scholarly journals DEVELOPMENT OF COMPUTER LEARNING AND BASIC NETWORK E-MODULES

2020 ◽  
Vol 3 (1) ◽  
pp. 46-49
Author(s):  
Satria Ami Marta ◽  
Suparno Suparno ◽  
Usmeldi Usmeldi ◽  
Devri Ramdhan Apriyus

This research is motivated by the limitations of time learning that can be used by students in the class with the characteristics of vocational learning that requires students to know with skills (competencies). The teacher-centred learning process also slows the level of mastery of the material that students should have. The purpose of this research is to produce the appropriate e-modules used in the subjects of computer and basic network students in grade X TKJ at SMK. The type of this research was Research and Development by using ADDIE development model. This type of development research is with analysis (analysis) needs to be developed, design to choose Media, design and make media, development (development) test Practicality, practical done by 1 teacher and 30 students, implementation is done implementation in students by teacher, and Evaluation (evaluation) of data assessment result of multimedia-based learning module deserves to be used in Classroom as a simulation tool learning computer lessons and basic networks. Multimedia-based learning modules are applied because they are quality, easy to use and have a fascination if used in the learning process.

2018 ◽  
Vol 2 (2) ◽  
pp. 149
Author(s):  
Darmanella Dian Eka Wati ◽  
Ratih Komala Dewi

Teacher�s success in implementing learning depends on the insight, knowledge, understanding and creativity level in managing teaching materials. One form to process subject matter is by using the module. Module oriented Mind map (MM) equipped with Words Guess game will become more interesting and can develop students� interest and creativity. The development of this module must pass the validity test stage by the validator before it is used in the learning process. The purpose of this research is to know the developed validity of Biology Learning Module, which orients Mind map (MM) equipped with a Words Guess game in class VIII SMP. This research is a development research (Research and Development) using 4-D model consisting of 4 stages of define, design, develop, and disseminate. By far, this research only reaches the development stage which is at validity test phase. Based on validity test results by 4 validates indicate that developed learning module Biology oriented Mind map with Words Guess variation is a very good category to be used in the learning process.


2017 ◽  
Vol 7 (1) ◽  
Author(s):  
Tegar Pambudhi ◽  
Trie Hartiti Retnowati

Abstrak: Penelitian ini bertujuan menghasilkan modul pembelajaran tematik integratif berkarakter nasionalisme subtema “Aku Bangga dengan Daerah Tempat Tinggalku” yang layak dan efektif untuk meningkatkan aktivitas dan prestasi belajar peserta didik kelas IV SDN 2 Tinggarjaya Banyumas. Desain penelitian mengacu pada R&D Borg & Gall. Teknik analisis data menggunakan uji t dengan taraf signifikansi 0,05. Kelayakan dari aspek materi skor 147, aspek media skor 91, respons guru skor 60, dan respons peserta didik skor 36,13. Keefektifan dilihat dari pengamatan sikap nasionalisme dengan persentase peserta didik yang menunjukan sikap positif pada kelas eksperimen lebih tinggi daripada kontrol. Pengamatan aktivitas peserta didik pada kelas eksperimen yang menunjukan aktivitas dengan kategori “tinggi” presentasenya lebih besar dibanding dengan kontrol. Hasil analisis data prestasi belajar kelas kontrol dan kelas eksperimen 1 menunjukan taraf signifikansi 0,020, serta pada kelas kontrol dan kelas eksperimen 2 menunjukan taraf signifikansi 0,011. Dengan demikian, modul yang dikembangkan layak digunakan pada kelas IV SD. Kata kunci: modul pembelajaran, tematik integratif, nasionalisme DEVELOPING INTEGRATIVE THEMATIC LEARNING MODULE WITH NATIONALIST CHARACTER FOR CLASS IV ELEMENTARY SCHOOL IN BANYUMAS Abstract: This study aims to generate integrative thematic learning modules with nationalist character; sub-theme: "Aku Bangga dengan Daerah Tempat Tinggalku" that is suitable and effective to enhance the activity and learning outcomes of the grade IV students of SD Negeri 2 Tinggarjaya, Banyumas. This development research refers to the stages developed by Borg & Gall. Data analysis technique used t test with significance level of 0.05. The results show that the eligibility from the material aspect that is 147 score, media aspect gets 91 score, the responsse of teachers get 60 score, and the responsse of students get 36.13. The effectiveness can be seen from the observation of nationalism learners who show a positive attitude in the experimental class which has a higher percentage than the control. Furthermore, based on the observation of the activity of learners with the result of the experimental class has a tendency to have activity in the category of "high" percentage which is greater than the control. Then, from the results of the data analysis of learning outcomes in the control class and experimental class 1, indicates a significance level of 0.020, as well as the control class and experimental class 2 shows the significance level of 0.011. It can be concluded that the module developed is feasible use for the grade IV SD. Keywords: learning module, integrative thematic, nationalism


