scholarly journals Pengaruh Model Pembelajaran Snowball Throwing Terhadap Minat Belajar Geografi Siswa SMA Negeri 2 Labuapi

Author(s):  
Zaedun Zaedun

This study aims to describe the effect of the Snowball Throwing learning model on the learning interest of students at SMA Negeri 2 Labuapi in Geography. This research method using experiment. The research sample was taken from class XII IIS 1 as a control class consisting of 25 students and class XII IIS 2 as an experimental class of 27 students. The research instrument was a questionnaire of interest in learning geography which consisted of a pre-test and a post-test questionnaire. Based on the results of the study, there is a difference in interest between the experimental class that uses the snowball throwing learning model and the control class that uses lectures and questions and answers with sig (2-tailed) 0.000 <0.05, so that H0 is rejected and H1 is accepted, which means there is a difference in interest in learning geography. control class and experimental class. The average gain score for the experimental class was higher than that of the control class, namely 16.59> 3.08. This indicates that there is an effect of the snowball throwing learning model on the students' interest in learning geography in class XII SMA Negeri 2 Labuapi.

2020 ◽  
Vol 5 (1) ◽  
pp. 38
Author(s):  
Anderias Henukh ◽  
Haris Rosdianto ◽  
Sayaka Oikawa

This research was carried out at Musamus University in academic year 2019/2020 by taking a basic physics class I as a research sample. The purpose of this research is to determine the effectiveness of the implementation of Google classroom as multimedia learning. The research method used in this research is descriptive qualitative supported by quantitative data. The instrument used was a material and multimedia expert validation sheet, questions that had been validated to test the effectiveness of implementing Google classroom as learning multimedia. Based on the description above it can be concluded that the implementation of google classroom as multimedia learning with average results of multimedia expert validation of 82.5% and 87% of material experts have a good impact on the learning process and outcomes of students. This is evidenced by an increase in the value of each student with average of pre-test score is 62 and post-test score is 83. N-gain score is 0.75 (high category).


2021 ◽  
Vol 8 (1) ◽  
pp. 87
Author(s):  
Suharni Suharni

The purpose of this study is to increase the activeness and learning outcomes of students through the Wide Game learning model in economic activity material. This research method using descriptive method. The subjects in this study were 31 students of class VIID SMP Negeri 13 Tegal. The research instrument used a questionnaire and data analysis techniques using descriptive analysis. The results of this study indicate that there is an increase in the activeness and learning outcomes of students through the Wide Game learning model in economic activity material. This is evidenced by the data in the first cycle with an average value of 70.97 and those who completed 58.04% increased the average value of 81.23 and those who completed were 87.10% in the second cycle. This increase is also accompanied by changes in behavior, students are more active, and respect others in doing tasks.


2020 ◽  
Vol 5 (2) ◽  
pp. 262-269
Author(s):  
Willyana Ramlan

There were several reasons for conducting this study, students’ seriousness in attending writing speech text were still low and not excited. Therefore, the teacher must choose and apply an effective teaching learning model to improve students’ abilities in writing speech text. This study aims to improve students’ abilities in writing speech text through concept sentence model and investigated students’ responses through teaching writing speech text by using concept sentence model. The quasi experiment is the research method of this study. The control and experiment class were given pre-test and post-test to know the students’ abilities before and after treatment. The questionnaire also used to gain the data about students’ responses through teaching writing speech text by using concept sentence model. The research finding shows that the model concept sentence is effective to improve students’ ability in writing speech text . The indicators of the success of by using SPSS 23.0 are that: (1) the mean of pre-test result in the experiment class was 64,18 and  post-test result in the experiment class was 81,28, meanwhile the mean of pre-test result in the control class was 60,57 and  post-test result in the control class was 71,50; (2) the students’ responses through questionnaires found that the application concept sentence model was very positive.  


