scholarly journals Model Treffinger: Pengaruh terhadap Motivasi Belajar dan Kemampuan Berpikir Kreatif pada Materi Bunyi

2020 ◽  
Vol 1 (1) ◽  
pp. 35-45
Author(s):  
Nilawati Tadjuddin ◽  
Mukarramah Mustari ◽  
Mela Puspita

This research aims to determine the influence of students’ learning motivation using the Treffinger learning model and to determine the influence of students’ creative thinking skills using the Treffinger learning model. This research was conducted at SMPN 2 Jati Agung, South Lampung. The research method used was quasi-experimental. In taking the sample in this study using a purposive sampling technique, with class VIII A as an experimental class and class VIII B as a control class. The instruments in this research used learning motivation questionnaires and essay tests on creative thinking skills. Research results obtained using the t-test revealed the average score of the students’ learning motivation questionnaire in the experimental class is 87.6 and in the control class is 80.0, so that a score of tcount > ttable (6.019 > 1.996), and the average posttest score of students’ creative thinking skills in the experimental class is 80.3 and in the control class is 61.0, so that the score of tcount > ttable (7.589 > 1.996). It was concluded that there was an influence of Treffinger's learning model on the sound subject on students’ learning motivation and students’ creative thinking skills.

2020 ◽  
Vol 5 (3) ◽  
pp. 361
Author(s):  
Resti Ajeng Pramestika ◽  
Heri Suwignyo ◽  
Sugeng Utaya

<div align="center"><table width="645" border="1" cellspacing="0" cellpadding="0"><tbody><tr><td valign="top" width="439"><p class="Abstract"><strong>Abstract:</strong> The purpose of this study is describe the differences a creative thinking skills and thematic learning outcomes learned using CPS learning model in the experiment class and students learned with conventional models in the control class. This research using a quasi experimental design with a non-equivalent control group design using the pretest-posttest score test and creative thinking ability questionnaire. Research data was obtained through tests. The results a research show that (1) there was a significan influences a CrPS learning model on students 'creative thinking abilities, (2) there was the influence of the CPS learning model on students' thematic learning outcomes.</p><p class="Abstract"><strong>Abstrak:</strong><em> </em>Tujuan penelian ini yaitu untuk mendeskripsikan perbedaan antara kemampuan berpikir kreatif dan hasil belajar tematik yang diterapkan dengan model pembelajaran CrPS di kelas eksperimen serta siswa yang diterapkan dengan model konvensional di kelas kontrol. Penelitian ini menggunakan <em>design quasi eksperimen </em>dengan rancangan <em>nonequivalent control group </em>dengan menggunakan nilai tes <em>pretest-posttest</em>. Data penelitian diperoleh melalui tes dan angket kemampuan berpikir kreatif. Penelitian menunjukkan hasil (1) terdapat pengaruh yang signifikan model pembelajaran CPS terhadap kemampuan berpikir kreatif siswa, (2) terdapat pengaruh model pembelajaran CPS terhadap hasil belajar tematik siswa.</p></td></tr></tbody></table></div>