BIOLOVA ◽  
2021 ◽  
Vol 2 (2) ◽  
pp. 88-94
Author(s):  
Candra Arutyastuti Wijaya ◽  
Muhfahroyin Muhfahroyin

Abstrak: Pengembangan modul ini didasarkan pada proses pembelajaran yang sudah menggunakan media internet, namun pada kenyataannya pemanfaatannya selama proses pembelajaran belum maksimal dan media pembelajaran belum pernah dikembangkan berupa modul E-learning. tujuan dari penelitian ini adalah mengembangkan modul pembelajaran IPA (Biologi) pada materi sistem organisasi kehidupan untuk meningkatkan hasil belajar siswa dan mengetahui aktivitas virtual siswa dengan memanfaatkan aplikasi Edmodo. Model pengembangan yang dijadikan dasar penelitian ini dikemukakan oleh Trianto (2011:189) model pengembangan perangkat yang dikemukakan oleh Thiagarajan, Semmel dan Semmel pada tahun 1974 adalah model 4-D, model ini terdiri dari 4 tahap pengembangan yaitu define, merancang, mengembangkan, dan menyebarluaskan. Berdasarkan penjabaran yang telah dijelaskan di atas, dapat dikatakan bahwa modul pembelajaran biologi (IPA) berbasis E-learning dengan edmodo pada materi sistem organisasi kehidupan kelas VII SMP untuk meningkatkan hasil belajar kognitif siswa perlu diperhatikan sebagai penunjang dalam proses pembelajaran IPA.  Abstract:  The development of this module is based on the learning process that already uses internet media, but in reality its use during the learning process has not been maximized and the learning media has never been developed in the form of E-learning modules. the purpose of this study was to develop a science learning module (Biology) in the material system of life organizations to improve student learning outcomes and find out virtual activities of students by utilizing Edmodo application. The development model used as the basis for this research is stated by Trianto (2011: 189) the device development model suggested by Thiagarajan, Semmel and Semmel in 1974 is a 4-D model, this model consists of 4 development stages, namely define, design , develop, and disseminate. Based on the elaboration that has been explained above, it can be said that the biology learning module (IPA) based on E-learning with edmodo on the material system of life organization class VII SMP to improve student cognitive learning outcomes need to be considered as a support in the learning process of Natural Sciences


Author(s):  
Hermia Anata Rahman ◽  
Asrowi Asrowi ◽  
Muh Ahyar

This research is aimed to make a proper learning media using application of prezi. The application can be used in learning process and helps the students to learn sociology subject especially on the material of conflict, violence and its solution. The research method was method of Research and Development (R&D). The procedure of learning media development was based on perspective of Alessi and Trollip (2001). It consisted of 2 development attributes, namely planning, design and development. This research was conducted in SMA N 1 Sukoharjo. Planning was conducted through the procedure of planning and development which consisted of necessity analysis and media design. The steps of product designing was conducted through media and content material selection, validation, revision and testing. The criteria of success in this development research reffered to the success of expert validation and product testing. This research shows that learning media of prezi belongs to proper category if it is reviewed from: (1) material aspect, the score is 95% (very good), (2) media aspect, the score is 85% (very good). The result of properness testing to the university students on each person obtained total score of 78, 53% (good). On the testing of small group, it obtained total score of 80,82% (good).


