scholarly journals Student Learning Outcomes using the Snow Cube Throwing Learning Model with Cooperative Settings

2021 ◽  
Vol 11 (2) ◽  
Author(s):  
Nenden Mutiara Sari ◽  
Hanhan Subhan Munawar

The purpose of this study was to analyze the differences in learning outcomes between students who received snow cube throwing and students who received an expository learning model. In addition to these objectives, another objective of this study is to test the effectiveness of using the snow cube throwing learning model on student learning outcomes. The research method used was a quasi-experimental with a non equivalent control group design. The population of this study were all students of class XI at SMAN 5 Cimahi. The sample in this study consisted of 2 groups, namely the experimental class and the control class selected by purposive sampling. Each group consisted of 40 students, so that there were 80 students who were sampled in this study. Data analysis in this study used the independent sample t-test and effect size. The results of the data analysis show that the learning outcomes of students who get the snow cube throwing model are better than the learning outcomes of students who get the expository model. The effectiveness of using the snow cube throwing model is more effective in improving student learning outcomes, as indicated by the value of the effect size which is included in the high category.

Widya Accarya ◽  
2020 ◽  
Vol 11 (1) ◽  
pp. 17-23
Author(s):  
Lindawati ◽  
Mokhammad Wahyudin

Abstrak Tujuan dari penelitian ini untuk mengetahui pengaruh model Cooperative script dalam meningkatkan hasil belajar siswa pada mata pelajaran ilmu pengetahuan sosial (IPS) kelas VIII MTs Ash-shiddiqiyyah Cempaka. Pendekatan penelitian ini menggunakan pendekatan kuantitatif deskriptif dengan jenis penelitian eksperimen, populasi penelitian yaitu seluruh siswa MTs Ash-shiddiqiyyah Cempaka yang berjumlah 80 orang dengan sampel 30 orang siswa yaitu 15 siswa kelompok kontrol yang diterapkan pada kelas VIII dan 15 siswa di kelompok eksperimen yang diterapkan pada kelas VII. Pengumpulan data menggunakan observasi, tes, dan dokumentasi. Analisis data menggunakan analisis deskriptif dan analisis statistik inferensial. Hasil penelitian terdapat pengaruh dari model pembelajaran tipe cooperative script dalam meningkatkan hasil belajar siswa kelas .MTs Ash-shiddiqiyyah Cempaka Kecamatan Plumbon kelompok kontrol mencapai kategori rendah dan hasil belajar siswa kelompok eksperimen mencapai nilai rata-rata kategori tinggi. Berdasarkan hasil analisis data menunjukkan terdapat perbedaan yang signifikan antara kelompok kontrol dengan kelompok eksperimen, sehingga dapat disimpulkan bahwa pembelajaran cooperative script memiliki pengaruh terhadap hasil belajar siswa. Kata kunci: Cooperative Script, Model Pembelajaran, Hasil Belajar   Abstract The purpose of this study was to determine the effect of the Cooperative script model in improving student learning outcomes in social science (IPS) class VIII MTs Ash-shiddiqiyyah Cempaka. This research approach uses a descriptive quantitative approach with the type of experimental research, the study population is all students of MTs Ash-shiddiqiyyah Cempaka, amounting to 80 people with a sample of 30 students namely 15 control group students applied to class VIII and 15 students in the experimental group applied to class VII. Data collection uses observation, tests, and documentation. Data analysis uses descriptive analysis and inferential statistical analysis. The results of the study there is an influence of the cooperative script type learning model in improving student learning outcomes class. MTs Ash-shiddiqiyyah Cempaka Subdistrict Plumbon control group reached the low category and the learning outcomes of the experimental group students reached the average value of the high category. Based on the results of data analysis, there are significant differences between the control group and the experimental group, so it can be concluded that cooperative script learning has an influence on student learning outcomes. Keywords: Cooperative Script, Learning Model, Learning Outcomes


2020 ◽  
Vol 4 (1) ◽  
pp. 153
Author(s):  
Sukini Sukini ◽  
Wan Syafii ◽  
Yustina Yustina

This study aims to determine the effect of the Guided Inquiry (GI) learning model with Thingking Empowering By Questioning (TEQ) on student cognitive learning outcomes. This study was a quasi-experimental study with a pretest posttest control group design. The population of this research was the students of class XI MIPA SMAN 3 Dumai in the academic year 2018/2019. Sampling method was done using random sampling techniques to get experiment and control class. The parameters measured were cognitive learning outcomes and the instrument used was an objective test. The data analysis technique for testing hypotheses was independent t-test. Data analysis showed sig ˂ 0.05 then H0 was rejected, this shows that student learning outcomes with the Guided Inqury model with Thingking Empowering By Questioning were significantly different from student learning outcomes with conventional models. Student learning outcomes using the Guided Inqury learning model with Thingking Empowering By Questioning are better than student learning outcomes using conventional learning. The average value of student learning outcomes in the experimental class was 81.82 while the control class was 61.29. The average N-gain of the experimental group was 0.70 with a high category and the control group was 0.38 with a moderate category.


