scholarly journals Pengembangan Media Pembelajaran Interaktif Berbasis Video Tutorial Di Sekolah Menengah Kejuruan

2019 ◽  
Vol 21 (2) ◽  
pp. 119-134
Author(s):  
Maenuddin Bustanil S ◽  
Asrowi ◽  
Deny Tri Adianto

Abstract: The rapid exchange of information through multimedia throughout the world helps the growth of humans’ knowledge and, at the same time, requires redefinition of learning methods and media, especially in the field of vocational education. The purpose of this research was to develop an interactive learning media in the form of video tutorial in increasing the learning effectiveness in the subject of audio processing techniques at class XII in multimedia competence in one of the State Vocational Schools in Parepare. Research and Development method was used in this study. The stages of research included the planning, design and development stages. The subjects engaged in this research were two validators namely the experts of learning media and learning material, the students of class XII multimedia with the total of 18 persons, and one teacher who taught audio processing techniques. The results achieved in the development of interactive media showed that the developed video tutorial media had been valid based on the assessment of both learning media and learning material experts. The tests conducted on individuals, small group trials, and the subject teacher’s responses indicated that an interactive media in the form of video tutorial was effective and appropriate to the users’ needs.    Keywords: Research and development, Video Tutorial, Interactive media, Multimedia, Camtasia Studio  Abstrak: Pertukaran informasi yang cepat melalui multimedia di seluruh dunia membantu pertumbuhan pengetahuan manusia dan, pada saat yang sama, membutuhkan pendefinisian ulang metode dan media pembelajaran, terutama di bidang pendidikan kejuruan. Tujuan penelitian yaitu untuk mengembangkan media interaktif berupa video tutorial pembelajaran dalam meningkatkan efektivitas pembelajaran pada mata pelajaran teknik pengolahan audio kelas XII kompetensi keahlian multimedia di salah satu SMK Negeri di Parepare. Penelitian ini merupakan penelitian dan pengembangan (Research and Development). Tahapan penelitian meliputi tahap perencanaan, desain dan pengembangan. Subjek penelitian yang digunakan pada studi ini meliputi dua orang validator yaitu ahli media pembelajaran dan ahli materi pembelajaran, siswa kelas XII multimedia yang berjumlah 18 orang dan satu orang guru mata pelajaran teknik pengolahan audio. Hasil yang dicapai dalam pengembangan media interaktif menunjukkan media vidio tutorial yang dikembangkan telah valid berdasarkan penilaian dari ahli media pembelajaran dan ahli materi. Uji coba yang dilakukan kepada perorangan, uji coba kelompok kecil, dan tanggapan guru mata pelajaran menunjukkan bahwa media interaktif berupa video tutorial pembelajaran yang dihasilkan efektif dan sesuai kebutuhan pengguna.  Keywords: Pengembangan, Video tutorial, Media Interaktif, Multimedia, Camtasia Studio

Author(s):  
Ai Hayati Rahayu ◽  
Bunyamin Faisal Syarifudin

Mastering science process skill is very beneficial in problem solving process. This research aimed to develop teaching materials such as science process skill-based textbooks on energy and its changes. The method used in this research was research and development, by using the 4D design, which include define, design, develop, and disseminate. Research and development method were used to produce a product and to test its efficiency. The result showed that the learning material fulfill the assessment criteria. The mean validation result of textbook showed a number of 3.58 indicated as a good category. Based on T test, it was proven that the use of textbooks is indeed influential towards the development of students’ science process skill.


Author(s):  
Anggi Yulihar And Nora Ronita Dewi

The study deals with the developing interactive media for senior high school students. The objective of this study is to find out how to develop interactive media for better speaking skill of senior high school students. The research was conducted by using Research and Development (R&D). The subject of this research was 2016/2017 students of the eleventh grade of Class XI IPA4 in SMAN 1 Batang Kuis. The number of the students was 30 students. The data of this study was collected by using need analysis questionnaire and experts’ judgment. Need analysis questionnaire was calculated by using percentage to get the information of students’ need before developing interactive media. Experts’ judgment was calculated by using likert data, mean and criteria interval of expert judgment to know the validity of interactive media which has been developed. After the data analyzed, it was found that the experts’ judgment result was 4.80 which had a very good criteria interval. The result of the research find that interactive media is a very good to be used in teaching speaking skill.


