scholarly journals PENGEMBANGAN ALAT PERAGA FISIKA BERBASIS HOME MATERIAL MATERI SUHU DAN KALOR

Author(s):  
Fitriah Fitriah ◽  
Linda Sekar Utami ◽  
Johri Sabaryati ◽  
M. Isnaini

ABSTRAKPenelitian ini bertujuan mengembangkan alat peraga pembelajaran berbasis home materials pada materi suhu dan kalor untuk meningkatkan kreativitas belajar siswa kelas VII. Metode yang digunakan dalam penelitian ini adalah metode research and development  yang dikembangkan Sugiyono dengan langkah–langkah : (1) Potensi dan Masalah, (2) Pengumpulan Data, (3) Desain Produk, (4) Validasi Desain, (5) Uji Coba Pemakaian, (6) Revisi Produk, (7) Uji Coba Produk, (8) Revisi Desain, (9) Revisi Produk, (10) Produksi massal. Alat peraga yang dikembangkan akan melalui tahap validasi yang dilakukan oleh ahli materi, ahli media, guru pengajar, dan siswa. Pengumpulan data dilakukan dengan teknik observasi, dokumentasi, angket dan tes uraian. Untuk mengetahui alat peraga dapat meningkatkan kreativitas belajar siswa kelas VII diuji keefektifannya menggunakan uji Gain Skor. Hasil penelitian menunjukkan bahwa alat peraga pembelajaran dapat meningkatkan kreativitas siswa hal ini ditunjukkan dengan nilai rata-rata siswa sebelum menggunakan alat peraga yaitu sebesar 46 dan setelah menggunakan alat peraga nilai rata-rata siswa menjadi 86 dan besar nilai n-gain diperoleh 0,74. Berdasarkan hasil penelitian ini dapat disimpulkan bahwa alat peraga pembelajaran dapat meningkatkan kreativitas belajar siswa kelas VII F SMPN 19 Mataram. Kata kunci : pengembangan alat peraga fisika; materi suhu dan kalor. ABSTRACTThis study aims to develop teaching aids based on home materials on temperature and heat to improve the learning creativity of grade VII students. The method used in this research is the research and development method developed by Sugiyono with the following steps: (1) Potential and Problems, (2) Data Collection, (3) Product Design, (4) Design Validation, (5) Usage Trial , (6) Product Revision, (7) Product Trial, (8) Design Revision, (9) Product Revision, (10) Mass production. The teaching aids developed will go through a validation stage carried out by material experts, media experts, teaching teachers, and students. The data were collected by means of observation, documentation, questionnaires and test descriptions. To find out that the props can improve the learning creativity of class VII students, their effectiveness is tested using the Gain Score test. The results showed that learning aids could increase students 'creativity. This was indicated by the mean score of students before using props which was 46 and after using props the students' average score was 86 and the n-gain value was 0.74. Based on the results of this study it can be concluded that the teaching aids can increase the learning creativity of class VII F students of SMPN 19 Mataram. Keywords : physics teaching aids development; temperature and heat material.

2017 ◽  
Vol 2 (1) ◽  
pp. 58
Author(s):  
Rika Dewi Indriyani ◽  
Tiwan Tiwan ◽  
Dwi Rahdiyanta

