scholarly journals Peningkatan Pembelajaran Materi Cerita Fiksi di Sekolah Dasar melalui Model Numbered Heads Together Dengan Media Audio

Author(s):  
Oky Kurniawan

<p><em>The learning outcomes of fiction story material for 4th graders of Mandala 02 State Elementary School</em><em> (SDN) Cimanggu District, Cilacap Regency were still low. The researcher applied the numbered heads together (NHT) learning model with audio as a media. This study used a Classroom Action Research (CAR) that designed in two cycles. The results showed that their average value of the class during the pre-test was 52.65, increased in the post-test results to 79.28 with an increase in classical learning completeness from 21.88% to 88.57%. Student learning activities in the first cycle of 73.91% increased in the second cycle to 77.76%. The teacher's performance score had reached the indicator of success with the final score in the first cycle of 82.5 increasing in the second cycle to 84.25. The application of the NHT learning model with audio media could improve Indonesian learning of fiction story material.</em></p>

Author(s):  
Vera Septi Andrini

This study aims to determine the effectiveness of the Team Quiz learning model on student learning outcomes. In this study, the research design used a quantitative approach. The population of this study was all eighth grade students of SMP Negeri 3 Nganjuk in the 2019/2020 academic year. The subjects used were mathematics with the Pythagorean Theorem material for class VIII students at SMPN 3 Nganjuk in the 2019/2020 academic year. While the samples used were students in class VIII-E and VIII-H. Data collection techniques using tests, observations, and documentation. The results showed that the experimental class using the Team Quiz model obtained better results than the control class using the conventional method. From the data analysis of the post-test results of the experimental class, the average value = 76.23 of 35 students. While the data of the post-test results for the control class obtained an average value of 58.97 from 35 students. The achievement of student learning outcomes using conventional learning methods is Good Enough. Team Quiz is a learning model that emphasizes teamwork in groups. So that it can make students more motivated and active in learning.


Author(s):  
Wijiati '

The background of this research is the lack of students mathematics learning outcomes. This is because passive students in participating in learning, and in group learning activities, group less responsible members of the group, resulting in lower student learning outcomes. This study is a class action that aims to improve learning outcomes mathematics using cooperative learning model NHT. The research was conducted in classes VI SDN 011 Kerumutan Beringin Kecamatan Makmur. Research was conducted during two cycles. The research instrument consists of a sheet of teacher activity observation and student activity and learning outcomes. Based on the results of research and discussion, that the learning outcomes of students has increased after learning activities using cooperative learning model NH. This statement is supported by the results that have been raised previously, namely: (1) the results of the initial test results of learning mathematics students get an average of 54.00 with learning completeness percentage of 48%; (2) in the first cycle of students' mathematics learning outcomes increased with an average value of 64.00 with learning completeness percentage of 84%; and (3) in the second cycle students' mathematics learning outcomes increased with an average value of 67.00 with learning completeness percentage of 92%. This shows that the classical completeness has been reached, in which the research is successful if the completeness achieved 80% of students obtaining a minimum value of 70. Based on the results and discussion, it can be concluded that the application of cooperative learning model NHT can improve mathematics learning outcomes SDN 011 Beringin Makmur Kecamatan Kerumutan.


TAMAN VOKASI ◽  
2018 ◽  
Vol 6 (1) ◽  
pp. 46
Author(s):  
Juwahir Juwahir ◽  
Subagyo Subagyo

Tujuan dari penelitian ini ialah untuk mengetahui peningkatan hasil belajar dan motivasi belajar mata pelajaran Otomotif Dasar dengan model pembelajaran jigsaw. Jenis penelitian ini ialah penelitian tindakan kelas. Metode pengumpulan data menggunakan angket, observasi, dokumentasi, dan tes hasil belajar. Metode analisis data menggunakan metode analisis deskripsi kuantitatif. Hasil penelitian menunjukkan bahwa adanya peningkatan hasil belajar dan motivasi belajar mata pelajaran otomotif dasar dengan model pembelajaran jigsaw. Hal ini dapat dibuktikan dengan adanya peningkatan pada presentase kegiatan belajar pada siklus I dengan persentase 24,75%, meningkat pada siklus I menjadi 57,79 %, meningkat pada siklus II menjadi 67,04 % dan siklus III meningkat kembali menjadi 77,57 %. Sedangakn pada nilai pre test ke post test juga terdapat kenaikan. Pada siklus I kenaikan pre test ke post tes 20,75. Pada siklus II 31,25 dan siklus III 33,12. Disimpulkan bahwa model pembelajaran Jigsaw dapat meningkatkan motivasi belajar dan hasil belajar mata pelajaran otomotif dasar. The purpose of this study is to determine the improvement of learning outcomes and motivation to learn Basic Automotive subjects with jigsaw learning model. This type of research is a classroom action research. Methods of data collection used questionnaires, observation, documentation, and test results learning. Methods of data analysis used quantitative description analysis method. The results showed that the increase in learning outcomes and motivation to learn basic automotive subjects with jigsaw learning model. This can be proven by the increase in the percentage of learning activities in cycle I with the percentage of 24.75%, increased in the first cycle to 57.79%, increased in cycle II to 67.04% and cycle III increased again to 77.57% . While there is an increase in pretest to post test. In the first cycle increase in pre test to post test of 20.75. In cycle II 31,25 and cycle III 33,12. It was concluded that Jigsaw learning model can improve learning motivation and learning result of basic automotive subjects.


