KEEFEKTIFAN MODEL DISCOVERY LEARNING BERBASIS ETHNOMATHEMATICS MATERI BANGUN DATAR TERHADAP HASIL BELAJAR PESERTA DIDIK KELAS IV SDN PASUCEN 02

Author(s):  
Uswatun Hasanah ◽  
Aries Tika Damayani ◽  
Fine Reffiane

The purpose of this study was to determine the effectiveness of themodel discovery learning based on ethnomathematics shape of flatmaterial on the learning outcomes of 4th grade students of SDN Pasucen 02, Pati Regency. The approach used is an experimental research approach with a one group pretest-posttest design. The data analysis used included normality test, comparative test, and completeness test. The results showed that the data were normally distributed. T-test research results obtained t count 18.06> t table 1.69 with a significance level of 0.05, then Ha accepted. This means that there is a difference in the average learning outcomes of students with flat shape material between before and after using the discovery learning -based ethnomathematics. The results showed that the average test of student learning outcomes using the discovery learning -based ethnomathematics was 69.00 better than the average learning outcomes of students before using the discovery learning -based ethnomathematics, namely 40.42. The average value of student learning outcomes using the discovery learning -based ethnomathematics exceeded the KKM 65 with the proportion of students who completed 82.86%. It can be concluded that the discovery learning -based ethnomathematics is effective for learning outcomes of flat shape material for 4th grade students of SDN Pasucen 02.

2020 ◽  
Vol 4 (2) ◽  
pp. 231-239
Author(s):  
Animar Animar ◽  

The spread of the Corona virus has had a significant impact on the world of education. The policy taken by many countries, including Indonesia, is to close all educational activities. This makes the government and related institutions have to present an alternative learning process. Many factors affect student learning outcomes coupled with changes in learning conditions due to the Corona virus (Covid-19) outbreak. The purpose of this study was to obtain information about the impacts and constraints of the Covid-19 outbreak on teaching and learning activities, especially in Geography subjects at SMA Negeri 1 Sikur. Data collection was carried out using the pretest - posttest method of students' abilities before and after the Covid-19 pandemic. Furthermore, data analysis was carried out by quantitative methods using paired sample t-test to test the difference in the effect of the two treatments on the interrelated sample groups. The results of the analysis indicate that there is a difference in the average Geography learning outcomes of 11th grade of social science students before and after the outbreak of the corona virus. Information was obtained that the average value of student learning outcomes during the face-to-face learning process was 86.27, better than the average value when the learning process was carried out online which was 75.73. Keywords: covid-19 impact, learning outcomes, geography


2020 ◽  
Vol 2 (2) ◽  
pp. 58
Author(s):  
Freddy Tua Musa Panggabean ◽  
Muhammad Fadli Harahap

This study aims: (1) to find out wheter the average value of student learning outcomes taught by PBL and DL models is greater than the KKM value (2) to find out whether there is class interaction and motivation on the value of student learning outcomes. This research is type of One-Group pretest-posttest Design research. The analysis technique used is: (1) One sample t-test; (2) Two Way Anava. From the analysis of the learning outcomes data obtained (1) differences in student learning outcomes (80.47  8.3336) taught by applying PBL models using macromedia flash and student learning outcomes (78.269  9.994) are taught by applying the DL model using macromedia flash where a t test of 1.684 is obtained; (2) There a Fhit price of 6.235 > Ftable 4.00 and a sig value of 0.015 < 0.05 meant that the factor A was real; inter-row results (B) have a Fhit price of 0.025 < Ftable 4.00 and a sig value of 0.975 > 0.05 means that the factor B is not real; interaction results (AB) has a Fhit price of 3.860 > Ftable 3.45 and a sig value of 0.027 < 0.05 means that the factor AB is real.


