scholarly journals Pengembangan Bahan Ajar Berbasis CD Interaktif Power Point Untuk Meningkatkan Hasil Belajar Siswa

2019 ◽  
Vol 9 (1) ◽  
pp. 82-92
Author(s):  
Warkintin Warkintin ◽  
Yohanes Berkhamas Mulyadi

This study aims to describe the development of interactive CD learning materials based on power point to improve students’ learning outcomes within the topic of production technology, communication and transportation in grade IV. The research methods used are research and development, consisting of the preliminary study, model development, and model testing. The results show that the interactive CD learning materials developed are eligible according to the development steps. The results of media validation and the results of material validation were shown with average score of 79,8% and 87,2% respectively. The students' responses to interactive learning materials scored 81.75% on small-scale trials while large-scale trials obtained a score of 85%. Then the teacher's response scored 71.7% and 80.48% respectively. Based on the value obtained, then the interactive CD teaching materials are feasible to be applied to grade 4 elementary school students. Based on the test results of the student learning on small-scale, it showed that 63% of students passed with the score ≥75. While on a large-scale, 100% of the students passed and scored ≥75. Thus, it can be concluded that the development of interactive teaching materials is appropriate for students in grade IV of elementary school.

2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Anyan Anyan ◽  
Benediktus Ege ◽  
Hendry Faisal

ABSTRACTThe limitation of supporting media in the teaching and learning process causes the teaching and learning process to be less than optimal. To overcome this, it can be done by using interactive learning media based on Microsoft Power Point. The purpose of this study is to produce interactive PowerPoint learning products Microsoft Power Point to improve student learning outcomes in Thematic learning of the subtheme of the Beauty of the Nature of My Country in grade IV elementary school. The research method used is the published Borg and Gall research: preliminary studies, model development and model trials. The results showed that the interactive learning media developed was declared feasible. Media validation and material validation showed an average score of 82.50% and 79.16%. Student responses to teaching materials scored 81.75% in small-scale trials on large-scale trials receiving scores of 85%. The response teacher got a score of 71.7% and 89.13%. Based on the grades obtained, then the interactive learning media based on Microsoft Power Point is feasible to be applied to grade IV elementary school students.Keywords: Interactive Media, Multimedia, Power Point, Interactive LearningABSTRAKKeterbatasan media pendukung dalam proses belajar mengajar menyebabkan proses belajar mengajar menjadi kurang maksimal. Untuk mengatasi hal tersebut dapat dilakukan dengan menggunakan media pembelajaran interaktif berbasis Microsoft Power Point. Tujuan penelitian ini menghasilkan produk media pembelajaran interaktif berbasis Microsoft Power Point untuk meningkatkan hasil belajar siswa pada pembelajaran Tematik subtema Keindahan Alam Negeriku di kelas IV SD. Metode penelitian yang digunakan adalah penelitian Borg dan Gall yang meliputi: studi pendahuluan, pengembangan model dan uji coba model. Hasil penelitian menunjukkan bahwa media pembelajaran interaktif yang dikembangkan dinyatakan layak. Validasi media dan validasi materi menunjukan nilai rata-rata skor sebesar 82,50% dan 79,16%. Respon siswa terhadap bahan ajar interaktif memperoleh skor 81,75% pada uji coba skala kecil sedangkan uji coba skala luas memperoleh skor sebesar 85%. Respon guru mendapat skor 71,7% dan 89,13%. Berdasarkan nilai yang diperoleh, maka media pembelajaran interaktif berbasis Microsoft Power Point layak diterapkan pada siswa kelas IV sekolah dasar.Kata Kunci: Media Interaktif, Multimedia, Power Point, Pembelajaran Interaktif


2018 ◽  
Vol 7 (3) ◽  
pp. 298-304
Author(s):  
Reefa Qudsiya ◽  
Lisdiana Lisdiana ◽  
Nugrahaningsih WH

