scholarly journals PENGEMBANGAN BAHAN AJAR KOMIK MUATAN MATEMATIKA MATERI SATUAN BERAT DI SEKOLAH DASAR

2021 ◽  
Vol 12 (2) ◽  
pp. 217-227
Author(s):  
Wiwik Widia Sari ◽  
Rudi Ritonga

ABSTRAKPenelitian pengembangan ini dilakukan untuk menghasilkan produk bahan ajar komik matematika materi satuan berat yang bertujuan untuk memecahkan permasalahan pendidikan. Pengembangan bahan ajar komik matematika materi satuan berat ini dikembangkan sesuai dengan karakteristik dan kebutuhan siswa kelas II Sekolah Dasar. Penelitian ini peneliti menggunakan metode RnD model pengembangan Borg and Gall dalam (Sugiyono, 2012) yang dilakukan dengan 9 tahap, yaitu: (1) potensi dan masalah, (2) pengumpulan data, (3) desain produk, (4) validasi produk, (5) revisi produk, (6) uji coba produk, (7) revisi produk, (8) uji pemakaian produk, (9) revisi produk. Subjek pada penelitian ini ialah siswa kelas II SDN Pejaten Timur 18 Pagi Jakarta Selatan yang berjumlah 29 siswa. Data kuantitatif pada penelitian ini didapatkan dari hasil wawancara dan observasi. Data kuantitatif pada penelitian ini didapatkan dari hasil validasi serta kuesioner. Validasi bahan ajar mendapatkan nilai 86.83% dengan kategori sangat layak. Hasil nilai uji coba produk skala kecil yaitu 9 siswa mendapatkan nilai 92.89% dengan kategori sangat layak. Sedangkan hasil uji coba pemakaian produk skala besar yaitu 29 siswa mendapatkan nilai 89.72% dengan kategori sangat layak. Pengembangan produk berupa bahan ajar komik matematika materi satuan berat ini dinilai sangat layak dan efektif digunakan saat kegiatan pembelajaran. Penelitian selanjutnya diharapkan bisa mengembangkan bahan ajar komik matematika dengan berbagai materi agar lebih bervariatif. Kata Kunci: Pengembangan, bahan ajar komik, minat belajarABSTRACTThis development research was conducted to produce a weight unit material for mathematics comics teaching materials that aim to solve educational problems. The development of mathematics comics teaching materials for weight units was developed according to the characteristics and needs of second grade elementary school students. In this study, researchers used the RnD method of the Borg and Gall development model in (Sugiyono, 2012) which was carried out with 9 stages, namely: (1) potential and problems, (2) data collection, (3) product design, (4) product validation, (5) product revision, (6) product trial, (7) product revision, (8) product usage test, (9) product revision. The subjects in this study were the second grade students of SDN Pejaten Timur 18 Pagi, South Jakarta, totaling 29 students. Quantitative data in this study were obtained from interviews and observations. Quantitative data in this study were obtained from the results of validation and questionnaires. The validation of teaching materials got a score of 86.83% with a very decent category. The results of the small-scale product trial scores, namely 9 students, got a score of 92.89% with a very decent category. While the results of trials using large-scale products, namely 29 students got a score of 89.72% with a very decent category. Product development in the form of math comics teaching materials for weight units is considered very feasible and effective to use during learning activities. Future research is expected to be able to develop mathematics comics teaching materials with various materials to make them more varied.Keywords: Development, comics teaching materials, interest in learning

2015 ◽  
Vol 3 (2) ◽  
pp. 127-138
Author(s):  
Adhen Willy Munendra ◽  
Ria Lumintuarso

