Kelayakan Modul Pembelajaran IPS Berbasis Saintifik Melalui Metode EIATH Kelas IV SD/MI

2020 ◽  
Vol 3 (2) ◽  
pp. 777-785
Author(s):  
Rikotul Kolbiyah ◽  
Salati Asmahasanah ◽  
Muhammad Fahri

The purpose of this research is to find out the steps of module development and feasibility of scientific-based IPS learning modules with EITH (Everyone Is A Theacher Here) method of grade 4 elementary school students. This research uses development research to develop scientific-based learning modules with EITH (Everyone Is A Theacher Here) method in ips subjects based in MI Yapendi Bogor. The results that will be obtained from this study are qualitative and quantitative data. The result of validation and trial results is a number that will later be described. Material validation result score 93%, language validation result 84.61%, design validation result 82.29% of the overall maximum score 100%. The eligibility results of the learning module are declared valid, if the learning module is eligible with a score of 81% - 100% of all elements contained in the questionnaire. 

2020 ◽  
Vol 26 (2) ◽  
pp. 47
Author(s):  
Fauzatul Ma’rufah Rohmanurmeta ◽  
Candra Dewi

Students are expected to learn and conserve the natural environment. Therefore, it is necessary to integrate technology with character values in the form of developing digital comics for environmental preservation based on character values. This study was designed to develop digital comic learning media for environmental preservation based on character values by using of ADDIE development model. were collected using both qualitative and quantitative approaches. Qualitative data were in the form of suggestions, criticisms, responses, and input as described in the questionnaire from the expert judgment. Meanwhile, quantitative data included in the form of percentage values from expert judgment questionnaires arranged on a multilevel scale. Observation, interviews, questionnaires, and tests were used to gather the data. The findings of this study suggested that materials appropriateness and student learning achievement exceed the minimum criteria value set previously. These results show that digital comic learning media based on the character values in integrative thematic learning are declared very feasible and ready to be implemented in integrative thematic learning.


2021 ◽  
Vol 15 (1) ◽  
pp. 91-98
Author(s):  
Syaprizal Syaprizal ◽  
Agus Triyogo

This study aims to 1) produce a contextual-based English learning module for high school students, 2) find out the improvement of students' speaking skills after using the developed English learning module. The research method used in this research is research and development using the ADDIE Analyze, Design, Develop, Implement, and Evaluate development model. The results of the validation of material experts 80.18, linguists 70.67, and media experts 89.72 were included in the very good category. The use of contextual-based English learning modules can improve students' speaking skills with the average acquisition score of students' speaking skills being 0.48.


2020 ◽  
Vol 4 (2) ◽  
pp. 202-2015
Author(s):  
May Sarah ◽  
Rahmiati Rahmiati

This research aims to analyze and describe the design of online learning modules integrated macromedia flash that is feasible, practical and effective to be used in the lessons of traditional bun arrangement. This research includes a type of development research with the target is students of grade XI SMK Private PAB  Medan. The research data was collected through validation sheets, student response questionnaires as well as tests. Data analysis techniques used are quantitative and qualitative data analysis and t-test. The results obtained: (1)  macromedia flash integrated online learning module developed with 4-D model(define,  design,  develop  and  disseminate),module designed in PDF format with sizeA4 (21 × 29.7 cm) and integrated macromedia flash that can be accessed and downloaded by students online through Google Classroom application; (2) the integrated online learning module  macromedia flash developed has been declared valid and practically used in the learning of traditional bun arrangement; and (3)  The resulting macromedia flash integrated online learning module is also stated to be effective in the learning of traditional bun arrangement and proven from the results of hypothesis testing with t-count  >  t-table value of 3,761  >  2.00 and sig. 0.000 < 0.05.


2020 ◽  
Vol 3 (1) ◽  
pp. 46-49
Author(s):  
Satria Ami Marta ◽  
Suparno Suparno ◽  
Usmeldi Usmeldi ◽  
Devri Ramdhan Apriyus

This research is motivated by the limitations of time learning that can be used by students in the class with the characteristics of vocational learning that requires students to know with skills (competencies). The teacher-centred learning process also slows the level of mastery of the material that students should have. The purpose of this research is to produce the appropriate e-modules used in the subjects of computer and basic network students in grade X TKJ at SMK. The type of this research was Research and Development by using ADDIE development model. This type of development research is with analysis (analysis) needs to be developed, design to choose Media, design and make media, development (development) test Practicality, practical done by 1 teacher and 30 students, implementation is done implementation in students by teacher, and Evaluation (evaluation) of data assessment result of multimedia-based learning module deserves to be used in Classroom as a simulation tool learning computer lessons and basic networks. Multimedia-based learning modules are applied because they are quality, easy to use and have a fascination if used in the learning process.


