scholarly journals IMPLEMENTATION OF COOPERATIVE TEACHING METHODS TO INCREASE OF TEACHING THE UNDERSTANDING OF BASIC ELECTRONICS SUBJECS IN ELECTRICAL DEPARTMENT SMK NEGERI 1 PARIAMAN PADANG

2019 ◽  
Author(s):  
aswardi aswardi aswardi

This research is motivated from the learning outcomes of the students at SMK Negeri 1 Pariaman class X TITL on subjects Understanding the Basics Electronics (MDE) which is still not optimal. One of the factors that influence student learning outcomes is the low learning process centered on the teacher (teacher center), so it can not raise the activeness of students in learning. Therefore, it’s really need a method of cooperative learning”Think Pair Share” that can encourage students to be more active and creative in the learning process. Students will discuss with friends his chairmate, and mastery the subject matter togother. Moreover, using this method the student is able to solve the problems experienced during the learning process well. The goal of this study is to see significantly the differences of student learning outcomes in subjects MDE using the Think Pair Share and lecture in SMK Negeri 1 Pariaman. This research is a Quasi Experiment with design ”Posttest Only Control Design”. The subjects were students of class X SMK N 1 Pariaman enrolled in the academic year 2015/2016 which consists of two classes, namely X TITL-1 and TITL-2. From these two classes were randomly selected, class X TITL-1 As the experimental and class X TITL-2 as the control class. To see the beginning of the student’s ability to analyze daily tests (UH) on the subjects of MDE. Collecting data in this study using achievement test (posstest) in the from of an objective matter as much as 25 items. Data were analyzed using two different test average (t-test). Based on the research results obtained average value 82.85 post test experimental class and control class 74.91. These results indicate that there are significant of student learning outcomes between experimental class using “Think Pair Share” cooperative methods compared with control classes using traditional method.

2018 ◽  
Vol 6 (2) ◽  
pp. 125-135
Author(s):  
Buhori Muslim ◽  
Ferry Putrawansyah

This study aims to produce interactive multimedia learning applications introduction of hardware and assembly of Personal Computer (PC) at Maintenance Course at Sekolah Tinggi Teknologi Pagar Alam and to improve learning the result. This research is based on the less interesting learning process, the interaction process is not running optimally and visualization is still using conventional media. Development method used is ADDIE that is Analysis, Design, Development, Implementation, and evalua-tion. Instruments used in the expert review to test the validity of the product and Pretest and posttest to measure student learning outcomes. Based on the results of the validity of the product got a score of 4.3 with the category is very valid then the pretest results conducted at the first meeting showed the average value achieved in the pretest is 66.77 with enough category. Then at the second meeting, after the learning process is implemented, held the post-test obtained an average of 90.56 with the category of Very Good. This shows an increase in learning the outcome of 24.31. In addition, obtained N-Gain of 0.732 which indicates that the learning process using multimedia applications that are made to improve student learning outcomes.


2015 ◽  
Vol 3 (1) ◽  
Author(s):  
Khadijah Nasution ◽  
Juniar Hutahaean

This study aims to determine the effect of the application of problem-based learning model to activities and student learning outcomes in a straight motion of matter in class X in SMAN 3 Tanjungbalai TP 2014/2015. This research is quasi experiment. The population in this study were all students of class X semester 3 Tanjungbalai SMA consists of five classes. The study sample was taken two classes, namely class X MIA-1 (as an experimental class) and Class X MIA-3 (as a control class), each of which amounted to 30 students as determined by cluster random sampling. Then given a different treatment, the experimental class with a problem-based learning model and grade control with conventional learning. The data used in this study used an essay test were 10 items that have been divalidkan by the validator. The results were obtained average values pretest experimental class was 18.2 and the average value of the control class is 18.37. After completion of the post-test study with an average yield of 75.83 experimental class and control class 70.3. Activities and student learning outcomes in a straight motion of matter by applying problem-based learning model is better than the conventional learning in class X SMA semester 3 Tanjungbalai TP 2014/2015.Keywords   : Problem Based Learning, Conventional, Learning Activities,                           Learning Outcome


