scholarly journals The Technological Obsolescence of Virtual Reality Learning Environments

2020 ◽  
Vol 10 (3) ◽  
pp. 915 ◽  
Author(s):  
Diego Vergara ◽  
Jamil Extremera ◽  
Manuel Pablo Rubio ◽  
Lilian P. Dávila

The concept of technological obsolescence that affects computer programs is a readily observable phenomenon that has been widely studied over the past half century. The so-called virtual reality learning environments (VRLEs) which are used to support university classes are significantly affected by this technological obsolescence, decreasing their formative effectiveness as the obsolescence process advances. In this study, the technological obsolescence of two VRLEs is analyzed by means of an empirical research based on survey results (N = 135) after using the VRLEs in engineering classes. Several key performance indicators (KPIs) were analyzed during seven academic courses, including motivation, interactivity, ease of use and usefulness. Since both VRLEs were updated during this research work, the influence of these improvements is discussed in detail from a technological obsolescence point of view. Results suggest that the technological obsolescence negatively affects the students’ opinion regarding motivation and interactivity, but the other KPIs (ease of use and usefulness) are hardly affected. In contrast, results indicate that the technological obsolescence can be reversed if periodic updates of educational tools are carried out using modern development software.

Author(s):  
Sotirios Botsios ◽  
Dimitrios A. Georgiou

Adaptation and personalization services in e-learning environments are considered the turning point of recent research efforts, as the “one-size-fits-all” approach has some important drawbacks, from the educational point of view. Adaptive Educational Hypermedia Systems in World Wide Web became a very active research field and the need of standardization arose, as the continually augmenting research efforts lacked interoperability capabilities. This article concentrates and classifies recent research work and notices important points that can lead to an open, modular and generic architecture of a Learning Management System based on widely accepted standards.


2019 ◽  
Vol 9 (21) ◽  
pp. 4625 ◽  
Author(s):  
Diego Vergara ◽  
Jamil Extremera ◽  
Manuel Pablo Rubio ◽  
Lílian P. Dávila

The increasing dissemination of virtual reality learning environments (VRLEs) compels the elucidation of how these didactic tools can improve their effectiveness at the formative level. The motivation generated in students by a VRLE is revealed as a key factor in achieving meaningful learning, but such a motivation by itself alone does not guarantee the long-term retention of knowledge. To identify the necessary characteristics of a VRLE to achieve an appropriate level of meaningful learning, this paper compares a set of VRLEs created in previous years with a group of recently developed VRLEs, after being used by engineering students. A description of the design process of the both VRLEs groups is included in this paper. Most significantly, analysis of the response of a total of 103 students in a specific survey reveals how a step-by-step protocol system helped improve students' knowledge and retention after one year of using a VRLE. Thus, this study not only demonstrates the importance of using modern development engines when creating or updating a VRLE to achieve student motivation, but also justifies in many cases the use of a step-by-step protocol as a method to improve the long-term retention of knowledge.


2009 ◽  
Vol 7 (4) ◽  
pp. 17-37
Author(s):  
Sotirios Botsios ◽  
Dimitrios A. Georgiou

Adaptation and personalization services in e-learning environments are considered the turning point of recent research efforts, as the “one-size-fits-all” approach has some important drawbacks, from the educational point of view. Adaptive Educational Hypermedia Systems in World Wide Web became a very active research field and the need of standardization arose, as the continually augmenting research efforts lacked interoperability capabilities. This article concentrates and classifies recent research work and notices important points that can lead to an open, modular and generic architecture of a Learning Management System based on widely accepted standards.


Author(s):  
Sotirios Botsios ◽  
Dimitrios Georgiou

Adaptation and personalization of the information and instruction offered to the users -individuals or groups- in on-line e-learning environments are considered to be the turning point of recent research efforts. The “one-size-fits-all” approach has some important drawbacks, from the educational point of view. Adaptive educational hypermedia systems (AEHSs) in World Wide Web became a very active research field and the need of standardization of user assessment, instruction material and e-learning environments arose, as the continually augmenting research efforts lacked the interoperability dimension. The main objective of this chapter is to provide a classification of some basic assessment aspects (adaptivity parameters) of an AEHS user, extracted from research work that refers to commonly accepted e-learning standards, such as SCORM. Also, the authors provide a starting point for the development of a generic architecture for the retrieval of standardized learning objects (LOs) from disperse learning objects repositories (LORs) to an e-learning environment, which can support collaboration activities. The retrieved LOs will comply with user assessment stored in the user model.


