scholarly journals Meningkatkan Keterampilan Menulis Deskripsi dengan Model Picture and Picture di SDN 3 Bangkleyan Kabupaten Blora

2021 ◽  
Vol 8 (3) ◽  
pp. 454
Author(s):  
Ahmad Sholeh ◽  
Veryliana Veryliana ◽  
Darsimah Darsimah

The purpose of this study was to improve teacher skills, increase student activity, and improve student learning outcomes in writing descriptions through the application of the Picture and Picture model. This classroom action research was carried out in 3 cycles, each cycle consisting of 2 meetings. The subjects of this study were the teacher and 18 second grade students of SDN 3 Bangkleyan. The research data in the form of quantitative data and qualitative data were analyzed using descriptive analysis techniques. From the results of the study it can be concluded that: (1) the skills of teachers in the first cycle got an average score of 29 with good criteria and in the second cycle got an average score of 31 with good criteria, the third cycle got an average score of 35 with very good criteria. (2) student activities in cycle I obtained an average score of 24 with sufficient criteria, in cycle II obtained an average score of 27 with good criteria, and in cycle III obtained an average score of 30 with good criteria. (3) student learning outcomes in the form of descriptive writing skills at the end of the first cycle obtained an average value of 65.5 and classical learning completeness 50%, in the second cycle an average value of 69 and classical learning completeness of 69.4% cycle III got an average score of 79 and classical learning completeness of 83.3%.

2021 ◽  
Vol 4 (3) ◽  
pp. 564-579
Author(s):  
Ni Ketut Sukadi

This study aims to improve learning outcomes and social attitudes of second grade students in the odd semester of the 2017/2018 academic year through the application of a collaborative learning model in the content of Civics lessons. This research was conducted in two learning cycles. The learning model used in this study is a collaborative learning model. The object of research is social attitudes and student learning outcomes. To measure students' social attitudes, observational guidelines were used. To measure student learning outcomes used test learning outcomes. The data analysis used in this research is descriptive analysis. The results of data analysis showed that: 1) The application of the collaborative learning model can improve the learning outcomes of class II SD Negeri 1 Tumbu. There was an increase in student learning outcomes of Civics from the first cycle of 73.91 to the second cycle of 86.96 this indicates an increase in learning outcomes of Civics learning content of 17.65%. 2) The application of the collaborative learning model can improve the social attitudes of the second grade students of SD Negeri 1 Tumbu. The average value of students' social attitudes increased from 66.09 in the first cycle with the medium category to 80.96 in the second cycle with the high category. This indicates an increase in students' social attitudes by 22.50%. Learning outcomes in learning will be better if before carrying out the learning process prepare the required learning tools carefully and planned in advance in order to achieve the desired learning objectives.


2018 ◽  
Vol 2 (4) ◽  
pp. 409
Author(s):  
I Gusti Made Suwela

The purpose of this class action research is to determine the effectiveness of the implementation of the Question and Answer Method with a variety of instructional media on improving student learning outcomes in PKN subjects specifically in Pancasila Ideology material in odd grade IV students of SD No. 1 in the 2015/2016 school year. The research subjects in this study were fourth grade students in the odd semester of the 2015/2016 academic year which amounted to 19 students. This research is a classroom action research conducted in three cycles.. Data on student learning outcomes are collected through learning outcomes tests. The collected data was analyzed using descriptive analysis. The results of this study indicate that in the first cycle the number of students was 19 people, who graduated 6 people and those who did not pass 13 people, with an average score of 60.00. The percentage of graduation in the first cycle was 31.58% and the number of graduates was 68.42%, because it did not meet the KKM value standard (65) then the second study was conducted in the second cycle. Data obtained in cycle II with the number of students 19 people, who graduated 16 people and those who did not pass 3 people, with an average value of 66.05 and the percentage of graduation 84.21% and the non-graduation of 15.79%. Because it has not felt complete, the researcher conducted a research again in the third cycle, with the number of students being 19 people, students who passed 19 people with an average value of 68.42% and the percentage of completeness 100%.