2016 ◽  
Vol 1 (1) ◽  
pp. 224
Author(s):  
Reza Muizaddin ◽  
Budi Santoso

Permasalahan yang dikaji dalam  penelitian ini adalah mengenai rendahnya hasil belajar. Fokus kajian yang dibahas adalah faktor yang mempengaruhi  hasil belajar  yaitu mengenai model pembelajaran. Model pembelajaran yang dipilih adalah  model pembelajaran CORE. Pokok masalah  yang diungkap dalam penelitian ini adalah sejauh mana pengaruh model pembelajaran CORE terhadap hasil belajar siswa. Metode penelitian yang digunakan adalah Kuasi Eksperimen, dengan bentuk Non equivalent Control Group Design. Teknik pengumpulan data yang digunakan adalah  wawancara dan tes. Sedangkan teknik analisis data menggunakan uji-t untuk melihat perbandingan peningkatan hasil belajar siswa kelas eksperimen dan kelas kontrol. Hasil penelitian menunjukkan bahwa (1) Hasil belajar kelas eksperimen dengan menggunakan model pembelajaran CORE termasuk kedalam klasifikasi tinggi, (2) Hasil belajar kelas kontrol dengan menggunakan model pembelajaran Think Pair Share termasuk kedalam klasifikasi sedang, (3) Peningkatan hasil belajar siswa yang menerapkan model pembelajaran CORE lebih tinggi dibandingkan dengan peningkatan hasil belajar siswa yang menerapkan model pembelajaran Think Pair Share. Artinya, sekolah dapat menerapkan model pembalajaran CORE pada mata pelajaran pengantar administrasi perkantoran dalam kompetensi dasar komunikasi perkantoran di Kelas X salah satu SMK di  Kota Cimahi untuk meningkatkan hasil belajar siswa.Kata Kunci:   model pembelajaran CORE, model pembelajaran think pair share, hasil belajar. CORE LEARNING MODEL FOR IMPROVING STUDENT LEARNING OUTCOMESIssues examined in this study is the lack of learning outcomes. The focus of the study were discussed are the factors that influence the outcome of learning is about learning model. The learning model is selected CORE learning model. The principal problem is revealed in this study is the extent to which the influence of the learning model CORE toward student learning outcomes. The method used is Quasi Experiment, the shape of Non-equivalent Control Group Design. Data collection techniques used were interviews and tests. Data analysis technique using t-test to compare improving student learning outcomes experimental class and control class. The results showed that (1) the results of experimental class learning by using model CORE included in the classification of high, (2) the results of classroom learning control by using the learning model Think Pair Share included in the classification of medium, (3) Improvement of learning outcomes of students who apply models CORE learning is higher than the increase in student learning outcomes are applying the learning model Think Pair Share. That is, schools can apply the model on subjects pembalajaran CORE introductory office administration in office communication basic competence in Class X in one of SMK Kota Cimahi to improve student learning outcomes.Keywords:      CORE learning model, model learning think pair share, learning outcomes.


2021 ◽  
Vol 2 (2) ◽  
pp. 131-136
Author(s):  
Afriliandy Tumbelaka ◽  
Xaverius Erick Lobja ◽  
Ellen Eva Poli

The background of the research is an effort to develop the quality and explore the potential of students. Teachers are strived to use the right learning model, namely problem-based learning models combined with online learning methods (learning from home) that have been decided by the Ministry of Education and Culture during the Covid-19 pandemic. The purpose of this study was to determine the application of problem-based learning models in improving student learning outcomes in geography subjects at SMAN 1 Langowan. The method used is a quasi-experimental design with a pretests-posttests control group design. The research variable with the independent variable is the problem-based learning model and the dependent variable is the learning outcome. The results showed that the problem-based learning model was effective and efficient to improve student learning outcomes. The comparison of learning outcomes shows the experimental class with 76.2 pretests and 87.7 posttests and the control class with 74.4 pretests and 81.8 posttests. It also encourages students to be more active and creative in overcoming the problems encountered in learning.


