Empoweing Students’ Worksheet Of Ipa Learning On Competency Standard Classifying Animals Based On Type On Food At Sixth Grade Students In Sd Negeri 6 Sungai Putih Kecamatan Bayang

2018 ◽  
Vol 2 (1) ◽  
pp. 20-28
Author(s):  
Husneti Husneti

This classroom Action Research is done in Elementary School at fourth grade No. 16 Sungai Putih kecamatan Bayang from September to December 2016. The students achievement on Natural Sciences learning at fourth grade in SD Negeri No. 16 Sungai Putih Kecamatan Bayang from several repetitions is still very low. From the two repetitions the average grade is still below the KKM that is 75. The highest score of 70 while the lowest value 50. On the second daily test is 80 and the lowest score is 50. The average of the two daily tests is 67. The purpose of this study is to improve the learning outcomes of animals based on the type of food in Natural Science learning for the fourth grade students of SD Negeri No. 16 Sungai Putih Kecamatan Bayang through the empowerment of students’ worksheets. The setting of the research is in public primary schools No. 16 Sungai Putih Kecamatan Bayang. This research was held on September to December 2016. This research is Classroom Action Research (Classroom Action Research). The action consists of two actions in two cycles. Each cycle consists of four stages namely Planning, acting, observing, and reflecting. The class studied is the fourth grade students of SD Negeri No. 16 Sungai Putih Kecamatan Bayang with the number of students 29 people. After the first cycle is executed the teacher implementing the practice of direct learning obtained results. In cycle 1 the average grade value increased to 75. In cycle 2 the average value was 86. So from the initial to the final condition there was an increase in learning outcome from the mean of 67 to 86. From the results of the action research conducted in two cycles, obtained significant improvement, so that it can be concluded that by empowering the Student Worksheet to improve learning outcomes in category animals based on the type of food for fourth grade students of SD Negeri No. 16 Sungai Putih Kecamatan Bayang. For that teachers are expected to always provide guidance to students to remain diligent learning, through reading, discussing to always practice working on student worksheets, so it can achieve the desired goals.

2014 ◽  
Vol 1 (2) ◽  
pp. 26
Author(s):  
Tri Istiningsih

Tri Istiningsihe-mail: [email protected]:The purpose of this study is to describe the use and application of DOTMETImedia in increasing concentrations, Independence, and Learning Outcomes in theaddition of ABK students in class IV integers SDN Sumbersari 1 Malang. This studyused a qualitative approach. This research is Classroom Action Research. The subjectsof this study were fourth grade students at SDN ABK Sumbersari 1 year 2012/2013Malang. The results of this study indicate DOTMETI media can improve learningMathematics Elementary School fourth grade students ABK Sumbersari 1 Malang. Thisis demonstrated by the increasing concentration and independence in learningMathematics 1 to 4 meetings achieve a good level of success of the classical. Increasedlearning outcomes shown in the average value of each meeting increased.Abstrak:Penelitian ini bertujuan untuk mendeskripsikan penggunaan dan penerapanmedia DOTMETI dalam meningkatkan Konsentrasi, Kemandirian, dan Hasil Belajarsiswa ABK dalam penjumlahan bilangan bulat di kelas IV SDN Sumbersari 1 Malang.Penelitian ini menggunakan pendekatan kualitatif. Jenis penelitian ini adalah PenelitianTindakan Kelas (PTK). Subyek penelitian ini adalah siswa ABK kelas IV SDNSumbersari 1 tahun 2012/2013 Malang. Hasil penelitian ini menunjukkan mediaDOTMETI dapat meningkatkan pembelajaran Matematika siswa ABK kelas IV SDNSumbersari 1 Malang. Hal ini ditunjukkan dengan meningkatnya konsentrasi dankemandirian dalam pembelajaran Matematika pertemuan 1 sampai 4 mencapai tarafkeberhasilan klasikal baik. Meningkatnya hasil belajar ditunjukkan pada nilai rata-ratasetiap pertemuan yang meningkat.Kata Kunci: DOTMETI, konsentrasi, kemandirian, hasil belajar, siswa ABK