2020 ◽  
Vol 3 (3) ◽  
Author(s):  
Ashar Ashar ◽  
Mursidin T Mursidin T

ABSTRAK: Tujuan utama dalam penelitian adalah 1) untuk meningkatkan aktivitas belajar siswa pada penerapan model Numbered Head Together dalam pembelajaran IPS Siswa Kelas VII MTs.S Ash-Shiddiq Tikep, 2) untuk meningkatkan keefektifan mengajar guru pada penerapan model Numbered Head Together dalam pembelajaran IPS Siswa Kelas VII MTs.S Ash-Shiddiq Tikep, 3) untuk meningkatkan hasil belajar siswa melalui penerapan model Numbered Head Together pada pembelajaran IPS Siswa Kelas VII MTs.S Ash-Shiddiq Tikep. Jenis penelitian ini adalah Penelitian Tindakan Kelas. Penelitian ini dilaksanakan pada tanggal 22 Maret sampai dengan tanggal 26 April 2018 yang dilihat sebanyak dua siklus dan setiap siklus terdiri dari dua kali pertemuan yang dilaksanakan pada semester genap tahun ajaran 2017/2018 pada siswa kelas VII MTs.S Ash-Shiddiq Tikep. Prosedur penelitian ini meliputi: perencanaan, pelaksanaan tindakan, observasi dan evaluasi serta refleksi. Data dalam penelitian ini adalah data kualitatif dan data kuantitatif. Data kualitatif diambil dengan menggunakan lembar observasi, sedangkan data kuantitatif diperoleh melalui tes siklus. Berdasarkan analisis data menunjukan bahwa: 1) aktivitas siswa dengan penerapan model pembelajaran Numbered Head Togeteher pada skor rata-rata aktivitas siswa siklus I sebesar 2,8 yang termasuk pada kategori cukup meningkat pada siklus II menjadi 3,6 yang termasuk padakategori baik; 2) keefektifan mengajar guru ditunjukkan dengan skor rata-rata padasiklus I adalah 2,9 yang termasuk kategori baik dan meningkat lebih efektif lagi pada siklus II menjadi 3,7 yang berkategori baik mengarah ke sangat baik; 3). Terjadi peningkatan hasil belajar siswapada siklus I dari 26 orang siswa hanya 15 orang siswa yang tuntas dengan presentase ketuntasan 62,32% dengan nilai rata-rata 63,86. Pada siklus II mengalami peningkatan yaitu dari 26 orang siswa ada 23 orang siswa yang tuntas dengan presentase ketuntasan 90% dengan nilai rata-rata 85,62. Kata Kunci: Model, NHT, Hasil Belajar ABSTRACT: The main objective in this research is 1) to increase student learning activities on the application of the Numbered Head Together model in Social Studies learning for Class VII MTs.S students Ash-Shiddiq Tikep, 2) to improve the effectiveness of teaching teachers in the application of the Numbered Head Together model in Social Studies learning Students of Class VII MTs.S Ash-Shiddiq Tikep, 3) to improve student learning outcomes through the application of the Numbered Head Together model in social studies learning of Class VII Students of MTs.S Ash-Shiddiq Tikep. This type of research is Classroom Action Research. This research was conducted on March 22 until April 26, 2018 which was seen as many as two cycles and each cycle consisted of two meetings conducted in the even semester of the academic year 2017/2018 for students of class VII MTs.S Ash-Shiddiq Tikep. The procedures of this research include: planning, implementing actions, observing and evaluating as well as reflecting. The data in this study are qualitative data and quantitative data. Qualitative data were collected using observation sheets, while quantitative data were obtained through cycle tests. Based on data analysis shows that: 1) student activities with the application of the Numbered Head Togeteher learning model on the average score of cycle I students activities of 2.8 which included in the category quite increased in cycle II to 3.6 which included in both categories; 2) the teaching effectiveness of teachers is shown by the average score on the first cycle is 2.9 which belongs to the good category and increases even more effectively in the second cycle to 3.7 which categorizes good leads to very good; 3). An increase in student learning outcomes in the first cycle of 26 students only 15 students who completed with a percentage of completeness 62.32% with an average value of 63.86. In the second cycle, there was an increase, from 26 students there were 23 students who were completed with 90% completeness with an average value of 85.62. Keywords: Model, NHT, Learning Outcomes


Author(s):  
Romanna Sitindaon

The purpose of this study is to improve teacher skills, student activities and student learning outcomes after the teacher using cooperative learning model type Bamboo Dancing in social studies learning in fourth grade students at SD Negeri 101768 Tembung. This type of research is a classroom action research (PTK) consisting of 3 cycles, each cycle consisting of PTK stages. The population in this study were all students of class IV-A which amounted to 27 students. Data analysis techniques used are qualitative and quantitative. Based on data of research result there is improvement of learning quality of IPS. The skills of teachers experienced an increase in cycle I obtained an average score of 2.6, cycle II to 3.2 and cycle III increased to 3.8. Student activity also shows an increase, in cycle I get average score 2,3, cycle II score average 2,6 then cycle III average score reaches 3.5. Percentage mastery learning students also experienced an increase in the first cycle reached 44%, 67% cycle II and 93% 93% cycle. Thus it can be concluded that through cooperative learning model type Bamboo Dancing can improve the quality of learning that includes teacher skills, student activities, and student learning outcomes in the IPS Subject.


