scholarly journals PENGENALAN DAN PELATIHAN BAHASA PEMOGRAMAN ANDROID PADA SISWA SMK NEGERI 1 AIR JOMAN - KISARAN

2018 ◽  
Vol 1 (2) ◽  
pp. 1-4
Author(s):  
Agus Suryadi ◽  
Akmal Nasution ◽  
Eka Lia Febrianti

Abstract: The community of society is one of main activities required by a lecture as part of the tri dharma which aimed to apply and implement the scientific competence a lecturer to contribute positively especially for society needs. Vocational High School is a vocational school that is required to be ready to enter the world of work, therefore the SMK graduates are required to have the skills and knowledge that will be used in the workplace. Students of vocation especially in the majors of Software Engineering must have skills in computer science, such as programming skills. In the 2013 curriculum used by SMKN1 Air Joman, there are already programming subjects, but still local content and yet the discovery of mobile programming. Though mobile programming is currently one of the most popular programming, especially Android. This is not separated from the rapid development of the Android operating system, so people are competing to make the application. The advantages of android is its opensource and easy to develop, supported by a lot of android users including SMK students, so students can build and develop an android application and implement it on their respective devices so that it can be used as needed and not close possibly to be commercialized.Keywords:programming, mobile programming, android  Abstrak: Pengabdian kepada masyarakat merupakan salah satu kegiatan wajib yang harus dilaksanakan oleh seorang dosen sebagai bagian dari tri dharma perguruan tinggi yang bertujuan untuk menerapkan dan mengimplementasikan kompetensi keilmuan yang dimiliki guna memberikan kontribusi positif bagi kebutuhan masyarakat. Sekolah Menengah Kejuruan (SMK) merupakan sekolah kejuruan yang dituntut untuk siap masuk ke dunia kerja, maka dari itu lulusan SMK diharuskan mempunyai Skill dan pengetahuan yang akan dipergunakan dalam dunia kerja. Siswa SMK terutama pada jurusan Rekayasa Perangkat Lunak harus memiliki keterampilan dalam ilmu komputer, seperti keterampilan programming. Pada kurikulum 2013 yang digunakan oleh SMKN1 Air Joman, sudah ada mata pelajaran programming, tapi masihbersifat muatan lokal dan belum ditemukannya pemrograman mobile. Padahal pemrograman mobile saat ini menjadi salah satu pemrograman yang paling diminati, khusunya Android. Hal ini tidak lepas dari pesatnya perkembangan sistem operasi Android tersebut, sehingga orang berlomba – lomba untuk membuat aplikasinya. Kelebihan dari android adalah sifatnya yang opensource dan mudah dikembangkan, didukung dengan pengguna android yang sangat banyak termasuk siswa-siswa SMK, dengan demikian para siswa bisa membangun dan mengembangkan sebuah aplikasi android dan mengimplementasikannya pada perangkat masing-masing sehingga bisa digunakan sesuai kebutuhan dan tidak menutup kemungkinan untuk bisa dikomersilkan.Kata kunci:pemrograman, pemrograman mobile, android

2020 ◽  
Vol 3 (1) ◽  
pp. 52-57
Author(s):  
Anna ◽  
Riski Annisa ◽  
Robi Parwandar

Today, mobile devices are very popular with the public and the android operating system become the most famous mobile phone in the world because of its sophistication and efficiency to be everywhere. One feature that is often used in Android is a game. Learning by the method of reading through a book directly usually causes boredom for a reader while studying. Because of the identical content of the book, it usually contains only ordinary writing and pictures, so that a reader tends to get bored and lazy to learn more. Therefore, the author makes an adventure game that combines games and education, as a medium for learning and playing that is interesting. Game level consists of three levels where each level is given questions about accounting learning with different levels of difficulty. Making this game application is intended for Vocational High School students majoring in Accounting as well as for the general public to increase knowledge about accounting. This game was created using the Construct2 application based on HTML5 and Adobe Photoshop. Based on the results of research and submission of the questionnaire that the author did, it was found that the percentage of answers to the questions of 10 respondents stated that this game can increase knowledge about accounting, and overcome boredom in learning accounting.


