scholarly journals Implementasi Motivasi Model ARCS (Attention, Relevance, Confidence, and Satisfaction) dalam Pembelajaran Pendidikan Agama Kristen

2020 ◽  
Vol 4 (2) ◽  
pp. 254-263
Author(s):  
Lidia Susanti ◽  
Carla Imbiri

Abstract. The purpose of this study was to describe the effectiveness of learning using ARCS motivation in Christian Religious Education subjects 1st grade of the elementary school. The design used in this study was a quasi experimental design and nonequivalent control group design method with 57 research subjects in 1st grade of Charis Christian Elementary School. Learning models with ARCS motivation design as independent variables and learning outcomes as dependent variables. Through testing the difference between independent samples T-Test between the control class and the experimental class (ARCS), it was proved that there were significant differences in learning outcomes between the experimental class and the control class t (57) = 4,050; p <0.05. Based on the results of the independent sample T-Test analysis, a significant value (Sig. (2 tailed) = 0.000) was obtained between the experimental class and the control class. From the results of this study it could be concluded that the implementation of ARCS motivation design can significantly improve learning outcomes in Christian Religious Education subjects in 1st grade of the elementary school.Abstrak. Tujuan penelitian ini untuk memberikan gambaran efektivitas pembelajaran menggunakan motivasi ARCS pada mata pelajaran Pendidikan Agama Kristen di kelas 1 SD. Rancangan penelitian ini menggunakan quasi experimental design metode nonequivalent control group design dengan subyek penelitian 57 siswa kelas 1 SD Kristen Charis. Model pembelajaran dengan desain motivasi ARCS sebagai variabel bebas dan hasil belajar sebagai variabel terikat. Melalui uji perbedaan independent samples T-Test antara kelas kontrol dan kelas eksperimen (ARCS), terbukti ada perbedaan pada hasil belajar yang signifikan antara kelompok kelas eksperimen dan kelas kontrol t(57) = 4,050; p<0.05. Berdasarkan hasil analisa independent sample T-Test, diperoleh nilai yang signifikan (Sig.(2 tailed)=0.000) antara kelas eksperimen dan kelas kontrol. Dari hasil penelitian ini dapat disimpulkan bahwa penerapan desain motivasi ARCS dapat secara signifikan meningkatkan hasil belajar pada mata pelajaran PAK di kelas 1 SD.

2020 ◽  
Vol 9 (3) ◽  
pp. 164-170
Author(s):  
Dewi Wahyu Kartika

Pelaksanaan pembelajaran IPA kelas IV SDN Gugus Jendral Sudirman cenderung ceramah, belum dikaitkan dengan kehidupan sehari-hari serta belum memberikan kesempatan siswa untuk menemukan konsep materi sendiri. Penelitian ini bertujuan untuk menguji keefektifan model CTL berbasis lingkungan terhadap hasil belajar IPA. Penelitian ini adalah penelitian eksperimen menggunakan quasi experimental design bentuk nonequivalent control group design. Variabel bebas dalam penelitian ini adalah model CTL berbasis lingkungan sedangkan variabel terikatnya yaitu hasil belajar IPA. Teknik pengambilan sampel menggunakan purposive sampling. Teknik pengumpulan data menggunakan wawancara, observasi, dokumentasi, dan tes. Teknik analisis data yang digunakan adalah analisis awal (uji normalitas dan homogenitas); analisis deskriptif; analisis akhir (independent sample t-test dan n-gain). Hasil independent samples t-test menunjukkan thitung>ttabel (6,818>1,666), dan uji n-gain menunjukkan peningkatan kelas eksperimen berada pada kriteria sedang yaitu 0,534, sedangkan kelas kontrol berada pada kriteria rendah yaitu 0,295. Simpulan dari penelitian ini adalah model CTL berbasis lingkungan lebih efektif diterapkan dalam pembelajaran IPA pada siswa kelas IV SDN Gugus Jendral Sudirman Kecamatan Kayen Kabupaten Pati dibandingkan dengan model DI.   The implementation of the fourth grade science lesson at SDN Gugus Jendral Sudirman tends to lecture, has not been linked to daily life and has not given students the opportunity to find the concept of their own material. This study aims to examine the effectiveness of the environmental-based CTL model on science learning outcomes. This research is an experimental study used a quasi experimental design form nonequivalent control group design. The independent variable in this study is the environmental-based CTL model, while the dependent variable is the science learning outcomes. The sampling technique used purposive sampling. Data collection techniques used interviews, observation, documentation, and tests. The data analysis technique used was the initial analysis (normality and homogeneity test); descriptive analysis; final analysis (independent sample t-test and n-gain). The results of the independent samples t-test showed tcount> ttable (6.818> 1.666), and the n-gain test showed that the increase in the experimental class was at the moderate criteria, namely 0.534, while the control class was in the low criterion, namely 0.295. The conclusion from this study is that the environmentally based CTL model is more effective in teaching science for fourth grade students of SDN Gugus Jendral Sudirman, Kayen District, Pati Regency compared to the DI model.