Perspektif ◽  
2018 ◽  
Vol 9 (02) ◽  
pp. 14-19
Author(s):  
Hazmiati, M.Pd.I Hazmiati, M.Pd.I

Classroom action research has been carried out at SMA Negeri 1 Salo in the subjects of Islamic Religion Education (PAI) with the object of research of class XI IPS 3 students in odd semester 2016/2017. This research was conducted in an effort to improve the PAI learning outcomes for students of class XI IPS 3. Teams Games Tournament (TGT) learning model was chosen to be applied after going through the results of observation and reflection conducted by researchers. Researchers plan actions based on the results of observations and reflections that have been made through the preparation of learning-based learning tools Teams Games Tournament (TGT) which consists of test questions, observation sheets and learning plans and other supporting learning tools. Teams Games Tournament (TGT) learning model consists of 3 main stages: knowing the material, working on the activity sheet, and playing academic games. This research can be completed in 2 cycles of 6 meetings and post tests at the end of each meeting. The results of the study which are observational data and recapitulation of results and recapitulation of learning completeness shows that there has been an increase in positive student learning activities in the classroom and an increase in the mean of the test and an increase in classical completeness of cycle 1 with cycle 2. The average pre-action score is 42.72 (enough) The average value in cycle 1 is 51.84 (enough). The average score in cycle 2 was 76.16 (good). The activity of students during the learning process was observed by observers as data for evaluation and reflection. The recapitulation of the average test and the completeness of the study was obtained from the post test scores of cycles I and II. Based on the results of the study, it can be concluded that the implementation of the Tams Games Tournament (TGT) strategy in class XI IPS 3 of SMA Negeri 1 Salo is able to improve the learning outcomes of PAI subjects (Islamic Education) as indicated by the average test and classical completeness in each cycle.


2019 ◽  
Vol 1 (2) ◽  
pp. 107
Author(s):  
Frindly Makarawung ◽  
I Dewe Ketut Anom ◽  
John Lombok

This research aims to determine the effect of mind mapping learning methods on the basic laws of chemistry toward learning outcomes of students of class X MIPA in SMA Negeri 2 Langowan. The sample used in this study were all students of class X MIPA of SMA Negeri 2 Langowan. This research uses an experimental method, with the research method used is Quasi Experiment  with Nonequivalent Control Group Design design. The research data were obtained from post-test results. Obtained the average value of student learning outcomes Experiment class is 85. The results showed the value of tcount = 15.7> ttable = 2.21, so H0 was rejected and H1 was accepted. Based on the results of the research it can be concluded that there is an influence on student learning outcomes on the basic laws of chemistry using mind mapping learning methods.


Author(s):  
Marcho Alex Samuel Silitonga

This study aims to determine the effect of the application of the Two Stay Two Stray learning model (TSTS) to the history of student learning outcomes at SMA Negeri 7 Medan. The research method used is quasi-experimental. The study population was students of class X IPS with a sample of 65 students consisting of 34 students of class X IPS 2 as an experimental class and 31 students of class X IPS 1 as a control class. Data collection techniques using observation and tests. The data obtained were analyzed using the t-test. The observation results showed that 91% of the experimental class students who took part in learning with the TSTS model got very good average scores. The average post-test value of the experimental class was 80.3, while the average value of the post-test of the control class that followed the learning with the conventional model was 63.70. T-test results for the post-test scores were obtained tcount > ttable (7,004 > 1,670).These results indicate that the TSTS learning model has a great influence in improving the history of student learning outcomes in class XI IPS 2 SMA Negeri 7 Medan.


