scholarly journals PENGUJIAN VALIDITAS MODUL INTERAKTIF SIMULASI DAN KOMUNUKASI DIGITAL BERBASIS MACROMEDIA DIRECTOR MX

2019 ◽  
Vol 1 (3) ◽  
pp. 120-126
Author(s):  
Rina Sepriana ◽  
Rini Sefriani ◽  
Indra Wijaya ◽  
Pipit Lestari

This study aims to determine the level of product validity testing in the form of Interactive Multimedia Learning Media Based on Macromedia Director MX for Class X in SMK-SMAK Padang. This research uses research and development research and development (R&D) methods. Validation is carried out by validators, media experts, material experts and multimedia experts. Evaluation from validator for Learning Media Interactive Multimedia Module Based on Macromedia Director MX in terms of aspects (1) Content worthiness is obtained by an average of 90.4%; (2) the linguistic component is obtained an average of 91.00%; (3) Presentation Components obtained an average of 89.5%; (4) The components of the graphics are 90.3% on average. . Overall validator test assessment of Interactive Multimedia Module Learning Media Based on Macromedia Director MX obtained an overall average of 90.35%, so that the level of validity can be interpreted very validly used so that Learning Media Interactive Multimedia Module Based on Macromedia Director MX for Class X in Padang Vocational High School is interpreted to be very valid in use. Based on the assessment along with expert input and the results of the field testing of learning media Interactive Multimedia Module Based on Macromedia Director MX, it can be concluded that the feasibility has been tested.

2020 ◽  
Vol 6 (02) ◽  
pp. 01-10
Author(s):  
Fakhri Fajrin Kurniawan

The goal of this research and development is to produce development model training ball handling basketball for basketball athlete Senior High School. This research and development also done to find out in depth about: increased mobility in basketball athlete Senior High School and know the success rate development model training ball handling basketball reviewed from : effective, efficient, traction, productivity of the athlete in doing ball handling basketball for basketball athlete Senior High School. This research and development uses qualitative and uses development research methods Research and Development (R & D) Borg W. R and Gall. M. D. which uses 10 stages of development. The steps in this development research start from the following : (1) Research and information collecting, (2) Planning, (3) Develop preliminary form of product, (4) Preliminary field testing, (5) Main product revision, (6) Main field testing, (7) Operational product revision, (8) Operational field testing, (9) Final product revision, (10) Dissemination and implementation. Subjects in research and development is basketball athlete Senior High School. The results of this effectiveness test model training are uses statistical test with formula before-after (pre-test and post-test). The result of the pre-test calculation resulted in 781 with average 50,39 while the post-test resulted in 818 with average 52,77. Thus it can be concluded that the use of development model training ball handling basketball athlete Senior High School is effective in improving the individual skills of basketball athlete Senior High School.


2019 ◽  
Vol 3 (2) ◽  
pp. 220-235
Author(s):  
Chandra Adhitama Nugraha ◽  
Sugeng Bayu Wahyono

PENGEMBANGAN MULTIMEDIA PEMBELAJARAN INTERAKTIF UNTUK RANAH PSIKOMOTORIK SISWA SEKOLAH MENENGAH KEJURUANAbstrakPenelitian ini bertujuan untuk menghasilkan multimedia yang layak dan memiliki kontribusi dalam proses pembelajaran dengan memperhatikan ranah psikomotorik. Subjek penelitian adalah siswa kelas XI Sekolah Menengah Kejuruan. Penelitian ini menggunakan metode peneltian Research and Development yang diadaptasi dari Borg and Gall. Strategi pembelajaran menggunakan model ASSURE. Penelitian ini menempuh proses validasi masing-masing dua ahli materi dan ahli media. Validasi ahli bertujuan untuk menilai tingkat kelayakan dari multimedia. Penelitian ini menggunakan analisis deskriptif kuantitatif. Pengumpulan data menggunakan pedoman wawancara, lembar observasi, angket kelayakan multimedia oleh ahli media, angket kelayakan multimedia oleh ahli materi dan angket kelayakan multimedia oleh siswa. Skala penilaian menggunakan skala Likert dengan skala 1-5. Hasil dari penelitian menunjukan bahwa produk multimedia pembelajaran yang dikembangkan layak digunakan dan memiliki kontribusi pada ranah psikomotorik siswa. Hasil dari validasi ahli dan uji coba produk diperoleh hasil dengan rentang skor minimal memiliki kriteria “baik”, sehingga dikatakan produk yang dikembangkan “layak”.AbstractThis study aims to produce a viable multimedia that contributes in the learning process by paying attention to the psychomotor domain. The subject of research students of Grade XI Vocational High School. This research and development referred to the nine steps of Borg and Gall’s development model. This learning strategies using ASSURE model. This product was validated by two material experts and two media experts. Validating the material aimed to know the feasibility level of the multimedia. This research uses quantitative descriptive analysis. The data were collected by using interview guidelines, observations sheet, and a multimedia feasibility questionnaire by a media expert, a multimedia feasibility questionnaire by a material expert and a multimedia feasibility questionnaire by students. Scale assessment using Likert scale with scale 1-5. The result of this research showed that the multimedia learning is feasible to use and contribute in student psychomotor field. The results of experts validation and product trial results obtained with a minimum score range having a "good" criterion, so that said the developed product is "feasible".Keywords: multimedia, psychomotor, Research and Development


