scholarly journals PENERAPAN METODE JIGSAW GUNA MENINGKATKAN MOTIVASI DAN HASIL BELAJAR PADA MATA PELAJARAN TEKNOLOGI DASAR OTOMOTIF

TAMAN VOKASI ◽  
2018 ◽  
Vol 6 (1) ◽  
pp. 46
Author(s):  
Juwahir Juwahir ◽  
Subagyo Subagyo

Tujuan dari penelitian ini ialah untuk mengetahui peningkatan hasil belajar dan motivasi belajar mata pelajaran Otomotif Dasar dengan model pembelajaran jigsaw. Jenis penelitian ini ialah penelitian tindakan kelas. Metode pengumpulan data menggunakan angket, observasi, dokumentasi, dan tes hasil belajar. Metode analisis data menggunakan metode analisis deskripsi kuantitatif. Hasil penelitian menunjukkan bahwa adanya peningkatan hasil belajar dan motivasi belajar mata pelajaran otomotif dasar dengan model pembelajaran jigsaw. Hal ini dapat dibuktikan dengan adanya peningkatan pada presentase kegiatan belajar pada siklus I dengan persentase 24,75%, meningkat pada siklus I menjadi 57,79 %, meningkat pada siklus II menjadi 67,04 % dan siklus III meningkat kembali menjadi 77,57 %. Sedangakn pada nilai pre test ke post test juga terdapat kenaikan. Pada siklus I kenaikan pre test ke post tes 20,75. Pada siklus II 31,25 dan siklus III 33,12. Disimpulkan bahwa model pembelajaran Jigsaw dapat meningkatkan motivasi belajar dan hasil belajar mata pelajaran otomotif dasar. The purpose of this study is to determine the improvement of learning outcomes and motivation to learn Basic Automotive subjects with jigsaw learning model. This type of research is a classroom action research. Methods of data collection used questionnaires, observation, documentation, and test results learning. Methods of data analysis used quantitative description analysis method. The results showed that the increase in learning outcomes and motivation to learn basic automotive subjects with jigsaw learning model. This can be proven by the increase in the percentage of learning activities in cycle I with the percentage of 24.75%, increased in the first cycle to 57.79%, increased in cycle II to 67.04% and cycle III increased again to 77.57% . While there is an increase in pretest to post test. In the first cycle increase in pre test to post test of 20.75. In cycle II 31,25 and cycle III 33,12. It was concluded that Jigsaw learning model can improve learning motivation and learning result of basic automotive subjects.

2020 ◽  
Vol 4 (2) ◽  
pp. 58
Author(s):  
Ahmad Apriyadi ◽  
R Ati Sukmawati

Penelitian ini bertujuan untuk meningkatkan motivasi belajar dan hasil belajar siswa kelas VIII-A SMPN 2 Piani melalui model discovery learning. Penelitian ini merupakan  Penelitian Tindakan Kelas (PTK). Siklus I terdiri dari dua kali pertemuan, dan siklus II terdiri dari tiga kali pertemuan. Subjek penelitian ini adalah siswa kelas VIII-A SMPN 2 Piani, yang terdiri dari 9 orang siswa laki-laki dan 11 orang siswa perempuan. Objek penelitan adalah motivasi belajar dan hasil belajar siswa dalam pembelajaran tekanan zat dengan menerapkan model discovery learning. Instrumen penelitian terdiri dari lembar observasi motivasi belajar siswa dan tes hasil belajar. Berdasarkan hasil penelitian diperoleh bahwa motivasi siswa dari siklus I dan siklus II mengalami peningkatan, dari kurang termotivasi menjadi termotivasi. Hasil Belajar siswa kelas VIII-A juga mengalami kenaikan ketuntasan belajar pada siklus I mencapai 65% selanjutnya pada siklus II menjadi 95% (melebihi batas ketuntasan klasikal= 80%). Sehingga model pembelajaran discovery learning dapat dijadikan salah satu cara untuk meningkatkan motivasi dan hasil belajar siswa.This study aims to improve learning motivation and student learning outcomes in class VIII-A at SMPN 2 Piani through a discovery learning model. This study is a classroom tidiness study. Cycles I are two encounters and cycles II are three encounters. The study was done by applying the discovery learning model. Action class consists of twenty pullings of research subjects made up nine male students and eleven female students. The object of research is the motivation to learn and the results of students degrees in the pressure of learning by applying the discovery learning model. The research instrument consisted of learning motivation sheets and learning achievement tests. Based on the research results, it was found that the motivation of students from cycle I and cycle II had increased, from less motivated to be motivated. Learning outcomes of class VIII-A students also experienced an increase in learning completeness in the first cycle reaching 65%; then in the second cycle, it became 95% (exceeding the classical completeness limit = 80%). So the discovery learning model can be a way to increase the motivation and learning result.