2019 ◽  
Vol 8 (1) ◽  
pp. 13-24 ◽  
Author(s):  
Tina Sri Sumartini

AbstrakKemampuan berpikir kreatif merupakan aspek kognitif yang penting dalam pembelajaran matematika. Peningkatan kemampuan tersebut perlu didukung oleh model pembelajaran yang tepat yang salah satunya adalah model pembelajaran Mood, Understanding, Recall, Detect, Elaborate, and Review (MURDER). Tujuan penelitian ini yaitu untuk menganalisis pencapaian dan peningkatan kemampuan berpikir kreatif mahasiswa yang mendapatkan pembelajaran MURDER dengan konvensional, serta mengetahui interpretasi peningkatan kemampuan berpikir kreatif mahasiswa dari kedua kelas. Metode penelitian yang digunakan yaitu kuasi eksperimen. Teknik pengambilan sampel dilakukan dengan teknik Purposive Sampling dengan mengambil sampel sebanyak dua kelas di Institut Pendidikan Indonesia. Analisis data dilakukan secara kuantitatif dengan menggunakan uji gain ternormalisasi dan Mann Whitney. Adapun hasil penelitian yaitu Pencapaian dan peningkatan kemampuan berpikir kreatif mahasiswa yang mendapatkan model pembelajaran MURDER lebih baik dibandingkan dengan konvensional dengan interpretasi peningkatan pada kategori sedang. Students’ Creative Thinking Skill through Mood, Understanding, Recall, Detect, Elaborate, and Review LearningAbstractThe ability to think creatively is an important cognitive aspect in learning mathematics. This increase in ability needs to be supported by the right learning model, one of which is a learning model of Mood, Understanding, Recall, Detect, Elaborate, and Review (MURDER). The purpose of this study is to analyze the achievement and improvement of creative thinking skills of students who get MURDER learning conventionally, as well as knowing the interpretation of improving the creative thinking skills of students from both classes. The research method used is quasi-experimental. The sampling technique was carried out by purposive sampling technique by taking a sample of two classes at the Institut Pendidikan Indonesia. Data analysis was carried out quantitatively using normalized gain test and Mann Whitney test. The results of the study are the achievement and improvement of the creative thinking ability of students who get the MURDER learning model better than the conventional one with the interpretation of the increase in the medium category.


2019 ◽  
Vol 8 (2) ◽  
pp. 198
Author(s):  
M. Helmi Hariadi ◽  
Jumadi Jumadi ◽  
Insih Wilujeng ◽  
Heru Kuswanto ◽  
Wulandari Wulandari ◽  
...  

This study aimed at determining the effect of the inquiry training learning model assisted by Google Classroom in improving students' creative thinking skills. This research was quasi-experimental. Total samples were 32 students of SMAN 1 Banguntapan. The instrument test was essay test to measure the creative thinking skills. The first step of study was the given the pretest, then face-to-face learning and online learning at the time agreed upon with students. The final stage was carried out posttest to see the achievement of score after treatment. The results showed that the gain scores of creative thinking skill in students are categorized into three, namely: 62% of students with low category gain scores, 31% of students with moderate category gain scores, and 7% of students with high category gain scores. The average score of gain of creative thinking ability was 0.3 which was in the medium category. Based on these results, further research is needed with an emphasis on optimizing the use of Google Classroom and confirming knowledge construction in face-to-face learning.


2021 ◽  
Vol 5 (3) ◽  
pp. 417
Author(s):  
Utharia Darmayanti ◽  
Sri Wulandari ◽  
Fitra Suzanti

The 2013 curriculum requires teachers to integrate higher-order thinking skills. One of them is creative thinking. Mind map integration in Problem Based Learning (PBL) is thought to be able to assist students in improving creative thinking. This study aims to determine the effect of increasing creative thinking through the integration of mind maps in PBL on eighth grade students of SMPN 25 Pekanbaru. This type of research is quasi-experimental. The research population was class VIII SMPN 25 Pekanbaru. The research sample consisted of class VIII.1 as the experimental class and class VIII.2 as the control class. Data in the form of pretest and posttest. N-gain analysis was conducted to see the increase in student scores and MANOVA was used to examine the effect of mind maps in PBL on students creative thinking abilities. The average value of creative thinking is better in the experimental class which is 78.08 in the digestive system material with N-gain relatively close to high, namely 0.68 while in the control class only 54.88 is sufficient category. The MANOVA test also shows that there is an effect of mind maps in PBL on the creative thinking ability of class VIII SMPN 25 Pekanbaru with a significance value of 0.000 <0.05. This shows that the application of mind map integration to PBL is able to improve the creative thinking skills of SMP Negeri 25 Pekanbaru students.


2020 ◽  
Vol 4 (1) ◽  
pp. 127
Author(s):  
Sakilah Sakilah ◽  
Ardi Yulis ◽  
Nursalim Nursalim ◽  
Rian Vebrianto ◽  
Abu Anwar ◽  
...  

This study aims to study: the differences between students who take part in spending with a project-based learning model and students who follow learning with conventional models of student learning motivation. This study was a quasi-experimental study with nonequivalent control group design. The population in this study were fifth grade students of Public Elementary School 167 Pekanbaru in 2018/2019. Data collection using tests to determine critical thinking skills and questionnaires to learn learning motivation. Data analysis using t-test and Manova with a significance level of 5%. The results of this study indicate that there are differences between students who take part in spending with a project-based learning model with students who take learning with the conventional model on student learning motivation with the results of data calculations also understand Thitung at 17.412 and P = 0.00.


