scholarly journals MENINGKATKAN PRESTASI BELAJAR SISWA KELAS VII SMP NEGERI 1 MERAUKE MENGGUNAKAN MODEL PEMBELAJARAN KOOPERATIF TIPE AUDITORY, INTELLECTUALY, AND REPETITION

2019 ◽  
Vol 1 (2) ◽  
pp. 99-107
Author(s):  
Etriana Meirista ◽  
Margaretha Roya

Abstract: This study aims to improve students' mathematics learning achievement using auditory, intellectualy, and repetition (AIR) type of cooperative models in Class VII material fractions. This research is a research action class is done in 2 cycles. Each cycle is divided into four parts. They are planning, implementation, observations, and reflection. These research subjects are students of class VII SMP Negeri 1 Merauke totaling 32 students. Data collection techniques were used that test, observation and questionnaire responses of students. The research results showed that the average value of students increased at every cycle as well as the classical completeness of the cycle I namely 62,50% and cycle II 90,62% of those results show that an increase in classical from cycle I to cycle II. Student activity increase in cycle I gained 50,00% with a high category and cycle II retrieved 84,38% with category is very high, so it can be concluded that the application of the model of cooperative type auditory, intellectualy, and repetition can improve results of learning mathematics class VII students learn mathematics SMP Negeri 1 Merauke. Keywords: result of learning, cooperatif learning, the type of AIR.

2020 ◽  
Vol 3 (1) ◽  
pp. 19
Author(s):  
Asep Yusuf ◽  
Ruslan Mubarok

The problem of this research is how to apply realistic mathematics to the wide discussion and the circumference of flat shapes. The aim is to identify the difficulties of junior high school students in completing story questions in broad and rounded discussion. This research method is classroom action research. Subjects of the study included students of class IX-B at SMPN 1 Campaka Mulya. The instrument tested was a test sheet containing 5 questions in the form of a description. The study was conducted in three cycles, in each cycle consisting of several stages, namely planning, implementing actions, observing, and reflecting. From the results of the study obtained information related to improving student learning outcomes. This is known from the average value and percentage of mastery learning in each cycle that is increasing. In cycle I the average value is 53.8 with completeness of learning 3.7% and included in the category of inadequate, the average value of cycle II is 75.2 with mastery learning 40.7% and included in the category enough, and the average value the average cycle III is 82.8 with mastery learning reaching 92.5% or included in the Good category. After the implementation of the action, it appears that students become more happy and enthusiastic in learning mathematics by using a realistic approach to the broad discussion and the circumference of flat shapes.


2021 ◽  
Vol 2 (2) ◽  
pp. 104-119
Author(s):  
Maryati Maryati

This research was conducted at MTsN 2 Bireuen, Central Aceh Regency, Aceh Province. In this study, the research subjects were selected by conducting random sampling by means of a lottery (Syahrum, 2009), first preparing as many pieces of paper as there were, then the pieces of paper were put into a box and taken at random, one of the papers was taken as the research sample. The paper taken is for Class VII-2 Semester 2 which contains 22 people. The object of this research is the application of jigsaw learning strategies to improve students' mathematics learning outcomes on the subject of quadrilaterals and triangles. The model in this research is Classroom Action Research (CAR), which uses Kemmis and Mc's CAR model. Taggart. This research has stages in the form of a cycle. The results of the study of the jigsaw learning strategy in mathematics subjects Class VII-2 MTsN 2 Bireuen can be said that the increase in student learning outcomes. This increase can be seen from the average value of the class has increased. This can be shown from the results of the evaluation that has been carried out to increase student learning outcomes which were originally the average value of 57.73 before the action and the first cycle increased to 69.09. While in the second cycle the increase in learning outcomes to 79.77. This shows that 86.36% of students are successful in learning mathematics by using jigsaw learning strategies.