2019 ◽  
Vol 8 (1) ◽  
pp. 32
Author(s):  
Ika Setiawati ◽  
Tuti Rahayu

ABSTRACT This study aims to improve the creativity of students by using the Creative Problem Solving learning model in the study of Dance Arts in SMA 1 Percut Sei Tuan. Academic Year 2018/2019. To discuss the purpose of the study used theories about creativity, creative problem solving learning models and dance theory. This research method is descriptive quantitative. The research location is in SMA 1 Percut Sei Tuan Academic Year 2018/2019. The number of samples used were all students of class XI MIPA 2 as many as 34 people. Before conducting this research, the researcher gave a pre test to find out the ability of students, so that the average value of the class was 72.65. Next the researcher gave a post test and obtained a class average of 85.29. From the calculation of the hypothesis test performed, it is obtained thitung = 14.87 at the real level α = 0.05 and ttable = 1.6723, meaning that thitung > ttable (14.87> 1.6723) means that there is a very significant increase. Thus it can be concluded that by using the creative problem solving learning model can improve the creativity of students in the XI MIPA 2 class dance subjects in SMA 1 Percut Sei Tuan Academic Year 2018/2019.                                                                                                 Keyword : Learning Model of Creative Problem Solving, Creativity  ABSTRAK Penelitian ini bertujuan untuk meningkatkan kreativitas peserta didik dengan menggunakan model pembelajaran Creative Problem Solving pada mata Pelajaran Seni Tari di SMA Negeri 1 Percut Sei Tuan. Tahun Ajaran 2018/2019. Untuk membahas tujuan penelitian digunakan teori tentang kreativitas, model pembelajaran creative problem solving dan teori tari. Metode penelitian ini adalah deskriptif kuantitatif. Lokasi penelitian di SMA Negeri 1 Percut Sei Tuan Tahun Ajaran 2018/2019. Jumlah sampel yang digunakan adalah seluruh peserta didik kelas XI MIPA 2 sebanyak 34 orang. Sebelum melakukan penelitian ini, peneliti memberi pre test untuk mengetahui kemampuan peserta didik, sehingga diperoleh nilai rata-rata kelas yaitu 72,65. Selanjutnya peneliti member post test dan memperoleh rata-rata kelas yaitu 85,29.  Dari perhitungan uji hipotesis yang dilakukan diperoleh thitung = 14,87 pada taraf nyata α = 0,05 dan ttabel = 1,6723, berarti thitung  > ttabel (14,87 > 1,6723) artinya bahwa ada peningkatan yang sangat signifikan.  Dengan demikian dapat diambil kesimpulan bahwa dengan menggunakan model pembelajaran creative problem solving  dapat meningkatkan kreativitas peserta didik pada mata pelajaran seni tari kelas XI MIPA 2 di SMA Negeri 1 Percut Sei Tuan Tahun Ajaran 2018/2019. Kata Kunci: Model Pembelajaran Creative Problem Solving, Kreativitas.


2021 ◽  
Vol 4 (1) ◽  
pp. 50-64
Author(s):  
Uun Ahmad Saehu ◽  
◽  
Siti Rohani ◽  

The purpose of this study is to improve student accounting learning outcomes through the Explicit Instruction learning model. The research method used is Experiment. The research sample is 31 students with the instrument used is a written test in the form of pre-test and post-test. From the results of data analysis, it is known that an increase in student learning outcomes that can be seen through the pre-test reached 58.1% as many as 18 people then increased to 87.1% as many as 27 people in the post test. Thus, it can be concluded that the Explicit Instruction learning model can improve student learning outcomes because it can motivate students and be active in classroom learning.


2018 ◽  
Vol 7 (1) ◽  
pp. 108
Author(s):  
Muhammad Khoirur Roziqin ◽  
Albertus Djoko Lesmono ◽  
Rayendra Wahyu Bachtiar

AbstractInterest in learning was one of the factors that affected student learningoutcomes. Physical learning in the form of products, processes and scientificattitude required skills that process on the scientific performance called the scienceprocess skills. Project-based learning presents learning in the form of scientificprocesses and attitudes that could foster students' learning motivation. This researchwas an experimental research. The purpose of this research was to examine theeffect of project based learning model on learning interest and students' scienceprocess skill in physics learning at SMAN Balung. Data of student's interest inphysics learning was obtained from questionnaire and data of science process skillobtained from post test and there were supporting data in the form ofdocumentation, interview, and observation. The result of the independent sample ttest on the interest of physics learning showed the interest of experimental classphysics learning better than the control class. While the results of mann-whitney teston the science process students 'skills showed the students' experimental classscience process skills better than the control class. Based on the analysis it could beconcluded that the project based learning model had a significant effected on thestudents' learning interest and science process skills on physics learning at SMANBalung.Keyword: interest, project based learning model, science process skill