2018 ◽  
Vol 1 (1) ◽  
pp. 271
Author(s):  
Lilis Retno Sundari ◽  
Suroso Suroso ◽  
Yustinus Yustinus

Abstrak:: Penelitian ini bertujuan 1)mengembangkan multimedia interaktif menggunakan Adobe Flash CS3 Profesional untuk meningkatkan hasil belajar IPS Kelas 4 SD. 2) pengembangan multimedia interaktif menggunakan Adobe Flash CS3 Profesional dapat meningkatkan hasil belajar IPS Kelas 4 SD. Penelitian ini menggunakan jenis penelitian pengembangan dengan Model pengembangan ASSURE. Hasil validasi pakar materi 70% (tinggi) dan validasi pakar media 92% (sanggat tinggi). Kemudian Rata-rata nilai tahun 2017 dan tahun 2018 mengalami kenaikan  74 menjadi 81. Hasil uji T diperoleh taraf signifikansi α 0,017. Berdasarkan perolehan hasil belajar siswa setelah menggunakan multimedia interaktif lebih tinggi dari sebelum menggunakan multimedia interaktif. Abstrak:: This study aims to 1) develop interactive multimedia using Adobe Flash CS3 Professional to improve learning outcomes IPS Class 4 SD. 2) development of interactive multimedia using Adobe Flash CS3 Professional can improve learning result of IPS Class 4 SD. This study uses a type of development research with ASSURE development model. Expert material 70% (high) material validation and media experts validation 92% (high conformity). Then the average value of 2017 and 2018 increased 74 to 81. T test results obtained significance level α 0.017. Based on the acquisition of student learning outcomes after using interactive multimedia is higher than before using interactive multimedia.


Author(s):  
Vivi Oktavia ◽  
Hanesman Hanesman

This study aims to determine the effect of the use of jobsheets on student learning outcomes in the workshop workshops and technical drawing of class X Audio Video Engineering. This type of research is quasi-experimental (quasi experiment). The subjects of this study were students of class X TAV of SMK Negeri 1 Koto XI Tarusan who in the 2018/2019 school year consisted of 34 students. Data collection in this study using the results of posttest in the form of objective questions as many as 30 items that have been tested for validity, reliability, index of difficulty and power difference questions. Data that has been obtained is analyzed using two different test averages (t test). From the results of the study obtained the value of the experimental class average of 84.94 and the average value of the control class 75.26. With the analysis of t test, it is obtained tcount = 6.131 which is smaller than t table = 2.037 at the significance level of 0.05. Thus it can be concluded that the use of jobsheet has a significant influence on improving student learning outcomes in the workshop workshops and technical models of class X TAV at SMK Negeri 1 Koto XI TarusanKeywords: jobsheet, workshop work and engineering drawings, Improving Learning Outcomes.


2019 ◽  
Vol 4 (1) ◽  
pp. 58-71
Author(s):  
Sutrisno

This study aims (1) to describe the learning process with Discovery Learning models among students; and (2) Improve the learning outcomes in subject of Bahasa Indonesia by application of discovery learning models. The subjects of this study were students of class X MIPA 5 SMA N 1 Bantul at 2018/2019 Academic Year. The study was conducted in three months from January to the end of March 2019. This study was a classroom action research (CAR), carried out in two cycles. Each cycle consists of four activities: (1) planning, (2) implementation, (3) observation, and (4) reflection. There are five types of data collection techniques used in this study, i.e. (1) observation, (2) questionnaire, (3) guided interviews, and (4) documentation. The results of this study show that (1) Discovery learning learning models improved teacher performance in learning, improved the performance of students in learning, and obtained excellent responses from students; (2) Implementation of discovery learning models improved student learning outcomes. The average value of student learning outcomes with the discovery learning model in cycle I was 82 with sufficient predicate, then increased to 94 in cycle II with very good predicate. The learning completeness in cycle I was 81.25% and increased to 100% in cycle II.