Author(s):  
Ghaliya Al Farsi ◽  
Azmi Bin Mohd. Yusof ◽  
Awanis Romli ◽  
Ragad M Tawafak ◽  
Sohail Iqbal Malik ◽  
...  

The use of virtual reality (VR) applications has grown tremendously in recent years. This paper focuses on the review of existing virtual reality applications in higher educational institutions. The VR applications are still not widely used although it helps students in their learning process and enhances their performance. Moreover, some factors which lead to the limited use of virtual reality are lack of communication, delay in technology development, and weak acquisition of knowledge etc. This paper provides a comprehensive overview of virtual reality applications in educational institutions. The reviewed articles are taken from databases such as Science Direct, Ebscohost, and Scopus. Furthermore, the reviewed eighteen articles are published between 2016 and 2021. The study analyzed the reviewed articles based on different factors such as fields, purpose, targets, methods, citations, factors and limitations. The findings revealed that virtual reality applications can play an important role in the education domain. The reviewed articles highlighted the significant contribution of virtual reality applications in the education domain and their impact on the students' performance. Moreover, the study revealed the important factors used in VR environments such as ease of use, efficiency, interactive environments, effectiveness, and learning environments.


Think India ◽  
2019 ◽  
Vol 22 (3) ◽  
pp. 402-409
Author(s):  
Deepak Shrivastava ◽  
Apurva Shrivastava ◽  
Gyan Prakash

Tech-friendliness in this new era is an important quotient considered and the persons’ acceptance towards the technology frequency matters a lot. But still the frequency varies from person to person, this brought in the concept of Technology Acceptance Model given by Fred Davis in 1989. The theory of TAM is based on two theories that are Theory of Reasoned Action and Theory of Planned Behavior, TAM is extended version of these two. Green Banking is a new technology introduced by the banks that focuses on the growth of Sustainable development and Banking system too. Thus, banks ask their customers to use it or practice it in their daily life transactions. But every customer has their own point of view on the usage of Green banking. Thus, the research aims to understand the customers’ perception towards the Green Banking for this TAM is used. The research states that Perceived risk is the primary factor that is followed by perceived usefulness and perceived ease of use that impacts the decision to use green banking. Thus, the behavioral intention results in actual use of green banking usage for which people are trying to accept the new technology. So, the banks have earned points for creating awareness among their customers but still they have to work hard and clarify their customers’ problems and vanish that hitch that is stopping them to use green banking easily.


Author(s):  
Chudnov A.A. ◽  
Umarov S.Z.

The modern development of information technology provides the opportunity to use them in many areas of life, which also include medicine and pharmacy. The introduction of technologies such as an electronic prescription system, drug labeling, creates the prereq-uisites for the remote provision of services. Recently, legislative changes have legalized the distance trad-ing of OTC drugs. In this regard, soon the supply chain of the drug to the end user may include a mini-mum number of professionals. Thus, in these condi-tions, the role of information that users can receive via the Internet is significantly increasing. Such a term as the "usability" of the site, or its ease of use, appeared back in 1998 and every year is of increasing importance. In relation to online pharmacies, the usa-bility assessment is especially relevant in terms of both general functionality, which is typical for all services selling products via the Internet, and features specific to Internet pharmacies only. On May 8, 2020, an anal-ysis of the "usability" of 20 sites of pharmacy organi-zations was conducted. Some advantages were high-lighted (putting information on the quality of goods (declarations, certificates), warnings, contraindica-tions and storage conditions in a separate block), as well as disadvantages (some clutter of the site with elements, the presence of blank pages and a fuzzy warning about prescription drugs).


Human Ecology ◽  
2021 ◽  
Author(s):  
Michael Schnegg ◽  
Coral Iris O’Brian ◽  
Inga Janina Sievert

AbstractInternational surveys suggest people increasingly agree the climate is changing and humans are the cause. One reading of this is that people have adopted the scientific point of view. Based on a sample of 28 ethnographic cases we argue that this conclusion might be premature. Communities merge scientific explanations with local knowledge in hybrid ways. This is possible because both discourses blame humans as the cause of the changes they observe. However, the specific factors or agents blamed differ in each case. Whereas scientists identify carbon dioxide producers in particular world regions, indigenous communities often blame themselves, since, in many lay ontologies, the weather is typically perceived as a local phenomenon, which rewards and punishes people for their actions. Thus, while survey results show approval of the scientific view, this agreement is often understood differently and leads to diverging ways of allocating meaning about humans and the weather.


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