2015 ◽  
Vol 4 (1) ◽  
pp. 21
Author(s):  
Zerri Rahman Hakim

The objectives of this research were to determine: 1) Students’ learning activities in social studies after using Question Student Have (QSH) in Cooperative Learning Model, 2) Students’ learning outcomes in social studies after using Question Student Have (QSH) in Cooperative Learning Model. The method used in this research is Classroom Action Research (CAR) with Stephen Kemmis and Mc. Taggart Model which consists of four stages, namely planning, implementation, observation and reflection. This study was conducted by the researcher in two cycles. Instruments used in this research are observational sheet, interview, and test in the last cycle. From the analysis of the data, the researcher found that there is an improvement in students’ learning outcomes. On the basic value, there was only 43,33% students who achieve the learning mastery. In the first cycle, the students who achieve the learning mastery were increased, it was about 30% from the basic value, it reached 73,33%. On the second cycle, the student who achieve the learning mastery were increased about 26,70% from the first cycle, become 100%. The same thing also happened to the students' learning activities. In the first cycle, students’ learning activities is 71,42% and on the second cycle, students’ learning activities were incrased about 21,43% from the first cycle, become 92,85%. Based on the analysis of data of this study it can be concluded that the use of Question Student Have (QSH) in Cooperative Learning Model can improve students’ learning outcomes and learning activities fourth grade students of SDN Saga V in social studies.Keywords: social studies learning outcomes, cooperative learning QSH type.


2018 ◽  
Vol 2 (2) ◽  
pp. 293
Author(s):  
Sarminah Sarminah

The background of this research is the low of science learning result of grade 6 students of SDN 004 TembilahanKota. The purpose of this study is to improve the learning outcomes of science students of grade VI SDN 004Tembilahan Kota with the application of contextual approach. This research was conducted in class VI SDN004 Tembilahan Kota. This research is a Classroom Action Research with two cycles. The subjects of thisresearch are the sixth grade students of SDN 004 Tembilahan Kota lesson year which consist of 30 people with16 men and 14 women. Based on the results of the research from the teacher activity sheets appear to increase ateach meeting. At the first meeting of cycle I 64.3%, the second meeting of cycle I was 67.86%. At the firstmeeting of cycle II 71,43%, and second meeting of cycle II 78,57%. While the student activity also increasesevery meeting. At the first meeting of cycle I 67,86%, second meeting of cycle I 71,43%. At the first meeting ofthe second cycle of 75%, and the second meeting II cycle 78.57%. The learning outcomes in the first cycleincreased by 12.8% from the base score of 67.83% to 76.5%. In the second cycle increased by 17.2% to 79.5%.


Author(s):  
Cici Evianti Alafiyah

<p><em>Classroom action research is conducted to address learning problems that occur in the classroom. In addition, classroom action research is also used to improve the quality of learning so that student learning outcomes can increase. This classroom action research was conducted on sixth grade students at the State Elementary School 05 Bantarbolang Pemalang. Where this classroom action research aims to improve student learning outcomes in writing skills on fiction and non-fiction text material by using the experience of writing a diary. From the results of research conducted in two cycles showed an increase. Learning outcomes in the first cycle showed a class average of 74.88 while classical learning completeness was 76.92%. The learning outcomes in the second cycle showed the class average value of 87.07 while the classical learning completeness was 100%. This proves that the use of the experience of writing a diary can improve the learning outcomes of students' writing skills. Teachers can use the experience of writing a diary to improve students' writing skills</em>.</p>


2017 ◽  
Vol 5 (3) ◽  
pp. 88
Author(s):  
Siti Maryam

Classroom action research was motivated by the phenomena that show low student learningoutcomes, among which are 1) most of the students can not complete the task and Homework(PR), 2) some students can not answer the post test, 3) Average daily values pupils is low iebelow the minimum completeness criteria (KKM) is 70. Therefore, researchers appliedlearning model Think-Pair-Square (TPS), which aims to improve student learning outcomesIPS. The problems of this study is whether the learning model Think-Pair-Square (TPS) toimprove learning outcomes for Social Sciences in the material type and distribution of naturalresources in the fourth grade SDN 04 Bukit Harapan Kecamatan Kerinci Kanan KabupatenSiak?. The object of this study is the use of learning model Think-Pair-Square (TPS), whilethe subject of this study is all fourth grade students of SDN 04 Bukit Harapan KecamatanKerinci Kanan Kabupaten Siak, the academic year 2015/2016 the number of students as manyas 22 people. This research was conducted in two cycles, each cycle is done in three sessions,To study this class action work well without barriers obstructing the smooth running of thestudy, researchers compiled stages are passed in classroom action research, namely: 1)planning/ preparatory actions 2) Implementation of the action, 3) observation, and 4)reflection. Based on the results of preliminary observations, student learning outcomesobtained in classical completeness percentage is 41%, this figure has not reached the successthat has been established in this study. Then based on the results of tests on the first cycleshowed that the level of student learning outcomes achieve classical completeness percentageis 64%, this figure has not reached the success that has been established in this study is 75%,therefore the next cycle continued. While on the second cycle increased achieve learningoutcomes of students gaining the percentage of classical completeness is 100%, meaning thatthis figure has exceeded the success rate has been established in this study and theachievement of 100% value in the classical completeness, this research was successful.