2021 ◽  
Vol 10 (3) ◽  
pp. 487-496
Author(s):  
Chairul Huda Atma Dirgatama ◽  
Patni Ningharjanti ◽  
C. Dyah Sulisyaningrum Indrawati ◽  
Arif Wahyu Wirawan

This research aims to find out the use of interactive multimedia archiving based on android and its effect on the learning independence of vocational learners. Research is a type of research and development (R & D). Research methods using experiments are pretend experiments (Quaisy experiment). The research was conducted at Vocational High School Surakarta City in April-June 2021. The population in this study is all students of class X Vocational High School Surakarta school year 2020/2021. The sample used was 1 control class and 1 randomly selected experimental class. All treatment will be given to the same control class and experimental class except on the use of interactive multimedia archival based on android. Interactive multimedia android-based archival was successfully applied in the learning of class X OTKP. There is a significant difference in the increase in learning independence between experimental classes that use interactive multimedia android-based archival and control classes that do not use interactive multimedia android-based archival in the archival learning class X OTKP in Vocational High School Surakarta City school year 2020/2021. Interactive multimedia android-based archiving can be used as one of the alternative learning media that can be used to increase the independence of learning learners.


2020 ◽  
Vol 4 (1) ◽  
pp. 24-31
Author(s):  
Liza Fidiawati ◽  
Firman Firman ◽  
Solfema Solfema

The drug abuse in adolenscent circle, at Vocational High School,  is increasing significantly. The group of counceling service in a school is rarely used for preventing drug abuse. Most of the group counceling is used for solving about some problems, such as learning, personal, social, and career problem. This study is aimed to procude a simple, valid, and efective guidlines for the counceling group, to improve students self control in preventing drug abuse. This study is a development (Research and Development) with ADDIEmodel (Analyze, Design, Development, Implementation and Evaluation). TheSubjectof this study is the students at Vocational High School and the counceling teacher in school. The validity of this study is done by six experts who is related to this study and the guidlines display. The usability test is done by three of the counceling teacher. The data  analysis is descriptive and inferensial analysis with Koefisien Kendals statistic test. The study shows that: (1) The level of material suitability is very receivable with 93 percentage and guidlines display is also in proper category with 91 percentage, (2) The using of group counseling guidlines for improving students self control too prevent a drug abuse is in the best category with 87 percentage. It concludes that, this guidlines is proper to used by the counceling teacher and councelor as a tools in doing counceling in a counceling group as an effort to improve student self control in preventing a grud abuse.


Author(s):  
Rini Sefriani ◽  
Indra Wijaya

This study aims to design and create interactive multimedia learning modules that meet Valid, Practical and Effective requirements for operating system subjects in Vocational High School. The type of this research is Research and Development research conducted in Vocational High School class 10. The population of this study is the students of class 10 SMK Negeri Batipuh West Sumatra. The sample of this research is students of class 10 Multimedia SMK N Batipuh West Sumatra. The results of the assessment of the three validators overall validator assessment of the Interactive multimedia learning module amounted to 83.93 percent so that the validity level can be interpreted Valid is used. Overall assessment of the practicality level of use Interactive multimedia learning module as a learning resource of 89.19 percent, so the level of practicality can be interpreted Very Practical use and the effectiveness assessment of Interactive multimedia learning module as a learning resource of 86.90 percent so that the level of effectiveness can be interpreted Very Effective use.  Keywords: Adobe Director, Interactive Multimedia Module, Operating System


2018 ◽  
Vol 17 (2) ◽  
pp. 1
Author(s):  
Nofri Nofri Hendri

This type of research is research development (Research and Development / R & D). This research uses Borg and Gall development model with modified step that is (1) Doing Planning, (2) Developing the initial product, (3) Conducting product validation, (4) Conducting a limited trial and (5) Result of final product. Product validity test is done by three validators, two media validators and one material validator. Product test was conducted to 21 students of FTP UNP Department of KTP who took Multimedia Computer Courses semester July-December 2017. The instruments used were questionnaire, assessment format and documentation. Data were analyzed descriptively quantitative to know the quality of interactive multimedia developed. The results of the analysis show that interactive multimedia for multimedia learning, in the material aspect is in the "Good" category, for the media aspect is in the "Very Good" category. Furthermore, for the results of product practicality test that has been done is in the category of "Very Good". These results show that interactive multimedia is practically used as a source of learning and alternative media in multimedia learning. Keywords : research and development, multimedia, interactive, autorun pro enterprise.


