scholarly journals Development Student Worksheet Based on Problem-Based Learning (PBL) on Matrix Materials for Class XI

2021 ◽  
Vol 7 (2) ◽  
pp. 92
Author(s):  
Tutut Siswati ◽  
Sri Rezeki ◽  
Aulia Sthephani ◽  
Lilis Marina Angraini

This study aims to determine the validity of PBL-based worksheets on the XI class matrix material. The type of research used is the research and development method (R & D). This research stage will be based on the ADDIE development stage which consists of the analysis, design, and development stages. The instrument used in this research is the LKPD validation sheet, and the data obtained will be processed descriptively. From the research results, it is known that the results of the LKPD validation are 87.92% with a very valid category. Based on the final results of this study, the Problem Based Learning (PBL) Worksheet on Class XI Matrix Material is very valid.

2021 ◽  
Vol 2111 (1) ◽  
pp. 012043
Author(s):  
D Hariyanto ◽  
Zamtinah ◽  
T Triasih ◽  
M S Wati ◽  
G K Kassymova

Abstract This study aimed at determining the design stage of the augmented reality-based learning media for sensors and transducers course. This study employed the Research and Development method with the ADDIE model with the stages of analysis, design, development, implementation, and evaluation. This article focuses on the design stage during the process of media development. The developed learning media can be used among vocational students by visualizing the sensor and transducer components like in the real laboratory setting. The design of the developed learning media contained application storyboards and animation storyboards for practicing the six sensors. This augmented reality learning media is designed to support online learning and students’ autonomous learning in the practical course of sensors and transducers.


2020 ◽  
Vol 5 (5) ◽  
pp. 677
Author(s):  
Muhammad Khalil ◽  
Mohamad Amin ◽  
Betty Lukiati

<p><strong>Abstract:</strong> The aims of this development research are to produce teaching materials in the form of bioinformatics module based on problem-based learning titled analysis of the potential of natural compounds <em>in silico</em> as drug candidates that meet the requirements for validity and practicality to be used in bioinformatics courses. The research method used is research and development method with ADDIE development model which consists of five stages. The validation test result by media experts, material experts, and field practitioners in sequentially obtained the percentage of 98.15%, 91.07%, and 95.97%. The practicality test results obtained a percentage of 87.46%. The conclusion of this development research is the bioinformatics module that has been developed has met the requirements of validity and practicality and can be used without revision.</p><strong>Abstrak:</strong><em> </em>Tujuan dari penelitian pengembangan ini adalah untuk menghasilkan bahan ajar berupa modul bioinformatika berbasis <em>problem-based learning</em> berjudul analisis potensi senyawa alami secara <em>in silico </em>sebagai kandidat obat yang memenuhi syarat kevalidan dan kepraktisan untuk dapat digunakan pada matakuliah bioinformatika. Metode penelitian yang digunakan berupa metode penelitian dan pengembangan (<em>research and development</em>) dengan model pengembangan ADDIE yang terdiri atas lima tahapan. Hasil uji validasi oleh ahli media, ahli materi dan praktisi lapangan secara berurutan diperoleh persentase 98.15%, 91.07%, dan 95.97%. Hasil uji kepraktisan diperoleh persentase 87.46%. Kesimpulan dari penelitian pengembangan ini adalah modul bioinformatika yang telah dikembangkan telah memenuhi syarat kevalidan dan kepraktisan serta dapat digunakan tanpa perlu revisi.


2019 ◽  
Vol 21 (2) ◽  
pp. 119-134
Author(s):  
Maenuddin Bustanil S ◽  
Asrowi ◽  
Deny Tri Adianto