This research aimed to design and assess the feasibility of Adobe Flash aided learning media for CNC Turning subject, specifically for the coordinate system topic. The research was a research and development study using the Four-D models of development. Four-D model consists of 4 steps, namely define, design, develop, and disseminate. The instrument being used on this research was closed questionnaires with 4 choices Likert scale. The questionnaires were validated by expert evaluation. Data were collected from the 32 respondents. Data, which were quantitative and qualitative, were analyzed using descriptive analysis technique. The result shows that the learning media meets the teachers’ and students’ needs and expectation. For the feasibility level, the contents expert gave an average score of 3.37 which can be categorized as “very good”. The expert in media gave an average score of 3.45 which is in the “very good” category. The Teacher of the respective subject gave an average score of 3.38 and is categorized as “very good”. Students respond well with a score of 3.47 were given, which can be categorized as “very good”. Tujuan penelitian ini adalah merancang media pembelajaran berbantuan adobe flash untuk mata pelajaran CNC Turning dengan sistem koordinat. Penelitian ini merupakan penelitian pengembangan dengan model pengembangan Four-D Models yang terdiri dari 4 tahap yaitu define, design, develop, dan disseminate. Instrumen yang digunakan berupa angket dengan skala Likert 4 pilihan jawaban. Angket divalidasi oleh ahli evaluasi. Pengambilan data dilakukan kepada 32 responden. Data kualitatif dan kuantitatif yang diperoleh dianalisis menggunakan teknik analisis deskriptif. Hasil penelitian menunjukkan bahwa media pembelajaran yang dikembangkan telah disesuaikan dengan kebutuhan dan tuntutan dari guru dan siswa. Tingkat kelayakan media pembelajaran menurut ahli materi mendapatkan rerata nilai sebesar 3,37 dengan kategori “sangat baik”. Hasil validasi ahli media memperoleh rerata nilai sebesar 3,45 dengan kategori “sangat baik”. Hasil validasi guru pengampu memperoleh rerata nilai sebesar 3,38 dengan kategori “sangat baik”. Berdasarkan penilaian respon siswa diperoleh rerata sebesar 3,47 dengan kategori “sangat baik”.


2017 ◽  
Vol 1 (2) ◽  
pp. 161
Author(s):  
Yohana Intan Pratiwi ◽  
Haris Nusarastriya

This research method used was Research and Development (RnD) by adapting the research and development steps by Borg and Gall. This research aims to help fourth grade students to enrich their Indonesian vocabulary, and also to know the validity, effectiveness, and practicality of the developed product. The developed product was ‘snake and ladder’ learning media with 31 grade four students of SD Negeri 02 Bringin as the subjects of this research. The data collection technique in this research used test (evaluation questions) and non-test (observation, questionnaire, and documentation). The validity of the product was analyzed from the calculation of media and material expert test, whereas the effectiveness was analyzed using Paired-Sample T Test with SPSS program. The practicality of the media was analyzed from the result of the observation and questionnaire from teachers and students. From this research, it can be concluded that ‘snake and ladder’ learning media to enrich the students’ Indonesian vocabulary in thematic instruction was proven as valid, effective, and practical. The validity was proven with the average score 4,90 (very good) by the media expert and 4,00 (good) by the material expert. The effectiveness of the product was proven by significance score which showed that the result of two evaluation tests, which were X1 (implementation of snake and ladder which has not been developed) and X2 (implementation of developed product), was significant with the amount 0,000, and also 61% students got above average grade which was 86,93. The practicality proof came from the teacher observation with the average score 5,00 (very good) and the questionnaire of students and teacher toward the developed product with the average score 4,94 (very good) and 5,00 (very good)


2020 ◽  
Vol 4 (2) ◽  
pp. 33-39
Author(s):  
Apri Wahyudi ◽  
Choirudin

AbstractThis study aims to develop a learning tool to determine the results of multiplication of students to create alearning process that will be more interesting and fun. With the existence of Montessori teaching aids,this will improve the quality of the school and will be more advanced in the teaching and learningprocess. This study uses the Research and Development (R & D) method that produces a product, andtests the effectiveness of the product. From the results of the validation by material experts, mediaexperts, mathematicians can be seen, the results of the validation of the material experts fall into the veryfeasible category. And screening trials by teachers and students fall into the category of proper use.AbstrakPenelitian ini bertujuan untuk mengembangkan alat peraga motessori menentukan hasil Perkalian siswauntuk mencipkatan proses pembelajaran akan menjadi lebih menarik dan menyenangkan. Dengan adanyaalat peraga Montessori ini akan meningkatkan kualitas sekolah dan akan lebih maju lagi dalam prosesbelajar mengajar. Penelitian ini menggunakan metode Reseach and Development (R&D) yangmenghasilkan suatu produk, serta menguji keefektifan produk tersebut. Dari hasil validasi oleh ahlimateri, ahli media, ahli matematika dapat diketahui, hasil validasi terhadap ahli materi masuk dalamkategori sangat layak. Dan ujicoba pemkaian oleh guru dan siswa masuk dalam kategori layak digunakan


2021 ◽  
Vol 10 (1) ◽  
pp. 1-14
Author(s):  
Syakirotun Ni’mah ◽  
Zaim Elmubarok ◽  
Zukhaira Zukhaira