TABULARASA ◽  
2015 ◽  
Vol 12 (2) ◽  
Author(s):  
Rodiani Fatmah Hasibuan ◽  
Busmin Gurning ◽  
Eddy Setia

This study dealt with the development of English Reading Materials of vocational school, Al-WashliyahTeladan Medan, majoring Software Engineering. The objectives of this study were to: 1) find out language skill and materials are needed by the students of Software Engineering, 2) develop the English materials for the majoring in software engineering students at the vocational high school grade XII. This study was conducted by Educational Research and Development R&D (Borg & Gall, 1989). The data of this research were from existing documents and the result of interview with teacher and student. The results of the research conveyed that the existing reading materials were mostly irrelevant because the title and content of the material was not appropriate and was not required for the students majoring in software engineering. The new English reading materials and syllabus were developed based on the students need related to the workplace. The materials and syllabus were developed from the existing materials from teacher. The developing materials were validated by two experts.


AKADEMIKA ◽  
2015 ◽  
Vol 9 (2) ◽  
pp. 290-298 ◽  
Author(s):  
Dinar Mahdalena Leksana

Vocational High School (SMK) is a period of employment. Therefore students are required to understand and master the concept of career maturity. The problem of this study is how the interactive multimedia -based career guidance module is considerably effective in increasing students' career maturity? The aim of this study is to develop an effective interactive multimedia-based counseling career module to increase the SMKN 2 Lamongan students' career maturity. The products have been formulated by the researchers tested and validated by expert judgments and practitioners. The results showed that the ready-to-test product was implemented at school for their effectiveness. Based on the empirical test, it showed different score between before (79.39%) and after (89.62%) the career counseling service which Increased 10.2%. It can be concluded that career counseling through interactive multimedia based modules effectively Increased students' career maturity.


Author(s):  
Tommi Daniel Hutajulu ◽  
Sriadhi .

Abstract This development research generally aims to (1) develop interactive multimedia-based learning media for Private Vocational School Imelda Medan, (2) to know the assessment of media experts and material experts on learning media, and (3) to know the feasibility of learning media based on the assessment of media experts and material experts. The method used in this research is Research and Development. This research was conducted at Imelda Private Vocational School Medan. Research and Development Results: (1) This development research process is carried out with several stages adapted from the borg and gall version development research model simplified into 4D. There are stages such as: Define, Design, Development, and Disseminate. Define stage includes definition, design stage includes storyboarding, development stage includes development of interactive multimedia-based learning media, validation of media experts and material experts, as well as revision of learning media from media experts and material experts and disseminate stage covering the trial stage. The target of this research is the Expert Lecturer of Medan State University. Testing of interactive multimedia by material validators showed that multimedia learning resulted both in material validation with an average score of 4.52 and for media validation with an average score of 4.59. Then obtained the conclusion that developed media is worth to use. Keywords : Interactive Media, Interactive Multimedia Abstrak Penelitian pengembangan ini secara umum bertujuan untuk (1) mengembangkan media pembelajaran berbasis multimedia interaktif untuk SMK Swasta Imelda Medan, (2) mengetahui penilaian ahli media dan ahli materi terhadap media pembelajaran, dan (3) mengetahui kelayakan media pembelajaran berdasarkan penilaian ahli media dan ahli materi . Metode yang digunakan pada penelitian ini adalah penelitian pengembangan (Research and Development ) . Penelitian ini dilakukan di SMK Swasta Imelda Medan. Hasil Penelitian  dan Pengembangan : (1) Proses Penelitian pengembangan ini dilaksanakan dengan beberapa tahapan yang diadaptasi dari model penelitian pengembangan versi borg and gall yang disederhanakan menjadi 4D. Adapaun tahapan tersebut yaitu : Define, Design, Development, dan Disseminate. Tahap define meliputi pendefenisian , tahap design meliputi pembuatan storyboard, tahap development meliputi pengembangan media pembelajaran berbasis multimedia interaktif ,validasi ahli media dan ahli materi, serta revisi media pembelajaran dari ahli media dan ahli materi dan tahap disseminate meliputi tahap uji coba. Sasaran penelitian ini adalah Dosen Ahli Universitas Negeri Medan. Pengujian terhadap multimedia interaktif oleh validator materi menunjukan bahwa multimedia pembelajaran  yang dihasilkan baik pada validasi materi dengan skor rata-rata 4.52 dan untuk validasi media dengan skor rata-rata 4.59. Maka diperoleh kesimpulan media yang dikembangkan layak untuk digunakan. Kata kunci : Media Interaktif, Multimedia Interaktif


2021 ◽  
Vol 5 (2) ◽  
pp. 99
Author(s):  
Devi Rahmawati ◽  
Nyoman Dantes ◽  
Ni Ketut Suarni

The purpose of this study is to develop and test the feasibility of innovative creative instruments, so as to produce valid and reliable data in measuring innovative creative characters. The innovative creative character instrument is a measuring tool for counseling teachers to determine the level of innovative creative character in students. This study uses themethod Research and Development. Based on the validity test using the product moment formula and reliability using the Cronbach alpha formula, this innovative creative character instrument that has been developed has met the validity and reliaility criteria which can be classified as high. It can be concluded that the development of creative and innovative character instruments for high school/vocational high school students meets the validity standard for measuring innovative creative characters in high school/vocational high school students.


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