2021 ◽  
Vol 2021 ◽  
pp. 1-8
Author(s):  
Isaac Moses Kisembo ◽  
Gilbert Gilibrays Ocen ◽  
Ocident Bongomin ◽  
Andrew Egwar Alunyu ◽  
Ildephonse Nibikora ◽  
...  

The world is attesting a tremendous change today, which is remarkably coined as industry 4.0. With several technologies shaping industry 4.0 epoch, notably, its cybersecurity entails the security of communication and network operations activities. The most common form of communication in organisations and business today is electronic mails (email). One of the major threats to email communication is the lack of confidentiality for emails accessed via Android mobile devices due to the weaknesses of the Android operating system (OS) platform. In this study, an algorithm was designed and implemented on an Android application that allows an email sender to compose an email and set the time the email stays in the receiver inbox before it automatically wipes off. Primary data were collected from email users using tightly structured questionnaires and respondents comprised of those with email technical background and typical email users, while secondary data from scholarly journals and articles informed the study design. The designed algorithm was tested and evaluated through expert opinion. The result of the study indicates that the autowipe algorithm addresses the confidentiality issues and threats on Android email clients.


2021 ◽  
Vol 2 (3) ◽  
pp. 382-389
Author(s):  
Rian Yussandi

Android is a mobile device on the operating system for mobile phones based on Linux, android provides an open platform for developers to create applications. Android-based application developers make applications so that they can be useful for the community ranging from game genre applications, education, entertainment and simulation applications that are very likely to be created and run on this android operating system. Simulation is the process of designing a matemastis or logical model of a real system, conducting experiments on models using computers to describe, explain and predict system behavior. For a simulation application company can be used as a medium of product promotion, while for smartphone users can help to channel the existing imagination into a real picture. The application of simulation applications many functions, one example of its application to two-wheeled motor vehicles. By utilizing android application and the growth of vehicle users that lead to the hobby of modification, it can be utilized by creating an android-based coloring simulation application to help modifiers and modification lovers in order to channel their imagination and make it easier to design colors as desired. Without having to bother using design software that requires special skills


JURNAL RUPA ◽  
2018 ◽  
Vol 3 (1) ◽  
pp. 14
Author(s):  
Sari Yuningsih

Batik has been known as a cultural heritage as an oral and non-artistic culture typical of Indonesia. The recognition of batik as one of the cultural heritage faces a challenge that is how the effort of preservation and regeneration of batik in the future. Batik preservation is not just applying batik in daily activities, but it needs conservation in the context of science and skills. In order to preserve Vocational High School (SMK) is the right tool in regenerating batik as insight, knowledge and skill. For that need special attention to continue to foster vocational school in order to continue to exist in the competition. This study contains descriptive description of vocational school of textile craft that holds batik subjects as a form of batik preservation in the world of formal education. Writing method in this study using literature study, observation, interview and documentation at one school in Bandung. With this exposure is expected to provide an overview of the implementation of batik subjects and can be used as a reference in the study of batik development in vocational school.


2019 ◽  
Vol 13 (1) ◽  
pp. 162-177
Author(s):  
Yamir Alexander Arévalo Ortega ◽  
Sonia Rocio Corredor Vargas ◽  
Gustavo Adolfo Higuera Castro

Currently, the use of mobile terminals is becoming a necessity for a high number of people around the world which has driven the development of devices with Android operating system; In addition to this, the same indiscriminate access to resources of internet and weak local and international regulations on the use, they have become vulnerable to attacks on the network - injection of malware, ransomware-, among many others. Therefore, this article reviews the hacking tools for the forensic investigation of mobile terminals, proposing from the documentary research a forensic information acquisition model to determine tangible and significant evidences as a probative material.


