scholarly journals CASTING PRACTICE EQUIPMENTS TO IMPROVE STUDENTS’ LEARNING OUTCOMES

2018 ◽  
Vol 2 (2) ◽  
pp. 361-371
Author(s):  
Mujiyono Mujiyono ◽  
Agung Pratama Putra

This study was aimed at determining the effectiveness of metal casting practice equipement in improving student learning outcomes in metal casting practice from the cognitive aspects. This study used quasi-experimental method with pretest-posttest control group design. The population of this study were the students of class X Machine Engineering at vocational high school in Yogyakarta year 2016/2017. The samples were taken by random assignment method. The control group sample was class X TP 3 and the sample of the experimental group was class X TP 4. The data were collected using objective test instruments given before and after the treatment. The data analysis used in this study was descriptive statistics and parametric statistics using the T-test. The calculation of data analysis used SPSS v18 software. The results show that the media of metal casting practice tools is effective in improving student learning outcomes in the metal casting practice material from the cognitive aspects. This is indicated by the percentage of completeness of learning outcomes of students who use media casting metal casting tools by 75% while students who use the lecture method by 35.7%.PERANGKAT PRAKTIK PENGECORAN UNTUK MENINGKATKAN HASIL BELAJAR SISWAAbstrakPenelitian ini bertujuan untuk mengetahui efektivitas media perangkat praktik pengecoran logam dalam meningkatkan hasil belajar siswa pada materi praktik pengecoran logam dari aspek kognitif. Penelitian ini menggunakan metode kuasi eksperimen dengan desain pretest-posttest control group design. Populasi penelitian ini adalah siswa kelas X Teknik Pemesinan SMK di Yogyakarta Tahun Ajaran 2016/2017. Sampel diambil dengan cara random assignment. Sampel kelompok kontrol adalah kelas X TP 3 dan sampel kelompok eksperimen adalah kelas X TP 4. Data dikumpulkan menggunakan instrumen tes objektif yang diberikan sebelum dan sesudah pembelajaran.Analisis data yang digunakan adalah statistik deskriptif dan statistik parametris dengan uji-T. Perhitungan analisis data menggunakan software SPSS v18. Hasil penelitian menunjukkan bahwa media perangkat praktik pengecoran logam efektif dalam meningkatkan hasil belajar siswa pada materi praktik pengecoran logam dari aspek kognitif. Hal ini ditunjukkan dengan persentase ketuntasan hasil belajar siswa yang menggunakan media perangkat praktik pengecoran logam sebesar 75% sedangkan siswa yang menggunakan metode ceramah sebesar 35,7%.

2021 ◽  
Vol 11 (2) ◽  
Author(s):  
Nenden Mutiara Sari ◽  
Hanhan Subhan Munawar

The purpose of this study was to analyze the differences in learning outcomes between students who received snow cube throwing and students who received an expository learning model. In addition to these objectives, another objective of this study is to test the effectiveness of using the snow cube throwing learning model on student learning outcomes. The research method used was a quasi-experimental with a non equivalent control group design. The population of this study were all students of class XI at SMAN 5 Cimahi. The sample in this study consisted of 2 groups, namely the experimental class and the control class selected by purposive sampling. Each group consisted of 40 students, so that there were 80 students who were sampled in this study. Data analysis in this study used the independent sample t-test and effect size. The results of the data analysis show that the learning outcomes of students who get the snow cube throwing model are better than the learning outcomes of students who get the expository model. The effectiveness of using the snow cube throwing model is more effective in improving student learning outcomes, as indicated by the value of the effect size which is included in the high category.