Abstract: The rapid exchange of information through multimedia throughout the world helps the growth of humans’ knowledge and, at the same time, requires redefinition of learning methods and media, especially in the field of vocational education. The purpose of this research was to develop an interactive learning media in the form of video tutorial in increasing the learning effectiveness in the subject of audio processing techniques at class XII in multimedia competence in one of the State Vocational Schools in Parepare. Research and Development method was used in this study. The stages of research included the planning, design and development stages. The subjects engaged in this research were two validators namely the experts of learning media and learning material, the students of class XII multimedia with the total of 18 persons, and one teacher who taught audio processing techniques. The results achieved in the development of interactive media showed that the developed video tutorial media had been valid based on the assessment of both learning media and learning material experts. The tests conducted on individuals, small group trials, and the subject teacher’s responses indicated that an interactive media in the form of video tutorial was effective and appropriate to the users’ needs.    Keywords: Research and development, Video Tutorial, Interactive media, Multimedia, Camtasia Studio  Abstrak: Pertukaran informasi yang cepat melalui multimedia di seluruh dunia membantu pertumbuhan pengetahuan manusia dan, pada saat yang sama, membutuhkan pendefinisian ulang metode dan media pembelajaran, terutama di bidang pendidikan kejuruan. Tujuan penelitian yaitu untuk mengembangkan media interaktif berupa video tutorial pembelajaran dalam meningkatkan efektivitas pembelajaran pada mata pelajaran teknik pengolahan audio kelas XII kompetensi keahlian multimedia di salah satu SMK Negeri di Parepare. Penelitian ini merupakan penelitian dan pengembangan (Research and Development). Tahapan penelitian meliputi tahap perencanaan, desain dan pengembangan. Subjek penelitian yang digunakan pada studi ini meliputi dua orang validator yaitu ahli media pembelajaran dan ahli materi pembelajaran, siswa kelas XII multimedia yang berjumlah 18 orang dan satu orang guru mata pelajaran teknik pengolahan audio. Hasil yang dicapai dalam pengembangan media interaktif menunjukkan media vidio tutorial yang dikembangkan telah valid berdasarkan penilaian dari ahli media pembelajaran dan ahli materi. Uji coba yang dilakukan kepada perorangan, uji coba kelompok kecil, dan tanggapan guru mata pelajaran menunjukkan bahwa media interaktif berupa video tutorial pembelajaran yang dihasilkan efektif dan sesuai kebutuhan pengguna.  Keywords: Pengembangan, Video tutorial, Media Interaktif, Multimedia, Camtasia Studio


2018 ◽  
Vol 6 (2) ◽  
pp. 67
Author(s):  
Sumiyati Sumiyati ◽  
Yuli Nawangsasi ◽  
Indri Gustirani

AbstractThe monitoring system carried out at Unit X still uses Microsoft Excel, making it less effective and frequent errors. Monitoring records have not been able to provide a warning when contractual deadlines and supplier data have not been properly recorded. So a database application is needed that can help the finance department in monitoring the contractual package. This study uses the Research and Development method. The system development method used is the Waterfall method which through several stages including Analysis, Design, Encoding, Testing, implementation and maintenance. Development of this application using the PHP and MySQL program. The results of this study indicate that the monitoring procedures that have been done manually are not optimal. The design of the contractual package database application is expected to be able to overcome the obstacles encountered before and minimize human error. The application of this application is able to facilitate the financial section in monitoring contractual packages and producing new products that are declared effective and feasible to use. Keyword : Contractual Database, Web. AbstrakSistem monitoring yang dilakukan pada Satker X masih menggunakan Microsoft Excel sehingga kurang efektif dan sering terjadi kesalahan. Pencatatan monitoring belum bisa memberikan warning ketika paket kontraktual deadline dan data – data supplier belum terekam dengan baik. Sehingga dibutuhkan aplikasi database yang dapat membantu bagian keuangan dalam memonitoring paket kotraktual. Penelitian ini menggunakan metode Research and Development. Metode pengembangan sistem yang digunakan adalah metode Waterfall yang melalui beberapa tahap diantaranya Analisis, Desain, Pengodean, Pengujian, implementasi dan pemeliharaan. Pembangunan aplikasi ini  menggunakan Program PHP dan MySQL. Hasil penelitian ini menunjukkan bahwa prosedur monitoring yang telah dilakukan secara manual kurang maksimal. Perancangan aplikasi database paket kontraktual ini diharapkan mampu mengatasi kendala yang ditemui sebelumnya dan meminimalisir human error. Penerapan aplikasi ini mampu memudahkan bagian keuangan dalam monitoring paket kontraktual dan menghasilkan produk baru yang dinyatakan efektif dan layak digunakan. Kata Kunci: Database Paket Kontraktual, Web.