Nervous system teaching materials available in schools do not contain scientific-related content as mandated by the 2013 curriculum. In addition, teaching materials also do not contain student character reinforcement content. The purpose of this study is to develop “Nervous Problem Based Module with a  Conservation Character” as a nervous system learning supplement. This type of research is Research and Development (R&D) using ten steps, namely identification of potential and problems, data collection, product design, product design validation, product design revisions, small scale trials, product revision I, large scale trials, product revision II, and final products. The research subjects were students of class XI of SMA N 1 Bae Kudus. Nervous Problem Based Module with a  Conservation Character  tested the feasibility, readability, and effectiveness. Feasibility tests obtained very valid results. Readability test results were very valid. Test effectiveness by applying  Nervous Problem Based Module with a  Conservation Character in learning, obtained effective results and can be used in learning. The insertion of the conservation character reinforcement in the module gives positive results on the character of students. It can be concluded that “Nervous Problem Based Module with a Conservation Character” is decent and effectively applied in the nervous system learning.


Sirok Bastra ◽  
2021 ◽  
Vol 9 (2) ◽  
Author(s):  
Aliyah Tazkiyah ◽  
Maulina Hendrik ◽  
Nurjannah Nurjannah

Banyak siswa tidak tertarik mempelajari cerita fabel yang hanya berupa teks dan belum menggunakan media pembelajaran. Padahal, fabel merupakan salah satu tradisi lisan yang sarat dengan nilai kebudayaan yang diajarkan di sekolah melalui pembelajaran sastra. Penelitian ini bertujuan untuk mengembangkan media interaktif cerita fabel Mentilin yang Cerdik dengan menggunakan Articulate Storyline 3 untuk siswa kelas IV sekolah dasar yang sahih dan praktis. Metode penelitian yang digunakan adalah research and development (RD) dengan menggunakan model pengembangan ADDIE. Model ini terdiri atas empat tahap, yaitu analisis (analysis), perancangan (design), pengembangan (development), dan implementasi (implementation). Instrumen pengumpulan data berupa angket validasi ahli materi, ahli bahasa, ahli media, serta angket respons guru dan siswa. Hasilnya menunjukkan bahwa media yang dikembangkan dinyatakan sangat sahih dan sangat praktis. Media interaktif sangat sahih diperoleh dari validasi ahli media dengan persentase sebesar 97,5%, ahli materi 92,5%, dan ahli bahasa 92,5%. Sementara itu, media interaktif dinyatakan sangat praktis dengan dibuktikannya hasil angket respons siswa pada uji coba skala kecil dengan persentase sebesar 98,75%, uji coba skala besar dengan persentase sebesar 97%, dan hasil angket respons guru memperoleh persentase sebesar 98,75%. This research is motivated by students who are not interested in studying fable stories which are only in the form of text and had not used learning media. Using Articulate Storyline 3 for fourth-grade elementary school students attempted to create valid and practical interactive media for Mentilin yang Cerdik fable stories. The research approach used was Research and Development (RD), which followed the ADDIE development model with four stages: analysis, design, development, and implementation. Material expert validation questionnaires, linguists, media experts, teacher, and student response questionnaires were all used to collect data. Material expert validation questionnaires, linguists, media experts, teacher, and student response questionnaires were all used to collect data. The result of research and development stated that the media was very valid and very practical. Very valid interactive media was obtained from the validation of media experts with a percentage of 97.5%, material experts 92.5%, and linguists 92.5%. While interactive media is stated to be very practical with the evidence of the results of student response questionnaires in small-scale trials with a a percentage of 98.75%, large-scale trials with a percentage of 97%, and the results of teacher response questionnaires obtaining a percentage of 98.75%.


