scholarly journals Peningkatan Keterampilan Berpikir Kreatif Melalui Penerapan Model Pembelajaran Mind Mapping

2019 ◽  
Vol 11 (1) ◽  
pp. 1-16
Author(s):  
Anif Istiningsih ◽  
Mawardi Mawardi ◽  
Herlina Kasih Intan Permata

This study was aims to explain the efforts to improve creative thinking skills of fifth grade students of SDN Tingkir Lor 02 using the Mind Mapping learning model in the 2018/2019 academic year. This type of research is Classroom Action Research. The research subjects were fifth grade students of SDN Tingkir Lor 02, 2018/2019 school year, totaling 31 students. Data collection techniques in this study used observation. The data analysis technique used is quantitative descriptive and qualitative descriptive analysis techniques. The results showed that the mind mapping learning model could improve the creative thinking skills of fifth grade students of SDN Tingkir Lor 02. After the study was held, the results obtained in the learning cycle I were from 31 students, 9 students (29.03%) received the title "Very High", 17 students (54.84%) received the title "High", 5 students (16.13%) received the title "Enough", and there were no students who received the title "Low" and "Very Low". Then in the second cycle results were obtained as many as 19 students (61.29%) received the title "Very High", 10 students (32.26%) received the title "High", 2 students (6.45%) received the title "Enough" , and not any students received the title "Low" and "Very Low". Based on the results of the study it can be concluded that there is an increase in student creative thinking skills through mind mapping learning models.

2020 ◽  
Vol 2 (1) ◽  
pp. 1-10
Author(s):  
Nova Amalia Ulfa ◽  
Fina Fakhriyah ◽  
Much Arsyad Fardhani

The purpose of this study is to find out the application of Mind Mapping learning model assisted by the rotary wheel media to improve the creative thinking of fourth grade students of elementary schools. The research was conducted in the classroom action research with research subjects of fourth grade students with total of 15 students. This classroom action research would take place in two cycles, namely cycle 1 and cycle 2 in the theme 6 of My Ideals. The dependent variable in this study is students’ creative thinking, while the independent variables are the Mind Mapping learning model with the rotary wheel media.  The data collection techniques of this study were test and non-test. Data analysis techniques used qualitative and quantitative data analiysis. The result of this study showed the improvement in students’ creative thinking skill. This is evidenced by the average percentage at the pre-cycle stage, a percentage of 40% was obtained with uncreative criteria, then increase in the first cycle increased to 73.33% with quite creative criteria and in the second cycle increased to 86.67% with creative criteria. Based on the result, it concluded that the application of Mind Mapping learning models can improve fourth grade students’ creative thinking.


2020 ◽  
Vol 4 (3) ◽  
pp. 283
Author(s):  
Andi Nurfaisah ◽  
Muh Anis

The research objective was to describe the improvement in social studies learning outcomes of grade V SD Inpres 12/79 Macope students after using the Think Pair Share type cooperative learning model. The approach used is a qualitative approach that is descriptive, this type of research is a classroom action research conducted in two cycles. The focus of research is the social studies learning outcomes of grade V students and the Think Pair Share type of cooperative learning model. The research setting was class V SD Inpres 12/79 Macope. The data analysis technique is descriptive analysis which is carried out by reducing data, presenting data, drawing conclusions, and verification. The results of data analysis indicate that learning using the Think Pair Share type of cooperative learning model can improve social studies results for fifth grade students of SD Inpres 12/79 Macope.


Author(s):  
I Wayan Widiana ◽  
I Nyoman Jampel

This classroom action research aimed to improve the students’ creative thinking and achievement in learning science. It conducted through the implementation of multiple intelligences with mind mapping approach and describing the students’ responses. The subjects of this research were the fifth grade students of SD 8 Tianyar Barat, Kubu, and Karangasam. The objects of this research were multiple intelligence, achievement in science and students’ response. The research was conducted in two cycles and every cycle consisted of planning, action implementation, observation, and reflection. The data of students’ creative thinking were collected by performance test; the data of students’ achievement in learning science were collected through questionnaire. After the data were collected, then they were analyzed descriptively and quantitatively. The results of the study showed that (1) the implementation of multiple intelligence approach improved the students’ creative thinking and achievement in learning science. The improvement in the students’ creative thinking from cycle I to cycle II is 16.56%. (2) The improvement of the students’ achievement in learning science from cycle I to cycle II is 11.46%. (3) The students’ response to the implementation of multiple intelligence with mind mapping fell into category positive.The students felt happy in learning science through the implementation of multiple intelligences with mind mapping.