2017 ◽  
Vol 4 (2) ◽  
pp. 140
Author(s):  
Afridha Sesrita

Tujuan pelaksanaan penelitian ini yaitu membuat perangkat berteknik think-pair-share dan hasil pengembangannya dinyatakan telah praktis, valid dan memiliki keefektifan serta layak dipakai selama pembelajaran. Penelitian ini menggunakan metode research and development (R&D) model 4D yakni define, design, develop dan desseminate. Hasil akhir berupa rencana pelaksanaan pembelajaran, silabus, assesmen dan lembar kerja siswa yang dinyatakan valid, efektif dan juga bersifat praktis pada aspek afektif, pskimotor dan kognitif oleh beberapa ahli dibidangnya (validator). Penggunaan perangkat berteknik think-pair-share ini ternyata mampu meningkatkan kompetensi siswa pada mata pelajaran fisika baik pada aspek afektif, psikomotor maupun kognitif.Kata Kunci: think-pair-share, kompetensi fisika, penelitian dan pengembangan  THE USE OF THINK-PAIR-SHARE TECHNIQUES FOR IMPROVING THE COMPETENCE OF PHYSICSABSTRACTThe purpose of the research is to create a think-pair-share technic tool and it is expected that its development results are stated to be practical, valid and have effective and feasible use during learning. This research uses research and development method (R & D) 4D model that is define, design, develop and disseminate. The final result is the implementation plan of learning, syllabus, assessment and student worksheet that is declared valid, effective and also practical on affective, psychomotor, and cognitive aspects by some experts in their field (validator). The use of think-pair-share tech device is able to improve students' competence in physics subject both on affective, psychomotor and cognitive aspects.


2020 ◽  
Vol 15 (1) ◽  
pp. 79
Author(s):  
Mukhammad Luqman Hakim

This research aims to produce multimedia learning and provide understanding to students of the importance of paying zakat in accordance with applicable regulations. The research subjects are 33 students of class VII.I at SMPN 7 Kediri. This study uses research and development method of Lee and Owen’s model. The procedures in research and development are needs analysis, design, development, implementation and evaluation. The data analysis uses a closed questionnaire with a Likert scale. This research and development received positive responses from experts and stated that interactive learning multimedia was feasible to use and did not require revision. A whole responses from students stated that this learning multimedia provides a new learning experience and fosters a sense of awareness of the importance and benefits of paying zakat.


2020 ◽  
Vol 1 (1) ◽  
pp. 19-26
Author(s):  
Susy Deliani ◽  
Sutikno Sutikno ◽  
Sahril Sahril

This research contributes to the development of acronym formations in Indonesian that are in accordance with the patterns of acronym formation in newspapers in North Sumatra. The purpose of this study is to contribute to the acronym formation that are obedient to the pattern of acronym formations in Indonesian and how to overcome or find solutions to the problem of non-conformity in the process of acronym formations in Indonesian. This study uses the Research And Development Method (R & D). The research procedure is descriptive in nature with the steps as follow: 1) Potentials and problems: R & D departs from the problem of inconsistencies in the acronym formations in Indonesian, this is a potential and a problem. 2) Gathering Information: researchers collect information from various dailies published in North Sumatra and hold FGDs with Indonesian lecturers and teachers. The results show that there are acronym formations that do not adhere to the principles of Indonesian. The observation conducted by the researcher shows that daily events that occur in society contribute to the birth of these kinds of acronyms. Acronyms that do not obey the principles will lead to irregular Indonesian vocabulary and do not meet the requirements of a good language. The formulations of the problems in this research are: 1. What are the forms of acronyms that do not comply with the principles of newspapers in North Sumatra. 2. How are the forms of acronyms that do not comply with the principles of Acronym Formation in Indonesian. The results of this study found that several acronym formation processes in Indonesian are not aligned with the pattern of acronym formations in Indonesian.