2016 ◽  
Vol 23 (2) ◽  
pp. 184 ◽  
Author(s):  
Martono Martono ◽  
Wagiran Wagiran

This study aims at: (1) producing a learning module of Computer Numerically Control (CNC) GSK 983 machines to enhance the students’ learning outcomes, (2) investigating the learning process of CNC GSK 983 machines in vocational schools, (3) analyzing the effectiveness of the developed module in vocational schools. This study refers to the research procedure of design and development by Richey and Klein consisting of (1) observations of learning and products development, (2) internal and external validation, and (3) testing the effectiveness of the product in the field. The data was analyzed using T-Test. The results showed that: (1) the CNC learning outcomes in Vocational Schools did not meet the expectation; (2) learning modules of CNC GSK 983 to enhance the students’ learning outcomes was developed, and (3) the developed module was effective to enhance the students’ learning outcomes. The results of the t-test showed that there was a significant difference between the learning outcomes with the module and the learning outcomes without the module. It means that the module can improve the students’ learning outcomes.


2019 ◽  
Vol 2 (2) ◽  
Author(s):  
Faried Hermawan

<p class="06IsiAbstrak">DIGITAL UKBM DEVELOPMENT IN EXPONENT CONSIDER MATERIAL.<strong> </strong>The use of media and learning resources is part of the components that affect learning. Utilization and empowerment of UKBM to support learning is not only to improve the effectiveness and quality of learning, but more importantly is to increase the mastery of the material both teachers and students. One of the media that can be developed is an interactive learning module in the form of Digital UKBM. UKBM through multimedia can make the learning process more interesting, more interactive, able to convey historical messages through pictures and videos, encourage student learning through instrumentalia, be able to develop students' auditory senses or hearing, so that the material delivered is easier to understand. The purpose of this research is to design and build Digital UKBM on the material Inequality of Exponents in SMAN 2 Kudus and examine whether the application can facilitate the Teachers and Students in the learning process. This study uses a type of research development (Research and Development) with a model from Dick &amp; Carey. This research was conducted on 3 Mathematics Teacher class X MIPA and students of Class X MIPA 1 and 2 as many as 72 people in SMA Negeri 2 Kudus 2018/2019 Academic Year for 2 months starting from the preparation stage until writing the report. The results of the study, 85.00% of respondents stated strongly agree that the application of digital UKBM in learning can be said to be easy to do and will help teachers and students in learning.</p>


2020 ◽  
Vol 3 (2) ◽  
pp. 777-785
Author(s):  
Rikotul Kolbiyah ◽  
Salati Asmahasanah ◽  
Muhammad Fahri

The purpose of this research is to find out the steps of module development and feasibility of scientific-based IPS learning modules with EITH (Everyone Is A Theacher Here) method of grade 4 elementary school students. This research uses development research to develop scientific-based learning modules with EITH (Everyone Is A Theacher Here) method in ips subjects based in MI Yapendi Bogor. The results that will be obtained from this study are qualitative and quantitative data. The result of validation and trial results is a number that will later be described. Material validation result score 93%, language validation result 84.61%, design validation result 82.29% of the overall maximum score 100%. The eligibility results of the learning module are declared valid, if the learning module is eligible with a score of 81% - 100% of all elements contained in the questionnaire. 