Author(s):  
Mahmut Tokmak ◽  
Ecir Uğur Küçüksille ◽  
Utku Köse

In today's world that called technology age, smartphones have become indispensable for users in many areas such as internet usage, social media usage, bank transactions, e-mail, as well as communication. The Android operating system is the most popular operating system that used with a rate of 85.4% in smartphones and tablets. Such a popular and widely used platform has become the target of malware. Malicious software can cause both material and moral damages to users. In this study, malwares that targeting smart phones were detected by using static, dynamic and hybrid analysis methods. In the static analysis, feature extraction was made in 9 different categories. These attributes are categorized under the titles of requested permissions, intents, Android components, Android application calls, used permissions, unused permissions, suspicious Android application calls, system commands, internet addresses. The obtained features were subjected to dimension reduction with principal component analysis and used as input to the deep neural network model. With the established model, 99.38% accuracy rate, 99.36% F1 score, 99.32% precision and 99.39% sensitivity values were obtained in the test data set. In the dynamic analysis part of the study, applications were run on a virtual smartphone, and Android application calls with strategic importance were obtained by hooking. The method called hybrid analysis was applied by combining the dynamically obtained features with the static features belonging to the same applications. With the established model, 96.94% accuracy rate, 96.78% F1 score, 96.99% precision and 96.59% sensitivity values were obtained in the test data set.


Author(s):  
S PRABHAKARAN ◽  
DHANESHWARI KUMARI ◽  
RIA AHUJA

Android Application for measuring human body temperature is a new age mobile thermometer. This kind of application already exists but requires manual feeding temperature. In our project, we propose an application which will measure the body temperature automatically while the user is operating the mobile device. It has an in-built function which can trigger alert messages whenever the temperature becomes critical more than normal human body temperature. The display segment of the device is made up of capacitive touch screen, which can act upon the bioelectricity produced by human body with each and every touch. This application requires Android Operating System Version 2.2. It will also diagnose the other diseases the user might have depending upon the symptoms entered.


2013 ◽  
Vol 660 ◽  
pp. 230-235
Author(s):  
Zazilah Binti May ◽  
Khair Syuhadak Basiran

The current product of fingerprint attendance systems offer minimal, nonflexible and costly system. With an increasing awareness of efficiency of fingerprint attendance system, the implementation of portable fingerprint attendance system has gain interest. The implementation is achieved using a combination of hardware and software development. A Motorola handphone model Atrix 4G is being used as a hardware device while software development is based on the Android operating system. Software called Eclipse is used for the development of android application which based on the Java script language. In this paper, the result of the system were shown sequentially, demonstrating that the system able to run safely and efficient in any real-time conditions.


2017 ◽  
Author(s):  
Eka Prasetya Adhy Sugara

Grafik Multimedia 2 is a subject that studies Flash ActionScript 2.0. The target of this course is the student is able to produce an applications or games. Unfortunately, applications or games that built can not be run on Android devices. With the release of ActionScript 3.0, developers can publish applications or games in Android Application. The purpose of this study is proposed to develop a new syllabus in Grafik Multimedia 2 course and build a flash ActionScript 3.0 game as an project example. The game will be developed using an UML diagrams to explain the modeling system. The game will then be tested through the Android Virtual Devices. The results of this study is a flash game that can run on devices based on the Android operating system


2019 ◽  
Vol 5 (1) ◽  
pp. 77-86
Author(s):  
Meirina Suci Ridha ◽  
Hani Harafani

Color blindness is one of the decreasing diseases which is very difficult to determine its deterioration, whether a family member will suffer from color blindness or not, especially with the prediction of color blindness which has been using manual methods by calculating the inheritance formula. Genetic Algorithms have advantages over other traditional optimization algorithms. To implement a computerized method in predicting color blindness that can be used by many people, it is necessary to have a user-friendly operating system like the Android operating system. The test results show that the implementation of genetic algorithms in applications to predict color blindness produces more optimal predictions and their application to Android makes the application a user friendly application. Keywords: Heredity, Color Blindness, Genetic Algorithms, Android Application, Color Blindness Predictions


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