2020 ◽  
Vol 1 (1) ◽  
pp. 1
Author(s):  
Elya Yuliana

The purposes of this research are to increase the students asking activity and student learning outcomes in class V of MI Yusuf Abdussatar Kediri, totaling 23 people. Learning to apply the process skills approach, teaches students to discover and develop the facts by themselves. the concept of learning presenting, students' courage in ideas, opinions and questions, effort, activity and creativity in the learning process and the level of student attitudes that dominate in the learning process. This learning activity helps students to be more active in asking.This research is a classroom action research conducted in two cycles, consisting of the action planning stage, the stage of implementation of the action, observation, and the stage of evaluation and reflection. Students and teacher activity data derived from observations and interviews for the assessment process, while data on student learning outcomes obtained through tests given at the end of each cycle. Indicators of success of this study extend from the average value grade students can reach the KKM 65 and with a percentage of 85%. The results showed that the average value of students in cycle I and II increased from 72.70 into 82.43 with the difference in value of 9.73. While the percentage of students who earn a minimum value standard upward cycle I and II also increased from 73.91% to 86.95% by a margin of 13:04%. This means that action research is in compliance indicators to be achieved. The results showed that the application process can increase the skill of asking activity and science learning outcomes in science teaching class V.


2019 ◽  
Vol 1 (2) ◽  
pp. 107
Author(s):  
Frindly Makarawung ◽  
I Dewe Ketut Anom ◽  
John Lombok

This research aims to determine the effect of mind mapping learning methods on the basic laws of chemistry toward learning outcomes of students of class X MIPA in SMA Negeri 2 Langowan. The sample used in this study were all students of class X MIPA of SMA Negeri 2 Langowan. This research uses an experimental method, with the research method used is Quasi Experiment  with Nonequivalent Control Group Design design. The research data were obtained from post-test results. Obtained the average value of student learning outcomes Experiment class is 85. The results showed the value of tcount = 15.7> ttable = 2.21, so H0 was rejected and H1 was accepted. Based on the results of the research it can be concluded that there is an influence on student learning outcomes on the basic laws of chemistry using mind mapping learning methods.


Author(s):  
Marcho Alex Samuel Silitonga

This study aims to determine the effect of the application of the Two Stay Two Stray learning model (TSTS) to the history of student learning outcomes at SMA Negeri 7 Medan. The research method used is quasi-experimental. The study population was students of class X IPS with a sample of 65 students consisting of 34 students of class X IPS 2 as an experimental class and 31 students of class X IPS 1 as a control class. Data collection techniques using observation and tests. The data obtained were analyzed using the t-test. The observation results showed that 91% of the experimental class students who took part in learning with the TSTS model got very good average scores. The average post-test value of the experimental class was 80.3, while the average value of the post-test of the control class that followed the learning with the conventional model was 63.70. T-test results for the post-test scores were obtained tcount > ttable (7,004 > 1,670).These results indicate that the TSTS learning model has a great influence in improving the history of student learning outcomes in class XI IPS 2 SMA Negeri 7 Medan.


2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Arpina Saleha ◽  
Raden Roro Ariessanty Alicia Kusuma Wardhani ◽  
Okviyoandra Akhyar

Penelitian ini bertujuan untuk mengetahui ada atau tidaknya pengaruh media permainan ular tangga senyawa terhadap hasil belajar siswa.Penelitian ini menggunakan nonequivalentcontrolgroupdesign. Populasi dalam penelitian ini adalah seluruh siswa kelas X MIA, sedangkan sampel penelitian yang digunakan yaitu X MIA 2 dan X MIA 3.Pada penelitian ini kedua kelas diberikan perlakuan yang berbeda,kelas X MIA 2 dibelajarkan tanpa menggunakan permainan media ular tangga senyawa, sedangkan kelas X MIA 3 dibelajarkan menggunakan media permainan ular tangga senyawa.Teknik pengumpulan data yang digunakan adalah soal tes pilihan  ganda.  Data  yang diperoleh dianalisis  menggunakan  uji mann whitney u.Data hasil penelitian menunjukkan bahwa nilai rata-rata post-test kelas kontrol lebih rendah daripadanilai rata-rata kelas eksperimen.Sehingga dapat disimpulkan bahwa terdapat pengaruh media permainan ular tangga senyawa pada materi tata nama senyawa terhadap hasil belajar siswa di SMA Negeri 1 AlalakThis study aimed to determine whether or not the influence of snake and compound compound media play on student learning outcomes. This study used nonequivalent control group design. The population in this study were all students of class X MIA, while the research samples used were X MIA 2 and X MIA 3. In this study both classes were given different treatments, class X MIA 2 was taught without using snake ladder compound media games, while classes X MIA 3 was taught using the media game snake ladder compound. Data collection techniques usedwere multiple choice test questions. The data obtained were analyzed using the Mann Whitney test. The data of the research showed that the average value of the control class post-test is lower than the average value of the experimental class.  So  it  can  be  concluded  that  there  were  the influence  of  snake  ladder compound  media  on  compound  nomenclature material  on  student  learning outcomes in SMA Negeri 1 Alalak.