2018 ◽  
Vol 2 (2) ◽  
pp. 361-371
Author(s):  
Mujiyono Mujiyono ◽  
Agung Pratama Putra

This study was aimed at determining the effectiveness of metal casting practice equipement in improving student learning outcomes in metal casting practice from the cognitive aspects. This study used quasi-experimental method with pretest-posttest control group design. The population of this study were the students of class X Machine Engineering at vocational high school in Yogyakarta year 2016/2017. The samples were taken by random assignment method. The control group sample was class X TP 3 and the sample of the experimental group was class X TP 4. The data were collected using objective test instruments given before and after the treatment. The data analysis used in this study was descriptive statistics and parametric statistics using the T-test. The calculation of data analysis used SPSS v18 software. The results show that the media of metal casting practice tools is effective in improving student learning outcomes in the metal casting practice material from the cognitive aspects. This is indicated by the percentage of completeness of learning outcomes of students who use media casting metal casting tools by 75% while students who use the lecture method by 35.7%.PERANGKAT PRAKTIK PENGECORAN UNTUK MENINGKATKAN HASIL BELAJAR SISWAAbstrakPenelitian ini bertujuan untuk mengetahui efektivitas media perangkat praktik pengecoran logam dalam meningkatkan hasil belajar siswa pada materi praktik pengecoran logam dari aspek kognitif. Penelitian ini menggunakan metode kuasi eksperimen dengan desain pretest-posttest control group design. Populasi penelitian ini adalah siswa kelas X Teknik Pemesinan SMK di Yogyakarta Tahun Ajaran 2016/2017. Sampel diambil dengan cara random assignment. Sampel kelompok kontrol adalah kelas X TP 3 dan sampel kelompok eksperimen adalah kelas X TP 4. Data dikumpulkan menggunakan instrumen tes objektif yang diberikan sebelum dan sesudah pembelajaran.Analisis data yang digunakan adalah statistik deskriptif dan statistik parametris dengan uji-T. Perhitungan analisis data menggunakan software SPSS v18. Hasil penelitian menunjukkan bahwa media perangkat praktik pengecoran logam efektif dalam meningkatkan hasil belajar siswa pada materi praktik pengecoran logam dari aspek kognitif. Hal ini ditunjukkan dengan persentase ketuntasan hasil belajar siswa yang menggunakan media perangkat praktik pengecoran logam sebesar 75% sedangkan siswa yang menggunakan metode ceramah sebesar 35,7%.


2016 ◽  
Vol 1 (1) ◽  
pp. 49
Author(s):  
Moch Ilham Sidik NH. ◽  
Hendri Winata

Artikel ini akan memaparkan peningkatan hasil belajar melalui model pembelajaran. Model pembelajaran merupakan salah satu faktor yang dapat meningkatkan hasil belajar siswa. Model pembelajaran yang dipilih adalah model direct instruction. Metode yang digunakan dalam penelitian ini adalah metode quasi eksperimen, dengan desain Nonequivalenty Control Group Design. Teknik pengumpulan data menggunakan lembar observasi dan tes objektif, yang dianalisis menggunakan perhitungan skor gain ternormalisasi. Responden adalah siswa SMK. Di Kota Bandung. Hasil penelitian, didapatkan informasi bahwa hasil belajar menggunakan model pembelajaran direct instruction termasuk kedalam klasifikasi tinggi. Dengan demikian sekolah dapat menerapkan model direct instruction untuk meningkatkan hasil belajar siswa.Kata Kunci: hasil belajar dan model pembelajaran direct instruction IMPROVING STUDENT LEARNING OUTCOMES THROUGH APPLICATION  OF DIRECT INSTRUCTION LEARNING MODELThis article will explain learning outcomes through learning model. The learning model is one factor that can improve student learning outcomes. The learning model selected was a model of direct instruction. The method used in this research is quasi-experimental methods, design Nonequivalenty Control Group Design. The data collection technique uses observation sheets and objective test, which was analyzed using normalized gain score calculation. Respondents are SMK students in Bandungs. The results of the study, obtained information that the learning outcomes using direct instruction learning model included into higher classification. Thus schools can apply the model of direct instruction to improve student learning outcomes.Keywords: learning outcomes and direct instruction learning model