Author(s):  
Bekti Susilowati

AbstrakPenelitian ini bertujuan untuk mengetahui: (1) kelayakan perangkat pembelajaran terpadu Tipe Shared berbasis kegiatan ekonomi kreatif untuk siswa kelas IV Sekolah Dasar, dilihat dari kualitas perangkat pembelajaran yang dikembangkan dan telah divalidasi terdiri dari Silabus, Rencana Pelaksanaan Pembelajaran (RPP), Bahan Ajar Siswa (BAS), Lembar Kerja Siswa (LKS), dan Tes Hasil Belajar (THB); (2) keefektifan perangkat pembelajaran yang diukur dari aktivitas siswa dalam kegiatan pembelajaran terpadu Tipe Shared berbasis kegiatan Ekonomi Kreatif dan hasil belajar siswa setelah mengikuti kegiatan pembelajaran terpadu Tipe Shared berbasis Kegiatan Ekonomi Kreatif. Penelitian pengembangan ini menggunakan Model Kemp yang terdiri dari tiga tahap: yaitu pendefinisian; perancangan; dan pengembangan, sedangkan desain uji coba penelitian menggunakan Pretest-Posttest Control Group Design. Data hasil penelitian diperoleh melalui hasil uji validitas perangkat pembelajaran oleh dua validator dan hasil uji coba perangkat pembelajaran yang terdiri dari hasil pretest dan posttest pada kelas kontrol dan kelas eksperimen. Perangkat pembelajaran diujicobakan pada kelas IV A dan B SDN Sukarasa Kota Bandung. Keefektifan pelaksanaan pembelajaran diuji dengan statistik inferensial menggunakan SPSS 21.0 yaitu melalui uji F dan uji t. Angka F yang mengasumsikan kedua varian sama sebesar 0,362 dengan probabilitas (sig) sebesar 0,550 > 5% berarti tidak ada perbedaan varian antara eksperimen dan kontrol. Angka t-test yang mengasumsikan varian kedua populasi sama adalah -4,750 dengan probabilitas (sig) sebesar 0,000. Angka probalilitas < 0,005 dapat diartikan ada perbedaan nilai posttest yang signifikan antara kelas eksperimen dan nilai posttest kelas kontrol, perolehan nilai posttest pada kelas eksperimen lebih tinggi daripada kelas kontrol. Berdasarkan hasil penelitian, dapat disimpulkan bahwa hasil belajar siswa meningkat dengan menggunakan perangkat pembelajaran terpadu Tipe Shared berbasis kegiatan Ekonomi Kreatif yang telah dikembangkan, sehingga perangkat pembelajaran dapat diterapkan di Sekolah Dasar, namun tetap memerlukan penyesuaian dengan situasi dan kondisi di sekolah. Kata Kunci: Perangkat Pembelajaran, Terpadu, Shared, Ekonomi Kreatif, Hasil Belajar Siswa AbstractThe objective of this research was to recognize: (1) the worthiness of the Shared-Type learning device based on creative economy activity for fourth grade Elementary School students, observed from learning device's quality which developed and validatedby Syllabus, Learning Implementation Plan, Student Learning Material, Student Work Sheet, and Learning Outcome Test; (2) effectivity of learning device which measured from student activity in Shared-Type integrated learning device based on Creative Economy activityand student's learning outcomes after participated in Shared-Type integrated learning activity based on Creative Economy Activity.The research of development was using Kemp Model that consists of three stages, which were defining, designing, and developing, while the research trial design was usingPretest-Posttest Control Group Design. Research data were obtained through learning device's validity test result of two validatorand learning device's trial results which consist of pre-test and post-test results on control’s class and experiment’s class. The learning device was tested on class IV A and B of SDN Sukarasa in Bandung. Learning implementation's effectivity then tested with inferential statistic using SPSS 21.0 through F-test and t-test. An F number which assumes both variant have the same result of 0,362 with probability (sig) of 0,550 > 5% means there is no variant difference between experiment and control. A t-test number which assumes both population have the same variant is -4,750 with probability (sig) of 0,000. Probability number< 0,005 can be interpreted as significant difference of post-test value between experiment’s class and control’s class,post-test value obtained from experiment's class was higher than control's class.Based on data analysis, it can be concluded that student's learning outcomes with the use of developed Shared-Type integrated learning device based on creative economy activity are improved and can be implemented in Elementary School, however it still needs to be conformed with school's sitation and condition. Keyword: Integrated, Based on Creative, Economy Activity, Improvement, Learning Outcomes.


