scholarly journals Pembuatan Modul Pembelajaran Multimedia Interaktif Berbasis Adobe Dircetor pada Mata Pelajaran Sistem Operasi Sekolah Menengah Kejuruan

Author(s):  
Rini Sefriani ◽  
Indra Wijaya

This study aims to design and create interactive multimedia learning modules that meet Valid, Practical and Effective requirements for operating system subjects in Vocational High School. The type of this research is Research and Development research conducted in Vocational High School class 10. The population of this study is the students of class 10 SMK Negeri Batipuh West Sumatra. The sample of this research is students of class 10 Multimedia SMK N Batipuh West Sumatra. The results of the assessment of the three validators overall validator assessment of the Interactive multimedia learning module amounted to 83.93 percent so that the validity level can be interpreted Valid is used. Overall assessment of the practicality level of use Interactive multimedia learning module as a learning resource of 89.19 percent, so the level of practicality can be interpreted Very Practical use and the effectiveness assessment of Interactive multimedia learning module as a learning resource of 86.90 percent so that the level of effectiveness can be interpreted Very Effective use.  Keywords: Adobe Director, Interactive Multimedia Module, Operating System

2019 ◽  
Vol 1 (3) ◽  
pp. 120-126
Author(s):  
Rina Sepriana ◽  
Rini Sefriani ◽  
Indra Wijaya ◽  
Pipit Lestari

This study aims to determine the level of product validity testing in the form of Interactive Multimedia Learning Media Based on Macromedia Director MX for Class X in SMK-SMAK Padang. This research uses research and development research and development (R&D) methods. Validation is carried out by validators, media experts, material experts and multimedia experts. Evaluation from validator for Learning Media Interactive Multimedia Module Based on Macromedia Director MX in terms of aspects (1) Content worthiness is obtained by an average of 90.4%; (2) the linguistic component is obtained an average of 91.00%; (3) Presentation Components obtained an average of 89.5%; (4) The components of the graphics are 90.3% on average. . Overall validator test assessment of Interactive Multimedia Module Learning Media Based on Macromedia Director MX obtained an overall average of 90.35%, so that the level of validity can be interpreted very validly used so that Learning Media Interactive Multimedia Module Based on Macromedia Director MX for Class X in Padang Vocational High School is interpreted to be very valid in use. Based on the assessment along with expert input and the results of the field testing of learning media Interactive Multimedia Module Based on Macromedia Director MX, it can be concluded that the feasibility has been tested.


AKADEMIKA ◽  
2015 ◽  
Vol 9 (2) ◽  
pp. 290-298 ◽  
Author(s):  
Dinar Mahdalena Leksana

Vocational High School (SMK) is a period of employment. Therefore students are required to understand and master the concept of career maturity. The problem of this study is how the interactive multimedia -based career guidance module is considerably effective in increasing students' career maturity? The aim of this study is to develop an effective interactive multimedia-based counseling career module to increase the SMKN 2 Lamongan students' career maturity. The products have been formulated by the researchers tested and validated by expert judgments and practitioners. The results showed that the ready-to-test product was implemented at school for their effectiveness. Based on the empirical test, it showed different score between before (79.39%) and after (89.62%) the career counseling service which Increased 10.2%. It can be concluded that career counseling through interactive multimedia based modules effectively Increased students' career maturity.


