scholarly journals PENGEMBANGAN LKPD PEMBELAJARAN KIMIA BERBASIS PROBLEM SOLVING UNTUK MENUNJANG PEMBELAJARAN KELARUTAN DAN HASILKALI KELARUTAN DI KELAS XI SMA

2017 ◽  
Vol 2 (1) ◽  
Author(s):  
Meuthia Kartika Putri ◽  
Erviyenni Erviyenni ◽  
Sri Haryati ◽  
R. Usman Rery ◽  
Susilawati Susilawati

The objective of this research was to develop the student’s activity sheet as support the implementation. This research used a research and development Research and Development (R & D) with 4-D model of development that includes Definition, Design, Develop and Disseminate. Research and development conducted in the Laboratory of the Department of Study Program of Chemistry Education PMIPA the Faculty of Teacher Training and Education University of Riau. The object of this research was the students’ activity paper based on the problem solving. The data analysis techniques used in the study was descriptive statistical analysis, by calculating the percentage of validation value. The average score of the five aspects of student’s activity sheet by validator’s team, such as the content properness, presentation, didactic, construction (linguistic) and technical (graphical) respectively has a value of eligibility 89.58%, 93.75%,90, 96.67% and 89.5%, totality score validation is 91.9% meaning the student’s activity sheet developed (LKPD Developed) is proper be use in chemistry learning.Key Words: Student Activity Sheet, Problem Solving, Ksp

Author(s):  
Erviyenni ◽  
Betty Holiwarni ◽  
Sri Haryati

Penelitian ini merupakan penelitian pengembangan untuk menghasilkan perangkat pembelajaran sebagai bahan dasar elektrolit melalui model 4-D yang meliputi Definisi, Desain, Pengembangan, dan Penyebaran. Penelitian dilakukan di Laboratorium Program Studi Pendidikan Kimia PMIPA Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau. Objek penelitian ini adalah bahan ajar pada model POE elektrolit terintegrasi. Teknik analisis data yang digunakan dalam penelitian ini ialah analisis statistik deskriptif, dengan menghitung persentase nilai validasi oleh validator. Skor rata-rata dari lima aspek seperti kelayakan konten, presentasi, didaktik, konstruksi (linguistik) dan teknis (grafik), masing-masing memiliki nilai kelayakan sebesar 93,33%, 90%, 88,33%, dan 90%. Validasi skor totalitas adalah 92,33% artinya bahan ajar yang dikembangkan layak digunakan dalam pembelajaran kimia.   This research is a develop research was to produce learning devices as the electrolyte basic materials through 4-D model which includes Definition, Design, Develop, and Disseminate. Research conducted in the Laboratory of the Department of Study Program of Chemistry Education PMIPA the Faculty of Teacher Training and Education University of Riau. The object of this research was the lesson materials on the electrolyte integrated POE model. The data analysis techniques used in the study was descriptive statistical analysis, by calculating the percentage of validation value by validator. The average score of the five aspects such as the content properness, presentation, didactic, construction (linguistic) and technical (graphical) respectively has a value of eligibility 93.33%, 90%, 88.33%, and 90%. Totality score validation is 92.33% meaning the study materials developed is proper be use in chemistry learning.


Author(s):  
Elva Yasmi Amran ◽  
Erviyenni ◽  
Sri Wilda Albeta ◽  
Ratih Nurbintari