Author(s):  
Oky Kurniawan

<p><em>The learning outcomes of fiction story material for 4th graders of Mandala 02 State Elementary School</em><em> (SDN) Cimanggu District, Cilacap Regency were still low. The researcher applied the numbered heads together (NHT) learning model with audio as a media. This study used a Classroom Action Research (CAR) that designed in two cycles. The results showed that their average value of the class during the pre-test was 52.65, increased in the post-test results to 79.28 with an increase in classical learning completeness from 21.88% to 88.57%. Student learning activities in the first cycle of 73.91% increased in the second cycle to 77.76%. The teacher's performance score had reached the indicator of success with the final score in the first cycle of 82.5 increasing in the second cycle to 84.25. The application of the NHT learning model with audio media could improve Indonesian learning of fiction story material.</em></p>


2020 ◽  
Vol 9 (3) ◽  
pp. 401
Author(s):  
Vinni Dini Pratiwi ◽  
Wuri Wuryandani

This study aims to analyze the Problem Based Learning (PBL) learning model to develop learning motivation and learning outcomes in citizenship education learning. The use of PBL models in this study aims to help students develop investigative skills to be able to solve the problem at hand. The method in this study uses a quantitative approach with a quasi-experimental method and is used in the pre-test and post-test design groups. The subjects in this study were 34 students in SMP Negeri 6 Yogyakarta. The data analysis technique used "t" test with SPSS 16 assistance program and N-gain score test. The results of this study indicate that the PBL learning model on the values of the Pancasila material as a basis for the country and the national outlook on life significantly influence student motivation and learning outcomes. In this case, the PBL model can develop learning motivation and learning outcomes in the medium category.


Author(s):  
Dede Irawan ◽  
Amin Harahap

This study aims to determine differences in mathematics learning outcomes of students in terms of level of motivation learning styles of students and How students ' mathematics learning Outcomes in terms of level of motivation and learning styles of students. This research experiments. The research Data consists of the initial test and final test about the material that has been delivered using the approach of learning motivation and learning styles with the dependent variable is learning outcomes. In this study, the researchers obtained data from the results of pre-test and post-test conducted in the experimental class(the class that viewed from learning motivation) and class control(class in terms of learning styles). Based on the above analysis, it has been proven that there are significant differences between the learning outcomes in terms of learning motivation and learning styles in enhancing student learning outcomes in Mathematics learning in the SMK Kesehatan Imelda Ritonga.


2020 ◽  
Vol 3 (1) ◽  
pp. 56
Author(s):  
Dyah Saraswati ◽  
Sumarno Sumarno ◽  
Anggun Dwi S.P.

This research aimed to determine the effectiveness of circuit learning model assisted by diorama media for influencing the motivation and learning outcomes of class V on theme 7 at SDN Mangunharjo. This research used Pre-Experimental design, One Group Pretest-Posttest Design. The population of all class V students in SDN Mangunharjo numbered 35 by using nonprobality sampling techniques with saturated sampling types. The average score of pretest motivation was 60.17 and the posttest average was 80.53. The average value of the pretest of the results of learning outcomes is 57.94 and the posttest averages 84.34. This is evidenced by the results of the motivation t-test where tcount (14.31)> ttable (1.69). Calculation of t-test results of learning where tcount (13.28)> ttable (1.69). This is also supported by N-Gain motivation and learning outcomes that show criteria of moderate to high. The concluded that the circuit learning model assisted by diorama media effectively influences the motivation and learning outcomes of the fifth grade students of Mangunharjo Elementary School Semarang.