2016 ◽  
Vol 1 (1) ◽  
pp. 224
Author(s):  
Reza Muizaddin ◽  
Budi Santoso

Permasalahan yang dikaji dalam  penelitian ini adalah mengenai rendahnya hasil belajar. Fokus kajian yang dibahas adalah faktor yang mempengaruhi  hasil belajar  yaitu mengenai model pembelajaran. Model pembelajaran yang dipilih adalah  model pembelajaran CORE. Pokok masalah  yang diungkap dalam penelitian ini adalah sejauh mana pengaruh model pembelajaran CORE terhadap hasil belajar siswa. Metode penelitian yang digunakan adalah Kuasi Eksperimen, dengan bentuk Non equivalent Control Group Design. Teknik pengumpulan data yang digunakan adalah  wawancara dan tes. Sedangkan teknik analisis data menggunakan uji-t untuk melihat perbandingan peningkatan hasil belajar siswa kelas eksperimen dan kelas kontrol. Hasil penelitian menunjukkan bahwa (1) Hasil belajar kelas eksperimen dengan menggunakan model pembelajaran CORE termasuk kedalam klasifikasi tinggi, (2) Hasil belajar kelas kontrol dengan menggunakan model pembelajaran Think Pair Share termasuk kedalam klasifikasi sedang, (3) Peningkatan hasil belajar siswa yang menerapkan model pembelajaran CORE lebih tinggi dibandingkan dengan peningkatan hasil belajar siswa yang menerapkan model pembelajaran Think Pair Share. Artinya, sekolah dapat menerapkan model pembalajaran CORE pada mata pelajaran pengantar administrasi perkantoran dalam kompetensi dasar komunikasi perkantoran di Kelas X salah satu SMK di  Kota Cimahi untuk meningkatkan hasil belajar siswa.Kata Kunci:   model pembelajaran CORE, model pembelajaran think pair share, hasil belajar. CORE LEARNING MODEL FOR IMPROVING STUDENT LEARNING OUTCOMESIssues examined in this study is the lack of learning outcomes. The focus of the study were discussed are the factors that influence the outcome of learning is about learning model. The learning model is selected CORE learning model. The principal problem is revealed in this study is the extent to which the influence of the learning model CORE toward student learning outcomes. The method used is Quasi Experiment, the shape of Non-equivalent Control Group Design. Data collection techniques used were interviews and tests. Data analysis technique using t-test to compare improving student learning outcomes experimental class and control class. The results showed that (1) the results of experimental class learning by using model CORE included in the classification of high, (2) the results of classroom learning control by using the learning model Think Pair Share included in the classification of medium, (3) Improvement of learning outcomes of students who apply models CORE learning is higher than the increase in student learning outcomes are applying the learning model Think Pair Share. That is, schools can apply the model on subjects pembalajaran CORE introductory office administration in office communication basic competence in Class X in one of SMK Kota Cimahi to improve student learning outcomes.Keywords:      CORE learning model, model learning think pair share, learning outcomes.


2016 ◽  
Vol 1 (1) ◽  
pp. 49
Author(s):  
Moch Ilham Sidik NH. ◽  
Hendri Winata

Artikel ini akan memaparkan peningkatan hasil belajar melalui model pembelajaran. Model pembelajaran merupakan salah satu faktor yang dapat meningkatkan hasil belajar siswa. Model pembelajaran yang dipilih adalah model direct instruction. Metode yang digunakan dalam penelitian ini adalah metode quasi eksperimen, dengan desain Nonequivalenty Control Group Design. Teknik pengumpulan data menggunakan lembar observasi dan tes objektif, yang dianalisis menggunakan perhitungan skor gain ternormalisasi. Responden adalah siswa SMK. Di Kota Bandung. Hasil penelitian, didapatkan informasi bahwa hasil belajar menggunakan model pembelajaran direct instruction termasuk kedalam klasifikasi tinggi. Dengan demikian sekolah dapat menerapkan model direct instruction untuk meningkatkan hasil belajar siswa.Kata Kunci: hasil belajar dan model pembelajaran direct instruction IMPROVING STUDENT LEARNING OUTCOMES THROUGH APPLICATION  OF DIRECT INSTRUCTION LEARNING MODELThis article will explain learning outcomes through learning model. The learning model is one factor that can improve student learning outcomes. The learning model selected was a model of direct instruction. The method used in this research is quasi-experimental methods, design Nonequivalenty Control Group Design. The data collection technique uses observation sheets and objective test, which was analyzed using normalized gain score calculation. Respondents are SMK students in Bandungs. The results of the study, obtained information that the learning outcomes using direct instruction learning model included into higher classification. Thus schools can apply the model of direct instruction to improve student learning outcomes.Keywords: learning outcomes and direct instruction learning model