Penelitian ini bertujuan untuk menghasilkan model pembelajaran lempar lembing untuk siswa SMP yang layak digunakan. Model pembelajaran yang dikembangkan diharapkan untuk digunakan guru SMP sebagai salah satu bentuk pembelajaran lempar lembing yang baik dan efektif. Penelitian pengembangan ini dilakukan dengan mengadaptasi langkah-langkah penelitian pengembangan sebagai berikut: (1) studi pendahuluan, (2) analisis terhadap informasi yang telah dikumpulkan, (3) mengembangkan produk awal (draf produk), (4) validasi ahli dan revisi, (5) uji coba skala kecil dan revisi, (6) uji coba lapangan skala besar dan revisi, dan (7) diseminasi produk hasil pengembangan. Uji coba skala kecil dilakukan 20 siswa terhadap siswa kelas 8 SMP Negeri 2 Karangnongko Klaten. Uji coba skala besar dilakukan terhadap 60 siswa kelas 8 SMP Negeri 1 Karangnongko dan SMP Negeri 1 Kemalang Klaten. Teknik analisis data yang digunakan yaitu analisis deskriptif kuantitatif dan analisis deskriptif kualitatif. Hasil penelitian ini berupa buku panduan dan CD model pembelajaran lempar lembing untuk siswa SMP, yang berisikan sepuluh model permainan, yaitu permainan: (1) kasvol; (2) bola estafet; (3) target papan; (4) target bola; (5) lempar angka; (6) perang bola; (7) parsim; (8) tardus; (9) pahsim, dan (10) pahdus. Dari hasil penilaian para ahli materi, dapat ditarik kesimpulan bahwa model pembelajaran lempar lembing yang disusun sangat baik dan efektif, sehingga layak digunakan untuk pembelajaran lempar lembing pada siswa SMP. Kata kunci: pengembangan, model pembelajaran lempar lembing DEVELOPING A JAVELIN THROWING TEACHING MODEL FOR SECONDARY SCHOOL STUDENTS Abstract This research aims to produce a javelin throwing teaching model for junior high school students. This javelin throwing teaching model is expected to be used by teacher as a form of good and effective javelin throwing teaching. This research and development was conducted by adapting the steps of research development including: (1) preliminary study, (2) analysis of the gathered information, (3) developing the initial product, (4) expert’s validation and revision, (5) small scale trials and revision, (6) large-scale field trial and revision, and (7) dissemination of the product. The small scale trial was conducted in Karangnongko Klaten 2 State Junior High School with 20 second grade students. The large scale trial was conducted in Karangnongko Klaten 1 State Junior High School and Kemalang Klaten 1 State Junior High School with 60 second grade students The data were analysed using the descriptive quantitative and descriptive qualitative analyses The product of this research is a guide book and CD of javelin throwing teaching model for junior high school students, which contain ten games models, namely, the game model of: (1) kasvol; (2) relay; (3) board target; (4) ball target; (5) figures throwing; (6) ball war; (7) parsim; (8) tardus; (9) pahsim, and (10) pahdus. From the assessment of the subject-matter experts evaluation, it can be concluded that the developed javelin throwing teaching model is a good effective and feasible for the teaching of javelin throwing to junior high school students. Keywords: development, javelin throwing teaching model


2021 ◽  
Vol 1 (1) ◽  
pp. 1-9
Author(s):  
Febi Fitria Nuraini ◽  
Lise Chamisijatin ◽  
Eko Susetyarini ◽  
Moch. Agus Krisno Budiyanto ◽  
Dwi Setyawan

The human digestive system is a difficult subject for high school students. The purpose of this research was to develop comics as a learning media on the human digestive system topic. The development of comics used the Sugiyono model which consists of the stages of identifying potentials and problems, data collection, product design, design validation, design revision, product testing, product revision, usage testing, and product revision. The participants involved in the product trial were seventh grade students of SMP Diponegoro and SMP Raden Fatah in Batu City. The data collection instruments used were validation sheets and test sheets. The results of the validation from content and media experts inform that comics were included in the appropriate category. The average of students' posttest results were always greater than the pretest, both on small-scale and large-scale trials. Student responses to comics were also categorized as very positive. In conclusion, the comics developed are effective and feasible to use.