2021 ◽  
Vol 4 (2) ◽  
pp. 201
Author(s):  
Mega Putri Islamyati ◽  
Ida Bagus Surya Manuaba

Teaching materials and online learning outcomes that are less than optimal affect the learning process. Students need visualization that can help concrete understanding of the material, especially in implementing online learning. This study aimed to develop interactive multimedia learning in science subjects according to the validation of expert tests and individual trials. This development research applies the DDD-E model (Decide, Design, Develop, Evaluate). The method used to collect data is a questionnaire equipped with observations and interviews. The data analysis used is quantitative and qualitative descriptive analysis. The subject of this development research is interactive learning multimedia. Then a review is carried out from subject content expert validators, instructional design experts, learning media experts, and individual trials on students. The results of data analysis based on validation by subject matter content experts obtained a percentage score of 96.15% with very good qualifications, instructional design experts obtained a score percentage of 87.5% with good qualifications, learning media experts obtained a percentage score of 93.00% with very good qualifications, and the results of the review of 3 students in individual trials obtained a percentage score of 91.66% with very good qualifications. Based on the results obtained, it can be concluded that the interactive learning multimedia developed is very feasible in science learning for sixth-grade elementary school students.


2021 ◽  
Vol 4 (2) ◽  
pp. 191
Author(s):  
Ni Made Ayu Christina ◽  
Ni Nyoman Ganing

The impact of covid-19, which requires all types of learning activities to be carried out online. As a result, teachers have limitations in finding learning media suitable for student characteristics and suitable for use in online learning conditions. The purpose of this development research was to determine the feasibility of designing interactive multimedia learning. This type of research is development research. The research model used is the ADDIE model. The subjects of this study were 3 grade III elementary school students. The data collection methods used were observation, interview and questionnaire methods. The product design test was carried out by several experts and students, learning material experts, learning design experts, instructional media experts, and individual trials consisting of three students. The form of data analysis used in this research was descriptive quantitative data analysis. Based on the results of the study, showed the feasibility percentage level of interactive multimedia according to learning material experts was 95%, the percentage level of the feasibility of interactive learning media according to learning design experts was 90%, and according to individual trials, the percentage level of the feasibility of interactive learning multimedia was 96.52% with excellent qualifications. This development research indicated that the development of interactive multimedia learning assisted was suitable for use in the learning process on Indonesian language content in literary appreciation for grade III elementary school students.


2015 ◽  
Vol 5 (1) ◽  
pp. 7 ◽  
Author(s):  
Cumhur TURK ◽  
Huseyin KALKAN ◽  
Kasim KIROGLU ◽  
Nazan OCAK ISKELELI

<p>The purpose of this study is to determine the mental models of elementary school students on seasons and to analyze how these models change in terms of grade levels. The study was conducted with 294 students (5<sup>th</sup>, 6<sup>th</sup>, 7<sup>th</sup> and 8<sup>th</sup> graders) studying in an elementary school of Turkey’s Black Sea Region. Qualitative and quantitative data collection methods were used in the study. The students first were asked 3 open ended questions (one of them was a drawing) in order to determine their mental models on seasons. Following this, the students took an achievement test on seasons that consisted of 4 multiple questions. Quantitative data were analyzed by SPSS 20.0 while the qualitative data were analyzed by the researchers by using content analysis technique. The results of the study showed that the students construct the formation of seasons in various ways in their minds. However, differently from the literature, the presence of some new mental models was found. For a full understanding of the seasons, the necessity of a set of pre-learnings has been recommended. It will be useful to design basic activities based on hands-on and learning by doing which will enable the most effective learning and to put this in the textbooks in the most suitable way. Additionally tangible physical-scale hands-on models, 3D simulation modeling and planetarium environment should be used in students’ education about formation of seasons.</p>


