scholarly journals Perbandingan Keefektifan Pembelajaran IPS Menggunakan Model Pembelajaran Kooperatif Team Quiz dengan Teams Games Tournaments (TGT) Terhadap Motivasi dan Hasil Belajar Peserta Didik SD Negeri Lakkang

2021 ◽  
Vol 2 (1) ◽  
pp. 27-32
Author(s):  
Sahabuddin Sahabuddin ◽  
Muhammad Yunus ◽  
Muhammad Nur

Penelitian ini dilakukan dengan tujuan untuk mengetahui adanya perbedaan motivasi dan hasil belajar peserta didik dengan membandingkan penggunaan model pembelajaran kooperatif team quiz dan TGT pada mata pelajaran IPS kelas IV di SD Negeri Lakkang. Metode yang digunakan dalam penelitian ini adalah quasi experimental nonequivalent control group design. Teknik penentuan sampel pada penelitian ini menggunakan purposive sampling. Uji validitas butir soal berdasarkan penilaian para ahli (judgement expert) dan uji reliabilitas Cronbach Alpha. Teknik analisis yang digunakan dalam penelitian ini meliputi uji normalitas, uji homogenitas, uji keefektifan, uji perbandingan keefektifan model pembelajaran, dan uji keunggulan dengan menggunakan pengolahan SPSS versi 25.0. Hasil penelitian menunjukkan bahwa motivasi dan hasil belajar peserta didik yang menggunakan model pembelajaran kooperatif team quiz lebih tinggi dibanding dengan peserta didik yang menggunakan model pembelajaran kooperatif TGT. Hal ini ditunjukkan dengan hasil uji setelah perlakuan posttest dengan uji Manova. Data setelah perlakuan posttest dengan uji Manova menunjukkan bahwa nilai signifikansinya lebih kecil alfa (0,05) yaitu sebesar 0,001 sehingga H0 ditolak. Maka dari itu, dapat disimpulkan bahwa terdapat perbedaan rata-rata kemampuan kedua kelas terhadap motivasi belajar dan hasil belajar peserta didik setelah diberikan perlakuan. Dengan demikian, peserta didik yang menggunakan penerapan model pembelajaran kooperatif team quiz memiliki rata-rata nilai posttest lebih tinggi yaitu 85,35 dibanding peserta didik yang menggunakan penerapan model pembelajaran kooperatif TGT yang mempunyai jumlah rata-rata nilai posttest sebanyak 80,05. This research was conducted with the aim of knowing the differences in students' motivation and learning outcomes by comparing the use of the team quiz and TGT cooperative learning models in social studies subjects for class IV at SD Negeri Lakkang. The method used in this study was a quasi-experimental nonequivalent control group design. The sampling technique in this study used purposive sampling. The validity tes of the items based on the assessment of experts (expert judgment) and Cronbach Alpha reliability test. The analytical techniques of data used in this study include normality test, homogeneity test, effectiveness test, comparative test of the effectiveness of learning models, and superiority test using SPSS version 25.0 processing. The results showed that the motivation and learning outcomes of students who used the team quiz cooperative learning model were higher than those of students who used the TGT cooperative learning model. This is indicated by the test results after posttest treatment with the Manova test. The data after posttest treatment with the Manova test showed that the significance value was smaller than alfa (0.05), which was 0.001 so that H0 was rejected. Therefore, it can be concluded that there is a difference in the average ability between the two classes on learning motivation and student learning outcomes after the treatment was given. Thus, students who use the application of the team quiz cooperative learning model have a higher average posttest score of 85.35 than students who use the application of the TGT cooperative learning model who have an average posttest score of 80.05.