2021 ◽  
Vol 1 (3) ◽  
pp. 300-310
Author(s):  
Selvi Nanda Oktavia ◽  
Ardyanto Tanjung ◽  
Listyo Yudha Irawan

Learning media is a tool for students to make learning easier. Mind map digital is a learning media in the form of mind maps with the help applications of mindset mind manager presentation. The main objective of developing mind maps is to produce digital-based products for class X students on material atmospheric. This media can be a reference for the latest material, examples and learning resources around the atmosphere to provide students with an easy understanding of the lesson. The mind map digital developed has been tested internally by media experts and material experts. The final results are in the form of a digital mind map product design that has been revised based on suggestions and recommendations from each validator. This research and development use the modified ADDIE’s model only in the ADD section with research procedures namely goal formulation, media design, media validation. The research subjects were 28 students of class X IPS 4 in SMA 2 Batu. The research data used included the results of the media feasibility questionnaire, while the techniques data analysis used descriptive analysis to process the trial data. The results showed that digital mind maps were feasible to be used in the learning process with each gaining scores from material experts 98 percent and media experts 79 percent. Then the assessment or product response from students as research subjects get a value of 80.02 percent. Media pembelajaran merupakan alat bantu untuk peserta didik agar memberikan kemudahan dalam belajar. Mind map digital adalah media pembelajaran dalam bentuk peta pikiran dengan berbantuan aplikasi presentasi mindjet mindmanager. Tujuan utama pengembangan mind map adalah menghasilkan produk berbasis digital untuk peserta didik kelas X pada materi atmosfer. Media ini dapat menjadi rujukan materi, contoh, dan sumber belajar terbaru seputar atmosfer untuk memberikan peserta didik kemudahan dalam memahami pelajaran. Mind map digital yang dikembangkan telah di uji internal oleh ahli media dan ahli materi. Hasil akhir berupa rancangan desain produk mind map digital yang telah direvisi berdasarkan saran dan rekomendasi dari masing-masing validator. Penelitian dan pengembangan ini menggunakan model ADDIE yang dimodifikasi hanya pada bagian ADD dengan prosedur penelitian yaitu perumusan tujuan, desain media, validasi media. Subjek penelitian adalah 28 peserta didik kelas X IPS 4 SMA 2 Batu. Data penelitian yang digunakan meliputi hasil angket kelayakan media, sedangkan teknik analisis data menggunakan analisis deskriptif untuk mengolah data hasil uji coba. Hasil penelitian menunjukkan bahwa mind map digital layak digunakan dalam proses pembelajaran dengan masing-masing memperoleh nilai dari ahli materi 98 persen dan ahli media 79 persen. Kemudian penilaian atau tanggapan produk dari peserta didik selaku subjek penelitian mendapatkan nilai 80,02 persen.


2021 ◽  
Author(s):  
Bayu Purbha Sakti

The teacher still uses the conventional learning model even though the fifth grade private primary school teacher in Bayat has implemented the 2013 curriculum. The implementation of learning carried out in the classroom is still one way where the teacher is the learning center while the students only record what the teacher says. The material to be studied is the theme of Indonesia's geographic characteristics because this theme is taught in fifth grade. Mind mapping learning model is a learning model used by students to be able to be creative in producing ideas or thoughts and noting what must be learned. This study used a classroom action research model of Kemmis & McTaggart. This study uses two cycles. Data analysis obtained from evaluation, interview, and observation. The use of the mind mappinglearning model is proven to improve learning outcomes in the theme of Indonesia's geographic characteristics in grade V students in private elementary schools. The private primary school chosen is SD Kanisius Bayat. The learning outcomes obtained in the first cycle were the average value increased to 73.8 and were included in the criteria for 68.2%. The learning outcomes obtained in the second cycle increased again to 82.3 in the high criteria with a percentage of 100%. Improved material learning outcomes in Indonesia's geographic characteristics because teachers use the mind mapping model.