2019 ◽  
Vol 4 (6) ◽  
pp. 808
Author(s):  
Dwi Sandra Fera Yulia ◽  
Wahjoedi Wahjoedi ◽  
Ari Sapto

<p><strong>Abstract:</strong> Learning to read in Indonesian language material in grade IV SDN 1 Sumberagung is still dominated by the teacher as the delivery material using the lecture method (teacher centered) so that students are not optimal in the learning process because students are less interested in learning and result in many student learning outcomes under the KKM. This study aims to determine the effect on the SQ3R learning method on class IV Indonesian language learning outcomes at SDN 1 Sumberagung. This study uses a research method that is quantitative with the type of research that is quasi experimental design with the research design is a non equivalent control group design. The subjects of this study consisted of 50 students. The results of the implementation of the sq3r learning method show an increase in learning outcomes which can be seen from the results of the t test based on the hypotheses performed showing the results of t count 6.866&gt; t table 2.011 and the significance value of 0.000 &lt;alpha 0.050. The conclusion of the data is that there is a difference between the experimental class and the control class.</p><strong>Abstrak: </strong><strong> </strong>Pembelajaran membaca pada materi bahasa Indonesia di kelas IV SDN 1 Sumberagung masih didominasi guru sebagai penyampai materi dengan menggunakan metode ceramah (<em>teacher centered</em>) sehingga siswa belum optimal dalam proses pembelajaran dikarenakan siswa kurang tertarik dengan pembelajaran dan berakibat pada hasil belajar siswa banyak yang masih dibawah KKM. Penelitian ini memiliki tujuan untuk mengetahui pengaruh pada metode pembelajaran SQ3R terhadap hasil belajar bahasa indonesia kelas IV di SDN 1 Sumberagung. Penelitian ini menggunakan metode penelitian yakni kuantitatif dengan jenis penelitiannya yaitu <em>quasi experimental design</em> dengan design penelitiannya adalah <em>non-equivalent control group design</em><em>.</em> Subjek penelitian ini terdiri dari 50 siswa. Hasil pelaksanaan metode pembelajaran SQ3R menunjukkan peningkatan pada hasil belajar yang terlihat dari hasil uji t berdasarkan hipotesis yang dilakukan menunjukkan hasil nilai t hitung 6,866 &gt; t tabel 2,011 dan nilai signifikasnsi 0,000 &lt;alpha 0,050. Kesimpulan dari data adalah ada perbedaan antara kelas eksperimen dan kelas kontrol.