2018 ◽  
Vol 19 (1) ◽  
pp. 96
Author(s):  
Virna Anggraeni ◽  
Muharram Muharram ◽  
Alimin Alimin

ABSTRAKPenelitian ini adalah penelitian quasy experiment yang bertujuan untuk mengetahui pengaruh permainan ular tangga dalam  model pembelajaran kooperatif tipe TGT terhadap motivasi dan hasil belajar kimia siswa kelas X SMA Negeri 1 Masamba (materi pokok struktur atom dan tabel periodik unsur). Desain penelitian yang digunakan adalah pretest-posttest control group design.. Sampel yang terpilih kelas X MIA 4 sebagai kelas eksperimen dan kelas X MIA 5 sebagai kelas kontrol dengan jumlah siswa masing-masing 42 orang dan 43 orang. Kelas eksperimen diajar dengan permainan ular tangga dalam model pembelajaran kooperatif tipe TGT sedangkan kelas kontrol diajar dengan model pembelajaran kooperatif tipe TGT. Teknik pengumpulan data diperoleh dengan memberikan tes hasil belajar dan pengisian angket motivasi kepada siswa. Pengujian hipotesis yang dilakukan dengan uji nonparametrik dengan menggunakan uji mann-withney menghasilkan Zhitung  Ztabel =4,426  > 1,64 untuk motivasi belajar sedangkan hasil belajar menghasilkan Zhitung  Ztabel = 1,661 > 1,64 sehingga disimpulkan permainan ular tangga dalam model pembelajaran kooperatif tipe TGT berpengaruh positif terhadap motivasi dan hasil belajar kimia siswa kelas X SMA Negeri 1 Masamba.Kata Kunci:  Ular Tangga, TGT, Motivasi, Hasil belajar  ABSTRACTThis study is a quasi experimental study that aims to determine the effect of snakes and ladders game in cooperative learning model type TGT to motivation and learning outcomes of students class X SMA Negeri 1 Masamba (atomic structure and periodic table of elements subject matter).  Research desain is pretest-posttest control group design. Samples were selected class X MIA 4 as an experimental class and class X MIA 5 as class control the number of students are 42 and 43 peoples. Experimental class taught by a game of snakes and ladders in cooperative learning model TGT and the control class was taught just by cooperative learning model TGT. Data collection techniques provide the achievment test and learning questionnaires to measure students motivation. The results of pre-requisite test of inferential statistical analysis shown the data were not normally distributed and not homogeneous. So, hypothesis testing is done by using a nonparametric test Mann-Whitney shown Zhitung> Ztabel = 4,426> 1,64 for the learning motivation to and learning outcomes shown Zhitung> Ztabel = 1,661> 1,64. It concluded  the game of snakes and ladders in cooperative learning model TGT positive effect on motivation and learning outcomes of students class X SMA Negeri 1 Masamba.Keywords: Snakes Ladders, TGT, Motivation, Learning Outcomes


2020 ◽  
Vol 3 (3) ◽  
pp. 235-246
Author(s):  
M Amin ◽  
Fitriani Nur ◽  
Mardhiah Diah ◽  
Eka Damayanti ◽  
Suharti Harti

The learning process is inseparable from the learning model. The application of a learning model is an attempt to improve learning outcomes and learning motivation. This research aimed to determine the effect of the Jigsaw-type cooperative learning model on students’ motivation and learning outcomes. This research was a quasi-experimental research with a non-equivalent control group design. The research instruments used were learning motivation questionnaires and tests. Data analysis techniques used were descriptive analysis and inferential analysis using the MANOVA test. The results showed that there was an influence of the Jigsaw-type cooperative learning model on students’ motivation and learning outcomes.