2021 ◽  
Vol 2 (2) ◽  
pp. 68-73
Author(s):  
Runita Firdayanti ◽  
Nur Fajrie ◽  
Sumarwiyah Sumarwiyah

This study aims to describe the improvement of fourth grade students' learning outcomes at SD 2 Bae on Citizenship Education (Civics) subjects through the application of the Numbered Heads Together learning model with illustrations.This research is a classroom action research that uses Kemmis and Mc Tanggart's research design which is carried out in 2 cycles. Each cycle consists of 4 stages, namely planning, implementation, observation and reflection. The research subjects consisted of 15 students in grade IV SD 2 Bae. The independent variable in this study is the Numbered Head Together learning model assisted by illustrations, while the dependent variable is the learning outcomes of fourth grade students of SD 2 Bae. Data collection techniques in this study used observation, interviews, tests, and documentation. The data analysis technique used is quantitative data analysis which is strengthened by qualitative data.The results of classroom action research showed an increase in student learning outcomes in the cognitive domain from 71% in the first cycle to 82.33% in the second cycle. In the affective domain, it increased by a percentage of 72.67% in the first cycle to 81.83% in the second cycle. The psychomotor domain experienced an increase in the percentage from 74.33% in the first cycle to 82.5% in the second cycle. The application of the Numbered Heads Together learning model with the help of illustrations can improve Civics learning outcomes on the subject of globalization in the cognitive, affective, and psychomotor domains.


2018 ◽  
Vol 1 (1) ◽  
pp. 65
Author(s):  
Kustiarini - Kustiarini ◽  
Pedi - Prasetyo

Abstrak. Tujuan Penelitian Ini adalah untuk meningkatkan hasil belajar matematika siswa kelas IV SD materi lambang bilangan romawi bagi siswa kelas IV semester 2 SDN Sumur 03 tahun 2016/2017 melalui model pembelajaran Role Playing. Penelitian ini merupakan penelitian tindakan kelas (PTK) yang terdiri dari 3 siklus.  Tiap siklus terdiri dari empat tahapan yaitu (1) Perencanaan (2) Tindakan, (3) Observasi  (4) Refleksi. Penelitian ini dilaksanakan selama 4 bulan yaitu Februari  sampai dengan Mei 2017 yang bertempat di SDN Sumur 03, Kecamatan Cluwak, Kabupaten Pati. Subyek penelitian ini  adalah siswa kelas IV semester 2 tahun  2016/2017 yang terdiri dari 13 siswa. Metode pengumpulan data melalui metode observasi, dokumentasi dan tes. Teknik analisis data yang digunakan adalah deskriptif komparatif yaitu dengan membandingkan hasil belajar matematika pra siklus dengan hasil belajar matematika setelah siklus. Kesimpulah hasil penelitian ialah setelah dilakukan penelitian tindakan kelas melalui model pembelajaran Role Playing, hasil belajar mata pelajaran Matematika materi lambang bilangan romawi bagi siswa kelas IV semester 2 SDN Sumur 03 mengalami peningkatan baik secara teoritik maupun empirik. Kata Kunci: Hasil Belajar Matematika, Bilangan Romawi, Role Playing  Abstract. The purpose of this research is to improve the mathematics learning outcomes of the fourth grade elementary school students the material of the Roman numerals for the fourth grade students of semester 2 of SDN Sumur 03 of 2016/2017 through the Role Playing learning model. This research is a classroom action research (CAR) which consists of 3 cycles. Each cycle consists of four stages, namely (1) Planning (2) Action, (3) Observation (4) Reflection. This research was conducted for 4 months, from February to May 2017 which was held at Sumur 03 Elementary School, Cluwak District, Pati Regency. The subjects of this study were fourth grade students in semester 2 of 2016/2017 consisting of 13 students. Data collection method through observation, documentation and test methods. The data analysis technique used was descriptive comparative by comparing the results of pre-cycle mathematics learning with the results of mathematics learning after the cycle. Conclusion the results of the study are after conducting classroom action research through the Role Playing learning model, the learning outcomes of Mathematics subject matter Roman numerals for fourth grade students in semester 2 of SDN Sumur 03 experienced an increase both theoretically and empirically. Keywords: Learning Outcomes of Mathematics, Roman Numbers, Role Playing   