2020 ◽  
Vol 4 (2) ◽  
pp. 121-134
Author(s):  
Linda Linda ◽  
Mia Rusmiati

This research is a quasi-experimental research with pretest-posttest control group design. The population of this study were all students of class VII at SMPN 1 CibadakLebak Regency as many as 9 classes with a total of 280 students. The sample in this study was selected 2 classes by purposive sampling, namely class VII-C (experimental class) and VII-B (control class). The data collection technique in this study was carried out through tests, in the form of 5 objective description questions. The research data were analyzed using the Mann Whitney test and SPSS 20.0. The results of the Post Test in the experimental class which were given teaching with the Teams Games Tournament type of cooperative learning model obtained an average student learning outcomes on the set material of 72.31. Meanwhile, the control class taught by conventional learning methods obtained an average result of 59.7. Based on the results of hypothesis testing using the Mann Whitney test, it was found that Z_hitung = 2.21 and Ztable = 1.645 at the significant level a = 0.05, then Z_count>Ztable (2.21> 1.645), then H_0 was rejected and H_1 was accepted. Then according to the test using the SPSS 20.0 Sig (2-tailed) 0.017 <significant level (0.05), then H_0 is rejected and H_1 is accepted. From these two tests, it can be concluded that student learning outcomes on set material using the Teams Games Tournament type of cooperative learning model are higher than student learning outcomes on set material using conventional learning methods. Thus the cooperative learning model type Teams Games Tournament has an effect on student learning outcomes on set material.


Author(s):  
Suci Nur Amaliyah ◽  
Rusijono Rusijono ◽  
Waspodo Tjipto Subroto

ABSTRACTThis research aims to know the effect of cooperative learning model of team game tournament with uno card toward student activity fourth grade student of Elementary School and to know the effect of cooperative learning model of team game tournament with uno card to learning outcomes of Social Studies fourth grade student of Elementary School. This research is conducted in SDN Sidokare IV, Sidoarjo with research subject is fourth grade students in fourth A as control class and fourth B grade students as experiment class school year 2015/2016. The type of research is experiment research with form of research is pretest-posttest control group design. The research data was obtained as follows: students activity at experiment class is better than control class. This condition was shown with tarithmetic score (5,253) > ttable (1.994) with mean score in experiment class is 82,3200 higher than students social skills in control class 71,5600. So, there are effect of cooperative learning model of team game tournament with uno card to student activity. While for second hypothesis testing was showed that student learning outcomes in experiment class is higher than control class. This condition was shown with tarithmetic score (5.462) > ttable (1.994) with mean score in experiment class is 90,3400 higher than student learning outcomes in control class 62,9600. So, there are effect of cooperative learning model of team game tournament with uno card to student learning outcomes.Keywords: Team Game Tournament Learning Model, Uno Card, Student Learning Activity. ABSTRAK                                                                                          Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran team game tournament dengan media kartu uno terhadap aktivitas siswa kelas IV Sekolah Dasar dan untuk mengetahui pengaruh model pembelajaran team game tournament dengan media kartu uno terhadap hasil belajar siswa pada mata pelajaran IPS kelas IV Sekolah Dasar. Penelitian ini dilakukan di SDN Sidokare IV, Sidoarjo dengan subjek penelitian adalah siswa kelas IV A sebagai kelas kontrol dan kelas IVB sebagai kelas eksperimen tahun pelajaran 2015/2016. Jenis penelitian yang dilakukan adalah penelitian eksperimen dengan bentuk desain penelitian pretest-posttest control group design. Data hasil penelitian yang diperoleh sebagai berikut: aktivitas siswa pada kelas eksperimen lebih baik dibandingkan dengan kelas kontrol. Hal ini ditunjukkan dengan nilai thitung (5,253) > ttabel (1.994) dengan nilai mean pada kelas eksperimen sebesar 82,3200 lebih tinggi dibandingkan dengan aktivitas siswa pada kelas kontrol yaitu sebesar 71,5600. Jadi, ada pengaruh model pembelajaran team game tournament dengan media kartu uno terhadap aktivitas siswa. Sedangkan untuk pengujian hipotesis kedua menunjukkan bahwa hasil belajar siswa pada kelas eksperimen lebih tinggi dibandingkan pada kelas kontrol. Hal ini ditunjukkan dengan nilai thitung (5.462) > ttabel (1.994) dengan nilai mean pada kelas eksperimen sebesar 90,3400 lebih tinggi dibandingkan dengan hasil belajar siswa pada kelas kontrol yaitu 62,9600. Jadi, ada pengaruh model pembelajaran team game tournament terhadap hasil belajar siswa.Kata Kunci: Model pembelajaran team game tournament dengan media kartu uno, aktivitas siswa, hasil belajar.