Author(s):  
Bahtiar Bahtiar ◽  
Muhammad Kafrawi ◽  
Sri Yeni

ABSTRAKPenelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran kooperatif tipe STAD menggunakan media film animasi terhadap motivasi dan hasil belajar siswa di MTs. Al-Intishor Sekarbela. Jenis penelitian ini adalah penelitian quasi eksperiment dengan desain penelitian nonequivalent control group design. Populasi penelitian ini adalah seluruh siswa MTs. Al-Intishor Sekarbela dengan sampel penelitian siswa kelas VII-A sebagai kelas eksperimen dan kelas VII-B sebagai kelas kontrol. Penentuan sampel dilakukan dengan teknik cluster sampling. Teknik pengumpulan data adalah menggunakan angket untuk memperoleh motivasi belajar dan tes subjektif untuk memperoleh hasil belajar. Berdasarkan hasil analisis data motivasi sesudah perlakuan diperoleh nilai rata-rata kelas eksperimen sebesar 2.86 dan kelas kontrol 2.29, sedangkan untuk analisis data hasil belajar menggunakan uji-t diperoleh  (9.633)    (1.703). Jadi, dalam penelitian ini dapat disimpulkan bahwa terdapat pengaruh model pembelajaran kooperatif tipe STAD menggunakan media film animasi terhadap motivasi dan hasil belajar di MTs. Al-Intishor Sekarbela. Kata Kunci: kooperatif tipe STAD; media film animasi. ABSTRACTThis study aims to determine the effect of cooperative learning model type STAD using animated film media on student motivation and learning outcomes in MTs. Al-Intishor Sekarbela. This type of research is a quasi-experimental research design with a nonequivalent control group design. The population of this study were all MTs students. Al-Intishor Sekarbela with the research sample of class VII-A students as the experimental class and class VII-B as the control class. The sample was determined by using cluster sampling technique. Data collection techniques are using questionnaires to obtain learning motivation and subjective tests to obtain learning outcomes. Based on the results of the analysis of the motivation data after the treatment, the average value of the experimental class was 2.86 and the control class was 2.29, while for the analysis of the learning outcomes data using the t-test, it was obtained ttes  (9,633)> ttable (1.703). So, in this study it can be concluded that there is an effect of the STAD cooperative learning model using animated film media on motivation and learning outcomes in MTs. Al-Intishor Sekarbela. Keywords: cooperative type STAD; animation film media.


2018 ◽  
Vol 7 (1) ◽  
pp. 23
Author(s):  
Muslimah Muslimah ◽  
Kasmudin Mustapa ◽  
Ratman Ratman

This research describes the differences of student’s learning with the application of cooperative learning type make a match in the electrolyte and non-electrolyte at the X grade student’s of the Madrasah Aliya DDI Lonja. This research used quasi experimental with non randomized pretest-posttest control group design. This research was conducted with two groups: XA as the experimental (n=21) XB as the control group (n=18). The data findings means score of experimental group (X1) is 70,5 with the standard deviation 9,6 and the control group (X2) is 62.0 with the standard deviation is 6. Based on the results, the researcher concludes cooperative learning type make a match has better than control class that used conventional learning model.


Author(s):  
Nora Mawinda ◽  
Zulkifli Naansah ◽  
Hanesman Hanesman

The problem in this study is the low learning outcomes achieved by students on the subjects of Basic Electrical and Electronics which is below the minimum completeness criteria (KKM) set a school that is 75 This is presumably because they are learning is often used during the learning model is applied directly proven yet effective. The purpose of this research is to reveal how much influence the Jigsaw cooperative learning model to study the results of class X students on subjects TAV Basic Electricity and Electronics. This research is an experimental study with a draft Post-test only control group design. The sample were students of class X TAV at SMK 1 Padang Academic Year 2014 / 2015. Class experiment is treated using Jigsaw Cooperative Learning Model and the control group is a class that uses the direct teaching model. The data is taken from the test results in the form of learning about the objective as many as 31 items. Data were analyzed manually to test for normality, homogeneity testing, and hypothesis testing. The result of the calculation hypothesis at significance level α = 0.05 was found that t count> t table is 3.35> 1.670. The results of these tests give an interpretation that H0 is rejected and H1 is accepted, this means that on average significantly experimental class learning outcomes greater than the average control class learning outcomes.  Key words :   Models of Learning, Jigsaw, Learning Direct, Post-test only control group design, Learning outcomes, Experimental, and Control.


