scholarly journals ТЕХНОЛОГІЯ ДИДАКТИЧНОГО КОНСТРУЮВАННЯ ІНФОРМАЦІЙНО-ТЕХНОЛОГІЧНИХ ДИСЦИПЛІН У ВИЩІЙ ШКОЛІ

2017 ◽  
Vol 57 (1) ◽  
pp. 139
Author(s):  
Tetiana V. Tykhonova

Didactic engineering of information technology disciplines is the technological activity of the teacher on the design, development and implementation of the learning process effective result-centre didactic system of teaching information technology. The process of didactic engineering consists of three stages: the stage of determining the learning goals and designing the content of the discipline; stage of development of didactic system discipline; stage of didactic analysis and correction of the contents of discipline. The aim of the article is to describe didactic design technologies as practical advice for teachers of high school to develop training and work programs of certain information technology disciplines.

2018 ◽  
Vol 7 (4.30) ◽  
pp. 26 ◽  
Author(s):  
Eka Luthfiana Lathifah ◽  
Supar Man

The ability of mathematical representation is very important for someone to help in solving the problem. This type of research is a development research. This article aims to obtain a student workbook design based on Discovery Learning that is oriented towards students' mathematical representation abilities. This research is a research development of Research and Development (R & D) with 4D development model which includes defining, design, development, and dissemination. This study is limited only to the design stage. Subjects in this study are students of junior high school grade VII in central java Indonesia. An instrument used in this study in the form of essay questions, questionnaire and interview guidelines. This research resulted in the worksheet (LKS) design based on Discovery Learning based on the ability of mathematical representation to improve the ability of mathematical representation. The next stage will be the research stage of development and dissemination to produce a valid, practical, and useful worksheet.


Author(s):  
Luh Sukariasih ◽  
Erniwati Erniwati ◽  
Agus Salim

The purpose of this study to  to produce multimedia of science learning in the topic of pressure the circulatory system and respiratory system in humans for students of junior high school class of VIII. In this study uses a Research and Development model that refers to the model of Analysis, Design, Development, Implementation, and Evaluation (ADDIE). In the phase of analysis; a needs analysis, material analysis, and analysis of the level of ability and characteristics of the aim users carried out. Design Phase: create flowcharts and storyboards. At the stage of development, multimedia made. The phase of Implementation, multimedia that has been made validated by experts and limited trials. In the phase of evaluation; at this stage, the multimedia that has been implemented thoroughly evaluated. The evaluation results used to see the level of achievement linked the objectives set at the beginning of the program — data collection techniques used in the form of questionnaires. The data sources in this study consisted of 2 material experts, four media experts, two learning experts, and tested limited to 2 teachers and 18 students from junior high school  8 Kendari. The expert trial results stated that Adobe Flash CS6-based  the multimedia of Science learning on pressure material in the circulatory and respiratory systems in humans for students of Class VIII junior high school was under the design, and the material included inappropriate used as science learning multimedia. The results of a limited trial show that the multimedia of science learning in the material of pressure in the circulatory system and the respiratory system in humans is worthy used as a multimedia learning science


CCIT Journal ◽  
2014 ◽  
Vol 8 (1) ◽  
pp. 18-33
Author(s):  
Untung Rahardja ◽  
Meta Amalya Dewi ◽  
Fitri Lisnawati

Advances in information technology and communications which we achieve now actually been recognized and felt in the world of education in general. Currently College Prog implement a Tridharma terms Tridharma iDuHelp!. Tridharma is one of the basic responsibilities that students must be developed simultaneously and together. In this Tridharma still there are problems in the system iDuHelp! service. So IRAN (iLearning Prog Ask and News) in collaboration with iDuHelp! in providing answers and information needed by the student. In its application in Tridharma iDuHelp! IRAN There is a related method in it, such as iLearning methods that are currently being developed. With iLearning method can facilitate conduct research in detail, accurately, and clearly by using mindmapping. Besides the method of analysis is also done with three stages  namely the identification of the problem, identifying needs, and identifying system requirements. In this study using 4 literature reviews that can be used as references in preparing this paper. In this article explained about the problems that arise and solving problems in accurately using the flow Flowchart. In the implementation of the prototype shown iDuHelp! As well as the performance of Iran. So the end result of the study is a system performance to information and communication media of Iran can maximize iDuHelp! care system  It is widely integrated in a university.


Author(s):  
Husnul Khatimah ◽  
Kamid Kamid ◽  
Jefri Marzal

The objectives of the study are (1) to produce student worksheets based on APOS Theory for Math lessons in Class X Senior High School which is in line with the 2013 Curriculum; (2) to evaluate the effectivity of the student worksheets based on APOS Theory, in terms of the activity and result of learning Matrix. The results of the study are (1) the development of the worksheets (according to APOS Theory) were carried out through five stages, namely, analysis, design, development, implementation and evaluation; (2) the assessments performed by media experts, material specialists and subject teachers showed that the worksheets developed are feasible and could be used for students of Class X Senior High School; (3) the responses given by the students towards the worksheets were good; (4) the effectivity of the learning was elevated; it was shown by the increased learning activities of the students and the higher average score of the test (87.14), compared to the minimum criterion of completeness of 75.