2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Arpina Saleha ◽  
Raden Roro Ariessanty Alicia Kusuma Wardhani ◽  
Okviyoandra Akhyar

Penelitian ini bertujuan untuk mengetahui ada atau tidaknya pengaruh media permainan ular tangga senyawa terhadap hasil belajar siswa.Penelitian ini menggunakan nonequivalentcontrolgroupdesign. Populasi dalam penelitian ini adalah seluruh siswa kelas X MIA, sedangkan sampel penelitian yang digunakan yaitu X MIA 2 dan X MIA 3.Pada penelitian ini kedua kelas diberikan perlakuan yang berbeda,kelas X MIA 2 dibelajarkan tanpa menggunakan permainan media ular tangga senyawa, sedangkan kelas X MIA 3 dibelajarkan menggunakan media permainan ular tangga senyawa.Teknik pengumpulan data yang digunakan adalah soal tes pilihan  ganda.  Data  yang diperoleh dianalisis  menggunakan  uji mann whitney u.Data hasil penelitian menunjukkan bahwa nilai rata-rata post-test kelas kontrol lebih rendah daripadanilai rata-rata kelas eksperimen.Sehingga dapat disimpulkan bahwa terdapat pengaruh media permainan ular tangga senyawa pada materi tata nama senyawa terhadap hasil belajar siswa di SMA Negeri 1 AlalakThis study aimed to determine whether or not the influence of snake and compound compound media play on student learning outcomes. This study used nonequivalent control group design. The population in this study were all students of class X MIA, while the research samples used were X MIA 2 and X MIA 3. In this study both classes were given different treatments, class X MIA 2 was taught without using snake ladder compound media games, while classes X MIA 3 was taught using the media game snake ladder compound. Data collection techniques usedwere multiple choice test questions. The data obtained were analyzed using the Mann Whitney test. The data of the research showed that the average value of the control class post-test is lower than the average value of the experimental class.  So  it  can  be  concluded  that  there  were  the influence  of  snake  ladder compound  media  on  compound  nomenclature material  on  student  learning outcomes in SMA Negeri 1 Alalak.


2019 ◽  
Vol 8 (2) ◽  
Author(s):  
Selly Minalasari ◽  
Hobri Hobri ◽  
Susi Setiawani

This study aims to know the effectiveness of collaborative learning with gift envelope game media on statistic learning outcomes. Student learning outcomes are measured only on the subject of collection and presentation data. This research is pure experimental research with a posttest only control group design. The population of this study were students of class VII SMP Negeri 12 Jember and the sample was class VII B as the experimental class and class VII D as the control class. The hypothesis testing method used is T-Test (Independent Sample T-test). Based on the results of data analysis, the value of tcount = 5.993 ≥ ttable = 2.00665 or ρ-value = 0,000 < 0.025 at the first meeting, while at the second meeting tcount = 5.069  ≥ ttable =2.00324 or ρ-value = 0,000 < 0.025. Based on the results of these calculations it can be concluded that H0 is rejected and H1 is accepted which means collaborative learning with gift envelope game media is effective for student’s learning outcomes