2017 ◽  
Vol 7 (1) ◽  
Author(s):  
Tegar Pambudhi ◽  
Trie Hartiti Retnowati

Abstrak: Penelitian ini bertujuan menghasilkan modul pembelajaran tematik integratif berkarakter nasionalisme subtema “Aku Bangga dengan Daerah Tempat Tinggalku” yang layak dan efektif untuk meningkatkan aktivitas dan prestasi belajar peserta didik kelas IV SDN 2 Tinggarjaya Banyumas. Desain penelitian mengacu pada R&D Borg & Gall. Teknik analisis data menggunakan uji t dengan taraf signifikansi 0,05. Kelayakan dari aspek materi skor 147, aspek media skor 91, respons guru skor 60, dan respons peserta didik skor 36,13. Keefektifan dilihat dari pengamatan sikap nasionalisme dengan persentase peserta didik yang menunjukan sikap positif pada kelas eksperimen lebih tinggi daripada kontrol. Pengamatan aktivitas peserta didik pada kelas eksperimen yang menunjukan aktivitas dengan kategori “tinggi” presentasenya lebih besar dibanding dengan kontrol. Hasil analisis data prestasi belajar kelas kontrol dan kelas eksperimen 1 menunjukan taraf signifikansi 0,020, serta pada kelas kontrol dan kelas eksperimen 2 menunjukan taraf signifikansi 0,011. Dengan demikian, modul yang dikembangkan layak digunakan pada kelas IV SD. Kata kunci: modul pembelajaran, tematik integratif, nasionalisme DEVELOPING INTEGRATIVE THEMATIC LEARNING MODULE WITH NATIONALIST CHARACTER FOR CLASS IV ELEMENTARY SCHOOL IN BANYUMAS Abstract: This study aims to generate integrative thematic learning modules with nationalist character; sub-theme: "Aku Bangga dengan Daerah Tempat Tinggalku" that is suitable and effective to enhance the activity and learning outcomes of the grade IV students of SD Negeri 2 Tinggarjaya, Banyumas. This development research refers to the stages developed by Borg & Gall. Data analysis technique used t test with significance level of 0.05. The results show that the eligibility from the material aspect that is 147 score, media aspect gets 91 score, the responsse of teachers get 60 score, and the responsse of students get 36.13. The effectiveness can be seen from the observation of nationalism learners who show a positive attitude in the experimental class which has a higher percentage than the control. Furthermore, based on the observation of the activity of learners with the result of the experimental class has a tendency to have activity in the category of "high" percentage which is greater than the control. Then, from the results of the data analysis of learning outcomes in the control class and experimental class 1, indicates a significance level of 0.020, as well as the control class and experimental class 2 shows the significance level of 0.011. It can be concluded that the module developed is feasible use for the grade IV SD. Keywords: learning module, integrative thematic, nationalism


Author(s):  
Sunarti dan Deri Anggraini

Abstrak: Pengembangan Bank Soal dan Pembahasan Ujian Nasional Berbasis Multimedia Pembelajaran Interaktif dengan Macromedia Authorware 7.0. Penelitian ini bertujuan untuk mengembangkan bank soal dan pembahasan UN SD berbasis multimedia pembelajaran interaktif dengan macromedia authorware 7.0. Penelitian menggunakan desain penelitian pengembangan yang diadaptasi dari model penelitian pengembangan. Penelitian ini telah berhasil mengembangkasan bank soal dan pembahasan UN SD berbasis multimedia pembelajaran yang dikemas dalam bentuk CD pembelajaran dan telah divalidasi oleh ahli materi dan ahli media, serta telah diujicobakan pada pengguna produk. Ditinjau dari aspek isi dan pembelajaran validator menilai kualitas produk sangat baik. Dengan menggunakan rentang skor 1 sampai 5, skor rata-rata aspek isi 4,67, aspek pembelajaran 4,68, aspek tampilan 3,95, dan pemrograman 4,13. Aspek daya tarik menunjukkan bahwa produk sangat menarik dengan skor rata-rata 4,15. Hasil uji coba menunjukkan bahwa persentase ketuntasan belajar latihan UN IPA rata-rata 85% (baik), Bahasa Indonesia mencapai rata-rata 90% (sangat baik), dan Matematika 31% (sangat kurang). Produk ini diharapkan mampu untuk membantu siswa dalam mempersiapkan UN SD. Kata Kunci: pengembangan bank soal, multimedia, pembelajaran interaktif, UN Abstract: Development of The Interactive Learning Multimedia-Based National Examination Item Bank and Its Discussion Using The Macromedia Authorware 7.0. This study aimed to develop the interactive learning multimedia-based Elementary School National Examination (UN SD) item bank and its discussion using Macromedia Authorware 7.0. The development research model of Borg & Gall, Arief S, Sadiman et al., and Sugiyono was used in this study. This research was successfully to develop the interactive learning multimedia-based UN SD item bank and its discussion in learning CD and validation was carried out by material and media experts, and trials were also conducted among product users. From the content and learning aspects, the product was assessed as excellent by the validators. Based on the scale of 1 to 5, the average scores of content, learning, display, and programming aspects were 4.67, 4.68, 3.95, and 4.13, respectively. From interest aspect, it was shown that the product was highly interesting averaged of 4.15. From the trial, the percentage of students’ learning mastery in Science, Bahasa Indonesia, Mathematics UN trials were 85%, 90%, and 31% in averages with the criteria of good, excellent, very poor, respectively.It is expected that this product will be able to assist Elementary School students in preparing their UN. Keywords: development, multimedia, National Examination


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