2018 ◽  
Vol 1 (2) ◽  
pp. 21
Author(s):  
Hedia Rizki ◽  
Kamid Kamid ◽  
Saharudin Saharudin

This research is aimed at describing the development of students’ worksheet of a mathematics subject for deaf students and finding out the effectivity of mathematics worksheet for deaf students toward the learning process. Multiplication is selected due to its ability to represent mathematics subject which will be developed for deaf students. This research uses research and development method (R&D) with 6 deaf subjects in grade V in special needs education Sri Soedewi Masjchun Sofwan Jambi. This research applies the ADDIE model, analysis, design, development, implementation, and evaluation. The data collected are qualitative and quantitative. Qualitative data are collected from media expert validity and learning design, material expert validity, teachers’ respond from deaf class, and questionnaire result of students’ perception of learning media which has been created. Meanwhile, quantitative data are collected from the final test. Valid students’ worksheet is based on the questionnaire administered to the validator. 79% of students’ responds show positive respond and 83,3% of learning completion. It shows that mathematics worksheet developed feasible to use in the learning process. Keywords: Students’ worksheet (LKPD), deaf students, multiplication Penelitian ini bertujuan untuk mendeskripsikan pengembangan LKPD matematika untuk siswa tunarungu dan mengetahui keefektivan LKPD matematika untuk siswa tunarungu terhadap pembelajaran. Materi perkalian dipilih karena dipandang mampu untuk mewakili materi matematika yang akan dikembangkan bagi anak tunarungu. Penelitian ini menggunakan metode Research and Development (R&D) dengan subjek 6 orang siswa tunarungu kelas V di SLB Negeri Sri Soedewi Masjchun Sofwan Kota Jambi. Penelitian ini menggunakan model pengembangan ADDIE, analisis,desain, pengembangan, pelaksanaan,dan evaluasi. Jenis data yang diambil yaitu data kualitatif dan data kuantitatif. Data kualitatif diperoleh dari hasil angket oleh validator ahli media dan desain pembelajaran, ahli materi, tanggapan dari guru kelas tunarungu, dan hasil angket persepsi siswa terhadap media pembelajaran yang telah dibuat. Sedangkan kuantitatif diperoleh dari  hasil belajar siswa dan tes akhir. Hasil penelitian diperoleh LKPD yang valid berdasarkan angket yang diberikan kepada validator. Untuk respon siswa diperoleh respon positif dengan hasil persentase sebesar 79% dan persentase ketuntasan belajar 83,3%. Hal ini menunjukkan bahwa LKPD matematika yang dikembangkan layak digunakan dalam proses. Kata Kunci: Lembar Kerja Peserta Didik (LKPD), siswa tunarungu, perkalian


2019 ◽  
Vol 17 (2) ◽  
pp. 183
Author(s):  
Ridho Dedy Arief Budiman ◽  
Nurbani Nurbani