2016 ◽  
Vol 7 (2) ◽  
pp. 25
Author(s):  
Nur Rokhimah Hanik

This study aims to improve the activity and results of student learning in the subject of Anatomy Plant through a comparative study  model based lesson study. The method used is classroom action research with 4 cycles. Samples used  in this study is the third semester students of regular education courses Biology FKIP Veteran Bangun Nusantara University Sukoharjo force 2012/2013 as many as 24 people. The study began in November 2013 and April 2014. The learning activities were observed in the form of discussion and presentation activities, while learning outcomes measured were the post-test results after completion of the learning process of each cycle. Data analysis techniques with comparative descriptive, comparing the results of learning and learning activity cycle with the cycle I to IV. From the  results of this study concluded that the average post-test or study results from Cycle I to IV increased starting 3.47, 3.72, 3.73 and 3.85, though in terms of learning activities is still not satisfactory because it only categorized quite active for the first cycle to the active cycle III and cycle IV. Keywords: Model Comparison learning, learning activities, learning outcomes.


2021 ◽  
Vol 5 (10) ◽  
pp. 1428
Author(s):  
Nur Najama ◽  
Punaji Setyosari ◽  
Munzil Munzil

<p><strong>Abstract:</strong> This action research was conducted to improve learning motivation and learning outcomes in the fourth-grade students. The study was conducted in two cycles. Based on research in the first cycle showed that: (1) In the observation of implementation the learning by teachers reached 76% (2) the result of the motivation questionnaire reached the number of 73%. (3) The students test at 64%. The data on the cycle I have not achieved the criteria for the successful action yet. So, it was necessary to carry out improvements to the next action, namely cycle II. In the cycle II, it showed that (1) In the observation of implementation, the learning by teachers reached 88. (2) the result of the motivation questionnaire reached the number of 89%. (3) The students test results at 93%. The results of data analysis in cycle II have shown that the success criteria have been reached, so there was no need to continue the next cycle.</p><strong>Abstrak:</strong> Penelitian tindakan ini bertujuan untuk meningkatkan motivasi belajar dan hasil belajar siswa kelas IV. Penelitian dilaksanakan dua siklus. Berdasarkan penelitian siklus I menunjukkan bahwa (1) keterlaksanaan pembelajaran oleh guru mencapai 76%,  (2) hasil angket motivasi siswa mencapai 73%, dan (3) tes hasil belajar siswa sebesar 64%. Data pada siklus I tersebut belum mencapai kriteria keberhasilan tindakan, sehingga perlu dilaksanakan perbaikan pada tindakan selanjutnya, yaitu siklus II. Pada siklus II menunjukkan bahwa (1) keterlaksanaan pembelajaran oleh guru mencapai 88%, (2) hasil angket motivasi siswa mencapai 89%, dan (3) tes hasil belajar siswa sebesar 93%. Hasil analisis data pada siklus II tersebut menunjukkan bahwa kriteria keberhasilan telah tercapai sehingga tidak perlu dilanjutkan pada siklus selanjutnya.


2021 ◽  
Vol 2 (1) ◽  
pp. 09-15
Author(s):  
A. Bunga Intang ◽  
Andi Hamsiah ◽  
Mas'ud Muhammadiah

