scholarly journals Elementary School Student Creativity in Solving Geometry Contextual Problems based on Adversity Quotient

2020 ◽  
Vol 3 (2) ◽  
pp. 110
Author(s):  
Dyen Erni Lakapu ◽  
Neni Mariana

Creativity is an ability that is needed in solving a problem. A person's creativity in solving problems can be assessed using three components namely fluency, flexibility, and novelty. Someone in solving problems can be influenced by the adversity quotient they have. There are three categories of adversity quotient namely quitter, camper, and climber. This type of research is a qualitative research method descriptive. This study aims to describe the creativity of elementary school students in solving contextual geometry problems based on adversity quotient. The subjects in this study were three people consisting of quitter subjects, camper subjects, and climber subjects. Data is collected through adversity Response Profile (ARP) tests, Problem Solving Tests (TPM) and interviews. The results showed that the creativity of subjects with the quitter category in solving contextual geometry problems was not able to achieve fluency, flexibility, and novelty. The creativity of subjects with camper categories in solving contextual geometry problems only achieves fluency and flexibility. Whereas the creativity of subjects with climber types in solving contextual geometry problems is able to achieve fluency, flexibility, and novelty.

2021 ◽  
Vol 10 (1) ◽  
Author(s):  
Alfina Tri Buanawati ◽  
Risma Rahmawati ◽  
Zaiful Hidayat ◽  
Ratna Hidayah ◽  
Cucuk Budiyanto

Amid of the Covid-19 pandemic, our education should be continued. Therefore, the online learning was being implemented at home so the parents would have a role to make the learning continues. This article aims to analyze parents role in elementary students learning process during the Covid-19 pandemic. The research method is a qualitative approach with descriptive methods. Data obtained from a questionnaire consisting of 17 statements. The population in this study were parents of elementary school students who were affected by the Covid-19 pandemic as many as 60 respondents. The results of this study are the percentage of parents role in elementary school student learning during the Covid-19 pandemic. The conclusion of this article is that parents play a good role in elementary school student learning in the Covid-19 pandemic is as teachers, facilitators, motivators, and influencer. This article can be used as literature and other researchers development material.


2018 ◽  
Vol 10 (2) ◽  
pp. 98
Author(s):  
Ummu Fauzi Saja’ah

Abstract:. One of the goals of mathematical education is for students to have the ability to solve problems that include the ability to understand problems, design math models, complete the model and interpret the solutions obtained. So that students are expected to solve the problems that they encounter in their daily lives. However, difficulties can not be avoided when students are faced with the problems they encountered. The purpose of this study is to explain 1) Student difficulties in completing problem-solving question based on Polya's approach; 2) The cause of student difficulty in completing problem solving. Research method used is descriptive qualitative research method. The subject of this research is the fourth grade students in one elementary school in West Bandung Regency with a total of 30 students. Once analyzed, the results obtained are that students are having difficulty at 1) Determining the way in which the solution should be done to solve the problem; 2) Perform correct count operation 3) Conclude from result obtained. Abstrak: Salah satu dari tujuan pendidikan matematika adalah agar siswa memiliki kemampuan untuk memecahkan masalah yang meliputi kemampuan memahami masalah, merancang model matematika, menyelesaikan model dan menafsirkan solusi yang diperoleh. Sehingga siswa diharapkan mampu menyelesaikan permasalahan yang ia temui dalam kehidupan sehari-hari. Namun, kesulitan-kesulitan tidak dapat dihindari ketika siswa dihadapkan pada persoalan yang ia temui. Tujuan dari penelitian ini adalah untuk menjelaskan 1) Kesulitan-kesulitan siswa dalam menyelesaikan soal pemecahan masalah berdasarkan langkah menurut Polya; 2) Penyebab kesulitan siswa dalam menyelesaikan soal pemecahan masalah. Metode penelitian yang digunakan adalah metode penelitian kualitatif deskriptif. Subjek dari penelitian ini adalah siswa kelas IV di salah satu SD di Kabupaten Bandung Barat dengan jumlah siswa 30 orang. Setelah dianalisis, hasil yang diperoleh bahwa siswa mengalami kesulitan pada 1) Menentukan cara penyelesaian yang seharusnya dilakukan untuk menyelesaikan soal tersebut; 2) Melakukan operasi hitung secara benar 3) Membuat kesimpulan dari hasil yang telah diperoleh.


EDUKASI ◽  
2016 ◽  
Vol 14 (2) ◽  
Author(s):  
Hery Suharna ◽  
Agung Lukito Nusantara ◽  
I Ketut Budayasa