2018 ◽  
Vol 4 (5) ◽  
pp. 13 ◽  
Author(s):  
Muhammad Syahril Harahap ◽  
Rahmad Fauzi

Learning to use the module has several characteristics, which are self instruction, recognition of individual differences, includes learning objectives / competence, their associations, structures and uurutan knowledge, the use of a variety of multi-media, the active participation of students, their reinforcement directly to the response of the students, their evaluation of the student mastery over the learning results. In developing the modules need to pay attention to the techniques and components required, such as: components of a review of subjects, introduction, learning activities, exercises, summaries, formative tests and answer keys formative tests and follow-up. While the technique of developing modules include strarting from scratch, repackaging information, and compilation. Utilization of the module in the learning process sector in the class can be done on individual learning systems and classical. paper entitled Development of Web-Based Learning Module aims: 1) to produce web-based learning modules, 2) determine students' attitude towards web-based learning modules, 3) Knowing student results after participating in learning to use the web-based learning modules. It can be concluded that learning to use the learning module further web-based social statistics have been classified in either category even very good. Competency develop teaching materials especially modules need to be owned by teachers, considering the teaching materials will further streamline and mengefiensiensikan learning process. Besides, it also has an important role of teaching materials for teachers and students, the learning is done individually, and classical groups.  


Author(s):  
Popalri Popalri ◽  
Azizil Fikri

This study aims to develop a handball module for valid Physical Health and Recreation Education STKIP PGRI Lubuklinggau students. This study uses a research and development research and development (R&D) approach, in which this research develops teaching material products in the form of handball game modules, for this research is only limited to the development stage at the validation stage. Validity test in this stage is a theoretical validity that is validation carried out by experts in their field consisting of three validators. Validation includes language validation, material / content validation and media / design validation. The results of the developed handball module meet the validity criteria with a language validity value of 94%, media / design validity of 90% and a content / material validity value of 94% which can be interpreted to be very valid. In conclusion, the handball module is very valid to be used in the learning process of students. Keywords: Module, Handball


2020 ◽  
Vol 6 (1) ◽  
pp. 49
Author(s):  
Pitri Rahayu ◽  
Salati Asmahasanah ◽  
Syarifah Gustiawati

Abstrak: Dilaksanakanya penelitian ini bertujuan untuk mengetahui kelayakan modul pembelajaran dan mengetahui bagaimana proses pengembangan modul pembelajaran berbasis saintifik dengan metode bermain peran pada mata pelajaran Basa Sunda III SD/MI. Penelitian ini menggunakan metode Research and Development (R&D) dengan menggunakan model penelitian pengembangan Sugiyono. Instrumen penilaian untuk mendapatkan data berupa lembar penilaian validasi modul pembelajaran yang dilaksanakan oleh tiga pakar/ahli yaitu: ahli materi, ahli Bahasa dan ahli desain. Diperoleh persentase kelayakan pada modul pembelajaran dengan persentase ahli materi sebesar 90,3% dengan kategori “sangat baik” tidak revisi, hasil penilaian ahli Bahasa 71,1% dengan kategori “baik” tidak revisi, hasil penilaian ahli desain 84,3% dengan kategori “sangat baik” tidak revisi. Dapat disimpulkan berdasarkan penilain validasi pakar/ahli (materi, Bahasa dan desain) pengembangan modul pembelajaran berbasis saintifik dengan metode bermain pada mata pelajaran Basa Sunda kelas III SD/MI dinyatakan valid atau baik diterapkan untuk memudahkan guru dalam menyampaikan materi pada siswa.DEVELOPMENT OF SCIENTIFIC BASED LEARNING MODULES WITH ROLE-PLAYING METHODS IN SUNDANESES CLASS III SD/MIAbstract: The implementation of this research aims to determine the feasibility of the learning module and to find out how the process of developing a scientific-based learning module with the role-playing method in Sundanese III SD / MI subjects. This study used the Research and Development (R&D) method using the Sugiyono development research model. The assessment instrument for obtaining data was in the form of a learning module validation assessment sheet carried out by three experts, namely: material experts, linguists and design experts. The percentage of eligibility in the learning module was obtained with a percentage of material experts of 90.3% with the category "very good" not revised, the results of the assessment of language experts 71.1% with the category of "good" not revised, the results of the design expert's assessment of 84.3% with the category "Excellent" no revision. It can be concluded that based on expert/expert validation assessment (material, language, and design), the development of a scientific-based learning module with the playing methods in Sundanese class III SD / MI is declared valid or well applied to assist teacher in providing material to students.


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