2019 ◽  
Vol 4 (3) ◽  
pp. 88
Author(s):  
Liya Husna Risqiyain ◽  
Edi Purwanta

Abstract: Adolescence is a crucial phase of life where individuals need to choose a particular career. In choosing a career, many individuals experience problems. This study aims to: (1) create an interactive multimedia product containing career information to improve vocational high school students’ career maturity; (2) reveal the quality of interactive multimedia containing career information in improving vocational high school students’ career; and (3) understand the effectiveness of interactive multimedia containing career information in improving vocational high school students’ career maturity. This research development referred to Borg & Gall’s development research. In the feasibility stage, data collection was conducted by distributing multimedia feasibility test questionnaires to media experts and material experts; assessment questionnaires to students; and career maturity scale. Results indicated that the use of interactive multimedia containing career information effectively increased vocational high school students’ career maturity.Abstrak: Masa remaja merupakan fase kehidupan yang sangat penting dimana individu perlu menetapkan pilihannya pada suatu karier tertentu. Dalam memilih karier, banyak individu mengalami permasalahan. Penelitian ini bertujuan untuk: (1) menghasilkan sebuah produk multimedia interaktif yang berisi informasi karier untuk meningkatkan kematangan karier siswa sekolah menengah kejuruan (SMK); (2) mengungkap kualitas kelayakan multimedia interaktif yang berisi informasi karier untuk meningkatkan kematangan karier siswa SMK; dan (3) mengetahui keefektifan multimedia interaktif yang berisi informasi karier untuk meningkatkan kematangan karier siswa SMK. Penelitian pengembangan ini mengacu pada langkah penelitian pengembangan Borg & Gall. Pada tahap uji kelayakan, pengumpulan data dilakukan dengan menyebar angket uji kelayakan multimedia kepada ahli media; ahli materi; dan angket penilaian untuk siswa serta skala kematangan karier. Hasil penelitian menunjukkan bahwa penggunaan multimedia interaktif informasi karier efektif meningkatkan kematangan karier siswa SMK.


2018 ◽  
Vol 14 (1) ◽  
pp. 11
Author(s):  
Elida Elida

The purpose of the research is to analyze difference of the results of students learning the practice of productive, that is: learning strategy between with music and without music, student who has high motivation even hard with learning process of with music and without music. Interactions between learning strategy with student learn motivation by music. This research is experiment research with factorial 2x2 designs. Population student X grade Tata Boga major tourism group of vocational high school in West Sumatra. The sample is taken by multistage random sampling. The Data is analyzed descriptively and ANAVA two way analyzed and continued by Tukey test. The findings research shows that (1) the result of student learning the practice of productive group with learning music is higher than without learning music. (2) there is interaction between processes using music with student motivation learning that giving difference influence to the productive practice student learning (3) the result of group of students learning the practice of productive who have high motivation by learning music is higher than without learning music, and (4) The result of a group of students learning the practice of productive who have low motivation with learning music is lower than without music.


2020 ◽  
Vol 1 (1) ◽  
pp. 25-28
Author(s):  
Alvi Yulia Rahmi ◽  
Bhakti Karyadi ◽  
Hery Suhartoyo

The goal of this study was to develop an excretion system module in Biology subjects to stimulate the understanding of the concepts of high school students. The research method refers to the steps of research and Development. The research begins by analyzing the need of the excretory system material to be used as a learning resource for students. The trial module was limited to 20 high school students in Kepahiang District who had received excretion system material. The result showed that the ability to understand the concepts of students varied greatly, the ability to understand the concepts of students was mostly in the good category (35%), and sufficient (65%). The ability of students in aspect of understanding an idea, translating relationship that exist in a symbol, illustration, map, diagram, table, graph, has been well developed (translation). The ability to develop and obtain information that is not explicitly listed from the referenced source has been well developed (interpretation), and the ability to predict or give an idea of something based on trends that apper in the data that has not been well developed (extrapolation). In summary, the excretory system learning module is capable of stimulating the ability to understand the concept of students in terms of classical values.


2022 ◽  
Vol 3 (2) ◽  
pp. 155-160
Author(s):  
Koko Handoko ◽  
Wasiman Wasiman ◽  
Pastima Simanjuntak

Information technology is a knowledge that is always evolving from tools or communication which is a delivery of information through rapid communications, which relates to information problems in terms of all aspects ranging from data collection, data storage, data processing from information to the process of delivering information to people who need it. The purpose of fostering information technology and healthy internet use is an educational process by providing sufficient understanding of the current latest technology and being educated with the Islamic bank operating system, the owner of the fund invests his money so he can earn interest from the bank. If the profit sharing from the customer's funds is then distributed to those in need (eg venture capital), with a profit sharing agreement according to the agreement. Guidance on the Development of Information Technology and Bank Sariah Operational Systems at the Vocational High School Nang Nadim Batam to find out how to use good information technology and know the operating system of the Sariah bank. With this coaching, it is hoped that students will be helped in understanding the service that was carried out on January 15 and 16, 2019 at SMK Hang Nadim Batu Aji, Batam City.


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