2018 ◽  
Vol 5 (2) ◽  
pp. 68-74 ◽  
Author(s):  
Rina Purnama Sari ◽  
Hafnati Rahmatan ◽  
Mudatsir Mudatsir

 Abstrak Penelitian ini bertujuan untuk mengetahui perbedaan motivasi dan hasil belajar peserta didik dengan penerapan model Learning Cycle 7E pada materi interaksi makhluk hidup di SMP. Penelitian ini menggunakan metode quasi experimental design, yaitu dengan rancangan pretest-posttest control group design, pemilihan sampel menggunakan teknik purposive sampling. Penelitian ini dilaksanakan di SMP Negeri 8 dan SMP Negeri 18 Banda Aceh. Instrument penelitian menggunakan tes soal pilihan ganda yang berjumlah 30 butir dan angket motivasi belajar peserta didik. Analisis data perbedaan hasil belajar kelas kontrol dan eksperimen menggunakan uji idependent sampel t-test dan uji Mann Whitney pada taraf signifikan 0,05. Angket motivasi peserta didik dianalisis dengan statistik deskriptif. Hasil penelitian diperoleh bahwa motivasi belajar kelas eksperimen dan kelas kontrol berbeda secara signifikan dengan perolehan nilai Zhitung 3,211 >Ztabel 1,96. Hasil belajar kelas eksperimen dan kontrol juga berbeda secara signifikan dengan perolehan nilai (thitung 8,06>ttabel 1,99). Kesimpulan dalam penelitian ini yaitu terdapat perbedaan motivasi dan hasil belajar belajar peserta didik antara kelas eksperimen dengan kelas kontrol peserta didik di SMP N 8 dan SMP N 18 Banda Aceh. Kata kunci: Learning Cycle 7E, Motivasi Belajar, Hasil Belajar, Interaksi Makhluk Hidup


Author(s):  
Nanda Fauzia Abda’u ◽  
Fattah Hanurawan ◽  
Sutarno Sutarno

<p><strong>Abstract:</strong> This study aims to determine the differences in student learning outcomes by applying the TGT model assisted by traditional games in the experimental class and student learning outcomes by applying conventional models to the control class. This study used a quasi experimental design with pretest-posttest control group design. The research data was collected using test instruments for learning outcomes in the form of pretest and posttest values. The results showed that there was a significant influence on the Teams Games Tournament learning model assisted by traditional games on student learning outcomes.</p><strong>Abstrak:</strong><em> </em>Penelitian ini bertujuan guna mengungkapkan pengaruh hasil belajar siswa dengan menerapkan model <em>Teams Games Tournament</em> berbantuan permainan tradisional pada kelas eksperimen dan hasil belajar siswa yang menerapkan model konvensional pada kelas kontrol. Penelitian ini menggunakan <em>desain quasi eksperimental</em> dengan rancangan <em>pretest-posttest control grup design</em>. Data penelitian dikumpulkan dengan menggunakan instrumen tes untuk hasil belajar yang berupa nilai <em>pretest</em> dan <em>posttest</em>. Teknik analisis data yang digunakan dalam penelitian ini yaitu Gain Score Independent sample t-test. Hasil penelitian menunjukkan ada pengaruh yang signifikan model pembelajaran <em>Teams Games Tournament</em> berbantuan permainan tradisional terhadap hasil belajar siswa.