2016 ◽  
Vol 6 (2) ◽  
pp. 173 ◽  
Author(s):  
Ismalik Perwira Admadja ◽  
Eko Marpanaji

Penelitian ini bertujuan untuk: (1) menghasilkan multimedia pembelajaran pada mata pelajaran praktik individu instrumen pokok dasar, (2) mengetahui kelayakan multimedia pembelajaran pada mata pelajaran praktik individu instrumen pokok dasar, dan (3) mengetahui peningkatan hasil belajar siswa menggunakan multimedia pembelajaran pada mata pelajaran praktik individu instrumen pokok dasar. Metode penelitian yang digunakan adalah metode penelitian dan pengembangan dengan desain model pengembangan Stephen M. Alessi dan Stanley R. Trollip. Langkah-langkah pengembangannya yaitu: (1) perencanaan; (2) desain; dan (3) pengembangan. Teknik analisis data untuk uji coba produk menggunakan statistik deskriptif. Hasil penelitian menunjukkan bahwa: (1) ditinjau dari aspek media dinilai “Sangat Baik” dengan skor 4,27 oleh ahli media;(2) ditinjau dari aspek materi dinilai “Sangat Baik” dengan skor 4,47 oleh ahli materi; (3) ditinjau dari aspek penggunaan dinilai “Sangat Baik” dengan skor 4,23 oleh siswa; (4) peningkatan hasil belajar siswa menunjukkan kenaikan rerata skor siswa kelas yang menggunakan multimedia sebesar 31,53 sedangkan kelas yang tidak menggunakan multimedia meningkat sebesar 20,11. Kata kunci: pengembangan, pembelajaran, multimedia pembelajaran, kelayakan. DEVELOPING LEARNING MULTIMEDIA OF INDIVIDUAL PRACTICE IN FUNDAMENTAL MUSIC INSTRUMENT FOR SMK STUDENTS IN THE EXPERTISE OF KARAWITAN Abstract The purposes of this research were: (1) to produce multimedia learning on the subject of individual practice in fundamental music instrument; (2) to determine the appropriateness of the learning multimedia in the subject of individual practice in fundamental music instrument; and (3) to determine the improvement in the students’ learning outcomes from the use of multimedia in teaching the subject of individual practice in fundamental music instrument.This research was a research and development, with the development model design by Alessi and Trollip. The development stages were as follows: (1) planning; (2) design; and (3) development. The data of the try-out of the product was analyzed using descriptive statistics. The results showed that: (1) the media aspects were rated "very good" with a score of 4.27 by the media expert; (2) the material aspects were rated "very good" with a score of 4.47 by the materials expert; (3) the aspects of using product were rated "very good" with a score of 4.23 by the students; (4)the improvement of the students’ learning outcomes in the class using the multimedia showed a mean score increase of 31.53 which was greater than that of the nonmultimedia class which was only 20.11. Keywords: development, learning, learning multimedia, appropriateness


