Workplace (DDTK) Classroom Action Research (PTK). DDTK aims to improve the technical competence of civil servants and non-civil servants of the ministry of religion according to their duties and positions and develop insight into employee duties related to new regulations / policies / provisions, new technologies, or new knowledge relevant to their main tasks and functions. The main objective of Classroom Action Research (CAR) is the improvement and improvement of learning services. The population and sample of this study were participants of the Madrasah teacher training in the Workplace (DDTK) in Bangka, Belitung, and East Belitung Regencies in the 2016 and 2017. The study used multiple regression using Adjusted Square. Calculations for this multiple regression using SPSS statistical version 16 software. From the results of the research, it was found that the average of DDTK Bangka District Classroom Action Research (PTK) 2016 and 2017 were 51.41, and the average DDTK Class Action Research substance (PTK) Belitung Regency in 2016 and 2017 amounted to 50.39, with a difference in mean scores of 1.02. The average understanding of madrasah teachers in Bangka Regency 2016 and 2017 PTK writing was 118.20, and the average madrasah teacher understanding in Belitung Regency PTK writing in 2016 and 2017 was 118.88, with a mean difference of 0.68. The regression coefficient of the Education and Training Center (DDTK) variable (X2) has a positive sign (0.074), which means that the Education and Training Center (DDTK) variable has a positive influence on teacher understanding. The hypothesis which states that there is an effect of the Workplace Education Training (DDTK) substance on Classroom Action Research (CAR) on the understanding of madrasah teachers in writing PTK is statistically proven. Keywords: Training at Workplace, Classroom Action Research, Teacher's Understanding


Author(s):  
Putri Denaya Side Ayu ◽  
Heri Hidayatullah ◽  
Sri Ariani

This Collaborative Classroom Action Research aimed at enhancing students’ speaking skill through the application of Circle Game. It was conducted in one cycle consisting of two meetings. The subject was the seventh of C class of SMPN 2 Alas Barat consisting of 22 students. The types of data were qualitative (acquiring observation during the learning process) and quantitative (speaking tests). The results qualitatively showed that the implementation of Circle Game enhanced the students’ speaking skills. Such improvement could be seen from their enthusiasm, their interesting feeling in various materials presented by the teacher, their active involvement. In the quantitative findings, the result also showed a higher value of the mean score of the post-test (77.34) rather than the pre-test (75.75). In conclusion, the use of Circle Game can improve students’ speaking skill.


2015 ◽  
Vol 8 (2) ◽  
pp. 93
Author(s):  
Juniar Siregar

This study presents a research report on improving students’ Learning results on IPA through Video. The objective was to find out whether students’ learning result improved when they are taught by using Video. It was conducted using classroom action research method. The subject of the study was the Grade IV students of SDN 187/IV Kota Jambi which is located on Jln. Adi Sucipto RT 05 Kecamatan Jambi Selatan, and the number of the students were 21 persons. The instruments used were test. In analyzing the data, the mean of the students’ score for the on fisrt sycle was 65,4 (42,85%) and the mean on cycle two was 68,5 (37,15%) and the mean of the third cycle was 81,4 (100%). Then it can be concluded that the use of video on learning IPA can improve the students’ learning result. It is suggested that teachers should use video as one of the media to improve students’ learning result on IPA.Keywords : IPA, students’ learning result, video


2015 ◽  
Vol 8 (2) ◽  
pp. 67
Author(s):  
Ida Kurnia L

The background of this research is the incapacity of teachers in developing syllabi and lesson plan (RPP). This research is a classroom action research (CAR) at SMP 21 Ambon which aims to improve the competence of teachers in developing the syllabus through professional development with cooperative approach. The study was conducted in two cycles involving collaborators. These results indicated that the ability of teachers/participants in understand-ing of the syllabus and lesson plan (RPP) increased, from an average of 65.31% to 78.75%. The activity teacher/participants also increased which is marked by the increasing boldness of teachers in asking questions and raising such issues and increased cooperation of teachers in developing learning tools, especially for teachers in one subject cluster.Keywords : learning syllabus, lesson plans, Classroom Action Research (CAR).