2021 ◽  
Vol 10 (3) ◽  
pp. 712
Author(s):  
Mila Karmila ◽  
Munirah Munirah ◽  
Tarman A. Arief

The purpose of this study was to determine the students’ ability to write narrative essays and to determine the significant effect of conferencing approach assisted by audio-visual media for grade Vstudents at SD Negeri 26 Arungkeke, Kabupaten Jeneponto. The type of this study was quasi experimental research. The design of this study was a non-quivalent control group design. This study found that the average score of students’ ability to write narrative essays in the control class for pretest was 63.90 and the average score for posttest was 74.52. Meanwhile, the average score of pretest in the experimental class was 59.48 and the average postest score was 80.24. The result of N-Gian score test in the control class was an average of 0.24152, indicating that the learning outcomes of writing narrative essays were low. Whereas, the average score of N-Gain test in the experimental class was 0.4640, indicating that the learning outcomes of writing narrative essays were moderate. After that, the result of T test revealed that tcount 2,283> ttable 0.021 so that Ho was rejected and Ha was received. The significant value of 2-tiled was 0.030 <sig. 0.05; thus, conferencing approach assisted by audio-visual media gave a significant effect on the students’ ability to write narrative essays at grade V SD Negeri 26 Arungkeke, Kabupaten Jeneponto.  


2018 ◽  
Vol 2 (1) ◽  
pp. 62
Author(s):  
Fitria Intan Pramudi Wardani ◽  
Mawardi Mawardi ◽  
Suhandi Astuti

Abstrak: Penelitian eksperimen ini bertujuan untuk menguji ada tidaknya perbedaan secara signifikan hasil belajar matematika kelas 4 SD dalam pembelajaran menggunakan model discovery learning dan problem based learning di Gugus Slamet Riyadi Ampel-Boyolali. Jenis penelitian ini adalah penelitian eksperimen semu (quasi experimental) dengan desain Nonequivalent Control Group Design. Populasi dalam penelitian ini adalah seluruh siswa kelas 4 SD Gugus Slamet Riyadi Ampel-Boyolali. Sampel penelitian yang diambil yaitu siswa kelas 4 SDN 1 Kaligentong (SD inti), siswa kelas 4 SDN 2 Urutsewu  dan siswa kelas 4 SDN 3 Urutsewu. Instrumen pengumpulan data menggunakan lembar observasi dan soal tes. Teknik analisis data menggunakan Uji-T. Berdasarkan hasil penelitian serta analisis data, disimpulkan bahwa hasil belajar menggunakan model discovery learning lebih tinggi secara signifikan dibanding model pembelajaran problem based learning. Hal tersebut ditunjukkan dari hasil uji thitung sebesar -2,282 dengan diperoleh signifikasi sebesar 0,026 lebh kecil dari α = 0,05  (0,026 < 0,05), karena nilai signifikasi (2-tailed) pada independent sample t test lebih kecil dari 0,05 maka Ho ditolak dan Ha diterima. Oleh karena model discovery learning lebih efektif maka guru disarankan mengunakan model tersebut guna meningkatkan hasil belajar siswa.Abstract:  This study aims to examine the significant differences of mathematics learning result at 4th grade elementary school in Gugus Slamet Riyadi Ampel-Boyolali which used discovery learning and problem based learning method. This study is quasi experimental with Nonequivalent Control Group Design. The data collection of this study is allt 4th grade elementary school students in Gugus Slamet Riyadi Ampel-Boyolali, but the sample used is 4th grade students at SDN 2 Urutsewu and SDN 3 Urutsewu. The method of collecting data used is observation and questionnaires. The technique of analyzing data uses T-test method. Based on the result of the study, it is concluded that learning result using discovery learning method has significant result than problem based learning method. The result can be seen that the result of Thitung has 2,282 with 0,026 singnification which means it is less than α =0,05 (0,026<0,05). The value of Sig.2-tailed at independent sample t-test is less than 0,05, so that H0 is rejected and Ha is accepted. The conclusion of this study is that discovery learning more effective and teachers are suggested to use that method in teaching-learning activity so that the students’ learning result increase.