Alotrop ◽  
2019 ◽  
Vol 3 (1) ◽  
Author(s):  
Weny Shintia ◽  
Amrul Bahar ◽  
Rina Elvia

This study aimed to compare the chemistry learning outcomes of students with using word square model learning and scramble model learning in grade X MAN 2 Kota Bengkulu on the subject of chemistry compound nomenclature. This was quasy experimental research and held in March to May 2018. Population in this study is the entire class X MIA in MAN 2 Kota Bengkulu  2017/2018  academic   year,  amounting  to  149  students.  Sample  is  class  X  MIA  1  and  class  X  MIA  3.        The sample of the research is class X MIA 1 with 32 students and class X MIA 3 with 33 students. Data analysis used normality test, homogeneity test and hypothesis test (t test). Data analysis was performed using Statistical Package for The Social Science (SPSS) version 16.Improvement student’s learning outcomes in this research was taken from difference assess of pretest and posttest. At experiment class of I average value improvement  of student’s learning outcomes was 50.32. while at experiment  class of II, average value improvement of student’s learning outcomes was 44.4 . through some statistic test, there was t-test (? = 0.05) which done test the hypothesis to obtained the test result was t value = 2.174 and t tabel = 1.998. The result of data analysis showed that were significant differences in student learning outcomes between the class which implemented word square model learning and the class which implemented scramble model learning. Student learning outcomes that apply the word square model of learning better than student learning outcomes that apply the scramble model of learning.


2017 ◽  
Vol 1 (2) ◽  
pp. 159-164
Author(s):  
Molani Paulina Hasibuan ◽  
Ramlan Silaban

Abstrak. Penelitian ini bertujuan menganalisis kualitas buku ajar kimia di SMA/MA Kelas XI Semester 1 yang dihasilkan dalam penelitian ini sehingga memenuhi standar kualitas seperti yang dipersyaratkan oleh BSNP dan sesuai dengan kurikulum 2013. Populasi dari penelitian ini adalah guru-guru kimia  di SMA/MA yang ada di Kota Medan, Propinsi Sumatera Utara. Sampel penelitian diambil secara purposive. Pendekatan yang digunakan untuk mencapai tujuan yang telah dirumuskan adalah penelitian deskriptif kualitatif dan kuantitatif. Data berupa penilaian kualitas buku diperoleh dari angket yang diberikan pada responden yaitu guru-guru kimia SMA/MA di Kota Medan. Teknik analisis data menggunakan independent sample t-test dengan SPSS 20 for windows pada taraf signifikansi α = 0,05. Hasil penelitian menunjukkan bahwa model pembelajaran kooperatif berbasis masalah dapat meningkatkan hasil belajar siswa. Hal ini ditunjukkan dari hasil penelitian yang menunjukkan rata-rata nilai hasil belajar siswa dengan model pembelajaran kooperatif berbasis masalah lebih tinggi dibandingkan rata-rata nilai hasil belajar siswa dengan model pembelajaran kooperatif. Kata Kunci: buku ajar, kurikulum 2013  Abstract. This study aims to analyze the quality of chemistry textbooks in SMA/MA Class XI Semester 1 which is produced in this research so as to meet the quality standards as required by BSNP and in accordance with the curriculum 2013. The population of this research is chemistry teachers in SMA/MA is in the city of Medan, North Sumatra Province. The sample was taken purposively. The approach used to achieve the objectives that have been formulated is qualitative and quantitative descriptive research. Data in the form of book quality assessment obtained from questionnaires given to respondents ie high school chemistry teachers MA in Medan City. Data analysis technique using independent sample t-test with SPSS 20 for windows at significance level α=0,05. The results showed that the problem-based cooperative learning model can improve student learning outcomes. This is shown from the results of research that shows the average value of student learning outcomes with model-based cooperative learning is higher than the average value of student learning outcomes with cooperative learning model.Keyword: textbooks, curriculum 2013