2017 ◽  
Vol 5 (1) ◽  
pp. 39
Author(s):  
Riful Hamidah

AbstractThe constraints of implementing the learning-based scienti c approach of the 2013 Curriculum has resulted in a still lower learning achievement of students grade XII Studying O ce Administration-1 (XII APk- 1) of the State Senior Vocational School-1 of Magetan (SMK Negeri 1 Magetan). This such condition has stimulated the researcher to conduct this study. It is caused by the unavailability of learning resources to be accessed by teachers and students the module is one of the learning resources. The purpose of this study is to develop a module on “Personnel Administration” based on the scienti c approach of the 2013 Curriculum. The produced module should be eligibly declared by the subject ma er and language experts, as well as positively responsed by the students as end users. This study uses a research and development method with 4-D model. The study concludes that the development of “Personnel Administration” module-based on Detik K-13 meets the requirements of BSNP, is eligibly declared by the subject ma er and language experts, and is positively responsed by the students. Abstrak Terhambatnya proses pembelajaran dengan pendekatan sainti k Kurikulum 2013 telah mengakibatkan masih rendahnya hasil belajar siswa di kelas XII Administrasi Perkantoran-1 (APk-1) SMK Negeri 1 Magetan. Kondisi yang demikianlah yang menggugah peneliti untuk melakukan penelitian ini. Penyebabnya adalah ketidaktersediaan berbagai sumber belajar yang dapat diakses oleh siswa dan guru. Salah satu di antara sumber belajar ini adalah bahan belajar mandiri tercetak (modul). Tujuan penelitian ini adalah untuk mengembangkan modul Administrasi Kepegawaian berbasis pendekatan sainti k Kurikulum 2013 (Detik K-13). Modul yang dihasilkan haruslah dinyatakan layak oleh ahli materi dan ahli bahasa, serta mendapat respon yang positif dari siswa sebagai pengguna akhir (end users). Penelitian ini menggunakan metode penelitian dan pengembangan dengan model 4-D. Kemudian, penelitian menyimpulkan bahwa pengembangan modul Administrasi Kepegawaian Derbasis Detik K-13 dinyatakan layak oleh ahli materi dan ahli bahasa, memenuhi persyaratan yang ditetapkan oleh BSNP, dan mendapat respon yang positif dari siswa.


2018 ◽  
Vol 1 (2) ◽  
pp. 149
Author(s):  
Dita Andini ◽  
Nanang Supriadi

This study aims to develop animation media using Macromedia flash based on the conceptual understanding of the subject of rectangle and rectangle. The research and development method used is 4D model proposed by Thiagarajan consisting of 4 stages, namely: (1) define; (2) design; (3) develop and (4) disseminate. Researchers use data collection techniques is a questionnaire in the form of Likert scale for the response of learners. The result of the research is the animation media using Macromedia flash based on the concept of the subject of rectangular and rectangle that is suitable for learning media. The feasibility of learning media obtained from the validation of material experts with an average score of 3.40 is categorized valid and validation of media experts with an average score of 3.32 are categorized as valid. Student response to learning media obtained in small group test is very interesting with an average score of 3.64. In the large group, test obtained criteria attractiveness is very interesting with an average score of 3.47.


2021 ◽  
Vol 7 (2) ◽  
pp. 92
Author(s):  
Tutut Siswati ◽  
Sri Rezeki ◽  
Aulia Sthephani ◽  
Lilis Marina Angraini

This study aims to determine the validity of PBL-based worksheets on the XI class matrix material. The type of research used is the research and development method (R & D). This research stage will be based on the ADDIE development stage which consists of the analysis, design, and development stages. The instrument used in this research is the LKPD validation sheet, and the data obtained will be processed descriptively. From the research results, it is known that the results of the LKPD validation are 87.92% with a very valid category. Based on the final results of this study, the Problem Based Learning (PBL) Worksheet on Class XI Matrix Material is very valid.


2021 ◽  
Vol 6 (1) ◽  
pp. 51-61
Author(s):  
Yuni Fatisa ◽  
Endang Astuti Br Galingging

This research aims to produce and determine the feasibility of Predict, Observe, Explain (POE) based student electronic smart worksheet. The method used is research and development design. The development stages of this model consist of three stages: defining, designing, and developing. The research respondences were media design experts, learning material experts, chemistry teachers, and ten students. Instruments that used to validate and practical tests are questionnaires. Electronic smart worksheets are created using the articulate storyline application to develop the stages of POE learning. The validity of the worksheet in terms of media, material, practical, and student response results are 80% (valid), 97.14% (very valid), 96.81% (very practical), 89.61% (very practical), respectively. Based on these results, it could be concluded that POE based student electronic smart worksheet is suitable for use as an acid-base learning media.