2020 ◽  
Vol 4 (2) ◽  
pp. 231-239
Author(s):  
Animar Animar ◽  

The spread of the Corona virus has had a significant impact on the world of education. The policy taken by many countries, including Indonesia, is to close all educational activities. This makes the government and related institutions have to present an alternative learning process. Many factors affect student learning outcomes coupled with changes in learning conditions due to the Corona virus (Covid-19) outbreak. The purpose of this study was to obtain information about the impacts and constraints of the Covid-19 outbreak on teaching and learning activities, especially in Geography subjects at SMA Negeri 1 Sikur. Data collection was carried out using the pretest - posttest method of students' abilities before and after the Covid-19 pandemic. Furthermore, data analysis was carried out by quantitative methods using paired sample t-test to test the difference in the effect of the two treatments on the interrelated sample groups. The results of the analysis indicate that there is a difference in the average Geography learning outcomes of 11th grade of social science students before and after the outbreak of the corona virus. Information was obtained that the average value of student learning outcomes during the face-to-face learning process was 86.27, better than the average value when the learning process was carried out online which was 75.73. Keywords: covid-19 impact, learning outcomes, geography


2012 ◽  
Vol 4 (1) ◽  
pp. 207
Author(s):  
Lilik Ariyanto ◽  
Muhammad Prayito

This study has the objective to determine the effectiveness of mathematic learning with Learning Cycle 5e model using interactive CD of triangle in class VII N 2 Limpung, Batang . This type of research is experimental research. Variables used in this study were: (1) student learning outcomes, obtained with the test, (2) creativity of student learning obtained from observations. The results of field trials demonstrated experimentally achieve effective classroom learning include, (1) study completed by the Z = -1.48 classical individually and with one test sample value sig (2-tailed) is 0.016, (2) creativity affects the outcome learning seen from the R square in Model Summary table obtained 0.660 = 66%., and (3) there is a difference between a class to learn the results of experimental and control classes with values ​​in the table Independent sig Test Samples of 0.029 = 2.9%, the average value the average grade of 70.57 experimental and control classes for 60.93 it can be concluded that the experimental class learning better learning outcomes compared to the control class.


2021 ◽  
Vol 7 (1) ◽  
pp. 101-120
Author(s):  
M. Chotibuddin

Learning and teaching are the most important activities in the whole educational process. This implies that the success or failure of the educational goals depends on how to design the teaching and learning process (learning) professionally. The success of the learning process cannot be separated from the preparation of students and the preparation of educators. In learning activities, methods are needed for educators and their use varies according to the goals to be achieved after teaching ends. An educator will not be able to carry out his duties if he does not master any of the teaching methods that have been formulated. The methods used in data collection are the observation method and the test method. The data analysis used was the instrument validity test, the normality test and the homogeneity test. The results of the research carried out proved that student learning outcomes before and after using the jigsaw method could be seen from the average pre-test scores of 62.00 and 76.60 post-test results. The pre-test result value is lower than the post-test score, so it means that there are differences in student learning outcomes before and after using the jigsaw method in the learning process.The percentage of the completeness criteria of the pre-test result value is 28%, while the posttest result score is 68%. From this data, it can be seen that using the jigsaw method can affect student learning outcomes. Hypothesis testing using the Product Moment Correlation test and Paired Sample T-test with the help of SPSS 20 software in the sig (2-tailed) section is known to be 0.000 <0.05. As the basis for decision making in the Product Moment Correlation test anddecision guidelines based on the probability value, it can be concluded that H0 is rejected and Ha is accepted. This means that the jigsaw method can affect the improvement of learning outcomes of class V Islamic Religious Education at MI Muhammadiyah 09 Kranji Lamongan


2018 ◽  
Vol 2 (2) ◽  
pp. 108-115
Author(s):  
Depi Adela Sari ◽  
Chika Rahayu ◽  
Indah Widyaningrum

This service uses the Pretest Posttest Design design. The purpose of this service is to determine the effect of contextual teaching and learning (CTL) learning models on student learning outcomes on cube material with the context of tofu in grade VIII? Data collection uses documentation and test methods. The data is processed using the t test statistical test. Based on data analysis, the average value of experimental class students is 83.90 and control class 73.11. From the average value obtained by students, it can be seen that mathematics learning using contextual teaching and learning (CTL) learning models with context knows that it has a positive effect on student learning outcomes on cube material


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