Author(s):  
Suci Nur Amaliyah ◽  
Rusijono Rusijono ◽  
Waspodo Tjipto Subroto

ABSTRACTThis research aims to know the effect of cooperative learning model of team game tournament with uno card toward student activity fourth grade student of Elementary School and to know the effect of cooperative learning model of team game tournament with uno card to learning outcomes of Social Studies fourth grade student of Elementary School. This research is conducted in SDN Sidokare IV, Sidoarjo with research subject is fourth grade students in fourth A as control class and fourth B grade students as experiment class school year 2015/2016. The type of research is experiment research with form of research is pretest-posttest control group design. The research data was obtained as follows: students activity at experiment class is better than control class. This condition was shown with tarithmetic score (5,253) > ttable (1.994) with mean score in experiment class is 82,3200 higher than students social skills in control class 71,5600. So, there are effect of cooperative learning model of team game tournament with uno card to student activity. While for second hypothesis testing was showed that student learning outcomes in experiment class is higher than control class. This condition was shown with tarithmetic score (5.462) > ttable (1.994) with mean score in experiment class is 90,3400 higher than student learning outcomes in control class 62,9600. So, there are effect of cooperative learning model of team game tournament with uno card to student learning outcomes.Keywords: Team Game Tournament Learning Model, Uno Card, Student Learning Activity. ABSTRAK                                                                                          Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran team game tournament dengan media kartu uno terhadap aktivitas siswa kelas IV Sekolah Dasar dan untuk mengetahui pengaruh model pembelajaran team game tournament dengan media kartu uno terhadap hasil belajar siswa pada mata pelajaran IPS kelas IV Sekolah Dasar. Penelitian ini dilakukan di SDN Sidokare IV, Sidoarjo dengan subjek penelitian adalah siswa kelas IV A sebagai kelas kontrol dan kelas IVB sebagai kelas eksperimen tahun pelajaran 2015/2016. Jenis penelitian yang dilakukan adalah penelitian eksperimen dengan bentuk desain penelitian pretest-posttest control group design. Data hasil penelitian yang diperoleh sebagai berikut: aktivitas siswa pada kelas eksperimen lebih baik dibandingkan dengan kelas kontrol. Hal ini ditunjukkan dengan nilai thitung (5,253) > ttabel (1.994) dengan nilai mean pada kelas eksperimen sebesar 82,3200 lebih tinggi dibandingkan dengan aktivitas siswa pada kelas kontrol yaitu sebesar 71,5600. Jadi, ada pengaruh model pembelajaran team game tournament dengan media kartu uno terhadap aktivitas siswa. Sedangkan untuk pengujian hipotesis kedua menunjukkan bahwa hasil belajar siswa pada kelas eksperimen lebih tinggi dibandingkan pada kelas kontrol. Hal ini ditunjukkan dengan nilai thitung (5.462) > ttabel (1.994) dengan nilai mean pada kelas eksperimen sebesar 90,3400 lebih tinggi dibandingkan dengan hasil belajar siswa pada kelas kontrol yaitu 62,9600. Jadi, ada pengaruh model pembelajaran team game tournament terhadap hasil belajar siswa.Kata Kunci: Model pembelajaran team game tournament dengan media kartu uno, aktivitas siswa, hasil belajar.


2018 ◽  
Vol 6 (2) ◽  
pp. 201-206
Author(s):  
Villa Anggraini ◽  
Lucky Heriyanti Jufri ◽  
Wella Juliati

AbstrakPenelitian ini dilatarbelakangi oleh rendahnya hasil belajar dan minat siswa untuk mengulang pelajaran yang telah dipelajarinya. Mengatasi masalah tersebut penulis melaksanakan pembelajaran dengan menerapkan strategi pembelajaran Make A Match dan Index Card Match. Penelitian ini bertujuan untuk mengetahui bagaimana peningkatan hasil belajar matematika siswa dengan menerapkan strategi pembelajaran Make A Match dan Index Card Match. Jenis penelitian ini adalah kuasi eksperimen, dengan rancangan penelitian Nonequivalent Control Group Design. Populasi dalam penelitian ini adalah seluruh siswa kelas VIII SMPN 1 Koto XI Tarusan dan yang terpilih sebagai kelas sampel adalah kelas VIII.2 dan kelas VIII.3. Instrumen yang digunakan dalam penelitian ini adalah pretest dan posttest. Bentuk tes yang digunakan adalah tes uraian. Hasil analisis butir soal diperoleh soal tes reliabel dengan reliabilitas tes adalah r_11=0,8421. Berdasarkan pengujian hipotesis menggunakan uji t satu arah diperoleh thitung = 3,17 dan ttabel = 1,676 karena thitung> ttabel maka H0 ditolak dan H1 diterima sehingga dapat disimpulkan bahwa peningkatan hasil belajar matematika siswa menerapkan strategi pembelajaran Make A Match lebih baik dari peningkatan hasil belajar matematika siswa menerapkan strategi pembelajaran Index Card Match pada siswa kelas VIII SMPN 1 Koto XI Tarusan Tahun Pelajaran 2016/2017.Kata Kunci: Make A Match, Index Card Match, hasil belajar.AbstractThe background of the research is caused by student learning outcomes and interest in learning to review the lesson that is still low. To solve these problems, the researcher doing learn by applying strategies for learning Make A Match and index Card Match. This research aims to know the improvement mathematics student learning outcomes by applying strategies for learning Make A Match and index Card Match. The types of this research is A quasi-experiment with Nonequivalent Control Group Design. The population of this research is whole students in class VIII SMPN 1 Koto XI Tarusan, the sample is class VIII.2 and class VIII.3. The instrument used is pretest and posttest. The test form that used is essay with reliability r_11=0,8421. base on the hypothesis test which applying test one side, it obtained tcount = 3,17 and ttable = 1,676 for t_count>t_table then rejected H0 and accepted H1. Therefore, it can be concluded the improvement mathematics student learning outcomes by applying strategies for learning Make A Match better than improvement mathematics student learning outcomes by applying strategies for learning Index Card Match in class VIII SMPN 1 Koto XI Tarusan in school year 2016/2017.Keyword: Make A Match, Index Card Match, learning outcomes.