Tujuan yang ingin dicapai dalam penelitin ini adalah (1) mendeskripsikan penerapan model pembelajaran webbed dapat meningkatkan motivasi dan aktivitas belajar bahasa Indonesia siswa kelas III-C SD Negeri Beroanging Kota Makassar; (2) mendeskripsikan penerapan model pembelajaran webbed dapat meningkatkan hasil belajar bahasa Indonesia siswa kelas III-C SD Negeri Beroanging Kota Makassar, khususnya membaca. Jenis penelitian yang digunakan adalah penelitian tindakan kelas (PTK) dengan menggunakan desain penelitian PTK, yang meliputi: perencanaan tindakan, pelaksanaan tindakan, observasi dan evaluasi, serta refleksi. Hasil penelitian ini menyimpulkan bahwa (1) penerapan model pembelajaran webbed dalam pembelajaran bahasa Indonesia pada siswa kelas   III-C SD Negeri Beroanging Kecamatan Tallo Kota Makassar dapat meningkatkan motivasi dan aktivitas belajar bahasa Indonesia. Hal ini ditunjukkan oleh respon siswa yang pada umumnya menyatakan respon yang positif (setuju dan sangat setuju) terhadap 10 butir pertanyaan/pernyataan angket, serta tidak ada satu pun respon siswa yang menyatakan respon negatif (tidak setuju dan sangat tidak setuju) terhadap pertanyaan/pernyataan angket tersebut yang berkaitan dengan motivasi dan aktivitas belajar siswa; dan (2) penerapan model pembelajaran webbed dalam pembelajaran bahasa Indonesia siswa kelas   III-C SD Negeri Beroanging Kecamatan Tallo Kota Makassar dapat meningkatkan hasil belajar bahasa Indonesia, khususnya membaca. Hal ini ditunjukkan oleh peningkatan hasil belajar siswa pada siklus I yakni perolehan nilai hasil belajar baru mencapai 55 % yang mencapai ketuntasan belajar berdasarkan KKM, kemudian mengalami peningkatan nilai menjadi 100 % pada siklus II. The objectives that will be achieved in this research are: (1) to describe the application of the webbed learning model that can improve the motivation and activities in learning Indonesian language for the grade III-C students at SD Negeri Beroanging Makassar City; (2) to describe the application of the webbed learning model that can improve the  Indonesian language learning outcomes of the grade III-C students at SD Negeri Beroanging Makassar City, especially in reading. The type of this research was classroom action research (CAR). Classroom action research (CAR) includes: planning action, action implementation, observation and evaluation, and reflection. The results of this research concludes that: (1) the application of the webbed learning model in Indonesian language learning at the grade III-C students at SD Negeri Beroanging, Tallo District, Makassar City can improve students’ motivation and Indonesian language learning activities. This can be seen from the students' responses which generally stated positive responses (agree and strongly agree) to the 10 questions/questionnaire statements, and none of the students' responses expressed negative responses (disagree and strongly disagree) to the questions/statements. The questionnaire was related to the students' motivation and learning activities; and (2) the application of the webbed learning model in learning Indonesian language at the grade III-C students at SD Negeri Beroanging, Tallo District, Makassar City can improve Indonesian language learning outcomes, especially reading. This can be seen from the improvement of students' learning outcomes in the first cycle, namely the acquisition of new learning outcomes reaching 55% which achieved learning mastery based on the KKM, then it improved the value to 100% in the second cycle.


2018 ◽  
Vol 6 (1) ◽  
pp. 41
Author(s):  
Desi Fauziah ◽  
Kurjono Kurjono ◽  
Badria Muntasofi