This research is motivated by the difficulties of students in learning teaching materials are considered the main factor in these difficulties, because the material in the textbook seems stiff or tied to the main material in the curriculum so that it does not develop students creative thinking skills. Therefore, the researcher developed a book supporting Arabic writing skills based on the RAFT strategy (Role Audience Format Topic) for eighth grade students of MTs as an effort to foster students creative thinking skills in Arabic writing skills. This research uses qualitative and quantitative research with a research and development design (Research and Development). The research stages that were passed in this study only reached the fifth stage of the ten stages, namely potentials and problems, data collection, product design, design validation, and design revision. The results of this study are as follows. First, teachers and students want the development of books to support Arabic writing skills based on the RAFT strategy for grade VIII students of MTs. Second, this supporting book prototype contains vocabulary, grammar guidelines, examples of writing with RAFT strategy, writing exercises using RAFT strategy and pearls of wisdom. Third, the assessment of the content feasibility aspect obtained an average value of 90.56, the feasibility aspect of presentation was 90.95, the language feasibility aspect was 89.66, and the graphic feasibility aspect was 89.77. The average score of all aspects of book eligibility is 90.23 in the range 86-100 and is in category 4 (very suitable).   Penelitian ini dilatar belakangi oleh kesulitan siswa dalam mempelajari bahan ajar dianggap sebagai faktor utama kesulitan. Hal ini dikarenakan materi pada buku teks pelajaran terkesan kaku atau terikat pada materi pokok dalam kurikulum sehingga kurang mengembangkan kemampuan berpikir kreatif siswa. Oleh karena itu, peneliti mengembangkan sebuah buku penunjang keterampilan menulis bahasa Arab berbasis strategi RAFT (Role Audience Format Topic) untuk siswa kelas VIII MTs sebagai upaya menumbuhkan kemampuan berpikir kreatif siswa dalam keterampilan menulis bahasa Arab. Penelitian ini menggunakan jenis penelitian kualitatif dan kuantitatif dengan desain penelitian dan pengembangan (Research and Development). Tahapan penelitian yang dilalui dalam penelitian ini hanya sampai pada tahap lima dari sepuluh tahap, yaitu potensi dan masalah, pengumpulan data, desain produk, validasi desain, dan revisi desain. Hasil penelitian ini adalah sebagai berikut. Pertama, guru dan siswa menghendaki adanya pengembangan buku penunjang keterampilan menulis bahasa Arab berbasis strategi RAFT untuk siswa kelas VIII MTs. Kedua, purwarupa buku penunjang ini memuat kosakata, pedoman gramatika, contoh menulis dengan strategi RAFT, latihan menulis dengan strategi RAFT dan kata mutiara. Ketiga, Penilaian aspek kelayakan isi memperoleh nilai rata-rata 90,56, aspek kelayakan penyajian 90,95, aspek kelayakan bahasa 89,66, dan aspek kelayakan kegrafikan 89,77. Nilai rata-rata dari keseluruhan aspek kelayakan buku adalah 90,23 pada rentang 86-100 dan termasuk kategori 4 (sangat sesuai).


Author(s):  
Roza Linda ◽  
Herdini ◽  
Abdullah ◽  
Johni Azmi ◽  
Praslita Dishadewi

Telah dikembangkan multimedia interaktif berbasis of  Lectora inspire untuk mata pelajaran IPA kimia di kelas IX untuk SMP/MTs. Rancangan penelitian menggunakan desain penelitian dan pengembangan (Research and Development) dengan model Plomp, yang terdiri dari 4 fase yaitu ; investigasi awal, desain, realisasi dan validasi, uji coba dan revisi. Teknik pengumpulan data dilakukan dengan memvalidasi multimedia interaktif berbasis Lectora Inspire kepada 3 orang validator (ahli media dan ahli materi) dan uji coba oleh praktisi (pengguna) yaitu guru dan peserta didik di SMP Babussalam Pekanbaru. Hasil penelitian memperlihatkan skor rata-rata penilaian validator 98,52%. Penilaian uji kepraktisan media berdasarkan angket respon guru dan siswa masing-masing diperoleh skor rata-rata 97,91% dan 96,67%. Dari hasil rata-rata skor validasi dan uji coba multimedia interaktif berbasis of  Lectora inspire untuk mata pelajaran IPA kimia di Kelas IX SMP/MTs valid dan dapat digunakan sebagai media pembelajaran.   A valid and practical learning Interactive Multimedia of  Lectora inspire for Junior High Schools’ chemistry of science has been  developed. The research method was Research and Development with Plomp model which consist of 4 steps; Prelimenary Investigation,  Design, Realization, and  Validation, evaluation, revision. Media was  validated by three validators and limited trial by practitioners (users). The results showed an average score of validation was 98.52%. Based on questionnaire responses of  teachers and students at SMP Babussalam Pekanbaru each earned an average score of 97.91% and 96.67%, respectively. From the results of the average validation score and limited trial score of Interactive Multimedia of  Lectora inspire for Junior High Schools’ chemistry of science  was valid and can be used as a learning media.