2020 ◽  
Vol 10 (2) ◽  
pp. 218
Author(s):  
Ely Mawarni

The problems that occur teachers do not apply varied learning and less developed methods. The teacher always views that learning must memorize, always read books, and work on problems. As a result, students feel bored, and less enthusiastic, shown by low student learning outcomes. The purpose of this study was to improve the quality of science learning which includes teacher skills, student activities, and student learning outcomes in grade III students of SDN 111 / IX Muhajirin Village. The design of this research is classroom action research with the stages of planning, implementing the action (applying the inquiry approach with video media), observing and reflecting. This research was conducted in 2 cycles, each cycle consisting of 2 meetings and carried out in 4 stages. This research was conducted at SDN 111 / IX Muhajirin Village, with the subject of this study being the teacher (researcher) and 34 students. In data collection, the techniques used are tests, observation, and documentation. The data analysis technique used was quantitative and qualitative data. The results of this study: (1) The teacher's skills in the first cycle obtained a total score of 13 in the sufficient category, and in the second cycle the score increased to 29 in the very good category. (2) The activity of students in the first cycle the average score for the activity of students was 22.3 in the good category, in the second cycle the average score for the activity of students increased to 28.5 in the very good category. (3) The learning outcomes of students in cycle I classical completeness reached 59% (20 of 34 students) with an average class score of 72.27 and in cycle II increased to 88% (30 of 34 students) with an average grade -averaged 84.23. The use of an inquiry approach using video media in science learning can improve teacher skills, student activities, and learning outcomes in class III students of SDN 111 / IX Muhajirin Village. The inquiry approach using video media improves the quality of learning so it is suggested that it can be applied to other learning.


2022 ◽  
Vol 9 (1) ◽  
pp. 69
Author(s):  
Ahmad Sardan

This study aims to improve the activities and learning outcomes of students of SMKN 1 Praya Tengah Class X Multimedia through cooperative learning, thinking in pairs and sharing. This research method uses classroom action research with 20 students as research subjects. The instruments of this research are observation sheets and tests. While the data analysis technique used quantitative descriptive analysis. The results showed an increase in student activity and learning outcomes, namely in the first cycle the average score of student learning activities was 10.3 with a fairly active category, while the average value of student learning outcomes was 66 and the percentage of completeness was 80%. In cycle II the average score of student learning activities is 14.22 with a very active category, while the average value of student learning outcomes is 75 and the percentage of completeness is 90%. So that the results of this study conclude that cooperative learning in thinking in pairs and sharing can increase the activity and learning outcomes of mathematics students at SMKN 1 Praya Tengah Class X Multimedia.


Author(s):  
Erma Dhamayanti

<p><em>This study aims to improve student learning outcomes in estimating the total price of goods through the kahoot application. This research is a classroom action research conducted in three cycles. Each cycle consists of four stages, namely planning, implementing, observing, and reflecting. The research was conducted on the second grade students of SD Negeri Margasari 07 with a total of 20 students. This research was conducted at SD Negeri Margasari 07, Margasari District, Tegal Regency. When the study was conducted from October to November 2020. The results showed that student learning outcomes in estimating the total price of goods had increased. This can be seen from the average value of learning outcomes in the first cycle of 74 up to 80 in the second cycle. And in the third cycle the average value rose to 85. The number of students who completed the first cycle was 70%, in the second cycle it increased to 85% and in the third cycle it became 95%. So it can be concluded that using the Kahoot application can improve the learning outcomes of grade II SD Negeri Margasar 07 in estimating the total price of goods.</em></p>