2019 ◽  
Vol 3 (2) ◽  
pp. 77-86
Author(s):  
Wildana Wildana ◽  
Amran Rede ◽  
Afadil Afadil

The study of the effect of cooperative learning model two stay two stray types on motivation and learning outcomes of the fifth-grade students of SDN15 Palu was carried out from March to June 2018. This study used quasi-experimental methods. The research design used the Pretest-Posttest Control Group Design. Data collection techniques used questionnaires and test results. The data analysis technique used the t-test inferential statistical method. The study population was fifth-grade students of SDN15 Palu. The sample of the research was Va class with as many as 29 people as the experimental group and Vb class with 28 people as the control group, which was determined by purposive sampling technique. The independent variable in this study was the TSTS model, while the dependent variable was a motivation and learning outcomes. Based on hypothesis testing with two-party t-test statistics obtained students learning motivation with t count was higher than t table (7.876 > 2.004). Student learning outcomes obtained tcount higher than t table  (3.654 > 2.004). These results indicated that the application of cooperative learning model two stay two stray type influences the motivation and learning outcomes of the science of the fifth-grade students of SDN 15 Palu.    


Author(s):  
Suci Nur Amaliyah ◽  
Rusijono Rusijono ◽  
Waspodo Tjipto Subroto

ABSTRACTThis research aims to know the effect of cooperative learning model of team game tournament with uno card toward student activity fourth grade student of Elementary School and to know the effect of cooperative learning model of team game tournament with uno card to learning outcomes of Social Studies fourth grade student of Elementary School. This research is conducted in SDN Sidokare IV, Sidoarjo with research subject is fourth grade students in fourth A as control class and fourth B grade students as experiment class school year 2015/2016. The type of research is experiment research with form of research is pretest-posttest control group design. The research data was obtained as follows: students activity at experiment class is better than control class. This condition was shown with tarithmetic score (5,253) > ttable (1.994) with mean score in experiment class is 82,3200 higher than students social skills in control class 71,5600. So, there are effect of cooperative learning model of team game tournament with uno card to student activity. While for second hypothesis testing was showed that student learning outcomes in experiment class is higher than control class. This condition was shown with tarithmetic score (5.462) > ttable (1.994) with mean score in experiment class is 90,3400 higher than student learning outcomes in control class 62,9600. So, there are effect of cooperative learning model of team game tournament with uno card to student learning outcomes.Keywords: Team Game Tournament Learning Model, Uno Card, Student Learning Activity. ABSTRAK                                                                                          Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran team game tournament dengan media kartu uno terhadap aktivitas siswa kelas IV Sekolah Dasar dan untuk mengetahui pengaruh model pembelajaran team game tournament dengan media kartu uno terhadap hasil belajar siswa pada mata pelajaran IPS kelas IV Sekolah Dasar. Penelitian ini dilakukan di SDN Sidokare IV, Sidoarjo dengan subjek penelitian adalah siswa kelas IV A sebagai kelas kontrol dan kelas IVB sebagai kelas eksperimen tahun pelajaran 2015/2016. Jenis penelitian yang dilakukan adalah penelitian eksperimen dengan bentuk desain penelitian pretest-posttest control group design. Data hasil penelitian yang diperoleh sebagai berikut: aktivitas siswa pada kelas eksperimen lebih baik dibandingkan dengan kelas kontrol. Hal ini ditunjukkan dengan nilai thitung (5,253) > ttabel (1.994) dengan nilai mean pada kelas eksperimen sebesar 82,3200 lebih tinggi dibandingkan dengan aktivitas siswa pada kelas kontrol yaitu sebesar 71,5600. Jadi, ada pengaruh model pembelajaran team game tournament dengan media kartu uno terhadap aktivitas siswa. Sedangkan untuk pengujian hipotesis kedua menunjukkan bahwa hasil belajar siswa pada kelas eksperimen lebih tinggi dibandingkan pada kelas kontrol. Hal ini ditunjukkan dengan nilai thitung (5.462) > ttabel (1.994) dengan nilai mean pada kelas eksperimen sebesar 90,3400 lebih tinggi dibandingkan dengan hasil belajar siswa pada kelas kontrol yaitu 62,9600. Jadi, ada pengaruh model pembelajaran team game tournament terhadap hasil belajar siswa.Kata Kunci: Model pembelajaran team game tournament dengan media kartu uno, aktivitas siswa, hasil belajar.