2018 ◽  
Vol 1 (1) ◽  
pp. 10-17
Author(s):  
Tiurida Intika

Media booklet dapat dijadikan sumber belajar karena bentuknya sederhana serta menyediakan data akurat yang dapat membantu siswa memahami konsep materi. Tujuan pengembangan adalah untuk mengetahui pentingnya cara pengembangan serta efektivitasnya. Penelitian ini merupakan penelitian Research and Development (RD) yang dilakukan mengacu pada teori Borg dan Gall. Data yang diambil adalah kebutuhan pengembangan booklet, kelayakan booklet, tanggapan siswa mengenai kelayakan booklet dan hasil belajar siswa melalui media booklet. Hasil penelitian menunjukkan bahwa guru dan siswa memberikan tanggapan positif terhadap penggunaan booklet. Terlihat pada penilaian validasi produk booklet dari pakar materi dan media yang memperoleh skor rata-rata 3,28 dengan kriteria sangat baik atau layak digunakan. Siswa memberikan tanggapan dan respon positif sangat baik dengan memperoleh skor rata-rata sebesar 9,26%. Sedangkan ketuntasan hasil belajar siswa dengan ≥75 pada uji coba pemakaian 84,5%. Berdasarkan hasil penelitian dapat disimpulkan bahwa media booklet science for kids booklet efektif dan layak digunakan untuk meningkatkan hasil belajar siswa dan dikembangkan berdasarakan kebutuhan guru dan siswa.  Media booklet can be used as a source of learning because it is simple and provides accurate data that can help students understand the concept of the material. The purpose of development is to know the importance of development and its effectiveness. This research is a Research and Development (R D) research which is done referring to Borg and Gall theory. The data taken is the need of booklet development, booklet feasibility, student responses about booklet feasibility and student learning outcomes through booklet media. The results showed that teachers and students responded positively to the use of booklets. Seen on the validation assessment of product booklets from material and media experts who scored an average of 3.28 with criteria very good or feasible to use. Students responded positively very well with an average score of 9.26%. While the completeness of student learning outcomes with ≥75 on the trial use 84.5%. Based on the results of the study can be concluded that the media booklet science for kids booklet effective and worthy used to improve student learning outcomes and developed based on the needs of teachers and students. Media booklet can be used as a source of learning because it is simple and provides accurate data that can help students understand the concept of the material. The purpose of development is to know the importance of development and its effectiveness. This research is a Research and Development (R D) research which is done referring to Borg and Gall theory. The data taken is the need of booklet development, booklet feasibility, student responses about booklet feasibility and student learning outcomes through booklet media. The results showed that teachers and students responded positively to the use of booklets. Seen on the validation assessment of product booklets from material and media experts who scored an average of 3.28 with criteria very good or feasible to use. Students responded positively very well with an average score of 9.26%. While the completeness of student learning outcomes with ≥75 on the trial use 84.5%. Based on the results of the study can be concluded that the media booklet science for kids booklet effective and worthy used to improve student learning outcomes and developed based on the needs of teachers and students.