Penelitian ini dilakukan untuk menghasilkan LKPD berbasis learning cycle 5-e pada pokok bahasan laju reaksi yang valid berdasarkan kelayakan isi, kebahasaan, kegrafisan, dan penyajian. Penelitian dilakukan dengan metode penelitian dan pengembangan R and D (Research and Development) dengan model 4-D.  Instrumen pengumpulan data pada penelitian ini adalah lembar validasi dan angket respon guru serta angket respon peserta didik. LKPD yang telah dikembangkan divalidasi oleh 2 orang validator yaitu dosen Pendidikan Kimia FKIP UR, kemudian diuji coba kepada guru dan 30 peserta didik dari dua sekolah di pekanbaru. Skor rata-rata validasi aspek kelayakan isi, kebahasaan, kegrafisan, dan penyajian terhadap LKPD yang dikembangkan masing-masing adalah  95,83%, 87,5%, 97,5%, dan 87,5% dengan rata-rata keseluruhan 92,08% (valid). Sementara dari uji coba terbatas pada guru dan peserta didik melalui angket diperoleh skor rerata guru 84,9% dan skor peserta didik 88,8% dengan kategori layak.   The purpose of this research has been to produce LKPD based on learning cycle 5-e on the subject of valid reaction rate based on feasibility of content, language, kegrafisan, and presentation. Research is done by research and development research and development (R and D) with 4-D model. Instrument of data collection in this research is validation sheet and questionnaire response teacher and learners. The LKPD that has been developed is validated by 2 validators namely the lecturer of Chemistry Education FKIP UR, then tested to the teacher and 30 students from two schools in Pekanbaru. The average scores of validation of feasibility aspects of content, language, kegrafisan, and presentation of LKPD developed were 95.83%, 87.5%, 97.5%, and 87.5%, respectively, with an overall average of 92, 08% (valid). While the trial is limited to teachers and learners through the questionnaire obtained the average score of teachers 84.9% and 88.8% of learner score with decent categories.


2017 ◽  
Vol 2 (1) ◽  
pp. 58
Author(s):  
Rika Dewi Indriyani ◽  
Tiwan Tiwan ◽  
Dwi Rahdiyanta

This research aimed to design and assess the feasibility of Adobe Flash aided learning media for CNC Turning subject, specifically for the coordinate system topic. The research was a research and development study using the Four-D models of development. Four-D model consists of 4 steps, namely define, design, develop, and disseminate. The instrument being used on this research was closed questionnaires with 4 choices Likert scale. The questionnaires were validated by expert evaluation. Data were collected from the 32 respondents. Data, which were quantitative and qualitative, were analyzed using descriptive analysis technique. The result shows that the learning media meets the teachers’ and students’ needs and expectation. For the feasibility level, the contents expert gave an average score of 3.37 which can be categorized as “very good”. The expert in media gave an average score of 3.45 which is in the “very good” category. The Teacher of the respective subject gave an average score of 3.38 and is categorized as “very good”. Students respond well with a score of 3.47 were given, which can be categorized as “very good”. Tujuan penelitian ini adalah merancang media pembelajaran berbantuan adobe flash untuk mata pelajaran CNC Turning dengan sistem koordinat. Penelitian ini merupakan penelitian pengembangan dengan model pengembangan Four-D Models yang terdiri dari 4 tahap yaitu define, design, develop, dan disseminate. Instrumen yang digunakan berupa angket dengan skala Likert 4 pilihan jawaban. Angket divalidasi oleh ahli evaluasi. Pengambilan data dilakukan kepada 32 responden. Data kualitatif dan kuantitatif yang diperoleh dianalisis menggunakan teknik analisis deskriptif. Hasil penelitian menunjukkan bahwa media pembelajaran yang dikembangkan telah disesuaikan dengan kebutuhan dan tuntutan dari guru dan siswa. Tingkat kelayakan media pembelajaran menurut ahli materi mendapatkan rerata nilai sebesar 3,37 dengan kategori “sangat baik”. Hasil validasi ahli media memperoleh rerata nilai sebesar 3,45 dengan kategori “sangat baik”. Hasil validasi guru pengampu memperoleh rerata nilai sebesar 3,38 dengan kategori “sangat baik”. Berdasarkan penilaian respon siswa diperoleh rerata sebesar 3,47 dengan kategori “sangat baik”.