2015 ◽  
Vol 11 (4) ◽  
pp. 253-260
Author(s):  
Feras Mohammed Al-Madani

This study aims at investigating the effect of Blended Learning approach compared to the traditional learning approach on fifth grade students’ achievement in My Beautiful Language Textbook and the development of their verbal creative thinking. The study consisted of 49 students among which 25 are males in the Experimental Group and 24 females in the Control Group. The study found a statistical significant difference (α ≤ 0.05) between the mean scores of the two study groups in achievement posttest and verbal creative thinking post application test. The experiment group which was taught using the blended approach of learning outperformed the Control Group in both tests. Thus, learning My Beautiful Language Textbook using the blended approach is more effective than the traditional method in terms of achievement and the development of verbal creative thinking skills. In light of this, the study recommends the adoption of blended approach in learning My Beautiful Language Textbook, the curriculum computerization, holding series of training courses, and workshops for teachers in school districts on how to effectively implement the blended approach. 


2021 ◽  
Vol 5 (1) ◽  
pp. 21-29
Author(s):  
Mutmainah - Mutmainah

This study aims to reveal students' mathematical creative thinking skills which include indicators of fluency, flexibility, and originality by describing students' answers in solving cube and block problems. This research was conducted on the superior grade VIII students of MTsN 1 Makassar, totaling 39 students. The research subjects were taken as many as 6 people using the criteria for high, medium, and low group levels, every 2 students at each level. The instrument used is a creative thinking ability test, which consists of 4 items of description with qualitative descriptive analysis. The results showed that the students' mathematical creative thinking skills including the three indicators were very good based on the percentage value of each indicator being above 50%. In the fluency indicator, the percentage value is 100% for item number 1 and 95.83% for question number 2, the percentage value of the flexibility indicator for item number 2 and 4 is 95.83% and 91.67%, respectively, and the percentage value of the novelty indicator is questions number 2 and 4 are 75% and 70.83%, respectively. From the three indicators above, the percentage value of students' creative thinking ability is low when compared to the other two indicators, this shows that students are less able to produce unusual answers/ideas and the suitability of the answers given is very irrelevant to the problem.


2021 ◽  
Vol 2 (1) ◽  
pp. 9-14
Author(s):  
Visca Elya Anastasya ◽  
Ristiyani Ristiyani ◽  
Nur Fajrie

The purpose of this study iwas to analyze the ludo game as an effort to improve the creative thinking skills of elementary school students. Research conducted using classroom action research. The study was conducted in two cycles. The subject of research is the fifth grade students of SDN Jakenan with 24 students. Data colectiontechniques used are observation, interviews, evaluation test and documentation. The validity of the data used expert judgment techniques. Analysis of the data used is the analisysis of qualitative and quantitative data.Based on the aspect of creative thinking the value in the cycle I obtained an average of 76,79 in Indonesia content and IPS content an average of 79,37. Cycle II the value of Indonesian Content gained an average of 81 and the IPS content obtained an average value of 86,37. Whereas the ludo game obtained an average in cycle I of 74% and cycle II gained an average of 82%.


2021 ◽  
Vol 4 (1) ◽  
pp. 35-38
Author(s):  
Arif Rahman Hakim ◽  
. Nurrahmah

This study aims to determine the effect of scrapbook media on students' creative thinking skills. The type of research used is Quasi Experiment using the Nonequivalent Control Group Design research design with a sample of fifth grade students at SDN 59 Rasalewi, Bima City. The instruments used in this research are test instruments and observation sheets. Analysis of the data used in the form of percentage analysis for students' creative thinking skills, N-gain test and t-test. The results of data analysis show that from 21 students the total number of students is 76.19% or 16 students get the N-gain in the very high category and 23.81% or 5 students get the influence in the high category. The t-test results show that tcount = 2.259 > ttable = 1.725 (significant level = 0.05) so Ha is accepted and H0 is rejected. Thus, it can be concluded that there is a significant effect of using scrapbook media on students' creative thinking abilities.  


2021 ◽  
Vol 5 (2) ◽  
pp. 226
Author(s):  
Budaya Budaya

The research objective was to describe the application of the Mind Mapping model to improve students' creative thinking skills in Civics subjects at SMA Muhammadiyah Kalosi, Enrekang Regency. This type of research is a classroom action research using qualitative descriptive methods. The results showed that the increase in students 'creative thinking skills was marked by the increase in the average score of students' creative thinking abilities, namely from Cycle I of 51.60% (sufficient category) to Cycle II to 70.65% (Good category). It can be concluded that the application of the Mind Mapping model can improve students' creative thinking skills in Civics subjects at SMA Muhammaduiyah Kalosi, Kabupaten Enrekang.


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