2020 ◽  
Vol 8 (1) ◽  
pp. 7-14
Author(s):  
ALFARABI ALFARABI ◽  
DHIAH FITRAYATI

Penelitian ini bertujuan, 1) mengembangkan media U-Eco pada materi bank sub alat pembayaran., 2) mengetahui kelayakan pengembangan media U-Eco., 3) mengetahui peningkatan motivasi belajar siswa setelah menggunakan media pembelajaran U-Eco. Penelitian ini dilaksanakan dengan memakai metode Research and Development dan memakai model 4D oleh Tiagarajan, Semmel and semmel (1974). Penelitian ini memiliki beberapa tahapan, meliputi, 1) define (pendefinisian); 2) design (perancangan); 3) develop (pengembangan); dan disseminate (penyebaran) dikarenakan adanya keterbatasan waktu, biaya dan kemampuan tenaga oleh peneliti, maka tahap ini tidak dijalankan.berikut adalah beberapa hasil yang didapatkan pada penelitian ini yaitu, 1) media U-Eco telah berhasil dikembangkan melalui metode penelitian dan pengembangan R&D dengan model 4D, 2) Kelayakan media pembelajaran U-Eco dinilai berdasarkan pada: a) Ahli Materi didapatkan rata-rata skor 90 yang dapat dikategorikan Sangat Layak, b) Ahli Media didapatkan skor 93 yang dikategorikan Sangat Layak, dan c) Ahli Evaluasi Butir Soal didapatkan rata-rata skor 100 yang dapat dikategorikan Sangat Baik; 3) media U-Eco yang dikembangkan mendapat peningkatan motivasi belajar peserta didik dengan uji gain score sebesar 0,41 dengan kategori Sedang. Dapat disimpulkan bahwa berdasarkan hasil penilaian ahli materi, ahli media, ahli evaluasi pada media yang dikembangkan dinyatakan layak dan berdasarkan peningkatan skor motivasi belajar peserta didik dapat dinyatakan bahwa media pembelajaran U-Eco dapat meningkatkan motivasi belajar peserta didik.Kata kunci : Media Pembelajaran, U-Eco dan Motivasi BelajarThe purpose of this research, 1) develop U-Eco media on bank material for payment instruments., 2) determine the feasibility of developing U-Eco media., 3) find out the increase in students learning motivation after U-Eco learning media. This research was conducted using the Research and Development method using the 4D model by Tiagarajan, Semmel and Semmel (1974). The stages of this study include, 1) defining (define); 2) design; 3) development (develop); and dissemination, but this stage is not carried out because there are limits on the ability of labor, cost and time by researchers. The results shown in this study are, 1) U-Eco media has been successfully developed through R&D research and development methods with the 4D model, 2) The feasibility of U-Eco learning media is assessed based on: a) Material Expert obtained an average score of 90 which belongs to the category of Very Eligible, b) Media Expert obtained a score of 93 which belongs to the category of Very Eligible, and c) Expert Evaluation of Item Grains obtained an average score of 100 which belongs to the category of Very Good; 3) U-Eco media developed has an increase in students learning motivation with a gain score test of 0.41 in the Medium category. It can be concluded that based on the results of the assessment of material experts, media experts, evaluation experts on the developed media declared feasible and based on increasing students learning motivation scores it can be stated that U-Eco learning media can increase learners motivationKeywords: Learning Media, U-Eco, Learning Motivation.


2017 ◽  
Vol 9 (1) ◽  
pp. 26-34
Author(s):  
Wilda Syahri ◽  
Muhaimin Muhaimin ◽  
Ahmad Maulana Ardi

This study method was research and development and adapt ADDIE (Analyze, Design, Develop, Implement, and Evaluate) method. Used instruments in this research were interview sheets and students’questionnaire. Collected data were processed descriptively and formed into interval data (Likert scale), and analyzed from score and product qualification percentage. The results showed that chemical representation- based interactive multimedia was valid according to validator assessment and earned score of 64,5 (very good) from subject matter validator and 60 (good) from media validator. Furthermore, based on questionnaire responses of teachers and students each earned an average score of 75 (very good) and 90,49% (very good). Based on those results, it's concluded that this chemical representation-based interactive multimedia was well- developed and could be used as learning source.


Author(s):  
I Gede Sudarma . ◽  
I Ketut Resika Arthana, S.T., M.Kom . ◽  
I Gede Partha Sindu, S.Pd., M.Pd. .