2018 ◽  
Vol 6 (1) ◽  
pp. 53
Author(s):  
Tesa Liantika Putri ◽  
Azizahwati Azizahwati ◽  
Nur Islami

The learning process of physics at school, the topics is sometime less relatedto the existing dailylifephenomenon.This condition causes low improvement of students' cognitive learning result. In this case, it was a necessary to apply a learning model to improve student learning result by applying phenomenon based learning model (PhenoBL). Quasi experiment in the form of nonequivalent control group design as the model of the research. The instrument to collect data used test of student cognitive at pretest and posttest, respectively. The Data was analyzed by descriptive and inferential analysis. The results of descriptive analysis show the average absorption rate of experiment class is 71.05% and control class is 63.33% which both classes are in a good category. In the paired sample t-test results stated an increasing of students cognitive learning outcomes from pretest to posttest. This can also be seen from the inferential analysis in that means there was a significant differences between experimental class and kontrol class. Thus, it can be concluded that the use of PhenoBL model can improve student learning outcomes of class XI MIPA SMA Negeri 5 Pekanbaru on optical material.


2018 ◽  
Vol 6 (1) ◽  
pp. 41
Author(s):  
Desi Fauziah ◽  
Kurjono Kurjono ◽  
Badria Muntasofi

Abstract. The problem examined in this study is the still low student learning outcomes in accounting subjects. The purpose of this study was to differentiate student learning outcomes in the class applying the Team Games Tournament learning model with classes that did not apply the Team Games Tournament learning model. The research method used is the quasi-experimental method with the Post Test Control Group Design Pre Test design. The population in this researcher is all students of class XI IPS SMAN 1 Kawali 2016/2016 academic year which consists of 5 classes with a total of 154 students. While the sample used was students of class XI IPS 4 as an experimental class and students of class XI IPS 5 as a control class with a purposive sampling technique. The data collection tool for student learning outcomes is obtained by giving tests in the form of description questions. The data analysis technique uses the normality test, homogeneity test and for hypothesis testing using the t test. Hypothesis test results obtained that the value of t_count> t_table is t_count = 2.3484> t_table = 2.002 then Ho is rejected and H1 is accepted. This means that there are differences in learning outcomes between students using the Team Games Tournament learning model, and students who do not use the Team Games Tournament learning model. The average post test results of students in the experimental class were 87.12 while the average post-test results of students in the control class was 80.7. This is the basis for researchers to argue that the application of the Team Games Tournament learning model influences student learning outcomes Keywords. learning outcomes; cooperative learning model; team games tournament type Abstrak.Masalah yang dikaji dalam penelitian ini adalah masih rendahnya hasil belajar siswa pada mata pelajaran akuntansi. Tujuan penelitian ini adalah untuk  perbedaan  hasil belajar siswa pada kelas yang menerapkan model pembelajaran Team Games Tournament dengan kelas yang tidak menerapkan model pembelajaran Team Games Tournament. Metode penelitian yang digunakan adalah metode kuasi eksperimen dengan bentuk desain  Pre Test Post Test Control Group Design. Populasi dalam peneliti ini adalah seluruh siswa kelas XI IPS SMAN 1 Kawali tahun ajaran 2016/2017 yang terdiri dari 5 kelas dengan jumlah 154 siswa. Sedangkan sampel  yang digunakan adalah siswa kelas XI IPS 4 sebagai kelas eksperimen dan siswa kelas XI IPS 5 sebagai kelas kontrol dengan teknik pengambilan sampel purposive sample. Alat pengumpulan data untuk hasil belajar siswa diperoleh dengan memberikan tes dalam bentuk soal uraian. Teknik analisis data menggunakan uji normalitas, uji homogenitas dan untuk pengujian hipotesis menggunakan uji t.  Hasil uji hipotesis diperoleh bahwa nilai  > yaitu  = 2,3484 >  2,002 maka Ho ditolak dan H1 diterima. Artinya, bahwa terdapat perbedaan hasil belajar antara siswa yang mengguanakan model pembelajaran Team Games Tournament ,dengan siswa yang tidak menggunakan model pembelajaran Team Games Tournament. Rata-rata hasil post test siswa pada kelas eksperimen adalah 87,12 sedangkan rata-rata hasil post test siswa pada kelas kontrol adalah 80,7. Hal tersebut menjadi dasar bagi peneliti untuk berpendapat bahwa penerapan model pembelajaran Team Games Tournament berpengaruh terhadap hasil belajar siswa Kata Kunci. hasil belajar; model pembelajaran kooperatif; tipe team games tournament


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