scholarly journals PENERAPAN METODE BLENDED LEARNING BERBASIS TIK UNTUK MENINGKATKAN PEMAHAMAN KONSEP PADA MATAKULIAH LISTRIK MAGNET II

Author(s):  
Ayu Fitri Amalia

Blended learning is the integration traditional classroom, e-learning, and selflearning methods using ICT based learning. One of them is through Edmodo supported by sufficient internet facilities. The aim of the research was to know the design of learning methods and the utilization of ICT based of blended learning in order to improve the understanding of the concepts in the 2nd Electromagnetic course. The reaserch was a descriptive class action by using qualitative and quantitative approach. All students of Physics Education in FKIP UST who take the 2nd Electromagnetic course were the subject of research. The sample was 28 students as respondents. The sample taking technique in the research used total sampling technique. The results showed that the utilization of Edmodo as the elearning tools in blended learning method was still at a moderate level. It was beacuse for students who took 2nd Electromagnetic course in 2015/2016 academic year were the first experience were not accustomed to active. Furthermore, it was beacuse of the limited internet connection facility. ICT-based of blended learning method as an appropriate educational technology effectively enough to help the learning process so that the lecturers and students could communicate interactively without place restrictions in anytime and anywhere.Keywords : Blended learning, Edmodo

2017 ◽  
Vol 3 (1) ◽  
pp. 63
Author(s):  
Syamsinar Syahrul

ABSTRAKPenelitian ini merupakan penelitian tindakan kelas, yang menjadi subjek pada penelitian adalah siswa kelas VII SMP Negeri 1 Tompobulu pada semester genap tahun pelajaran 2014/2015dengan jumlah siswa kelas eksperimen 33 siswa pengambilan data dilakukan melalui pemberian tes. Data penelitian dianalisis secara  deskriftif kualitatif, dan kuantitatif. Hasil analisis secara kuantitatif menunjukkan adanya peningkatan skor rata-rata hasil belajar bahasa Indonesia siswa kelas VII SMP Negeri 1 Tompobulu kabupaten Gowa pada siklus I skor rata-rata yang dicapai adalah 54,55 sedangkan pada siklus II skor rata-rata yang dicapai dalah 77,73 dari hasil analisis secara kualitatif menunjukkan terjadinya peningkatan hasil belajar pada siswa. Selama proses pembelajaran belangsung yaitu adanya perhatian yang serta merta, konsentrasi, siswa yang tidak terpengaruh gangguan dari luar kelas, siswa yang memiliki ingatan terhadap bahan pelajaran, siswa yang tidak miliki rasa bosan, yang semakin meningkat pada setiap pertemuannya. Hasil analisis data menunjukkan bahwa baik secara kuantitatif maupun kulitatif menunjukkan adanya peningkatan hasil belajar dan keefektifan siswa setelah di ajar dengan menggunakan pembelajaran bahasa indonesia melalui metode fun learning.Kata Kunci: Metode, fun learning, hasil belajar, dan bahasa Indonesia  ABSTRACTThis research was class action research, which became the subject of the study were students of class VII SMP Negeri 1 Tompobulu in the second semester of academic year 2014 / 2015dengan number of students grade 33 students experimental data collection is done through the provision of a test. Data were analyzed by descriptive qualitative and quantitative. The results of quantitative analysis showed an increase in average scores Indonesian learning outcomes of students of class VII SMP Negeri 1 Tompobulu Gowa district in the first cycle the average score achieved was 54.55 while in the second cycle the average score achieved was 77, 73 of the results of a qualitative analysis shows that the increase in student learning outcomes. During the learning process lasts namely their attention immediately, concentration, students who are not affected by interference from outside the classroom, students who have a memory of learning materials, students who do not have a sense of boredom, increasing at each meeting. The results of data analysis showed that both quantitative and qualitative showed an increase learning outcomes and effectiveness in teaching students after using Indonesian learning through fun learning methods.Key words, Method, fun learning, teaching, and Indonesian language