2020 ◽  
Vol 5 (3) ◽  
pp. 361
Author(s):  
Resti Ajeng Pramestika ◽  
Heri Suwignyo ◽  
Sugeng Utaya

<div align="center"><table width="645" border="1" cellspacing="0" cellpadding="0"><tbody><tr><td valign="top" width="439"><p class="Abstract"><strong>Abstract:</strong> The purpose of this study is describe the differences a creative thinking skills and thematic learning outcomes learned using CPS learning model in the experiment class and students learned with conventional models in the control class. This research using a quasi experimental design with a non-equivalent control group design using the pretest-posttest score test and creative thinking ability questionnaire. Research data was obtained through tests. The results a research show that (1) there was a significan influences a CrPS learning model on students 'creative thinking abilities, (2) there was the influence of the CPS learning model on students' thematic learning outcomes.</p><p class="Abstract"><strong>Abstrak:</strong><em> </em>Tujuan penelian ini yaitu untuk mendeskripsikan perbedaan antara kemampuan berpikir kreatif dan hasil belajar tematik yang diterapkan dengan model pembelajaran CrPS di kelas eksperimen serta siswa yang diterapkan dengan model konvensional di kelas kontrol. Penelitian ini menggunakan <em>design quasi eksperimen </em>dengan rancangan <em>nonequivalent control group </em>dengan menggunakan nilai tes <em>pretest-posttest</em>. Data penelitian diperoleh melalui tes dan angket kemampuan berpikir kreatif. Penelitian menunjukkan hasil (1) terdapat pengaruh yang signifikan model pembelajaran CPS terhadap kemampuan berpikir kreatif siswa, (2) terdapat pengaruh model pembelajaran CPS terhadap hasil belajar tematik siswa.</p></td></tr></tbody></table></div>


2020 ◽  
Vol 21 (1) ◽  
pp. 11
Author(s):  
Annisa Faujiah Miftahul Jannah ◽  
Alimin Alimin ◽  
Muhammad Jasri Djangi

ABSTRAK Penelitian ini merupakan penelitian eksperimen semu (quasi experimental) yang bertujuan untuk mengetahui pengaruh model discovery learning terhadap motivasi dan hasil belajar peserta didik kelas X MIA SMA Negeri 1 Gowa. Desain penelitian yang digunakan adalah “posttest-only control group design”. Populasi penelitian ini adalah peserta didik kelas X MIA SMA Negeri 1 Gowa yang terdiri dari tujuh kelas. Teknik pengambilan sampel yang digunakan yaitu class random sampling sehingga sampel penelitian ini adalah kelas X MIA 5 sebagai kelas eksperimen dan kelas X MIA 6 sebagai kelas kontrol dengan jumlah peserta didik masing-masing 36 orang. Variabel bebas pada penelitian ini adalah model discovery learning yaitu motivasi dan hasil belajar. Data motivasi dan hasil belajar yang diperoleh dianalisis dengan menggunakan statistik deskriptif dan statistik inferensial. Pengujian hipotesis untuk pengaruh model discovery learning terhadap motivasi dan hasil belajar peserta didik menggunakan uji-t. Hasil pengujian menunjukkan adanya pengaruh model discovery learning terhadap motivasi hasil belajar peserta didik kelas X MIA SMA Negeri 1 Gowa (Studi pada Materi Pokok Struktur Atom). Hasil penelitian menunjukan bahwa motivasi dan hasil belajar peserta didik mengalami kenaikan namun tidak begitu signifikan yaitu 59,25% untuk kelas kontrol dan 60,78% untuk keas eksperimen, sedangkan hasil belajar peserta didik meningkat dari 8,33% untuk kelas kontrol dan 44,44% untuk kelas eksperimen. Kata Kunci: Model Discovery Learning, Motivasi, Hasil Belajar ABSTRACT This study is a quasi-experimental research (quasi-experimental), which is aims to determine the effect of discovery learning model approach toward motivation and learning achievement of student’s class X MIA SMA Negeri 1 Gowa. The study design used is "posttest-only control group design". These study population were all the students of class X MIA SMA Negeri 1 Gowa which is consists of seven classes. The sampling technique used is class random sampling so that the sample are a class X MIA 5 as an experimental class and class X MIA 6 as control class with the number of students each 36 peoples. The independent variable in this study is discovery learning model and the dependent variable is motivation and learning achievement of student’s. Motivation and learning achievement’s data were analyzed using descriptive statistics and inferential statistics. Hypothesis test for effect of discovery learning model approach toward motivation of student’s using t-test. The result shown that there is an effect of discovery learning model approach toward motivation and learning achievement of student Class X MIA SMA Negeri 1 Gowa (Study on Stucture Atomic). The results of this research showed that motivation and learning achievement of students increased but not so significant. The average percentage of learning motivation is 59,25% for control calss increase become 60,78% for experiment class while learning achievement of students is 8,33% for control class and 44,44% fot experiment class. Keywords: Discovery Learning Model, Motivation, Learning Achievement