2018 ◽  
Vol 4 (1) ◽  
pp. 49-50
Author(s):  
Imelda Imelda

Abstract. The purpose of this study was to describe students' difficulties in solving problem solving problems in Algebra and Trigonometry courses. Subjects in this study were students of the Mathematics Education Faculty of Unika Santo Thomas Faculty of Teaching and Education study program in North Sumatra in semester 1 of the 2017-2018 school year, totaling 10 people. The data collection tool used in this study was a test of 5 questions in the form of a description. This type of research is a qualitative descriptive study. Data collection techniques are carried out by tests, observation, interviews and documentation. Data analysis techniques were carried out with the stages of data reduction, data presentation and conclusion drawing. The results showed that students had difficulty using the concept of equality and inequality squared, the use of the concepts of trigonometric formulas. Students also have difficulties in using number sequence principles and completing trigonometric equation solving, difficulties in disclosing information from problem solving and calculation errors. The contributing factor is the existence of several concepts and principles of algebra and trigonometry that are used in solving problems that have not been well controlled by students and are less thorough in performing calculations.Keywords: Analysis of Learning Difficulties, Algebra and Trigonometry


2022 ◽  
Vol 6 (1) ◽  
Author(s):  
Ira Eko Retnosari ◽  
Tri Indrayanti

 This research was conducted based on the findings of college students. A phenomenon that is often found in students is that students still have low listening ability. This happened to students of the 2020 UNIPA Indonesian Language Education Study Program (PBI). The low value of listening ability in students was due to the lack of teaching materials for listening courses. To reduce or minimize the occurrence of language errors, lecturers use the Four-D Model or the 4D Model. Through the Four-D Model or the 4D Model, this study develops a product, namely the "Listening Research Procedure" module, using 4D steps, namely define, design, development, and dissemination. To analyze the data, this study used descriptive qualitative and quantitative. Based on data analysis, the process of making the Listening module is in accordance with the Thiagarajan development procedure known as Four-D Models (4D Model). The quality of the Listening module is viewed from the aspect of content feasibility, language eligibility, obtaining validation validation with good criteria. The results of the tests conducted by students showed that they had progressed, the average score of the students had complete information.


2020 ◽  
Vol 4 (1) ◽  
pp. 34-40
Author(s):  
Imas Ratna Ermawati ◽  
Andita Andita ◽  
Aisyah Fitriana ◽  
Andryastuti Andryastuti ◽  
Hani R

This study aims to develop E-fotonovela media for deaf students in SMLB-B. The research method used is the Research and Development (R & D) method with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The subjects of the study were deaf students of high school level (SMLB-B), which were conducted in two schools namely SLB N 6 Jakarta and SLB N 7 Jakarta. Research and development produces E-fotonovela media in the form of books with Android-assisted, magnetic materials that are suitable for use based on an average expert judgment of 98% with very good criteria. The assessment of the effectiveness of the media obtained a percentage of 94% with very good criteria, and based on the effectiveness of learning outcomes obtained a value of 74.5% good criteria, which means that the photonovela media on magnetic material is suitable for use as a learning medium in SMAL-B (deaf). While the characters obtained after using E-fotonovela with the thunkecable android application are shown by the overall average score for the 6 principle characters of users at a high level of honest average = 8,189; average discipline = 7.834; average curiosity = 6,545; creative average = 8.037; average cooperation = 8,500 and average responsibility = 8,310.


2018 ◽  
Vol 3 (01) ◽  
pp. 34-42
Author(s):  
Etty Nurmala Fadillah ◽  
Erni Angraini

The development of this practicum module is based on overcoming student difficulties in practicum implementation and final report making. Skills-based modules of the scientific process to practice the skills of the process of science are observing, grouping, interpreting, predicting, formulating hypotheses, planning experiments, and communicating. This module is expected to lead the students to be actively involved in carrying out practicum activities independently related to the concept of the material to be studied. The purpose of this research is to produce teaching material product in the form of practical genetic module based on the skill of science process that is feasible and practical used by students in genetic lecturing. The procedure of development in this research with the 4-D model proposed by Thiagarajan that is define (definition), design (design), develop (development), and disseminate (dissemination). Data collection instruments used in the form of interviews and assessment questionnaire. Data analysis techniques used qualitative analysis by calculating the average score of each component of the module assessment and calculating practicality data on the use of the practicum module. The science-based genetic module of the science process module is appropriate for use by professors of materials experts, media experts, and linguists. Second, module practicum based on science skill based on students' responses have practicality in practicum practice that is 76,05% module contents, 76,26% presentation, and 76,10% from the language.