The research reveals a profile of reflective thinking of elementary school students in problem solving fractions based on his mathematical abilities. The instruments used in data collection is Test Problem Solving (TPM), interview. Selection of research subjects in a way given test is based on the ability of mathematics, namely mathematical skills of high, medium and low and further categorized and taken at least 2 people to serve as subjects. The research objective is: describe the profile of reflective thinking that math skills of elementary school students High, medium, and low. Based on the results of the study found reflective thinking profile and high ability students were as follows: (a) the step to understand the problems students have information/knowledge or data that is used to respond, comes from inside (internal) and can explain what has been done; (B) the planned step problem solving students have information/knowledge or data that is used to respond, comes from inside (internal) and can explain what has been done; (C) on measures to implement the plan in terms of information/knowledge or data used by students to respond, comes from inside (internal), could explain what has been done, realized the error and fix it, and communicate ideas with a symbol or image, and (d) the checking step back, namely information/knowledge or data that is used by students to respond, comes from inside (internal) and can explain what has been done. Profile of reflective thinking ability students lowly mathematics, namely: (a) at the stage of understanding the problem, students can determine known and asked in the problem, but the students' difficulties to explain the identification of the facts that have been done, the students explained the understanding vocabulary, and feel of existing data the matter is enough; (B) at the stage of implementing the plan, the students explained, organize and represent data on the issue, describes how to select the operation in solving a problem though students are not sure, and students' difficulty in explaining what he had done; (C) at the stage of implementing the plan, the student has information on calculation skills although the answer is not correct. Students difficulty in explaining about the skills calculations have been done, trying to communicate their ideas in the form of symbols or images, even if students rather difficult to describe, and realized there was an error when using a calculation skills and improve it; (D) at the stage of check, students' difficulties in explaining whether obtained estimates it approached, it makes senseKeywords: reflective thinking, problem solving, fractions, and math skills.


PALAPA ◽  
2021 ◽  
Vol 9 (2) ◽  
pp. 199-209
Author(s):  
Nurhayati Mardhatilla ◽  
Ramdhan Witarsa ◽  
Nurhaswinda Nurhaswinda

This study aims to determine and described the learning creativity of elementary school students using the number head together learning model. This research method is a literature review research method. The stages of this literature review are data collection, data reduction, data display, discussion, and conclusions. The results showed that from 17 articles published from 2010-2020 about the number head together learning model and learning creativity of elementary school students, there were 2 articles that matched these variables. The number head together learning model can increase the learning creativity of elementary school students. The novelty of this research is the connection between one article and another that discusses the same topic. The impact of the results of this study is the increasing number of literature review studies to reinforce existing theories.


2021 ◽  
Vol 9 (1) ◽  
pp. 31
Author(s):  
Lilis Diah Kusumawati ◽  
NFn Sugito ◽  
Ali Mustadi

Interactive multimedia is a technology that mediates the development of learning activities to make it more interesting and enjoyable so that it can motivate students to learn. This study aims to determine feasibility of interactive learning multimedia product in motivating student for fourth grade of elementary school to learn mathematics. The research method uses the concept of ADDIE models to develop products with five stages, 1) analyze; 2) design; 3) develop; 4) implement; and 5) evaluate. The result showed that the development of interactive learning multimedia is feasible used for motivating students in grade 4 to learn mathematics. The result of validation by material experts showed that the products developed reached a score of 43 so that it was included in the "very good" category, while the results of the validation by the media experts showed that the products developed reached a score of 59 so that it was included in the "very good" category. Teacher responses related to the practicality of product use reached a score of 113 so that it was included in the "very good" category, while student responses related to the practicality of using the product reached a score of 83 so that it was included in the "very good" category. In motivating students to learn mathematics, interactive learning multimedia can be applied to elementary school students in grade 4.AbstrakMultimedia interaktif adalah teknologi yang memediasi pengembangan kegiatan pembelajaran agar lebih menarik dan menyenangkan sehingga mampu memotivasi siswa dalam belajar. Penelitian ini bertujuan untuk mengetahui kelayakan produk multimedia pembelajaran interaktif dalam memotivasi siswa kelas IV sekolah dasar untuk belajar matematika. Metode penelitian menggunakan konsep model ADDIE untuk mengembangkan produk dengan lima tahap, 1) menganalisis; 2) desain; 3) berkembang; 4) mengimplementasikan; dan 5) mengevaluasi. Hasil penelitian menunjukkan bahwa pengembangan multimedia pembelajaran interaktif layak digunakan untuk memotivasi siswa kelas 4 dalam belajar matematika. Hasil validasi oleh ahli materi menunjukkan bahwa produk yang dikembangkan mencapai skor 43 sehingga masuk dalam kategori “sangat baik”, sedangkan hasil validasi oleh ahli media menunjukkan bahwa produk yang dikembangkan mencapai skor 59 sehingga masuk dalam kategori "sangat baik". Tanggapan guru terkait dengan kepraktisan penggunaan produk mencapai skor 113 sehingga masuk dalam kategori “sangat baik”, sedangkan respons siswa terkait dengan kepraktisan penggunaan produk mencapai skor 83 sehingga masuk dalam kategori “sangat baik”. Dalam memotivasi siswa untuk belajar matematika, multimedia pembelajaran interaktif dapat diterapkan untuk siswa sekolah dasar di kelas 4.


2020 ◽  
Vol 4 (2) ◽  
pp. 152-157
Author(s):  
Faizal Chan ◽  
Agung Rimba Kurniawan ◽  
Siti Kalila ◽  
Fiki Amalia ◽  
Devi Apriliani ◽  
...  

Abstract The purpose of this study is to describe the impact of bulliying on the confidence of elementary school students ". The impact of bullying can affect students' psychological development. Another impact of victims of bullying can be an offender for others. The research method used in this study is qualitative. This type of research used in this study is a purposive study because researchers feel the sample taken is most knowledgeable about the problem to be examined by the researcher. Based on the results of the study it can not be seen directly the impact of victims of bullying, but psychologically the victims of this bullying experience pressure. Even in some cases, victims of bullying do not have confidence. 


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