2017 ◽  
Vol 6 (2) ◽  
pp. 441
Author(s):  
Lisnarwati Lisnarwati

This research is based on the low ability to write deductive paragraph, the average result of deductive paregrat writing ability obtained by students is 27,55 or with failure category. To improve the learning outcomes, the researcher performs improvement research by applying the drill merode. This research is a classroom action research conducted in class III C SD Negeri 006 Kubang Jaya, Kecamatan Siak Hulu, Kabupaten Kampar, this research is done in two cycles, using four stages: planning, implementation, observation and reflection. The result of research stated that the ability of writing paragraphs and learning activities has increased, in cycle I the activity of teacher get score 28 (46,6%), in cycle II activity of teacher have increase with score 57 (95,00%), while in activity of sisswa in cycle I get score 1395 (80,20%), in cycle II student activity have increase with score 1478 (84,90%). The ability to write a deductive paragraph of students also experienced an increase, in the first cycle average writing ability of students is 43.89 with the category less, and in the second cycle average writing ability of students is 68.03 with enough category. Based on the results of this study can be concluded that the ability to write a paragraph deductive students class III C SD Negeri 006 Kubang Jaya, Kecamatan Siak Hulu, Kabupaten Kampar, increased after applied drill method.


2017 ◽  
Vol 6 (2) ◽  
pp. 389
Author(s):  
Otang Kurniaman ◽  
Eddy Noviana

Implementation of the 2013 curriculum is very different from the previous curriculum, there are still many obstacles that we know greatly affect the learning outcomes, both in terms of media used, the assessment in the 2013 curriculum is more complicated than the previous curriculum then the methods used to convey the learning materials that want to be taught not effective or even incompatible with the material to be conveyed. This research method is a classroom action research conducted in improving the learning process, with four meetings. The assessment taken in this study is an evaluation evaluation of each meeting in the form of attitudinal value, value of knowledge and skill value based on teacher's book on theme 4 "Healthy is Important" with sub theme 1 "Importance of Health and Environment". On the attitudes that appear attitude of self-confidence, curiosity and independence Already entrusted by 20.68% confidence, and curiosity while mandated 6.2% lower because students are still not familiar with the implementation of the curriculum 2013. Results of student knowledge seen the development in excellent value at the first meeting of 36.4%, at the second meeting decreased to 30.3%, while at the third meeting experienced a 52.25% increase again. While on the results of these students' skills on four meetings emerged every meeting with a very good category at the first meeting of 18.1%, at the second meeting increased to 27.3%, the third meeting decreased to 20.68%, while at the fourth meeting increased again by 65.62%.


2017 ◽  
Vol 6 (1) ◽  
pp. 296
Author(s):  
Rosmida Rosmida

The background of this study is the lack of IPS students' learning outcomes, from 22 students only 36.36% or 8 students who managed to achieve a minimum completeness criteria (KKM) established school with a class average value of 61.75. Based on this the researchers conducted a classroom action research with the aim to improve learning outcomes IPS students through the application of methods of discussion. This research is a class act, who performed a total of two cycles consisting of two meetings, the data of this study focuses on the data increase learning outcomes and increase student mastery learning outcomes IPS. The study states that the results of social studies students has increased in each cycle, the initial data is the number of students who completed 8 students (36.36%) with an average of learning outcomes at 61.75. In the first cycle has increased the number of students who completed up to 16 students (72.73%) with an average of learning outcomes at 73.90, and the second cycle the number of students who pass the increase to 22 students (100.00%) with a mean -rata learning outcomes at 87.75. Based on these results it can be concluded that the application of the method of discussion to improve learning outcomes IPS students of class V A SD Negeri 004 Tembilahan Kecamatan Tembilahan.


2017 ◽  
Vol 6 (1) ◽  
pp. 165
Author(s):  
Maidar Maidar

This study aims to determine whether there is an increased motivation to learn mathematics of third grade students of SDN 001 Pagaran Tapah Darussalam Rokan Hulu after application of cooperative learning model of quick on the draw. The problems of the research is "What type of cooperative learning model of application quick on the draw can Increase the motivation to learn mathematics 001 third grade students of SDN Pagaran Tapah Darussalam Rokan Hulu?" This research is a classroom action research conducted in SDN 001 Pagarah Tapah Darussalam. The subjects were students of class III is 31 students. Collecting the data in this study using sheets of observations made every meeting. Based on the results of this study concluded that using cooperative learning model of the type of quick on the draw can Increase the motivation to learn mathematics 001 third grade students of SDN Pagaran Tapah Darussalam Rokan Hulu.Keywords: cooperative quick on the draw, the motivation to learn math


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