<p class="StyleAuthorBold"><strong>Abstrak</strong></p><p class="abstrak">Tujuan penelitian untuk mengembangkan media pembelajaran berbasis Android dengan tahapan <em>analysis, design, development, implementation, </em>dan <em>evaluation. </em>Subjek penelitian yaitu mahasiswa semester IV Pendidikan TIK IKIP PGRI Pontianak. Metode penelitian menggunakan <em>research and development</em> dengan pendekatan ADDIE. Instumen penelitian menggunakan angket. Teknik analisis data menggunakan deskriptif kuantitatif. Hasil penelitian yaitu: (1) Media pembelajaran yang dikembangkan dapat diterapkan berdasarkan hasil pada tahapan <em>analysis</em>; (2) Media pembelajaran berhasil dirancang pada tahapan <em>design</em>; (3) Media pembelajaran yang telah divalidasi dilakukan perbaikan sesuai saran dari validator pada tahapan <em>development</em>; (4) Media pembelajaran berhasil diterapkan ke subjek penelitian pada tahapan <em>implementation</em>; dan (5) Subjek penelitian menyatakan “Setuju”  dan “Lebih Efektif” penggunaan media pembelajaran yang dikembangkan dalam proses pembelajaran.</p><p class="abstrak"> </p><p class="abstrak">  </p><p class="StyleAuthorBold"><strong><em>Abstract</em></strong></p><p class="abstrak"><em>The research objective </em><em>was</em><em> to develop an Android-based learning media with stages of analysis, design, development, implementation, and evaluation. The subjects of the </em><em>research</em><em> were the fourth</em><em>-</em><em>semester students of ICT Education at IKIP PGRI Pontianak. The research method use</em><em>d</em><em> research and development with the ADDIE approach. The research instrument used a questionnaire. Data analysis techniques using descriptive</em><em>-</em><em>quantitative. The results of the </em><em>research</em><em>: (1) The developed learning media can be applied based on the results at the analysis stage; (2) Learning media successfully designed at the design stage; (3) The validated learning media is improved according to the suggestions from the validator</em><em>s</em><em> at the development stage; (4) Learning media successfully applied to respondents at the implementation stage; and (5) Respondents stated "Agree" and "More Effective" </em><em>in </em><em>the use of instructional media developed in the learning process.</em></p><p class="abstrak"> </p>


2017 ◽  
Vol 3 (1) ◽  
pp. 57 ◽  
Author(s):  
Irnin Agustina Dwi Astuti ◽  
Ria Asep Sumarni ◽  
Dandan Luhur Saraswati

Abstract Physics topic about pressure sometime feels abstract for students. For solution about abtract problem the students, needed media learning can explain physics topic is with mobile learning with android. Almost all the students have smartphone, it would be nice if the smartphone is used for learning. Android apps in this study shows competence, materials, example problems, learning videos and interactive evaluation questions. The method used is the Research and Development (R&D) with its development process using a model ADDIE (Analysis, Design, Development, Implementation and Evaluation). ADDIE model development research is done only until the Development stage, because of this study was limited to develop and produce a valid instructional media applications to be implemented based on an assessment validator. Data collection instruments consist of expert validation sheet material and sheet media expert validation given to 6 (six) people validator that three media experts and three experts material. This study shows that the validation results are to be obtained percentage scoring average of 85.25% with a valid category. Based on the results of a study and discussion can be concluded that the application of instructional media android-based mobile learning are valid for use in learning of physics. Key words: physics learning media, android, mobile learning. Abstrak Materi fisika mengenai tekanan sering terkesan abstrak bagi siswa. Untuk mengatasi masalah keabstrakan siswa, maka diperlukan media pembelajaran yang dapat menjelaskan konsep fisika yaitu dengan media pembelajaran mobile learning berbasis android. Hampir semua siswa kini memiliki smartphone, sehingga lebih baik jika smartphone digunakan sebagai media belajar. Aplikasi android dalam penelitian ini berisi kompetensi, materi, contoh soal, video pembelajaran dan soal evaluasi interaktif. Metode penelitian yang digunakan adalah metode Research and Development (RnD) dengan proses pengembanganya menggunakan model ADDIE (Analysis, Design, Development, Implementation dan Evaluation). Penelitian pengembangan model ADDIE yang dilakukan hanya sampai tahap Development (pengembangan), karena tujuan penelitian ini hanya sebatas mengembangkan dan menghasilkan suatu aplikasi media pembelajaran yang valid untuk diimplementasikan berdasarkan penilaian validator. Instrumen pengumpulan data terdiri dari lembar validasi ahli materi dan lembar validasi ahli media yang diberikan kepada 6 (enam) orang validator yakni 3 ahli media dan 3 ahli materi. Penelitian ini menunjukkan bahwa hasil validasi yang dilakukan diperoleh persentase rata-rata penilaian sebesar 85,25% dengan kategori valid. Berdasarkan hasil peneltian dan pembahasan dapat disimpulkan bahwa aplikasi media pembelajaran mobile learning berbasis android sudah valid untuk digunakan dalam pembelajaran fisika. Kata kunci: media pembelajaran fisika, android, mobile learning.


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