2019 ◽  
Vol 5 (1) ◽  
pp. 141-154
Author(s):  
Nisaul Jamilah

Using media in language teaching has various weaknesses in terms of design, material aspects, and in terms of language. Based on this, the problem of this research "How is the development, feasibility, response of students to the power point learning media ispring the presenter on vocabulary material?" The research aims to: develop power point learning media, ispring presenters in vocabulary material and knowing the feasibility, effectiveness, and response of students to the ispring presenter's power point learning media. This research was conducted using the Research and Development (R & D) method which adopted the development of Borg & Gall. Instruments for data collection using questionnaires and interviews. Based on the results of this study, it was found that the development of the powerpoint ispring presenter included three main points, design, material and language. The feasibility of the validation results of the media expert team obtained an average percentage of 84%. The results of the validation of the material expert team obtained an average percentage of 89%. And the results of the validation of the linguist team gained an average percentage of 92%. The response of students to the attractiveness of learning media based on small-scale trials obtained an average score of 86.5% with interpretation criteria "Very Interesting", and in large-scale trials obtained an average score of 95.7% with interpretation criteria "Very Interesting". While the average score of a teacher as users is 86% with "Very Worth" interpretation criteria. Abstrak Penggunaan media pembelajaran yang selama ini digunakan memiliki berbagai kelemahan dilihat dari segi desain, materi, dan bahasa. Berdasarkan hal tersebut, penulis merumuskan masalah “Bagaimana pengembangan, kelayakan, respon peserta didik terhadap media pembelajaran power point ispring presenter pada materi kosakata?”. Adapun penelitian ini bertujuan untuk: mengembangkan media pembelajaran power point ispring presenter pada materi kosakata dan mengetahui kelayakan, keefektifan serta respon peserta didik terhadap media pembelajaran power point ispring presenter. Penelitian ini dilakukan dengan metode Research and Development (R&D) yang mengadopsi pengembangan dari Borg & Gall. Instrumen pengumpulan data menggunakan angket dan wawancara. Berdasarkan hasil penelitian ini diperoleh bahwa, pengembangan power point ispring presenter mencakup tiga hal pokok, yaitu desain, materi dan bahasa.. Kelayakan hasil validasi tim ahli media memperoleh presentase rata-rata sebesar 84%. Hasil validasi tim ahli materi memperoleh presentase rata-rata sebesar 89%. Dan hasil validasi tim ahli bahasa memperoleh presentase rata-rata sebesar 92%. Respon peserta didik terhadap kemenarikan media pembelajaran berdasarkan uji coba skala kecil diperoleh skor rata-rata 86,5% dengan kriteria interprestasi “Sangat Menarik”, dan pada uji coba skala besar diperoleh skor rata-rata 95,7% dengan kriteria interprestasi “Sangat Menarik. Sedangkan skor rata-rata pendidik sebagai pengguna adalah 86% dengan kriteria interprestasi “Sangat Layak”. Kata Kunci: Media Pembelajaran, Power Point Ispring Presenter, Kosakata


2021 ◽  
Vol 10 (2) ◽  
pp. 301
Author(s):  
Yenny Suzana ◽  
Sabaruddin Sabaruddin ◽  
Suesthi Maharani ◽  
Zainal Abidin

This research is to develop mathematics teaching materials that are integrated with elementary school thematic learning. The purpose of the development is to obtain mathematics teaching materials that prioritize the local wisdom of the Acehnese people. This teaching material is helpful for fifth-grade elementary school students in which there are character values for learning mathematics. This study uses a qualitative descriptive research method with the ADDIE model development research design. This research focuses on analyzing elementary school teachers who face the problem of integrated mathematics-based character education in thematic learning, then making initial designs and developing character education-based mathematics teaching materials that are integrated into the learning theme. The results showed that character education-based mathematics teaching materials were compatible with elementary students' thematic learning. Mathematics teaching materials focused on solving math problems for elementary students, integrating character values in mathematics with various themes in thematic learning by integrating each mathematics material into themes. The mathematics teaching materials developed were designed with various activities related to daily activities with straightforward language to be understood and made into a mathematical model. 


