scholarly journals Analysing Students’ Spatial Abilities in Chemistry Learning Using 3D Virtual Representation

2021 ◽  
Vol 11 (4) ◽  
pp. 185
Author(s):  
Yuli Rahmawati ◽  
Hanhan Dianhar ◽  
Fadhillah Arifin

Students often have difficulty understanding abstract concepts in chemistry and a low spatial ability, especially in visualizing intermolecular interactions at the submicroscopic level. Therefore, this study aims to analyze the spatial ability of students by using a 3D virtual representation as they study the curriculum topic of molecular geometry. The research was conducted with 13 male and 23 female year 10 secondary students in Jakarta, Indonesia. A qualitative methodology was employed to analyze students’ spatial abilities while they undertook learning activities using 3D virtual representation. Data collection included a spatial assessment, a quiz about prior knowledge, student worksheets, interviews, observation sheets, reflective journals, and a molecular geometry test. Learning was carried out in three stages; engage, explore, and explain. The results of the research show that students’ ability in spatial orientation is low whereas their ability in spatial relationships that involve using mental manipulation and rotation of 2D or 3D objects is more developed. Students employ this approach to develop their understanding of molecular geometry.

2017 ◽  
Vol 13 (1) ◽  
pp. 39
Author(s):  
Duriye Esra Angın

The purpose of this research is to investigate the effects of Dora the Explorer cartoon on the spatial concept acquisitions and spatial abilities of the preschool children. The study was carried out with 80, 60-71 month old children attending preschools. Post-test only control group model is used in the research in order to identify the existing phenomena in a controlled manner. “The Bracken Basic Concept Scale, Third Edition: Receptive (BBCSIII:R) Form Direction/Position Subscale” and two different “Spatial Ability Games” were used to assess children’s spatial concept acquisitions and spatial abilities. Independent sample t-test was used in order to compare the average of post-test scores of the children in the experimental and control groups. According to the findings, it is found that there is meaningful difference between scores of post-tests of direction/position subscale and spatial ability games score. Comparing the scores of post-test of direction/position subscale and spatial ability games of experimental and control groups, it was found that there was a meaningful differentiation in favor of experimental group.


2020 ◽  
Vol 1 (2) ◽  
pp. 60-72
Author(s):  
S Sudirman ◽  
Fiki Alghadari

Spatial ability is an important one of the abilities for completing many tasks in everyday life successfully. Spatial ability is considered a type of different ability to others. Therefore, there needs a study on how are the characteristics of spatial abilities and to develop in schools. This paper is to reveal the ways are developing spatial abilities in learning mathematics. Based on literature review from some research, at least that there are six ways to develop spatial abilities in learning mathematics, namely: (1) using spatial language in daily interactions; (2) teaching for sketching and drawing; (3) using a suitable game; (4) using a tangram; (5) using video games; and (6) origami and folding paper. Playing video games like Tetris are exercises for spatial relations, mental rotation, spatial orientation, and spatial visualization.


Author(s):  
Mustafa Aydın ◽  
Mehmet Tuğrul Yılmaz ◽  
Muzaffer Şeker

Objectives: The aim of this study was to examine the relationship between the spatial abilities of medical school students and their learning in anatomy. Methods: The spatial abilities of the 120 students (74 females, 46 males) were examined using Mental Rotation Test (MRT). The relationship between the mental rotation scores and the mean scores of their practical and theoretical anatomy examinations was determined in terms of gender. Results: The study revealed that mental rotation skills of female participants were lower than males; however, there was no significant difference in their exam (theoretical and practical anatomy examinations) scores in terms of gender. The spatial ability of the students had a low level significant effect on their anatomy scores, regarding practical applications. Conclusion: The results of the study revealed a significant relationship between students’ spatial ability and their success in practical anatomy examinations. This suggests that improving spatial ability skills may have a significant contribution to practical anatomy learning and may be considered as a part of anatomy education.


Author(s):  
Citra Utami

Abstract:The mistake in solving the problems are important to know. One of the most important skills, especially in the field of geometry, is mathematical spatial ability. Therefore, this study aims to determine the form of student mistakes in solving mathematical spatial ability questions. This research is descriptive qualitative. The instrument used was a test of students' mathematical spatial abilities. The subjects in this study were students of class XA who attended one of the Madrasa Aliyah Swasta in Singkawang, totaling 30 people. The results showed that the form of the mistake made by students in solving problems included: 1) misconceptions consisted of errors in determining the position of the image, errors in drawing, errors in determining the formula for the distance from the point to the line, and errors in determining the formula for the distance from the point to the field; and 2) operating errors consist of errors in the calculation process.Abstrak:Kesalahan dalam menyelesaikan soal merupakan suatu informasi yang penting untuk diketahui. Salah satu kemampuan yang penting dikuasai khususnya pada bidang geometri adalah kemampuan spasial matematis. Oleh karena itu, penelitian ini bertujuan untuk mengetahui bentuk kesalahan siswa dalam menyelesaikan soal kemampuan spasial matematis. Penelitian ini bersifat deskriptif kualitatif. Instrumen yang digunakan berupa tes kemampuan spasial matematis siswa. Subjek dalam penelitian ini adalah siswa kelas XA yang bersekolah di salah satu Madrasa Aliyah Swasta di Singkawang yang berjumlah 30 orang. Hasil penelitian menunjukkan bahwa bentuk kesalahan yang dilakukan siswa dalam menyelesaikan soal meliputi: 1) kesalahan konsep terdiri dari kesalahan dalam menentukan posisi gambar, kesalahan dalam menggambar, kesalahan dalam menentukan rumus jarak titik ke garis, dan kesalahan dalam menentukan rumus jarak titik ke bidang; dan 2) kesalahan operasi terdiri dari kesalahan dalam melakukan proses perhitungan.