Author(s):  
R. Poppy Yaniawati

Abstrak: Pengaruh E-learning untuk Meningkatkan Daya Matematik Abstrak: Pengaruh E-learning untuk Meningkatkan Daya Matematik Mahasiswa. Peran integrasi teknologi pada pembelajaran modern cukup penting guna terjadinya proses percepatan dalam peningkatan daya matematika (mathematical power) secara optimal. Penelitian ini mengungkapkan pengaruh e-learning untuk meningkatkan daya matematika. Subjek penelitian ini adalah mahasiswa semester IV pada dua level LPTK yang berbeda. Teknik pengumpulan data dengan tes dan teknik analisis data dengan statistik anova dua jalur. Berdasarkan hasil analisis data, diperoleh bahwa daya matematika mahasiswa yang pembelajarannya melalui blended learning lebih baik dibandingkan melalui full e-learning dan konvensional. Tetapi, daya matematika mahasiswa yang pembelajarannya melalui full e-learning kurang baik dibandingkan melalui pembelajaran konvensional. Dengan demikian, peran guru dalam pembelajaran matematika tidak dapat tergantikan oleh teknologi informasi. Terdapat korelasi yang signifikan antara daya matematik dengan pengetahuan awal, tetapi tidak terdapat korelasi yang signifikan antara daya matematik dan durasi login. Kata Kunci: e-learning, daya matematik, blended learning Abstract: Influence of E-learning to Improve Students’ Mathematical Power. The role of technology on modern learning is essential to the acceleration process in the improvement of mathematical power. This research describes the influence of elearning to improve mathematical power. The subject is the fourth semester students at two Universities. The results show that students who learned through blended learning method are much better in mathematical power than students who learned through full e-learning or conventional approaches. Furthermore, students who learned through e-learning are worse than students used conventional method. Therefore, this indicates that the role of teachers in the mathematics learning process can not be replaced by information technology. In addition, there is a significant correlation between mathematical power and pre-knowledge, on the other hand there is no a significant correlation between mathematical power and login duration. Keywords: e-learning, mathematical power, blended learning


2019 ◽  
Vol 17 (1) ◽  
pp. 104-119
Author(s):  
Puji Astuti ◽  
Febrian Febrian

Abstrak Tujuan penelitian ini adalah untuk mengkaji efektifitas pengembangan konten e-learning tipe blended learning sebagai respons pembelajaran 4.0 untuk online learning di Perguruan Tinggi. Integrasi online learning pada penelitian ini dilakukan dengan mengembangkan konten e-learning untuk mata kuliah Kapita Selekta Matematika berupa: bahan ajar, video pembelajaran, penugasan, forum diskusi, dan ujian online. Untuk mencapai tujuan tersebut, penelitian pengembangan ADDIE dilakukan pada subjek penelitian mahasiswa semester 2 tahun akademik 2017/2018 Program Studi Pendidikan Matematika. Data terdiri dari data hasil komentar dan saran ahli terhadap konten e-learning yang dikembangkan peneliti dan data hasil tes mahasiswa. Hasil penelitian menunjukkan bahwa konten e-learning efektif untuk mencapai tujuan pembelajaran pada subjek penelitian ini.   AbstractThis research examines the effectiveness of online learning type blended learning in higher education. The integration of online learning was conducted by developing e-learning content for the Mathematics Capita Selecta course in the form of: teaching material, learning video, online assignment, discussion forum, and online quiz. ADDIE development research model was carried out involving subject of the second semester students of Mathematics Education Study Program in 2018/2019 academic year. The data collected were comments and advices from the expert about the e-learning content and student test results. The results showed that e-learning content was effective in achieving learning objectives on the subject of this study.


Author(s):  
Nila Komalasari ◽  
Mukminatus Zuhriyah

The Covid-19 pandemic situation made the government announce the use of e-learning. With this policy, teachers are expected to apply interesting media to be studied. This research aimed to find out whether or not Quizizz Game could improve students’ vocabulary mastery and the supporting and inhibiting factors of the success of Quizizz Game implementation. It was a collaborative Classroom Action Research (CAR). The subject of this research was grade VIII-C of MTs Ibnu Rosyad in the academic year of 2020/2021 which consisted of 20 students. This research was conducted in two cycles which each consists of planning, acting, observing, and reflecting. The data were gathered through qualitative and quantitative data. The results of this research showed that there was improvement from cycle 1 to cycle 2. It can be seen from the mean score of pre-test were 53, the mean score of post-test 1 was 69 and the mean score of post-test 2 was 84. The students' attention and motivation also helped use of Quizizz. But, limited school facilities and wifi become the obstruction


2020 ◽  
Vol 10 (1) ◽  
pp. 86
Author(s):  
Mujiem Mujiem

This research is a classroom action research that aims to improve the ability of teachers to apply the problem centered learning model of learning in the Elementary School 187/ X Bangun Karya, Academic Year 2019/2020. The subject of this study was a teacher at 187 / X Bangun Karya Elementary School, Rantau Rasau District, Tanjung Jabung Timur District, Jambi Province. This class action research was carried out in two cycles, each cycle consisting of two meetings. The results of the evaluation are converted into a recapitulation table of the results of cycle I. The conversion results state that the research has not yet reached the target, it needs to be continued with cycle II. The results of observers in the implementation phase of the second cycle showed that all parts of the learning activities were going well, so that there were no more parts of the learning activities that needed to be improved. While the results of the second cycle are converted with the results of the recapitulation table states that the study has reached the target limit of completeness criteria in the first cycle that is equal to 50% and an average of 68.7 in the initial conditions of improvement in the second cycle completeness criteria to be 100% and the average namely 91.7 states that the Focus Group Discission can improve the ability of teachers to apply the Problem Centered Learning learning model in learning in 187 / X Public Elementary School Build Work Year 2019/2020.