2019 ◽  
Vol 9 (1) ◽  
pp. 82-92
Author(s):  
Warkintin Warkintin ◽  
Yohanes Berkhamas Mulyadi

This study aims to describe the development of interactive CD learning materials based on power point to improve students’ learning outcomes within the topic of production technology, communication and transportation in grade IV. The research methods used are research and development, consisting of the preliminary study, model development, and model testing. The results show that the interactive CD learning materials developed are eligible according to the development steps. The results of media validation and the results of material validation were shown with average score of 79,8% and 87,2% respectively. The students' responses to interactive learning materials scored 81.75% on small-scale trials while large-scale trials obtained a score of 85%. Then the teacher's response scored 71.7% and 80.48% respectively. Based on the value obtained, then the interactive CD teaching materials are feasible to be applied to grade 4 elementary school students. Based on the test results of the student learning on small-scale, it showed that 63% of students passed with the score ≥75. While on a large-scale, 100% of the students passed and scored ≥75. Thus, it can be concluded that the development of interactive teaching materials is appropriate for students in grade IV of elementary school.


2021 ◽  
pp. 3-11
Author(s):  
Suddhasvatta Das ◽  
Kevin Gary

AbstractDue to the fast-paced nature of the software industry and the success of small agile projects, researchers and practitioners are interested in scaling agile processes to larger projects. Agile software development (ASD) has been growing in popularity for over two decades. With the success of small-scale agile transformation, organizations started to focus on scaling agile. There is a scarcity of literature in this field making it harder to find plausible evidence to identify the science behind large scale agile transformation. The objective of this paper is to present a better understanding of the current state of research in the field of scaled agile transformation and explore research gaps. This tertiary study identifies seven relevant peer reviewed studies and reports research findings and future research avenues.


2018 ◽  
Vol 7 (3) ◽  
pp. 298-304
Author(s):  
Reefa Qudsiya ◽  
Lisdiana Lisdiana ◽  
Nugrahaningsih WH

Nervous system teaching materials available in schools do not contain scientific-related content as mandated by the 2013 curriculum. In addition, teaching materials also do not contain student character reinforcement content. The purpose of this study is to develop “Nervous Problem Based Module with a  Conservation Character” as a nervous system learning supplement. This type of research is Research and Development (R&D) using ten steps, namely identification of potential and problems, data collection, product design, product design validation, product design revisions, small scale trials, product revision I, large scale trials, product revision II, and final products. The research subjects were students of class XI of SMA N 1 Bae Kudus. Nervous Problem Based Module with a  Conservation Character  tested the feasibility, readability, and effectiveness. Feasibility tests obtained very valid results. Readability test results were very valid. Test effectiveness by applying  Nervous Problem Based Module with a  Conservation Character in learning, obtained effective results and can be used in learning. The insertion of the conservation character reinforcement in the module gives positive results on the character of students. It can be concluded that “Nervous Problem Based Module with a Conservation Character” is decent and effectively applied in the nervous system learning.


Author(s):  
Moh. Noer ◽  
Ali Maksum ◽  
Anung Priambodo

This research aims to develop instruments for assessing lower and upper service engineering skills in volleyball games for 6th-grade students in elementary schools. This research uses research and development methods, with the following development steps: (1) information gathering in the field, (2) analyze the information collected, (3) developing initial products, (4) expert validation and revision, (5) small-scale trials and revisions, (6) large-scale trials and revisions, (7) manufacturing of final products. The subject of this research is 6th-grade students of elementary students. Data analysis for the validity test was carried out with CVR (content validity ratio) and reliability using Alpha Cronbach. This research resulted in a handbook of instrument assessment tools for service techniques of lower and upper service in volleyball games for 6th-grade elementary school students, which contained instructions for use, student assignments sheets, assessment guidelines, assessment rubrics, and scoring tables, which have high validity. (1) And under service reliability initial attitude: r = 0.975, implementation: r = 0.961, follow-up motion: r = 0, 955. Upper Service for initial attitude: r = 0.961, implementation: r = 0.974, follow-up motion: r = 0.989.