Author(s):  
Adam G. L. Schafer ◽  
Victoria M. Borland ◽  
Ellen J. Yezierski

Even when chemistry teachers’ beliefs about assessment design align with literature-cited best practices, barriers can prevent teachers from enacting those beliefs when developing day-to-day assessments. In this paper, the relationship between high school chemistry teachers’ self-generated “best practices” for developing formative assessments and the assessments they implement in their courses are examined. Results from a detailed evaluation of several high school chemistry formative assessments, learning goals, and learning activities reveal that assessment items are often developed to require well-articulated tasks but lack either alignment regarding representational level or employ only one representational level for nearly all assessment items. Implications for the development of a chemistry-specific method for evaluating alignment are presented as well as implications for high school chemistry assessment design.


Author(s):  
E. S. Zinovieva ◽  
Y. I. Vojtenko

Abstract: The development of post-industrial society initiates profound economic, technological and cultural change in the way of life of all mankind. The revolutionary breakthroughs in the field of new technologies such as biotechnology and information technology are reflected in all spheres of human activity, directly affecting the human security. The article analyzes the consequences of widespread usage biotechnology and information technology in the foreign policy practice on the basis of the human security theory. The detailed description of the main directions of the use of biometric technology in the foreign policy and consular practices is provided, the challenges and threats to information security associated with biometrics are analyzed, arising from widespread biotechnology are the main challenges and threats to as well as human security threats arising at the present stage of development and application of these technologies. Human security threats associated with the use of biotechnology are placed in the broader context of global trends in scientific and technological development. The recommendations are formulated in the field of foreign policy and international cooperation, which would neutralize new threats to international and personal safety arising at the present stage of development of biotechnology. The authors conclude that in order to ensure ethical regulation of new technologies that address issues of human security, it is necessary to organize multi-stakeholder partnerships at national and international level with the participation of states, representatives of civil society, business and the research community.


2014 ◽  
Vol 685 ◽  
pp. 715-718
Author(s):  
Kai Di Sun ◽  
Shou Wen Ji

In this paper, based on the theory of product hierarchy, the service innovation of the national transport logistics public information sharing platform were analyzed. We divide the development process of LOGINK into three stages, summarize the level of service at each stage of each product, and by analyzing the results, obtain the conclusion that LOGINK service innovation is incremental and not radical.


2014 ◽  
Vol 41 (1) ◽  
pp. 60 ◽  
Author(s):  
Mutia Mawardah ◽  
MG Adiyanti

Technology that is getting more advanced has not only positive but also negative impacts. The number of cyberbullying cases keeps increasing as the use of information technology appliances grows. The subjects of this research were 7th and 8th graders of state junior high school “S”, who were 12-14 years of age and had been using information technologies for at least 2 years. The result of this research showed that peer group conformity and emotional regulation are related to the tendency in them of becoming cyberbulliers as demonstrated by the F value=106.078 and p


Author(s):  
Roger Broetto Rocha ◽  
Lucio Martins Fassini Da Silva ◽  
Cleiton Kenup Piumbini ◽  
Luiz Otavio Buffon ◽  
Marconi Frank Barros

Resumo: Este trabalho tem por objetivo relatar uma atividade didática, realizada no Programa Institucional de Bolsas de Iniciação à Docência (PIBID), envolvendo o ensino de Astronomia numa turma do primeiro ano do ensino médio de uma escola do município de Vitória, ES. A atividade foi planejada e executada pelo subprojeto do Curso de Licenciatura em Física do IFES – Campus Cariacica. A metodologia foi baseada na Gamificação aplicada ao ensino-aprendizagem. A intervenção ocorreu em três etapas, sendo a primeira realizada em dois encontros, através de apresentações dialogadas sobre Astronomia usando slides e gifs, a segunda consistiu na aplicação da Gamificação através de um jogo e finalizando com a terceira etapa, foi aplicado um pequeno questionário. Ao final houve um momento de avaliação e as análises constataram que o ensino de Astronomia através da atividade gamificada do jogo conseguiu motivar os alunos, despertar o interesse pelo assunto e produzir indícios de aprendizagem.Palavras-chave: Gamificação em sala de aula; Ensino de Astronomia; PIBID. Gamification in astronomy teachingAbstract: This work aims to report on a didactic activity, carried out in the Institutional Program for Teaching Initiation Scholarships (PIBID), involving the teaching of Astronomy in a class of the first year of high school at a school in the city of Vitória, ES. The activity was carried out by the subproject of the Physics Degree Course at IFES - Campus Cariacica. The intervention took place in three stages, the first being in two meetings, through dialogued presentations on Astronomy using slides and gifs, the second consisted of the application of Gamification through a game and ending with the third stage, a small questionnaire was applied. At the end there was a moment of evaluation and the analyzes found that the teaching of Astronomy through the gamified activity of the game managed to motivate students, arouse interest in the subject and produce evidence of learning.Keywords: Gamification activity in the classroom; Astronomy teaching; PIBID. 


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