Tujuan penelitian ini (1) Untuk mengimplementasikan hasil E-Modul Dengan Model Problem Based Learning pada Mata Pelajaran Pemrograman Dasar Kelas XI Teknik Komputer dan Jaringan di SMK Negeri 3 Singaraja. (2) Untuk mengetahui respon guru dan siswa terhadap Pengembangan E-Modul Dengan Model Problem Based Learning pada Mata Pelajaran Pemrograman Dasar kelas XI Teknik Komputer dan Jaringan di SMK Negeri 3 Singaraja yang dikembangkan. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian dan pengembangan (Research and Development) dengan model pengembangan ADDIE. Subjek penelitian ini yaitu siswa kelas XI Teknik Komputer dan Jaringan SMK Negeri 3 Singaraja tahun ajaran 2016/2017. Untuk mengetahui respon siswa terhadap e-modul yang dikembangkan, diperoleh dengan menggunakan metode kuisioner dengan alat pengumpulan data berupa angket. Hasil penelitian yang diperoleh terlihat bahwa (1) hasil E-Modul Dengan Model Problem Based Learning pada Mata Pelajaran Pemrograman Dasar Kelas XI Teknik Komputer dan Jaringan di SMK Negeri 3 Singaraja dinyatakan berhasil diterapkan berdasarkan beberapa uji yang dilakukan. (2) Hasil analisis data respon guru menunjukkan bahwa, didapatkan rata-rata skor respon sebesar 46 jika dikonversikan ke dalam tabel penggolongan respon maka termasuk pada kategori sangat positif. Sedangkan untuk respon siswa terhadap pengembangan e-modul didapatkan rata-rata skor respon sebesar 67,53, jika dikonversikan ke dalam tabel penggolongan respon siswa termasuk pada kategori sangat positif. Kata Kunci : ADDIE, E-Modul, Pemrograman Dasar, Problem Based Learning The purpose of this study (1) In order to implement the results of the E-Module Model Problem Based Learning in Subjects Programming Basics Class XI Computer Engineering and Networks in SMK Negeri 3 Singaraja. (2) To study the response of teachers and students towards the development of E-Module Model Problem Based Learning on the Subject Programming Basics Class XI Computer Engineering and Networks in SMK Negeri 3 Singaraja developed. This type of research used in this research is the research and development (Research and Development) with ADDIE development model. The research subject is class XI student of Computer Engineering and Networks SMK Negeri 3 Singaraja the academic year 2016/2017. To determine the students' response to the e-modules developed, obtained using a questionnaire with data collection tool in the form of a questionnaire. The results obtained shown that (1) the results of the E-Module Model Problem Based Learning in Subjects Programming Basics Class XI Computer Engineering and Networks in SMK Negeri 3 Singaraja otherwise successfully applied by some of the tests conducted. (2) The results of the analysis show that the teacher response data, obtained an average score of response was 46 when converted into the classification table, the response included in the category of very positive. As for the students' response to the development of e-modules obtained an average score of 67.53 response, if converted into a table classifying student responses included in the category of very positive. keyword : ADDIE, E-Module, Basic Programming, Problem Based Learning.


Author(s):  
Muhamad Majdi ◽  
Usep Soetisna ◽  
Wahidin Wahidin

This research is motivated by sense of knowing from researcher about the feasibility of biological materials used in Madrasah Aliyah. Learning Objectives MANU Putri Buntet Pesantren Cirebon focuses on achieving the vision and realizing the mission. Based on the results of observation of learning and interviews with biology teachers, it was found that to support the achievement of learning objectives in MANU Putri Buntet Pesantren Kabupaten Cirebon required instructional materials designed with attention to the characteristics and needs of students according to the characteristics of the school. This research uses research and development method about instructional system approach. The research procedure includes five major stages of instructional design development as analysis, design, development, implementation, and evaluation. Products of research and development in the form of Bioteistik module. Bioteistic module teaching materials have been validated and obtained an average score of 79.17% falling within the eligible category. Bioteistic Implementation. Bioteistic modules have been validated and gained in learning significantly optimizing the internalization aspects of students' attitude values. Internalization of religious and environmental values of each observation 96,43% and 82.97 % and 81.68 % are both categorized as entrenched. Implementation of Bioteistic Module at MANU Putri Buntet Pesantren� Cirebon get positive response from teachers and students. This study shows that the Bioteistic module teaching materials are feasible to be implemented and effective in optimizing student learning outcomes especially in the affective domainKeywords: Module; Bioteistik; Value of Religious Character; Caring Environmental;


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