2020 ◽  
Vol 7 (1) ◽  
pp. 18-24
Author(s):  
Ruqiah Ganda Putri Panjaitan ◽  
Kurnia Ningsih ◽  
Novi Novi

This study aimed to determine the effectiveness of comics on students' learning outcomes. The research population is students of eight grades. This research is a quasi-experimental design with a nonequivalent control group design. The determination of the research sample used the intact group technique. The average of students' learning outcomes in the experimental class, which is using comic is 15.29 while the control class, which is using PowerPoint is 11.90, and the value of effect size is 1.56. The learning by using comics is sufficient to increase the students' learning outcomes.


2021 ◽  
Vol 4 (3) ◽  
pp. 253-259
Author(s):  
Erni Erni ◽  
Yuberti Yuberti

The low of learning outcomes is a learning problem that is always encountered in various schools, including in SD (Primary School) Negeri 2 Campang Raya. The purpose of this study was to determine the differences and the effect of the use of problem-based learning worksheets on the learning outcomes of 4th-grade students at SD Negeri 2 Campang Raya. The research method used is quasi-experimental with a nonequivalent control group design. This study used non-probability sampling with 30 students in grade 4 at SD Negeri 2 Campang Raya as research subjects. Test and non-test instruments were used to collect research data and analyze data using t-test and simple linear regression. The results of the study indicate that there is an influence from the use of problem-based learning worksheets on the learning outcomes of 4th-grade students at SD Negeri 2 Campang Raya.


2017 ◽  
Vol 1 (1) ◽  
pp. 24
Author(s):  
Nurrohmah Hadiyati ◽  
Arfilia Wijayanti

Abstrak Latar belakang penelitian ini adalah ditemukan kondisi-kondisi sebagai berikut, dalam pembelajaran IPA proses pembelajarannya masih menekankan konsep-konsep yang ada di buku, belum digunakannya media benda konkret dalam pembelajaran IPA, penyampaian materi belum memanfaatkan lingkungan sekitar sebagai proses pembelajaran, hasil belajar siswa yang masih di bawah Kriteria Ketuntasan Minimal (KKM), belum menggunakan metode eksperimen dalam proses pembelajaran.Tujuan dalam penelitian ini adalah untuk mengetahui keefektifan metode eksperimen berbantu media benda konkret terhadap hasil belajar IPA siswa kelas V SD Negeri Sendangmulyo 01 Semarang tahun ajaran 2016/ 2017.Jenis penelitian ini adalah eksperimen dalam bentuk Quasi Experimental Design tipe Nonequivalent Control Group Design dengan menggunakan teknik nonprobability sampling yaitu sampling purposive. Berdasarkan perhitungan uji t satu pihak diperoleh thitung = 1,913 dan , karena  maka H0 ditolak dan Ha diterima, dapat disimpulkan bahwa pembelajaran yang dilakukan dengan metode eksperimen berbantu media benda konkret efektif terhadap hasil belajar IPA. Saran yang dapat penulis sampaikan hendaknya guru dapat menerapkan pembelajaran dengan menggunakan metode eksperimen berbantu media benda konkret. Abstract The background of this study was found to conditions as follows, in science teaching learning process still emphasizes the concepts in the book only, not the use of the media of concrete objects in science learning, not yet use of learning resources that are around the students, student learning outcomes are still below the minimum completeness criteria (KKM), have not used experimental methods in the learning process. The purpose of this research was to determine the effectiveness of the experimental method to the concrete object of media-assisted learning outcomes fifth grade science students of SD Negeri 01 Semarang Sendangmulyo academic year 2016 / 2017. This research is an experiment in the form of Quasi-Experimental Design Control Group Design Nonequivalent type using techniques nonprobability sampling purposive sampling. Based on the calculation of the t test obtained t = 1.913 and T_ (1-?) = t _ ((0.95) (35)) = 1.67, because t_hitung = 1.913 ? t _ ((0.95) (35)) = 1.67 then H0 is rejected and Ha is received, it can be concluded that the study conducted by the experimental method of concrete objects effective media assisted on learning outcomes IPA. Suggestions to the authors convey the teacher should be able to apply the learning by using media-assisted experiments concrete objects.


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