Author(s):  
Umi Khulsum ◽  
Yusak Hudiyono ◽  
Endang Dwi Sulistyowati

ABSTRACT This study was conducted with the aims of (1) developing teaching materials to write short with storyboard media on high school students; (2) make a lesson plan of writing short story with storyboard media at grade X of high school students; (3) implementation of writing short story with storyboard media at rade X of high school students; (4) knowing the effectiveness of teaching materials in writing short story by using storyboard media at grade X of high school students. This study need a development research method adapted from the Borg and Gall development model with 10 stages beginning with needs analysis, planning, initial product development, initial product revision, product trial, product revision, small field trial, revision product, operational field test (large group), final product revision, and product dissemination and implementation. Based on the data analysis, it was concluded that the teaching materials to write a short story with the developed storyboard media was considered feasible and effective to be used as teaching materials for Bahasa Indonesia at Grade X of high school students. ABSTRAK Penelitian ini dilakukan dengan tujuan: (1) mengembangkan bahan ajar menulis cerpen dengan media storyboard pada siswa kelas X SMA, (2) membuat perencanaan pembelajaran menulis cerpen dengan media storyboard pada siswa kelas X SMA; (3) pelaksanaan pembelajaran menulis cerpen dengan media storyboard pada siswa kelas X SMA; (4) mengetahui keefektifan bahan ajar menulis cerpen dengan media storyboard pada siswa kelas X SMA. Penelitian ini menggunakan metode penelitian pengembangan yang diadaptasi dari model pengembangan Borg & Gall dengan 10 tahapan yang diawali dengan analisis kebutuhan, perencanaan, pengembangan produk awal, revisi produk awal, uji coba produk, revisi produk, uji coba lapangan utama (kelompok kecil), revisi produk, uji lapangan operasional (kelompok besar), revisi produk akhir, dan diseminasi dan implementasi produk. Berdasarkan analisis data, disimpulkan bahwa bahan ajar menulis cerpen dengan media storyboard yang dikembangkan dinyatakan layak dan efektif digunakan sebagai bahan ajar bahasa Indonesia kelas X SMA.


2020 ◽  
Vol 5 (1) ◽  
pp. 7
Author(s):  
Selvi Atesya Kesumawati ◽  
Husni Fahritsani ◽  
Saipul Ambri Damanik

This study aims to produce a model of basic throw through games which is useful for teachers in giving lessons to primary school students. This development model is a procedural development, because it is in accordance with the problem to be solved and the objectives to be achieved. The procedure used includes five main stages, namely: 1) conducting an analysis of the product you want to develop, 2) making an initial product of a model of basic throw through games for primary students, 3) expert validation, 4) field testing, and 5) product revision. The data are qualitative and quantitative data, while the instruments are list question and observations. Data analysis uses percentages to analyze and subject ratings to assess the feasibility, quality and acceptability of the product. The research study in a model of basic throw through games for primary students along with the development of infrastructure, regulations, and playing techniques. The model for developing basic throw through this game is proven to be feasible, of quality, then acceptable for developing the concept skills of game motion and increasing the physical fitness of primary school students, because respondents when playing ball show that the average category is quite good, meaning that this development model is average - can be demonstrated.


1993 ◽  
Vol 157 ◽  
pp. 283-297
Author(s):  
Rainer Beck

Results of linear αΩ-dynamo models are confronted with radio polarization observations of spiral galaxies. The general distribution of polarized emission and the magnetic field pitch angle can be described with sufficient accuracy. The occurrance of systematic large-scale variations in Faraday rotation (RM) is the strongest argument in favour of dynamo theory. However, the predominance of axisymmetric SO modes could not be confirmed by observations; S1 modes are about equally frequent. The azimuthal variations of field pitch angles and, in two cases, the phases of the RM variations are inconsistent with a classical αΩ-dynamo. Locally deviating RM values indicate field lines bending out of the plane. There is increasing evidence that galactic fields cannot be described by simple dynamo modes. This calls for more realistic dynamo models, taking into account non-axisymmetric velocity fields and galactic winds.Interpretation of radio observations is difficult because Faraday depolarization can seriously affect the data. Observations of small-scale field structures are summarized which show the path for future research. Instrumental needs for such investigations are discussed.