Author(s):  
Nanda Fauzia Abda’u ◽  
Fattah Hanurawan ◽  
Sutarno Sutarno

<p><strong>Abstract:</strong> This study aims to determine the differences in student learning outcomes by applying the TGT model assisted by traditional games in the experimental class and student learning outcomes by applying conventional models to the control class. This study used a quasi experimental design with pretest-posttest control group design. The research data was collected using test instruments for learning outcomes in the form of pretest and posttest values. The results showed that there was a significant influence on the Teams Games Tournament learning model assisted by traditional games on student learning outcomes.</p><strong>Abstrak:</strong><em> </em>Penelitian ini bertujuan guna mengungkapkan pengaruh hasil belajar siswa dengan menerapkan model <em>Teams Games Tournament</em> berbantuan permainan tradisional pada kelas eksperimen dan hasil belajar siswa yang menerapkan model konvensional pada kelas kontrol. Penelitian ini menggunakan <em>desain quasi eksperimental</em> dengan rancangan <em>pretest-posttest control grup design</em>. Data penelitian dikumpulkan dengan menggunakan instrumen tes untuk hasil belajar yang berupa nilai <em>pretest</em> dan <em>posttest</em>. Teknik analisis data yang digunakan dalam penelitian ini yaitu Gain Score Independent sample t-test. Hasil penelitian menunjukkan ada pengaruh yang signifikan model pembelajaran <em>Teams Games Tournament</em> berbantuan permainan tradisional terhadap hasil belajar siswa.


EduKimia ◽  
2021 ◽  
Vol 3 (1) ◽  
pp. 014-019
Author(s):  
Hardeli Hardeli ◽  
Annisa Citra

Electrolyte and nonelectrolyte solution module oriented to chemistry triangle have been experimented using a randomized pretest-posttest control group design. This study goals to reveal the level of effectiveness of electrolyte and nonelectrolyte solution module oriented to chemistry triangle on learning outcomes of class X MIA at SMAN 15 Padang. Research instruments is multiple choice tests that have been valid, reliable, differentiating power, and indexing difficulties that could measure student learning outcomes. The level of effectiveness of electrolyte and nonelectrolyte solution module oriented to chemistry triangle is known through the N-gain test. N-gain test results with a value of g=0.46 states that electrolyte and nonelectrolyte solution module oriented to chemistry triangle is effective in improving student learning outcomes on medium criteria.