2020 ◽  
Vol 4 (2) ◽  
pp. 124-129
Author(s):  
Jumriah Jumriah

This study aims to improve the activities and results of mathematics learning through the application of guided inquiry models in class V SDN 009 Sangatta Utara. This research is motivated by the low activity and learning outcomes of students in grade V SDN 009 North Sangatta. The results showed that the teacher's activity in learning mathematics about the volume of cubes and beams through the guided inquiry model in cycle I was 48% with moderate criteria, increasing to 71% in cycle II classified as medium criteria and cycle III being 90% classified as high criteria. Student activity at the first meeting showed 28%, the second meeting showed 39%, the third meeting showed 54%, the average value of the activity of the first cycle students showed 40% with low criteria. After an improvement, there was an increase in cycle II, in the second cycle the first meeting of students' activities showed 53%, the second meeting showed 64%, the third meeting showed 78%, the average value of the activities of cycle II students showed 65% with moderate criteria. In the third cycle there was also an increase in the third cycle the first meeting showed 78% student activity, the second meeting showed 89%, the third meeting showed 94%, the average value of the activity of the first cycle showed 87% classified as high criteria. This increase occurs where students always pay attention to their weaknesses and try to improve it seen in the stages of the cycle that there is always an increase. Increased student activity can also affect the increase in student learning outcomes that show an average percentage of cycle I by 53%, cycle II by 68% and cycle III by 79%. From the results of the study showed that the guided inquiry model can increase the activity and learning outcomes of mathematics in class V SDN 009 North Sangatta.


2020 ◽  
Vol 1 (1) ◽  
pp. 35-48
Author(s):  
Nur Hudah

ABSTRACT Based on the author's experience in the field, many failures in the mathematics learning process faced by all students. Students feel bored, lazy and boring when faced with learning mathematics. To deal with such problems, the efforts made by the teacher are to arouse student learning motivation. Some things that can be done by the teacher so that learning mathematics becomes fun is to try various models and techniques in learning. One of the learning models used is cooperative learning of card game techniques. The problem examined in this study is how is the effort to increase the ability of students to perform fraction counting operations with cooperative learning of card game techniques? while the purpose of this study was to determine the ability to perform fraction counting operations after the application of cooperative learning in card game techniques. The researcher used Classroom Action Research which was conducted in two cycles or 2 rounds. Each cycle consists of planning, observation, reflection and discussion. The target of the research carried out is MI Ma'arif NU Class V Students Nurul Ulum Bulurejo Benjeng. The data obtained is the result of teacher observation, student activity data, and evaluation test results data. From the results of the analysis it was found that the increase in students' ability to perform fraction counting operations that can be seen from the evaluation test data. Obtaining results in cycle 1 with an average value of 63.6 or 60% completeness in cycle II the average value of students to be 91.44 or reach 92%. The conclusion that can be drawn from this study is that cooperative learning methods can improve   


2021 ◽  
Vol 9 (1) ◽  
pp. 22-30
Author(s):  
Bambang Kuswanto

This aims to study to describe the activities and results of students' mathematics learning through the application of PBL with Karolin media (proline village). The research type used is Classroom Action Research (PTK). The subjects of this study were students of X APL 1 class at SMK Negeri Kabuh. Data collection techniques using observation and tests. The data analysis technique used is descriptive by using a percentage. The results showed the percentage of student activity in cycle I was 79.9% while in cycle II was 83.9% with active criteria. The results of student learning mathematics obtained from the completeness of classical learning outcomes of students in cycle I of 65.6% with an average value of 80.4, while the completeness of classical learning students outcomes in cycle II was 78.1% with an average value of learning student outcomes of 81.6.


2021 ◽  
Vol 9 (2) ◽  
pp. 257
Author(s):  
Evi Sugiana Purnamasari ◽  
Muhammad Choirul Kamal

<p class="Els-keywords">This paper aims to determine the impact and learning outcomes of Mathematics Class IX students of SMP Negeri 6 Pekalongan in the 2020/2021 academic year on distance learning using Google Suite for Education (GSE). This paper is a best practice carried out in January-February in the even semester of the 2020/2021 school year. The object of this best practice is 32 students of class IXF at SMP Negeri 6 Pekalongan who were selected randomly (random sampling). The method used is descriptive qualitative research method. Data collection techniques in this study were interviews, observation and documentation. The best practice results show that the use of Google Suite for Education (GSE) can have a positive impact on the mathematics learning process and improve mathematics learning outcomes for class IXF students of SMP Negeri 6 Pekalongan for the 2020/2021 school year. The positive impact is seen from students' activities being more closely monitored and students being active during the learning process and the results of student activity indicators exceeding the target of 70%. The results of learning mathematics are also good, it can be seen from the results of the daily assessment of 32 students, many students who do not complete only 2 people, classical completeness is 94% and the average value is 92. So the completeness value is very high and the average value is also very high.</p>