Author(s):  
Yanti Fitria

This study aimed to describe effecitivity of the learning outcome IPA using inquiry method. This type of research is the Classroom Action Research (CAR). Research procedures conducted through four stages, namely planning, implementation, observation, and reflection. The study uses a qualitative and quantitative approach. Subjects were teachers and students of fourth class in elementary school 08 Padang City. Data was obtained from the results of observations and test results of learning. The research was conducted by two cycles and each cycle consisting of two meetings. The results of the research that has been conducted every cycle seen an increasein the average value of student learning outcomes are: (a) the cognitive aspects of 75 to 93, (b) the affective aspects of 74 to 95, and (c) psychomotor aspects from 76 to 94. It can be concluded that the CAR using the inquiry method can improve learning outcomes of science fourth grade students of fourth class in the state elementary school 08 Padang City.Key words: Learning competency; science learning; inquiry method


2018 ◽  
Vol 8 (1) ◽  
Author(s):  
Muhamad Ruslan Layn

This research is a Classroom Action Research (PTK), which aims to improve the learning outcomes of mathematics through NHT type cooperative learning model in students of class VIII A MTs. Muhammadiyah conducted collaboratively between researchers and teachers of mathematics studies. In the implementation of this research, it is done by giving group worksheet and observation sheet of student activity using NHT type cooperative learning model after giving an explanation about Pythagoras Theorem material as much as two cycles that cycle I and II. After being given group worksheets then conducted the assessment includes assessment of test results of a cycle I and cycles II and group worksheet to students that is by applying learning model of cooperative learning type NHT. The subjects of this study were students of class VIII A which amounted to 20 students consisting of 15 male students and 5 female students. Techniques of collecting data in research are this observation and test. The data obtained were then analyzed. The results of the study showed that the implementation using NHT type cooperative learning model on Pythagoras Theorem material. the ability of students in solving problems on the material above has increased. With the increase of the average value of students in the first cycle was 43.45 and increased in cycle II 83.90. Improvement of student learning outcomes to mathematics learning using NHT type cooperative learning is good. This is indicated by the average value of group learning outcomes in cycle I 60.00 or being in the medium category and the average score of the learning outcomes of the group in cycle I 82.50 or in the high category. This shows the result of increased mathematics learning after conducting cooperative learning model of NHT type


2020 ◽  
Vol 3 (1) ◽  
pp. 56
Author(s):  
Dyah Saraswati ◽  
Sumarno Sumarno ◽  
Anggun Dwi S.P.

This research aimed to determine the effectiveness of circuit learning model assisted by diorama media for influencing the motivation and learning outcomes of class V on theme 7 at SDN Mangunharjo. This research used Pre-Experimental design, One Group Pretest-Posttest Design. The population of all class V students in SDN Mangunharjo numbered 35 by using nonprobality sampling techniques with saturated sampling types. The average score of pretest motivation was 60.17 and the posttest average was 80.53. The average value of the pretest of the results of learning outcomes is 57.94 and the posttest averages 84.34. This is evidenced by the results of the motivation t-test where tcount (14.31)> ttable (1.69). Calculation of t-test results of learning where tcount (13.28)> ttable (1.69). This is also supported by N-Gain motivation and learning outcomes that show criteria of moderate to high. The concluded that the circuit learning model assisted by diorama media effectively influences the motivation and learning outcomes of the fifth grade students of Mangunharjo Elementary School Semarang.


2020 ◽  
Vol 5 (2) ◽  
pp. 258-268
Author(s):  
Nur Laely

Thepurpose of this study was to determine the Application of Cooperative Snowball Throwing Learning Model in Thematic Learning Class 1 at MIN 3 Banyumas Academic Year 2019-2020. The type of research data used in this study is a quantitative-qualitative approach (mexing method). The subjects of this study were class I MIN 3 Banyumas Lessons in 2019-2020 totaling 33 students. The techniques used in data collection are interview, documentation, observation and test techniques. The results showed that the application of the Cooperative Snowball Throwing Learning Model could improve the thematic learning outcomes at MIN 3 Banyumas in 2019-2020. This can be proven by the learning outcomes for each cycle. In cycle I, the average score of student learning test results was 67.73, the lowest score was 45.00 and the highest score was 90.00. This is known by comparing the pre-cycle value with the value of Cycle I, the test results where the value of Cycle I is greater than the pre-cycle of the average value, namely: 67.73> 55.30. Whereas in the second cycle, the average test score was 75.91, while the lowest score was 55.00 and the highest score was 95.00. this can be known by comparing the value of the first cycle with the second cycle, the test results in which the value of the second cycle test is greater than the first cycle with an average value of 75.91> 67.73. And in the third cycle it can be seen that the average value of the test results is 83.79, while the lowest value is 65.00 and the highest value is 100.00.


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