2018 ◽  
Vol 1 (2) ◽  
pp. 89-96
Author(s):  
Darleli Darleli

    The purpose of this study is to prove that the use of the environment around the school can improve students' understanding of the subject Civic Education in Elementary School student 39 Class II Gompong Market. This study uses a class action approach. The study population was taken of all students in grade II , the data collection techniques used artificial teacher learning achievement test. Actions performed a total of two cycles. Data analysis techniques used analysis of the percentage of change in the results of the evaluation study before and after tutoring services with peer tutors. Thus there is an increase in students' mastery of the first cycle and the second cycle. Based on the above, it can be made a conclusion as follows: " Improving Student Creativity activeness And Implementation Approach In CBSA On Civics Lesson Grade II SD Negeri 39 Lengayang Gompong.Kec Markets Academic Year 2016/2017 " .    


2012 ◽  
Vol 17 (5) ◽  
pp. 474-478 ◽  
Author(s):  
Manuel Arroyo-Morales ◽  
Irene Cantarero-Villanueva ◽  
Carolina Fernández-Lao ◽  
Miguel Guirao-Piñeyro ◽  
Eduardo Castro-Martín ◽  
...  

Author(s):  
Yuli Yulianti

National Examination is one of the learning results assessment set by the Government, and is ruled at Minister of Education and Culture regulation Number 4 year 2018. The problem discussed in this study is the low percentage of students achieving Graduare Competence Standard/SKL 55 in the nationale examination tryout for mathematics. One of the alternatives to solve this problem is the Peer Tutoring learning method using Whatsapp Messenger application asisstance, in which the subject is grade 12 AP students of SMK Negeri 1 Tanjungpandan academic year of 2018/2019. The research method implemented is the classroom action research. The peer tutoring learning method using Whatsapp Messenger application asisstance was carried out both inside and outside the classroom by providing a smaller member whatsapp group and a  classroom whatsapp group. Each small group consists of 6 people in which there were 1-2 peer tutors. Based on the results of data analysis and discussion, there was an increase at the results of the tryout of mathematics national exam tryout for grade 12 AP students after peer tutoring learning method using whatsapp messenger application asisstance was applied, with the total increase up to 50%. This fact can be inferred from the difference of the test results percentage for the first tryout and the third tryout which is from 10% to 60%, while the average score is increased from 34.96 to 60.22 by 25.26 points.


Author(s):  
Yunni Susanty

The COVID 19 pandemic also has an impact on the education and training aspects of the State Civil Apparatus. MOT training in Puslatbang PKASN LAN, which was originally carried out by blended learning in 2019, has been changed to fully online learning in 2020, as an effort to reduce the spread of the COVID 19 virus. The purpose of this study is to find out whether there are differences on the learning outcomes between MOT participants in 2019, which attended by 30 people, and MOT participants in 2020, which attended by 25 people. Data processing and analysis techniques in this study using quantitative methods. The statistical test used is the non-parametric statistical test using the Mann Whitney U test. The sampling technique used was total sampling, where all members of the population were used as samples. The results revealed that there was no difference in the learning outcomes of MOT participants between those using the blended learning method and those using the fully online learning method. Based on this information, fully online learning is very possible to be applied. Nevertheless, the Training Institution must pay attention to the availability of facilities and infrastructure that support the learning process electronically. Also, the limited interaction between lecturers and participants when doing online learning should be balanced with the ability of lecturers to convey material with technology-based learning techniques. In this case, the roles of all parties will determine the optimal achievement of the fully online learning process.


2017 ◽  
Vol 10 (1) ◽  
Author(s):  
Basori Basori ◽  
Dona Asm’ul Khusnawan

<p>The background of this study is the lack of students activity in the conventional learning on desktopbased<br />visual programming subjects. As a result, many students do not understand the material provided by the<br />teacher. The purpose of this study is to determine the enhancement in the learning activity of student by<br />utilizing props inventory application program for students of SMK Negeri 5 Surakarta.<br />The research was conducted by using class action research with 2 cycles. The subject of study taken is<br />the class XI RPL A in SMK Negeri 5 Surakarta. The research object is the quality of the learning process, ie the<br />activity of learning. The experiment was conducted on 2nd semester academic year 2013/2014. The data<br />collection techniques used were observation and interviews. The Data analysis technique using the qualitative<br />analysis refers to the analysis model Miles and Huberman.<br />Based on the result of the research , we can conclude that an increase in the learning activity of precycle<br />student learning is 34,43%, in cycle 1 is 71,65%, and increased to 77,04% in cycle 2. It is proved that the<br />props inventory application program helps students to increase the learning activity on a desktop-based visual<br />programming subject .</p>


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