2020 ◽  
Vol 3 (2) ◽  
pp. 55-60
Author(s):  
Roby Firdian Ruswanda ◽  
Achi Rinaldi ◽  
Siska Andriani ◽  
Gusti Ayu Farah Nabilla

This research's background is the students' mathematical creative thinking abilities that are rarely of concern so that they are generally classified as low. This study aims to determine the Zone of Proximal Development Experiential Learning model's effect based on improving mathematical creative thinking skills. The design of this study uses the Quasi-Experimental Design form. This study's population were students of class VII SMP Negeri 19 Bandar Lampung with a sample of two experimental classes and one control class. Data analysis used the One Way Anova test, and the significance level was 5%. Based on the average increase, the Experiential Learning Model, based on the Zone of Proximal Development, is as good as the Experiential Learning Model. The Experimental Learning Model is based on Zone Of Proximal Development is better with conventional learning, Experiential Learning Model is better with conventional learning.   Latar belakang penelitian ini adalah kemampuan berpikir kreatif matematis peserta didik yang jarang menjadi perhatian sehingga secara umum masih tergolong rendah. Tujuan dari penelitian ini mengetahui pengaruh model pembelajaran Experiential Learning berbasis Zone Of Proximal Development untuk meningkatkan kemampuan berpikir kreatif matematis. Desain penelitian ini menggunakan bentuk Quasi Experimental Disign. Populasi pada penelitian ini yaitu siswa kelas VII SMP Negeri 19 Bandar Lampung dengan sampel dua kelas eksperimen dan satu kelas kontrol. Analisis data menggunakan uji One Way Anova dan taraf signifikan 5%. Berdasarkan rata – rata peningkatan disimpulkan bahwa Model pembelajaran Experiential Learning berbasis Zone Of Proximal Development  sama baiknya dengan Model pembelajaran Experiential Learning,  Model pembelajaran Experiential Learning berbasis Zone Of Proximal Development  lebih baik dengan pembelajaran konvensional, Model pembelajaran Experiential Learning  lebih baik dengan pembelajaran konvensional.


Author(s):  
Lingga Nico Pradana

<p>The purpose of this research was to determine the effect of learning models to student achievement. Learning models compared between NHT-CTL, NHT and direct instruction. Method of research used quasi experimental with the factorial design of 3x1. Population of this research was all students class VIII in SMP Negeri at Madiun City. The sampling technique using a stratified cluster random sampling. Samples in this research were 266 students with 91 students as experimental class I, 88 students as experimental class II and 87 students as control class. Data collection methods used documentation and test.Hypothesis testing was performed using one-way analysis of variance with unequal cells. Based on the results of hypothesis testwere concluded that NHT-CTL learning model gave better achievement than NHT learning model and direct instruction, while NHT learning model and direct instruction gave the same achievement. </p>