2020 ◽  
Vol 7 (2) ◽  
Author(s):  
Elfa Zarnita ◽  
Nike Anggraini

This study aims to determine the increase in activity and student learning outcomes in dance subjects through the Peer Tutor Method for students of SDN 05 Kota Bengkulu. The research was conducted in February 2019. The subjects in this study were class Va. The methods used in collecting data are observation, interview and documentation. This research is a classroom action research using 2 cycles. Each cycle consists of four stages, namely: planning, implementing actions, observing and reflecting and evaluating. The instruments used were observation sheets, research sheets, questionnaire, interview guidelines and field notes. The results showed that there was an increase in activity and student learning outcomes in class Va SDN 05 Bengkulu City. The increase in students can be seen from the increase in the quality of the learning process as shown by the increase in learning outcomes, enthusiasm and activeness of students when participating in learning. The improvement of the learning process is seen from an increase in the score and the average learning outcomes before and after the action is taken. The average value before the action was 46.18. In the first cycle the average increased to 65.78 and in the second cycle it increased to 82.65. The average increase has increased by 36.47 and fulfills the minimum passing grade (KKM) 75. From the results of this study, it is known that through the sebay tutor method, the activity and learning outcomes of SDN 05 Bengkulu City students in class Va. Keywords: Activities, Dance Learning Outcomes, Peer Tutors


2022 ◽  
Vol 6 (1) ◽  
Author(s):  
Gabriel Sabatini ◽  
Saut Mahulae ◽  
Dewi Anzelina ◽  
Patri Janson Silaban

This type of research is Classroom Action Research (CAR) which is divided into 3 stages, namely general ideas, exploration, and action plans. The results showed an increase in student learning outcomes. In the pretest, it was found that the average value was 50.93 and the classical completeness level was 27%. In the first cycle there was an increase after using the Discovery Learning model with an average value of 61.13 and a classical completeness level of 43%. And after the actions taken and given posttest cycle II, 25 students who completed their study results and 5 students who did not complete the posttest with the average value of the second cycle posttest increased to 83.3 and the classical completeness level reached 83%. From the results obtained, it is concluded that the Discovery Learning model can improve the learning outcomes of third grade students at SD Negeri 104186 Tanjung Selamat, Sunggal District, for the 2020/2021 academic year. Based on the results of the study, teachers are advised to use the Discovery Learning model because it is proven to improve student learning outcomes.


2020 ◽  
Vol 4 (1) ◽  
pp. 16-20
Author(s):  
Sastra Wijaya

APPLICATION OF THE ROLE TO PLAY LEARNING MODEL TO IMPROVE RESULTS LEARN IN LESSONS SOCIAL SCIENCESApplication of Role Play Learning Model to Improve Learning Outcomes in Social Science Learning (This Study with Classroom Action Research Approach for Class IV Students of State Elementary School 1 Walantaka Walantaka District Serang City 2017/2018 Academic Year). This research is a Classroom Action Research (CAR). From the results of observations of the cycle I data on student learning outcomes in learning, teachers only get a score of 61.3. Students have started to be active, this is evidenced by the results of student observations that have reached 61.3. Then from the results of student learning in the first cycle of Meeting 1 obtained data, student learning completeness only reached 45.83 with an average value of 54.17. From the data of student learning outcomes in the first cycle of meeting 2 results of learning observation, the teacher gets a score of 74.9. students have started active, this is evidenced by the results of student observations that have reached 74.9. Then from the results of student learning in the first cycle of Meeting 2 obtained data, student learning completeness only reached 70.83 with an average value of 67.35. From the data of student learning outcomes in cycle II learning observation results, the teacher gets a score of 86.4., Students have begun to be active, this is evidenced by the results of student observations that have reached 88.89 Then from student learning outcomes in cycle II obtained data, student learning completeness reaches 100% with an average value of 77.39. Based on the above data it is concluded that the application of role playing learning models can improve learning outcomes in social studies lessons at SD Negeri 1 Walantaka, Walantaka District, Serang City in 2017/2018.


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