2021 ◽  
Vol 2 (1) ◽  
pp. 19-28
Author(s):  
Dorkas Wini Ngailo ◽  
Agus Muliadi ◽  
Siti Rabiatul Adawiyah ◽  
Taufik Samsuri ◽  
Armansyah Armansyah

Tujuan penelitian ini adalah mendeskripsikan keterampilan sosial dan hasil belajar siswa setelah pembelajaran menggunakan model pembelajaran kooperatif tipe (STAD). Posttest control group design digunakan dalam penelitian eksperimen semu ini. Sampel penelitian ini adalah kelas VII A (kelompok eksperimen) dan kelas B (kelompok control) yang dipilih menggunakan teknik purposive sampling. Instrumen yang digunakan dalam penelitian ini adalah lembar observasi keterlaksanaan RPP, lembar observasi keterampilan sosial, tes hasil belajar kognitif siswa dan lembar validasi soal. Data hasil penelitian dianalisis secara deskriptif dan statistic menggunakan uji-t. Hasil penelitian menunjukkan keterampilan sosial kelompok eksperimen dan kelompok control berkategori baik. Hasil uji statistic menunjukkan bahwa tidak terdapat perbedaan signifikan antara kelompok eksperimen dengan kelompok control (thitung= 1,53 < ttabel= 1,93) meskipun secara deskriptif skor rata-rata hasil belajar kelompok eksperimen lebih baik dari kelompok control (mean= 63,75 vs. mean= 50,52). Penelitian ini menyimpulkan bahwa tidak ada pengaruh signifikan model pembelajaran kooperatif tipe STAD terhadap keterampilan sosial dan hasil belajar kognitif siswa. The Effect of the STAD Type Cooperative Learning Model on Students' Social Skills and Cognitive Learning Outcomes Abstract The purpose of this study was to describe social skills and student learning outcomes after learning using the STAD type cooperative learning model. Posttest control group design was used in this quasi-experimental research. The samples of this study were class VII A (experimental group) and class B (control group) which were selected using purposive sampling technique. The instruments used in this study were the lesson plan implementation observation sheet, social skills observation sheet, student cognitive learning outcomes test and question validation sheets. The research data were analyzed descriptively and statistically using t-test. The results showed that the social skills of the experimental group and the control group were categorized as good. The results of the statistical test showed that there was no significant difference between the experimental group and the control group (tcount= 1.53 < ttable= 1.93) although descriptively the average score of the experimental group's learning outcomes was better than the control group (mean= 63.75 vs. mean = 50.52). This study concludes that there is no significant effect of the STAD type cooperative learning model on social skills and students' cognitive learning outcomes.


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