2002 ◽  
Vol 20 (2) ◽  
pp. 151-171 ◽  
Author(s):  
Gabriela Husain ◽  
William Forde Thompson ◽  
E. Glenn Schellenberg

We examined effects of tempo and mode on spatial ability, arousal, and mood. A Mozart sonata was performed by a skilled pianist and recorded as a MIDI file. The file was edited to produce four versions that varied in tempo (fast or slow) and mode (major or minor). Participants listened to a single version and completed measures of spatial ability, arousal, and mood. Performance on the spatial task was superior after listening to music at a fast rather than a slow tempo, and when the music was presented in major rather than minor mode. Tempo manipulations affected arousal but not mood, whereas mode manipulations affected mood but not arousal. Changes in arousal and mood paralleled variation on the spatial task. The findings are consistent with the view that the "Mozart effect" is a consequence of changes in arousal and mood.


Author(s):  
Norena Martin-Dorta ◽  
Isabel Sanchez-Berriel ◽  
Jose Luis Saorin ◽  
Manuel Contero

Spatial abilities are critical skills in scientific and technical fields. In recent studies, the role of computer games, particularly those with 3-D simulations, have been examined for their impact on the development of spatial skills. The work presented in this chapter describes the design and user evaluation of a 3D construction mobile game called iCube. A trial version was brought out and evaluated by twenty-two students. Users pointed out that the game is useful for improvement of spatial ability and is fun. However, some difficulties arose with use of the tactile screen, as fingerprints caused problems while interacting with the game’s 3D environment. The results revealed that it is necessary to have this item in mind during the game’s design, where screen action is continuous.


Author(s):  
Cigdem Uz Bilgin ◽  
Melat R. Anteneh ◽  
Meredith Thompson

Virtual reality (VR) technology has been steadily used for research purposes over the past few decades and is now gaining attraction in educational settings. Spatial understanding of learners is one of these research topics. Although there are plenty of studies focusing on VR and spatial abilities separately, there has not been a comprehensive review of papers that focus specifically on both VR and spatial ability. To address this question, an electronic search of articles from 2015 to 2019 was conducted that found 923 articles, 26 of which met the criteria of specifically discussing 'spatial abilities' and 'VR environments'. Eleven out of 26 articles reported the reason for using VR as a spatial assessment tool. The most frequently-mentioned spatial ability that was studied was mental rotation ability. This review revealed a special link between spatial ability and VR. VR can be both diagnostic and therapeutic for spatial skills; VR is an excellent tool for examining spatial ability in individuals and also individuals can enhance their spatial abilities through using virtual reality.


2017 ◽  
Vol 1 (1) ◽  
pp. 29-42 ◽  
Author(s):  
David Griol ◽  
Zoraida Callejas

Social Virtual Worlds are increasingly being used in education, as their flexibility can be exploited in order to create heterogeneous groups from all over the world who can collaborate synchronously in different virtual spaces. In this paper, the authors describe the potential of virtual worlds as an educative tool to teach and learn abstract concepts by means of programmable 3D objects. They describe the main experiences carried out recently in the application of these technologies in transnational educational activities that combine the Moodle learning resources and programmable 3D objects in the Second Life virtual world.


2020 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Jon McNaughtan ◽  
Ryan Litsey ◽  
Nichole Morelock

PurposeMany scholars and practitioners have attempted innovative teaching practices in an effort to make complex ideas easier to comprehend and retain. The purpose of this study was to test the relationship between learning and the use of 3D models created to provide physical representations of abstract concepts students could hold and manipulate.Design/methodology/approachUsing a quasi-experimental design, we test both the students' initial comprehension of the concept and their retention of the information four weeks later when the course concluded.FindingsFindings included an initial boost in information retention and a likely increased retention of the information, showing promising trajectories for incorporating 3D objects to enhance teaching in the classroom.Originality/valueThis study provides a unique analysis of the use of 3D printing technology to illustrate abstract concepts. This teaching innovation provides another example of how technology can enhance and engage students through active learning. We find that this approach can increase student retention of material.


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