2020 ◽  
Vol 4 (5) ◽  
pp. 1057
Author(s):  
Guslinda Guslinda ◽  
Rita Kurnia ◽  
Munjiatun Munjiatun

Growing awareness of students to love their own culture is not easy, there needsto be an effort to introduce. Culture-oriented learning supported by relevant teaching materials is an articative to the answer. The purpose of this research is the development of  IPS elementary teaching material  based on  Siak Malay songket weaving. It is expected that with the development of teaching materials students will develop a love for their own culture, especially about the weaving of Malay Siak songket and can also increase learning activities. Teaching material products  can be used in social studies learning for fourth grade elementary school students, especially on the theme of "The beauty of togetherness" with the sub-theme of "cultural diversity of my people". This research used research and development or R&D method with a 4-D model, which consisted of four stages, namely: (1) Define; (2) Design and; (3) Develop, and (4) Disseminate. The results showed that the development of teaching materials that have been developed are feasible to be used and are also practical. This was evidenced by the validity of teaching materials seen from: 1) the feasibility of the contents of 93.7 2) the language convention of 93.7 3) the presentation of 87.5 and 4) the 86 graphics, which obtained an average score of 90.2. while for practicality which was seen from the response of students obtained each statement was in the range of 75 to 93.75 which was included in the category of practical and very practical thus the practicality percentage of 87.5. Then it can be concluded that the development of teaching materials  is feasible and practical to be used for elementary social studies learning in grade IV primary schools.


2021 ◽  
Vol 12 (2) ◽  
pp. 217-227
Author(s):  
Wiwik Widia Sari ◽  
Rudi Ritonga

ABSTRAKPenelitian pengembangan ini dilakukan untuk menghasilkan produk bahan ajar komik matematika materi satuan berat yang bertujuan untuk memecahkan permasalahan pendidikan. Pengembangan bahan ajar komik matematika materi satuan berat ini dikembangkan sesuai dengan karakteristik dan kebutuhan siswa kelas II Sekolah Dasar. Penelitian ini peneliti menggunakan metode RnD model pengembangan Borg and Gall dalam (Sugiyono, 2012) yang dilakukan dengan 9 tahap, yaitu: (1) potensi dan masalah, (2) pengumpulan data, (3) desain produk, (4) validasi produk, (5) revisi produk, (6) uji coba produk, (7) revisi produk, (8) uji pemakaian produk, (9) revisi produk. Subjek pada penelitian ini ialah siswa kelas II SDN Pejaten Timur 18 Pagi Jakarta Selatan yang berjumlah 29 siswa. Data kuantitatif pada penelitian ini didapatkan dari hasil wawancara dan observasi. Data kuantitatif pada penelitian ini didapatkan dari hasil validasi serta kuesioner. Validasi bahan ajar mendapatkan nilai 86.83% dengan kategori sangat layak. Hasil nilai uji coba produk skala kecil yaitu 9 siswa mendapatkan nilai 92.89% dengan kategori sangat layak. Sedangkan hasil uji coba pemakaian produk skala besar yaitu 29 siswa mendapatkan nilai 89.72% dengan kategori sangat layak. Pengembangan produk berupa bahan ajar komik matematika materi satuan berat ini dinilai sangat layak dan efektif digunakan saat kegiatan pembelajaran. Penelitian selanjutnya diharapkan bisa mengembangkan bahan ajar komik matematika dengan berbagai materi agar lebih bervariatif. Kata Kunci: Pengembangan, bahan ajar komik, minat belajarABSTRACTThis development research was conducted to produce a weight unit material for mathematics comics teaching materials that aim to solve educational problems. The development of mathematics comics teaching materials for weight units was developed according to the characteristics and needs of second grade elementary school students. In this study, researchers used the RnD method of the Borg and Gall development model in (Sugiyono, 2012) which was carried out with 9 stages, namely: (1) potential and problems, (2) data collection, (3) product design, (4) product validation, (5) product revision, (6) product trial, (7) product revision, (8) product usage test, (9) product revision. The subjects in this study were the second grade students of SDN Pejaten Timur 18 Pagi, South Jakarta, totaling 29 students. Quantitative data in this study were obtained from interviews and observations. Quantitative data in this study were obtained from the results of validation and questionnaires. The validation of teaching materials got a score of 86.83% with a very decent category. The results of the small-scale product trial scores, namely 9 students, got a score of 92.89% with a very decent category. While the results of trials using large-scale products, namely 29 students got a score of 89.72% with a very decent category. Product development in the form of math comics teaching materials for weight units is considered very feasible and effective to use during learning activities. Future research is expected to be able to develop mathematics comics teaching materials with various materials to make them more varied.Keywords: Development, comics teaching materials, interest in learning