2021 ◽  
Vol 11 (8) ◽  
pp. 397-404
Author(s):  
Adnan Riyanto ◽  
Widiyanto Widiyanto

The purpose of this study is to produce a modification of the basketball-based game. This research is a research and development (Research and Development). The stages of research on the development of the Borg & Gall model that have been adopted into seven stages, namely: needs analysis, planning, developing initial products in the form of making initial products which are validated by material experts, media experts, and practitioners. Furthermore, the product is tested on students through small group trials, revisions, field trials and final product revisions. The subjects of this study were the upper grade students of SD Negeri Bakalan, SD Negeri Ledoknongko and SD Negeri Jongkang totaling 30 students in total, with 10 students in each elementary school. The data collection instrument used a questionnaire and an evaluation sheet. The quantitative data analysis technique in this study used descriptive statistical analysis. The results of the study were in the form of TGfU-based basketball game material in the form of a book consisting of six games as a learning tool. The material expert's assessment is included in the criteria of "very good" with an average of 4.9, then media experts indicate the criteria of "very good" with an average of 4.7, and practitioners include the criteria of "very good" with an average of 4.9, while the material field trials The TGfU-based basketball game that was tested on students showed the criteria of "very good" with an average score of 4.37. It can be concluded that the development of TGfU-based basketball game material is feasible to be used as a means of learning big ball games in physical education lessons in elementary schools.


AS-SABIQUN ◽  
2021 ◽  
Vol 3 (1) ◽  
pp. 14-25
Author(s):  
Syarifa Wahidah Al-Idrus ◽  
Muti’ah Muti’ah ◽  
R. Rahmawati

This research aims to develop students' creative thinking skills. This study used a classroom research method with a one-shot case study design. The sample in this study were students of environmental chemistry at the Chemistry Education Study Program, FKIP UNRAM. Observation data will be obtained based on observation sheets to describe student activities and creativity from the beginning of the project to the end of the project. The project that is given focuses on environmental pollution material. The results of this study indicate that students are very active in the project-based learning process. Students' creative thinking skills in designing simple experiments about environmental pollution are in a good and very good position. The generating stage with a value of 90 (very good), the planning stage with a value of 88 (very good), the producing / producing stage is very good (88), the checking stage 80 is good, and the critiquing stage with a value (Good).


2020 ◽  
Vol 8 (2) ◽  
pp. 143
Author(s):  
Nurhayati Nurhayati ◽  
Oswaldus Dadi

The purpose of this study is to obtain a linear program module based on problem solving with the help of QSB applications that meet the valid, effective and practical criteria. Type of research is a method of research and development (Research and Development) with the design model of ADDIE (Analyze, Designed, Development, Implementation, and Evaluation). The subjects of the study were Grade X students of SMK I Tanah Miring Merauke Regency, Papua Province. Module trials are carried out with stages of expert trials, legibility testing, and field trials. Experienced trials and legibility testing used a questionnaire, while field trials used the experimental one group pretest post-test design. The research instruments used were validation sheets, practical sheets, and learning achievement test sheets. The steps in this development are researching and gathering information, selecting and developing teaching materials, initial trials, revisions, main trials, and final product revisions. Product validation was validated by experts using a validation sheet. The practicality of the product is assessed by the product user, that is, the student who gets the treatment. The effectiveness of the product was tested using inferential statistical tests by looking at differences in the percentage of students' mastery learning from this cores pre-test and post-test. The results obtained by the results of validation in the category of very valid average score of student response questionnaire was 3.66 in the practical category and the percentage of percentage post-test of students 70.9% of students completed so it can be said to be effective.


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