2017 ◽  
Vol 5 (1) ◽  
pp. 39
Author(s):  
Riful Hamidah

AbstractThe constraints of implementing the learning-based scienti c approach of the 2013 Curriculum has resulted in a still lower learning achievement of students grade XII Studying O ce Administration-1 (XII APk- 1) of the State Senior Vocational School-1 of Magetan (SMK Negeri 1 Magetan). This such condition has stimulated the researcher to conduct this study. It is caused by the unavailability of learning resources to be accessed by teachers and students the module is one of the learning resources. The purpose of this study is to develop a module on “Personnel Administration” based on the scienti c approach of the 2013 Curriculum. The produced module should be eligibly declared by the subject ma er and language experts, as well as positively responsed by the students as end users. This study uses a research and development method with 4-D model. The study concludes that the development of “Personnel Administration” module-based on Detik K-13 meets the requirements of BSNP, is eligibly declared by the subject ma er and language experts, and is positively responsed by the students. Abstrak Terhambatnya proses pembelajaran dengan pendekatan sainti k Kurikulum 2013 telah mengakibatkan masih rendahnya hasil belajar siswa di kelas XII Administrasi Perkantoran-1 (APk-1) SMK Negeri 1 Magetan. Kondisi yang demikianlah yang menggugah peneliti untuk melakukan penelitian ini. Penyebabnya adalah ketidaktersediaan berbagai sumber belajar yang dapat diakses oleh siswa dan guru. Salah satu di antara sumber belajar ini adalah bahan belajar mandiri tercetak (modul). Tujuan penelitian ini adalah untuk mengembangkan modul Administrasi Kepegawaian berbasis pendekatan sainti k Kurikulum 2013 (Detik K-13). Modul yang dihasilkan haruslah dinyatakan layak oleh ahli materi dan ahli bahasa, serta mendapat respon yang positif dari siswa sebagai pengguna akhir (end users). Penelitian ini menggunakan metode penelitian dan pengembangan dengan model 4-D. Kemudian, penelitian menyimpulkan bahwa pengembangan modul Administrasi Kepegawaian Derbasis Detik K-13 dinyatakan layak oleh ahli materi dan ahli bahasa, memenuhi persyaratan yang ditetapkan oleh BSNP, dan mendapat respon yang positif dari siswa.


Author(s):  
Akbar Mubarrak ◽  
Jaslin Ikhsan

This study aims to integrate ICT by designing and applying online moodle as an e-learning material for class XII TKR.B students of SMK Negeri 1 Purworejo who undergo On Job Training for three months. In developing the e-learning, researchers use Research and Development method and ADDIE instructional design. Result of this study is the design and implementation of moodle as online learning media for OJT students. Teachers can upload learning modules and provide a test to determine the extent of students' understanding of material provided by the module. Online moodle can be accessed by students anytime and anywhere, either from mobile phone or internet cafes. All facilities provided in online moodle can easily be used as a medium of distance learning.


2018 ◽  
Vol 2 (2) ◽  
pp. 140
Author(s):  
Erni Fatmawati ◽  
Zainal Arifin

<p>This research aimed to 1) describe students’ creativity in modifying problem-solving based learning media, 2) develop a guide for students’ creativity in modifying problem-solving based learning media, and 3) assess the accuracy of usage of the guide for students’ creativity in modifying problem-solving based learning media. It employed a research and development method and a research design which was adapted from Borg and Gall’s model. The subject of research was a group of college students in semester VI academic calendar 2017/2018 who were taking micro-teaching courses in IKIP PGRI Pontianak. Data were collected using observation and questionnaires. The data were analysed using a series of interactive model analysis: data reduction, data presentation, and conclusion drawing. The results showed that: 1) a guide for students’ creativity in modifying problem-solving based learning media was well developed according to pre-planned stages; 2) the students’ creativity in modifying problem-solving based learning media were in “good” category; and 3) the usage of the guide for students’ creativity in modifying problem-solving based learning media was deemed appropriate as 60% students managed to modify their learning media.</p><p><em> </em></p><p><strong>Keywords:</strong> guide, creativity, learning media, problem-solving</p>


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