Abstract. The problem examined in this study is the still low student learning outcomes in accounting subjects. The purpose of this study was to differentiate student learning outcomes in the class applying the Team Games Tournament learning model with classes that did not apply the Team Games Tournament learning model. The research method used is the quasi-experimental method with the Post Test Control Group Design Pre Test design. The population in this researcher is all students of class XI IPS SMAN 1 Kawali 2016/2016 academic year which consists of 5 classes with a total of 154 students. While the sample used was students of class XI IPS 4 as an experimental class and students of class XI IPS 5 as a control class with a purposive sampling technique. The data collection tool for student learning outcomes is obtained by giving tests in the form of description questions. The data analysis technique uses the normality test, homogeneity test and for hypothesis testing using the t test. Hypothesis test results obtained that the value of t_count> t_table is t_count = 2.3484> t_table = 2.002 then Ho is rejected and H1 is accepted. This means that there are differences in learning outcomes between students using the Team Games Tournament learning model, and students who do not use the Team Games Tournament learning model. The average post test results of students in the experimental class were 87.12 while the average post-test results of students in the control class was 80.7. This is the basis for researchers to argue that the application of the Team Games Tournament learning model influences student learning outcomes Keywords. learning outcomes; cooperative learning model; team games tournament type Abstrak.Masalah yang dikaji dalam penelitian ini adalah masih rendahnya hasil belajar siswa pada mata pelajaran akuntansi. Tujuan penelitian ini adalah untuk  perbedaan  hasil belajar siswa pada kelas yang menerapkan model pembelajaran Team Games Tournament dengan kelas yang tidak menerapkan model pembelajaran Team Games Tournament. Metode penelitian yang digunakan adalah metode kuasi eksperimen dengan bentuk desain  Pre Test Post Test Control Group Design. Populasi dalam peneliti ini adalah seluruh siswa kelas XI IPS SMAN 1 Kawali tahun ajaran 2016/2017 yang terdiri dari 5 kelas dengan jumlah 154 siswa. Sedangkan sampel  yang digunakan adalah siswa kelas XI IPS 4 sebagai kelas eksperimen dan siswa kelas XI IPS 5 sebagai kelas kontrol dengan teknik pengambilan sampel purposive sample. Alat pengumpulan data untuk hasil belajar siswa diperoleh dengan memberikan tes dalam bentuk soal uraian. Teknik analisis data menggunakan uji normalitas, uji homogenitas dan untuk pengujian hipotesis menggunakan uji t.  Hasil uji hipotesis diperoleh bahwa nilai  > yaitu  = 2,3484 >  2,002 maka Ho ditolak dan H1 diterima. Artinya, bahwa terdapat perbedaan hasil belajar antara siswa yang mengguanakan model pembelajaran Team Games Tournament ,dengan siswa yang tidak menggunakan model pembelajaran Team Games Tournament. Rata-rata hasil post test siswa pada kelas eksperimen adalah 87,12 sedangkan rata-rata hasil post test siswa pada kelas kontrol adalah 80,7. Hal tersebut menjadi dasar bagi peneliti untuk berpendapat bahwa penerapan model pembelajaran Team Games Tournament berpengaruh terhadap hasil belajar siswa Kata Kunci. hasil belajar; model pembelajaran kooperatif; tipe team games tournament


2016 ◽  
Vol 4 (1) ◽  
Author(s):  
Bambang Surahmadi

This study aims to determine the application of smart card-playing techniques to improve learning motivation and learning outcomes of science learners. The medium used is a smart card, a card which contains information contained in the subject matter learning objectives are packaged in the form of questions and answers. The research was conducted in SMP Negeri 1 Temanggung learners of class VIII G in 2nd semester Academic Year 2014/2015. The method used is a Class Action Research. Data collection methods used were questionnaires, pre-test and post-test. The research data in the form of learning outcomes IPA concept of test and motivation to learn is obtained from the questionnaire motivation. Statistical analysis showed in the first cycle an average yield is 56,67of pretest increased to an average is 70,58of posttes; the second cycle average is 62,24of pretest increased to an average is 80,86of posttest and third cycle average is 70,26 of pretest increased to an average is 84,24 of posttest While the motivation of learners increased by 86% from the prior-treated. Based on the results of the research, processing and data analysis and hypothesis testing measures taken in this study, we concluded that the application of smart card play technique can enhance learning motivation and learning outcomes of class VIIIG students of SMP Negeri 1 Temanggung.This study aims to determine the application of smart card-playing techniques to improve learning motivation and learning outcomes of science learners. The medium used is a smart card, a card which contains information contained in the subject matter learning objectives are packaged in the form of questions and answers. The research was conducted in SMP Negeri 1 Temanggung learners of class VIII G in 2nd semester Academic Year 2014/2015. The method used is a Class Action Research. Data collection methods used were questionnaires, pre-test and post-test. The research data in the form of learning outcomes IPA concept of test and motivation to learn is obtained from the questionnaire motivation. Statistical analysis showed in the first cycle an average yield is 56,67of pretest increased to an average is 70,58of posttes; the second cycle average is 62,24of pretest increased to an average is 80,86of posttest and third cycle average is 70,26 of pretest increased to an average is 84,24 of posttest While the motivation of learners increased by 86% from the prior-treated. Based on the results of the research, processing and data analysis and hypothesis testing measures taken in this study, we concluded that the application of smart card play technique can enhance learning motivation and learning outcomes of class VIIIG students of SMP Negeri 1 Temanggung.


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