scholarly journals OO Metric Analysis of Optimally Sparse LSBBased Steganography in E-Learning Environment

In an e-Learning environment, the communication between sender and receiver has been done via Internet. In general, while the sender sends their important documents to receiver through Internet, he/she encrypts the document which is decrypted by the receiver(s) at their end. In case of large images, decryption causes some sort of distortion, which may be overcome through our proposed model. The object oriented analysis of a system helps to make better understanding and cop up with the real world. The main characteristics of object oriented metric analysis are data hiding, data encapsulation, data abstraction, polymorphism etc. Here we calculate the values of different metrics like CK and MOOD metrics based on the class diagram of our proposed model regarding the transmission of documents from administrator to learner

2015 ◽  
Vol 19 (56) ◽  
Author(s):  
Pandu Joyo Sampurno ◽  
Rizky Maulidiyah ◽  
Hidayah Zuliana Puspitaningrum

Perkembangan teknologi menuntut dunia pendidikan terus meningkatkan mutu penggunaan teknologi informasi dalam pembelajaran. Media pembelajaran berbasis teknologi komputer seperti moodle merupakanmedia belajar untuk diaplikasikan sesuai tuntutan kurikulum 2013. Moodle merupakan model tempat belajar dinamis berorientasi objek yang berbasis web. Pengaplikasian moodle dapat membantu siswa mendapatkan tambahan pengetahuan berupa: (1) Materi pembelajaran optik di upload melalui fitur moodle; (2) Lembar Kerja Siswa (LKS) yang inovatif dan meningkatkan kemandirian siswa sesuai tuntutan kurikulum 2013.Jenis penelitian yang digunakan adalah Research and Development (R & D), yaitu penelitian dan pengembangan.Metode penelitian dan pengembangan adalah metode penelitian yang digunakan untuk menghasilkan produk tertentu, dan menguji keefektivan produk tersebut. Tujuan dari penelitian adalah mengembangkan Lembar Kerja Siswa (LKS) pada pembelajaran fisika pada materi optik melalui moodle berbasis e-learning sebagai upaya inovatif untuk mendukung implementasi kurikulum 2013.


2016 ◽  
Vol 5 (1) ◽  
pp. 14
Author(s):  
Ulfa Sari Febriani ◽  
Hamidah Hamidah ◽  
Okkita Rizan

Teaching and learning process in SMK Negeri 1 Pangkalpinang are still conventional, where the students and teacher activities are only conducted in classroom. Various teaching concepts and techniques have been developed to complement the conventional methods that rely solely on a one-way method of learning andteaching in the classroom. One of teaching methods is currently being developed is e-learning. E-learning is Teachers’aid in distributing their materials where they must not attend in classroom, but use internet access. It is the best way to maximized the studying time in limited rooms.E-learning could help teaching and  learning process more efficient. To realize E-learning Application in SMK Negeri 1 Pangkalpinang, it can be carried out by Learning Management System (LMS) design using Moodle. Moodle (Modular Object Oriented Dynamic Learning Environment) is one off the free LMS that can be downloaded, be utilized and be modified with a license as GPU (General Public License). The E-learning website will be used as additional discussion media for discussing unfinished learning materials, and multiple-choice exams and submitted tasks.


2020 ◽  
Vol 7 (2) ◽  
pp. 88
Author(s):  
Sefiu Taiwo Oloruntoyin

This work investigates the integration of e-Learning systems and knowledge management technology to improve, capture, organize and deliver large amounts of knowledge. First, a model is proposed for the phases of knowledge management. The model is then enhanced with concepts and technology from e-Learning. The model is then used to illustrate real world scenarios that add increasing amounts of knowledge management to an e-Learning environment. The system, AMID promises high interactivity, efficiency and effectiveness of integration of knowledge management and e-learning. In addition, the developed system will enhance technical learning process.


Author(s):  
Soumendu Banerjee ◽  
Kh Amirul Islam ◽  
Sunil Karforma ◽  
Akash Nag

E-learning is an application of information and communication technology in the field of learning. Through steganography the e-learning institution can provide security to other participants of e-learning like teacher and learner. Here we use text steganography with modified SNOW algorithm while passing secret texts from the administrator to the learner in an e-learning system. In this paper, we calculate the object oriented metric based analysis of CK and MOOD metrics of our proposed model, which ensures the advantages of code redundancy, code reusability, and cost effectiveness and so on.


Author(s):  
Peter J. Denning ◽  
Fernando Flores ◽  
Gloria Flores

Two questions are examined. Why is coordination hard to achieve when teams are diverse? Are there conditions under which players of MMOGs can learn skills of effective coordination and transfer these skills to real teams? A pluralistic network is a social system in which people are committed to working together effectively despite cultural differences. A core set of eight practices enables a network to be pluralistic. An experiment with the World of Warcraft game confirmed that the game can significantly accelerate learning of those practices. To enable the skills to be transferred to the real world, the game must be augmented with a reflective learning environment.


Author(s):  
Jörg Evermann

Information systems (IS) are situated in and representations of business and organizational domains. Conceptual models of the real world serve as tools for understanding the business domain. Conceptual modelling is thus an important first step in any IS development project. As no language has been generally accepted for conceptual modelling, researchers have proposed extending the use of widely accepted object-oriented software design languages such as UML for this purpose. A major problem with this is the fact that such languages possess no real-world business or organizational meaning— that is, it is unclear what the constructs of such languages mean in terms of the business. This chapter discusses how such meaning can be assigned to languages like UML. It provides an example that demonstrates the differences between a software design model and a conceptual model in UML. This chapter shows that UML is suitable for conceptual modelling but that the modeller must take special care not to confuse software aspects with aspects of the real world being modelled.


Author(s):  
Andrew Middleton

This paper challenges the dominant perception evident in the literature that mobile podcasting is primarily a medium for knowledge transmission. It describes why and how mobile audio learning can be facilitative, active and integrated, and how it can involve diverse voices, including those of students, in ways that usefully disrupt didactic pedagogy. Audio is described as an active learning environment, capable of supporting connection to the real world around education in which students are able to act as autonomous learner-gatherers. The paper responds to concerns raised by Ciussi, Rosner, and Augier (2009) that some students are disinterested in podcasting and uses a scenario-based design methodology (Carroll, 2000) to describe and evaluate six innovative applications. It concludes that mobile audio can be understood as an active medium capable of richly and meaningfully engaging learners.


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