2021 ◽  
Vol 2 (1) ◽  
pp. 65-74
Author(s):  
Dadang Suhardi

Abstract: Physics is one of the subjects that students consider difficult. This can be seen from the learning outcomes of students at SMAN 1 Pagaden Class X IPA 4, where the majority of students score below the KKM (minimum completeness criteria). Of the 36 students in class X IPA 4 in physics, only about 12 students got a complete score. Of course, this situation should get serious attention to improve student learning outcomes. One of the efforts made to improve learning outcomes is through authentic assessment. In this assessment, all student activities will be observed and rated according to their respective portions. This research is a descriptive qualitative study with a two-cycle model that is characteristic of Classroom Action Research. From the research results it was revealed that with authentic assessment of physics learning in Class X IPA 4 SMAN 1 Pagaden there was an increase in each cycle. In the first cycle, the students' average score on the skills aspect was around 71% and increased in the second cycle to 80%. So that the use of authentic assessment is one of the references as an effort to improve student learning outcomes. Abstrak: Fisika merupakan salah satu mata pelajaran yang dianggap sulit oleh siswa. Hal ini ini dapat terlihat dari hasil belajar siswa di SMAN 1 Pagaden Kelas X IPA 4 yang mayoritas siswa mendapatkan nilai di bawah KKM (kriteria ketuntasan minimum). Dari 36 siswa di kelas X IPA 4 dalam pelajaran fisika, hanya sekitar 12 siswa yang mendapatkan nilai tuntas. Tentu saja, keadaan ini harus mendapatkan perhatian serius untuk meningkatkan hasil belajar siswa. Salah satu upaya yang dilakukan untuk meningkatkan hasil belajar yaitu melalui penilaian autentik. Dalam penilaian ini, seluruh aktivitas siswa akan diamati dan diberi nilai sesuai dengan porsinya masing-masing. Penelitian ini bersifat kualitatif deskriptif dengan model dua siklus yang menjadi ciri khas dari Penelitian Tindakan Kelas. Dari hasil penelitian terungkap bahwa dengan penilaian autentik pada pembelajaran fisika di Kelas X IPA 4 SMAN 1 Pagaden terjadi peningkatan pada setiap siklusnya. Pada siklus pertama rata-rata siswa mendapatkan nilai pada aspek keterampilan sekitar 71% dan naik pada siklus kedua menjadi 80%. Sehingga penggunaan penilaian autentik merupakan salah satu rujukan sebagai upaya untuk meningkatkan hasil belajar siswa.


2020 ◽  
Vol 3 (2) ◽  
pp. 61
Author(s):  
Lidia Muri

The study aimed to describe the implementation of scaffolding game media to improve learning outcomes of thematic learning in VI-grade at SDN 27 Pontianak (Pontianak 27 State Elementary School). The research method used by researchers was descriptive. The form of research was Classroom Action Research. Data collection techniques in this study were observed and questionnaire responses of students. Research collection tools in the form of observation sheets. This research was conducted for two cycles. The results of this study included the ability of teachers to plan learning using scaffolding game media, namely cycle I (85.81%), increased 9.94% in cycle II (95.75%) with an average value of 87.41% (category very good). The ability of teachers to implement learning in the first cycle (76.19%) increased by 16.27%, and the second cycle to 92.46% with an average value of both cycles of 92.46% (very good category), an increase of 16, 27%. The first cycle learning activities with an average of 76.45% increased by 14.84% in the second cycle with an average value of 89.07%, the average score of the second cycle learning activities 81.65% (once category) and the questionnaire response positive students as much as 85.93% (very good category). The first cycle learning outcomes test with an average value was 76.45, and the second cycle was 79.48%, the average value of the learning outcomes test was 77.97% (good category), and an increase of 30.3%. Based on data analysis of student learning outcomes, shows that the use of Scaffolding Game media can improve student learning outcomes.


2018 ◽  
Vol 4 (2) ◽  
pp. 185
Author(s):  
Siti Nurohmah ◽  
Nanang Kosim ◽  
Dede Rohaniawati

This study aims to determine student learning outcomes in Arabic subjects before the application of Big Book media, the process of applying Big Book media and student learning outcomes after the application of Big Book media in class IV MI Naelushibyan. The research method used is classroom action research through four repetitive stages of planning, implementation, observation or observation, and reflection. The object of research was 15 students. The research instrument consisted of a teacher activity observation sheet, a student activity observation sheet and a written test. Data collection techniques use observation and test techniques. The results obtained from this study are the learning outcomes of students in the pre cycle get an average score of 53. The first cycle obtained the average value of teacher activity 72.2% and cycle II obtained an average value of 94.4%. Student activity in cycle I obtained an average value of 69.21% and cycle II obtained an average value of 91.07%. Student learning outcomes in cycle I obtained an average value of 77, cycle II obtained an average value of 83.6. It can be concluded that Big Book media can improve student learning outcomes.


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