Author(s):  
Neneng Hadriani

This study aims to increase students' interest in learning in the application of the flipped classroom learning model with video media, and the instruments used are pre-test and post-test questionnaires and observation sheets for observers. The analysis was carried out by checking the completeness of the survey, classifying the answers by giving scores and obtaining the Normalized Gain test results (N-Gain). This research was conducted at SMP IT ABU BAKAR FULLDAY SCHOOL class VII, with the research method Pre-Experimental designs with the form One-Gup Pretest-Posttest Design. Based on the results of research that has been carried out using the video-based flipped classroom model to increase student learning interest, the results obtained are 35% which is classified as moderate, seen from the normalized Gain criteria, if there are results 30 ≤ N-Gain ≤ 70, then it is in the medium category. Flipped classroom;physics learning, learning video, learning interest


2021 ◽  
Vol 5 (1) ◽  
pp. 1
Author(s):  
Rusnia Yanti ◽  
Juju Masunah

This research is aimed to improve knowledge, attitude, skill and appreciation of Nusantara Dances. It is conducted by Action Research method which is developed by Kemmis & McTaggart. The data were collected by questionnaire and analysed by Mix method which is developed by Creswell. The sample of this research is the 8th grade students of Public Junior High School 2 Kotabaru. Knowledge, attitude and skill of appreciation of Nusantara dances is important to be delivered to junior high school student as one of provision effort to nusantara culture, especially dances. The Learning of Nusantara Dances Appreciation is implemented through two cycles. Each cycle has four meetings. Before the intervention action of first cycle, there is a Pre-test. And then the final post test result of first Cycle shows that there is improvement result compared to the pre-test result. More over the post test result of second cycle is imporoved too compared to the post test result of the first cycle, even it has reached the set out target. In conclusion according to the result of the research, Blended learning model is effective to be used on improving the appreciation of Nusantara Dances. Thus, Art & Culture Teacher at school is suggested to use this blended learning model.


Author(s):  
Iin Khairunnisa ◽  
Muhammad Thariq Aziz

This study is about the application of Cooperative Learning models through the STAD method to improving students' critical thinking. The problem in this study was the low critical thinking of students about eleven-class economic subjects in the social studies program at one of the secondary schools in Sukabumi City. The research method used was a quasi experiment with research design The Pre-Equivalent Pre-test - Post Design Control-Test Group. Based on the test for normality, homogenies, and t-test from the pre-test post-test data, the students understood the concept of the experimental class and the control class. The sampling technique used was purposive sampling. Data collection uses tests and assignments. The results of this study were tested with one-way Anava. The results of the study are as follows. 1) Cooperative learning model STAD method is effective for increasing interest and learning outcomes (Critical Thinking) Economic Subjects, 2) STAD learning model in class XI IPS A is more effective in increasing student learning interest compared to STAD method in class XI IPS B, while Method STAD in class XI IPS B is more effective to improve student learning outcomes compared to Class XI IPS A.


Alotrop ◽  
2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Pepi Pepi ◽  
Hermansyah Amir ◽  
Rina Elvia

This study aims to compare the Think Pair Share (TPS) and Jigsaw learning models with the Scientific approach to the results and interest in learning chemistry in the mole concept material in class X MIPA SMAN 3 Kota Bengkulu. This research was carried out in January-April 2019. This type of research was a quasi-experimental study with a population of all classes of X MIPA totaling 180 students. How to obtain samples through normality and homogeneity tests through cluster random sampling technique, where two classes of research samples were obtained, namely Experiment 1 class which applied Think Pair Share (TPS) learning model and experimental class 2 which applied the Jigsaw learning model. Based on the results of the study it was concluded that the two learning models proved to be able to increase students' learning outcomes and interest in chemistry and reach KKM, namely 76 with the acquisition of the N-Gain Score in the Think Pair Share (TPS) learning model of 0.71 and in the Jigsaw learning model of 0, 79 where both values of N-Gain Score have a high category. The results of students' interest in learning chemistry in the experimental class 1 were 75.93% with good categories and the results of the learning interest in the experimental class 2 were 82.01% with very good categories. The results of hypothesis testing through t test on the cognitive aspect sig. (2-tailed) of 0.002 and in the affective aspect of 0,000. It states that there are significant differences in the results and interest in learning chemistry that apply Think Pair Share (TPS) and Jigsaw learning models with the Scientific approach.


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