2020 ◽  
Vol 4 (2) ◽  
Author(s):  
Siti Nurhidayah ◽  
Didik Aribowo ◽  
Desmira Desmira

ABSTRACT:The purpose of this research was to determine student learning outcomes after the application of EWB software learning media during the learning process in the subject of applying electronic circuits; knowing student learning outcomes after the application of proteus software learning media during the learning process in the subject of applying electronic circuits; knowing the difference in student learning outcomes after the application of EWB and proteus software learning media in the subject of implementing electronic circuits. This type of research is an experiment with experimental research method (experimental) and pretest-posttest control group design. The population in this study were students of class XI SMKN 1 Cikande majoring in Industrial Electronics Engineering which consisting of 38 students. The research sample consisted of 2 classes with a total of 21 students and 17 students. The sampling technique used in this research is saturated sampling technique. Data collection instruments used were is pretest and posttest and psychomotor observation sheets. Data analysis technique used the Mann Withney test (U-test) to test the hypothesis with SPSS version 21.0. The results of this study suggests that (1) there are differences in learning outcomes in cognitive aspects between students treated with EWB and proteus. The average student learning outcomes in the cognitive aspects of the proteus were 73.23, greater than the average student learning outcomes in the cognitive aspects of the EWB, which was 68.1. Uji-U calculations obtained sig. (2-tailed) of 0,000. If the value is sig. (2-tailed) is less than alpha 0.05, then the H0 statement is rejected and H1 is accepted. (2) there are differences in psychomotor learning outcomes between students treated with proteus and EWB. The average student learning outcomes of the psychomotor aspects treated with the proteus were 82.06, greater than the average learning outcomes of students in the psychomotor aspects treated with the EWB, namely 75.48. Uji-U calculations obtained sig. (2-tailed) of 0,000. If the value is sig. (2-tailed) less than alpha 0.05, then the H0 statement is rejected and H1 is accepted.ABSTRAK:Tujuan penelitian ini adalah mengetahui hasil belajar siswa setelah diterapkan media pembelajaran software EWB dalam mata pelajaran penerapan rangkaian elektronika; mengetahui hasil belajar siswa setelah diterapkan media pembelajaran software proteus dalam mata pelajaran penerapan rangkaian elektronika; mengetahui perbedaan hasil belajar siswa setelah diterapkan media pembelajaran software EWB dan proteus dalam mata pelajaran penerapan rangkaian elektronika. Jenis penelitian yang digunakan yaitu eksperimen dengan metode penelitian eksperimen (eksperimental) dan desain pretest-posttest control group design. Populasi dalam penelitian ini adalah siswa kelas XI SMKN 1 Cikande jurusan Teknik Elektronika Industri yang terdiri dari 38 siswa. Sampel penelitian terdiri dari 2 kelas dengan total 21 siswa dan 17 siswa. Teknik pengambilan sampel yang digunakan dalam penelitian ini teknik sampling jenuh. Instrumen pengumpulan data yang digunakan adalah pretest, posttest dan lembar observasi psikomotor. Teknik analisis data menggunakan uji Mann Withney (Uji-U) untuk menguji hipotesis dengan SPSS versi 21.0. Hasil penelitian ini menunjukkan bahwa (1) ada perbedaan dalam hasil belajar aspek kognitif antara siswa yang diperlakukan dengan EWB dan proteus. Rata-rata hasil belajar siswa aspek kognitif proteus sebesar 73,23 lebih besar dibandingkan rata-rata hasil belajar siswa pada aspek kognitif EWB yaitu sebesar 68,1. Perhitungan Uji-U diperoleh hasil sig. (2-tailed) sebesar 0,000. Jika nilai sig. (2-tailed) kurang dari alpha 0,05, maka pernyataan H0 ditolak dan H1 diterima. (2) ada perbedaan hasil belajar ranah psikomotor antara siswa yang diberi perlakuan dengan proteus dan EWB. Rata-rata hasil belajar siswa aspek psikomotor yang diberi perlakuan proteus sebesar 82,06 lebih besar dibanding dengan rata-rata hasil belajar siswa aspek psikomotor yang diberi perlakuan EWB yaitu sebesar 75,48. Perhitungan Uji-U diperoleh hasil sig. (2-tailed) sebesar 0,000. Jika nilai sig. (2-tailed) kurang dari alpha 0,05, maka pernyataan H0 ditolak dan H1 diterima.


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