2016 ◽  
Vol 5 (2) ◽  
pp. 320
Author(s):  
Siwi Enggar Makarti

The background of this study is the low learning outcomes IPS. It is characterized by the acquisition of the average value of social studies students at 59.10 with the percentage of students learning completeness amounted to 50.00% from 20 students. This research is a classroom action research (PTK) which aims to improve student learning outcomes through the implementation of strategies IPS Contextual Teaching and Learning (CTL). This study was conducted in 010 primary schools Silikuan Ukui Hulu subdistrict, with research subjects fifth grade students with a number of 20 students. This study was conducted by two cycles. The data used in this study are the activities of teachers, student activities, and learning outcomes are collected using the observation technique teacher and student activities and written tests, while the analytical techniques used in this research is descriptive analysis. The study states that the acquisition of the activities of teachers and students and learning outcomes in each cycle has increased. This is supported by: (1) the percentage of activity the teachers in the first cycle of the first meeting by 45%, in the first cycle of meetings II percentage teacher activity by 52%, the percentage of teacher activity in the second cycle of the first meeting by 65%, the percentage of teacher activity in the second cycle meeting II by 75%; (2) the percentage of student activity in the first cycle of the first meeting by 49%, in the first cycle of meetings II percentage of student activity by 60%, the percentage of the activity of students in the second cycle the first meeting by 63%, the percentage of student activity on the second cycle of meeting II by 79% ; (3) learning outcomes in basic score of 59,10.Dan which reached KKM 65 only 10 students or (50%). The first cycle of the average value obtained by the students reached 63.6. Students who achieve KKM there are 13 students or 65 (65%). Cycle II average value obtained students achieve value above 67 means the KKM. Students who reached the last 16 students or (80%).


2020 ◽  
Vol 4 (3) ◽  
Author(s):  
Endang Istikomah

The use of modules in learning aims so that students can learn independently without or with the guidance of the lecturer. There is no teaching material as a learning guide that meets the needs of students in IT-based mathematics learning courses in the form of LKM, Modules or textbooks.This study aims at finding and examining further the response of students to ICT-based mathematics learning modules. The form of this research is descriptive research. The research subjects of the even semester students are 2018/2019 in ICT-based mathematics learning courses. The instrument used was a student response questionnaire. Data collection techniques using a Likert scale through Google Form. The data was processed using Microsoft Excel 2010. The results showed that student’s responses to the ICT-based mathematics learning module as a whole were positive with an average on the material Aspects, the Interest Aspects of the module and the Module Aspects respectively of 92, 42%, 87 % and 93, 16%.. Thus it can be concluded that ICT-based mathematics learning using modules can be applied.


2020 ◽  
Vol 2 (2) ◽  
pp. 64-72
Author(s):  
Yetri Ningsih

This research conducted caused by students' score at class X MIPA 4 very low in the vector material. The avarage of score of the daily test obtained by students was 60,5 and it had not yet reached mastery learning. One of the efforts to improve learning outcomes was to use powerpoint as a learning media. The purpose of this study was to determine the increase in activity and mathematics learning outcomes on vector material in learning using PowerPoint.This research design used the classroom action research. The research subjects were 36 students of class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year. Data collected by using tests and observations.The test used to obtain student learning outcomes in each cycle, while observation used to determine the learning process in each cycle. Data were analyzed using descriptive statistics. The results showed that the average score of student learning outcomes in the first cycle was 62.2 and 77.3 in the second cycle. The percentage of student learning completeness in the first cycle was 52.8%, in the second cycle it was 80.6%. The percentage of improvement in student learning outcomes after being given action was 15.29%. So it can be concluded that learning mathematics by using powerpoint media can improve student learning outcomes in class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year.


MaPan ◽  
2021 ◽  
Vol 9 (1) ◽  
pp. 27
Author(s):  
Andi Aras ◽  
Fawziah Zahrawati

Interest in learning is one important factor that determines student success in learning. Low student interest in learning is associated with their ability to master the concept of summing whole numbers. This study aims to foster students' interest in learning mathematics through makkudendeng traditional game. The research method is design research starting from the preliminary design, design experiment, and retrospective analysis. The research subjects were students in grade II primary school. The results of this study conclude that the makkudendeng traditional game, which is used as a learning resource in learning the addition of whole numbers, has relevance to the indicators of learning interest, which include: pleasure in learning, interest in learning, attention, and involvement in learning. It is because students learn while playing. So, the makkudendeng traditional game can be a solution to foster students' interest in learning mathematics.


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