2021 ◽  
Vol 3 (3) ◽  
pp. 150-155
Author(s):  
Nova Estu Harsiwi ◽  
Yunarni Yunarni

Problems at the initial reading stage must be overcome so that students do not have difficulty in reading. Efforts are made to overcome the problem of reading at the beginning of grade I elementary school students by using big book learning media. This research aims to know: (1) the use of the big book in reading learning begins. (2) student learning outcomes by using big books in initial reading activities in Karangpatihan 3 Elementary School. This research is qualitative research with a type of descriptive research. The study subjects were students of class I SDN 3 Karangpatihan, totaling 23 people. Data collection techniques in the form of tests and observations. The results showed an average score at the pre-tests of 75.43 and post-tests 80.65. Post-test results showed 13 students in the good category at 56.52% and 10 students in the good category with a percentage of 43.48%. Thus, it can be concluded that the use of Big Book media positively influences the ability to read the beginning in 1st-grade students in Karangpatihan 3 Elementary School.


Author(s):  
HENI LATIFAH

      This research has the background of the problem of lack of innovation in teaching materials used by teachers, thus causing learning goals to be less optimally reached and students less interested in participating in learning. Elementary school. This research is the development of Indonesian teaching materials starting with a simple form developed in a set of interesting environment-based Indonesian teaching materials. The purpose of this study is to optimize the surrounding environment as a basis for making teaching materials, make environmentally based Indonesian teaching materials for grade 1 elementary school students, and describe the results of the effectiveness of environmentally based Indonesian teaching materials for grade 1 elementary school students. This research uses the type of Research and Development. The data in this study are data about the need for environmentally based Indonesian teaching materials, prototypes of environmentally based Indonesian teaching materials come from observations, interviews, questionnaires and documentation. Data sources were obtained from students and grade 1 teachers at SD 2 Besito, SD 3 Karangmalang, and SD 4 Gondosari. The effectiveness test results showed that the Indonesian language teaching materials were environmentally effective, which was shown by the results at SD 2 Besito at 9,430> 2,03, SD 4 Gondosari at 7,570> 2, and SD 3 Karangmalang at 9,277> 2,04, the t test could be it was concluded t arithmetic> t table then Ho was accepted and environmentally based Indonesian teaching materials were effectively applied.


2018 ◽  
Author(s):  
Taufina ◽  
Muhammadi

Producing appropriate literacy reading teaching materials as an effort to establish the 2nd grade students' characters is regarded as a crucial goal in literacy reading topics. Moral degradation that could threaten the Elementary School students' positive characters is viewed as a huge problem to be solved in educational world. One of the efforts that could be done to cope with the problem is by developing literacy reading learning materials by using Big Books which is intended to build the 2nd grade students' characters. To develop the learning materials, Plomp model was applied. Literature and field studies conducted produce the draft of Big Books – based literacy reading teaching materials. The Big Books – based learning materials are reflected by using self evaluation method, and are revised based on the users' needs. The validation was done in accordance with the results of expert review method. The results of the research show that the validity score of the learning materials developed is 3.80 (very valid). Hence, this research produces a set of Big Books – based literacy reading teaching materials for establishing the characters of the 2nd grade students of Elementary School.


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