Author(s):  
Risda Destari ◽  
Parsaoran Siahaan ◽  
Ridwan Efendi

ABSTRAKTujuan pendidikan pada saat ini adalah untuk mendidik individu yang dapat memecahkan suatu permasalahan yang mereka temui dalam kehidupan sehari-hari. Salah satu keterampilan yang dibutuhkan untuk memecahkan permasalahan yaitu keterampilan berpikir kreatif. Keterampilan berpikir kreatif merupakan salah satu cara berpikir yang dibutuhkan dalam kehidupan kerja dan masyarakat di abad 21, yang harus dilatihkan kepad apeserta didik Ketika proses pembelajaran. Namun kenyataannya, keterampilan berpikir kreatif ini jarang sekali dilatihkan kepada peserta didik dalam proses pembelajaran. Maka penelitian ini bertujuan untuk menerapkan model pembelajaran ICARE untuk meningkatkan keterampilan berpikir kreatif peserta didik pada materi alat optik. Digunakan metode penelitian semu (quasi experiment) dengan desain one group pretest posttest. Instrumen penelitian berupa soal uraian sebanyak 12 soal yang sudah diuji validitas dan reliabilitasnya. Partisipan dalam penelitian ini adalah 24 peserta didik, dengan mengunakan teknik analisis data gain ternormalisasi untuk melihat peningkatan keterampilan berpikir kreatif dan uji effect size untuk mengetahui efek dari model pembelajaran ICARE. Hasil penelitian berupa nilai gain ternormalisasi sebesar 0,44 yang termasuk kategori sedang dengan taraf signifikansi 0,05. Selanjutnya diperoleh hasil uji effect size untuk keterampilan berpikir kreatif sebesar 3,47 yang termasuk pada kategori tinggi. Hasil ini menunjukan bahwa model pembelajaran ICARE efektif dalam meningkatkan keterampilan berpikir kreatif peserta didik pada materi alat optik. Kata kunci: model pembelajaran ICARE; keterampilan berpikir kreatif; alat optik ABSTRACTThe purpose of education is to guide students to solve problems in real life. One of the skills needed to solve problems is creative thinking skills. Creative thinking skills are one of the ways of thinking that a person needs in work life and society in the 21st century. However, in reality, these creative thinking skills are not trained to students in the learning process. So, this study aims to apply the ICARE learning model to improve the creative thinking skills of class XI SMA students on optical instrument material. A quasi-experimental research method was used with a one-group pretest-posttest research design. The instrument in this study was 12 questions that were reliable and valid in terms of descriptions of creative thinking skills and were given a score of 1-4 in accordance with the assessment rubric. Participants in this study were 24 students, with data analysis techniques using N-Gain and the effect size to determine the effect of the ICARE learning model. The result of this research is a normalized gain value of 0.44 which is included in the medium category with a significance level of 0.05. Furthermore, the effect size test results obtained for creative thinking skills of 3.47 which are included in the high category. These results that the ICARE learning model is effective in improving students' creative thinking skills in optical instrument material. Keywords: ICARE learning model; creative thinking skills; optical material


2020 ◽  
Vol 11 (2) ◽  
pp. 261-272
Author(s):  
Ari Septian ◽  
Rani Sugiarni ◽  
Erma Monariska

Students' low creative thinking skills and difficulty in drawing graphs from the given algebraic equations are the background of this study. The purpose of this study was to determine the mathematical creative thinking abilities between Android-based GeoGebra and ordinary learning. This study also investigated students’ responses to the application of Android-based GeoGebra. The research method used was quasi-experimental with a nonequivalent group pretest-posttest design. The instruments were a creative thinking test and a questionnaire. The subjects of this study were students of one of the junior high school in Cianjur selected by purposive sampling technique. The studied material was the quadratic equations as a part of algebra. The gain index data analysis technique used was the normality test and the Mann Whitney test while the questionnaire data responses were analyzed through the average percentage of students’ answers. As a result, the students' mathematical creative thinking ability with Android-based GeoGebra was better than ordinary learning. Also, the students provided positive responses to the application of Android-based GeoGebra.


Author(s):  
Jumadi Jumadi ◽  
Riki Perdana ◽  
Muhammad Helmi Hariadi ◽  
Warsono Warsono ◽  
Andi Wahyudi

Indonesian students' creative thinking skill is still at a low level. This study aimed to examine the effectiveness of project collaborative model assisted by Google Classroom (PjCM-GC) in improving students' creative thinking skills. This research explored the differences between students who learned through the demonstration model (DM), project collaborative model (PjCM), and project collaborative model assisted by Google Classroom (PjCM-GC). It was a quasi-experimental with pre and post-test design. The population of this research was students at Senior High School, Lombok Timur-Indonesia. Random sampling technique was employed in this study. The sample was 86 science students grade XI (15-16 ages) who studied in SMAN 1 Aikmel. The data analyzed by paired-sample t-test, comparative-descriptive analysis, and ANOVA mixed design using SPSS 24. The study showed that The PjCM-GC group had a significant difference in the level of creative thinking skills (sig .0000). The PjCM-GC was the most effective model to improve the skills with a gain score of .47 (medium). Learning with the PjCM-GC model can be an alternative for policymakers and teachers to solve the problems of creative thinking.


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