2017 ◽  
Vol 5 (2) ◽  
pp. 183 ◽  
Author(s):  
Puput Widodo ◽  
Ria Lumintuarso

Penelitian ini mengadaptasi penelitian dan pengembangan pendidikan model Borg & Gall dengan menyederhanakan menjadi 2 tahapan sebagai berikut (1) tahap pra-pengembangan, tahapan ini meliputi (a) kajian literatur dan penelitian relevan dan (b) studi lapangan, (2) tahap pengembangan, tahapan ini meliputi (a) penyusunan draf, (b) validasi ahli, (c) uji coba model skala kecil, (d) uji coba model skala besar, dan (e) produk akhir. Uji coba skala kecil dilakukan terhadap 30 anak kelas atas SDN Aditirto Pejagoan Kebumen, Provinsi Jawa Tengah. Uji coba skala besar dilakukan terhadap 130 anak kelas atas dari SD Negeri 1 Karangpoh, 26 siswa SD Negeri 1 Logede, 22 siswa SD Negeri 4 Pejagoan, 24 siswa SD Negeri 1 Kebulusan, dan 30 siswa SD Negeri 3 Kebulusan Kecamatan Pejagoan, Kabupaten Kebumen, Provinsi Jawa Tengah. Instrumen yang digunakan untuk mengumpulkan data adalah wawancara, kuisioner penilaian karakter permainan tradisional, kuisioner observasi pengembangan permainan tradisional, kuisioner observasi keefektifan model permainan tradisional, kuisioner penilian observasi ahli media, dan kuisioner evaluasi siswa. Hasil penelitian berupa pengembangan model permainan tradisional terdiri dari 3 jenis permainan yaitu: (1) permainan goteng, (2) lari papan/segi empat, dan (3) kasti tangan. Berdasarkan penilaian para ahli materi dan guru penjasorkes dapat disimpulkan bahwa pengembangan model permainan tradisional yang disusun sangat baik dan efektif, sehingga model permainan layak digunakan untuk pembelajaran pendidikan jasmani pada siswa kelas atas. Developing Models of Traditional Games to Build Characters of Elementary School Students of Upper Grades AbstractThe study was conducted through two stages by adapting the research and development of educational models Borg & Gall as follows (1) pre-development stage, this stage include (a) review of relevant literature and research, and (b) field studies, (2) the development stage, this stage include; (a) drafting, (b) validation expert, (c) testing of small-scale models, (d) testing large-scale models, and (e) of the final product.The small-scale tryout was conducted by involving 30 students of upper grades of state elementary schools (SES) of Aditirto, Pejagoan sub-district, Kebumen regency, Central Java porovinsi. The large-scale tryout was conducted by involving 130 students of upper grades of SES 1 of Karangpoh, 26 students of SES 1 of Logede, 22 students of SES 4 of Pejagoan, 24 students of SES 1 of Kebulusan, and 30 students of SES 3 of Kebulusan Pejagoan sub-district, Kebumen regency, Central Java porovinsi. The data collecting instruments were an interview guideline, a questionnaire to assess characters of traditional games, a questionnaire to assess the traditional game development, a questionnaire for the assessment by the media expert, and a questionnaire for the evaluation by students. The results of the study of the development of models of traditional games were three types of games, i.e: (1) goteng game, (2) board/rectangle running, and (3) hand kasti. Based on the assessment by the materials experts and the teachers of physical, sports, and health education, it could be concluded that the developed modals of traditional games were very good and effective so that they were appropriate to be used in the learning physical education for the students of upper grades.


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