2021 ◽  
Vol 1 (4) ◽  
pp. 252-258
Author(s):  
ANASTASIA BARBARA SUTARTI

The aims of this study were 1) to increase students' motivation and numeracy skills, 2) to improve students' mathematics learning outcomes through the chisanbop method. This type of research is Classroom Action Research (CAR). The subjects of this study were fourth grade students of SD Negeri Paku Jaya 2, Tangerang, Banten. The object of this research is the implementation process of learning to count using the chisanbop method. This Classroom Action Research was carried out in 3 cycles. The research data was collected by using the methods of tests, observations, interviews, questionnaires and documentation. The implementation of numeracy learning using the chisanbop method which can increase students' motivation, activity and numeracy skills is carried out by the teacher demonstrating how to count with the chisanbop equipped with the use of chisanbop teaching aids. Students observe and demonstrate what is demonstrated and exemplified by the teacher. The results of this study are 1) increasing students' motivation and activity can be seen when learning mathematics. In the first cycle, 77%, the second cycle increased to 78.3% and the third cycle to 89.58%. 2) the increase in students' mathematics learning ability can be seen in the first cycle, with an average of 56.30 increasing in the second cycle to 72.29 and the third cycle, 82.63. The percentage increase in learning outcomes in cycle II was 28.4% from cycle I, and in cycle III increased by 46.76% from cycle I, increased by 14.30% from cycle II. Based on the results of these studies, it can be concluded that to determine the increase in numeracy skills and increase motivation to learn mathematics in fourth grade students of SD Negeri Paku Jaya 2, Tangerang, Banten, through the Chisanbop method. ABSTRAKTujuan dari penelitian ini adalah 1) meningkatkan motivasi, dan keterampilan berhitung siswa, 2) meningkatkan hasil pembelajaran matematika siswa melalui metode chisanbop. Jenis penelitian ini adalah Penelitian Tindakan Kelas (PTK). Subjek dari penelitian ini adalah siswa kelas IV SD Negeri Paku Jaya 2, Tangerang, Banten. Objek dari penelitian ini adalah proses pelaksanaan pembelajara berhitung menggunakan metode chisanbop. Penelitian Tindakan Kelas ini dilaksanakan dalam 3 siklus. Pengumpulan data penelitian dilakukan dengan metode tes, observasi, wawancara, angket dan dokumentasi. Pelaksanaan pembelajaran berhitung dengan menggunakan metode chisanbop yang dapat meningkatkan motivasi, aktivitas dan kemampuan berhitung siswa dilaksanakan dengan cara guru mendemonstrasikan cara berhitung dengan chisanbop dilengkapi dengan penggunaan media alat peraga chisanbop. Siswa mencermati dan memperagakan apa yang diperagakan dan dicontohkan oleh guru. Hasil dari penelitian ini adalah 1) meningkatkan motivasi dan aktivitas siswa dapat dilihat pada saat pembelajaran matematika. Pada siklus I, 77%, siklus II meningkat menjadi 81% dan siklus III menjadi 89,58%. 2) peningkatan kemampuan belajar matematika siswa dapat dilihat pada siklus I, dengan rata-rata 56,30 meningkat pada siklus II menjadi 72,29 dan siklus III, 82,63. Persentase peningkatan hasil belajar pada siklus II sebesar 28,4% dari siklus I, dan pada siklus III meningkat sebesar 46,76% dari siklus I, meningkat sebesar 14,30% dari siklus II. Berdasarkan hasil penelitian tersebut dapat disimpulkan bahwa untuk mengetahui peningkatan kemampuan berhitung dan peningkatan motivasi belajar matematika siswa kelas IV SD Negeri Paku Jaya 2, Tangerang, Banten, melalui metode Chisanbop.


2019 ◽  
Vol 2 (1) ◽  
pp. 55-66
Author(s):  
Mawarni Mawarni

This research discusses the improvement of students' understanding of mathematics, especially flat-up material. To find out whether the application of origami paper media in class VI MI Datok Sulaiman can improve students' understanding. This research is classroom action research (CAR) which consists of two cycles, each cycle carried out as much as 2 meetings, with stages of Planning, Implementation, Observation, and Reflection. The results showed that: by applying origami paper media can improve the material understanding of students 'flat wake, Based on the test of student learning outcomes in the sixth grade of MI Datok Sulaiman Putra Palopo which was conducted in two cycles showed that students' learning outcomes increased, from the first cycle the average score the mean is 76 with a percentage of completeness of 71% while the second cycle has an average value of 87 with a percentage of 96% and has met the KKM value of 70.


2019 ◽  
Vol 3 (1) ◽  
pp. 150
Author(s):  
Yuhanis Rita

ABSTRAKPenelitian ini bertujuan untuk meningkatkan hasil belajar Ilmu Pengetahuan Sosial (IPS) siswa dengan penerapan model kooperatif tim game turnamen (TGT) di kelas IV Sekolah Dasar Negeri 011 Kembang Harum Kecamatan Pasir Penyu Kabupaten Indragiri Hulu. Penelitian ini merupakan penelitian tindakan kelas (Classroom Action Research) yang mencakup kegiatan perencanaan (planning), tindakan (action), observasi (observation), refleksi (reflection) atau evaluasi. Hasil penelitian menunjukkan, dilihat dari skor dasar hasil belajar siswa memperoleh nilai rata-rata sebesar 63.21 dengan ketuntasan sebesar 48.7%, pada siklus I nilai rata-rata siswa sebesar 72.61 dengan ketuntasan 74.3%, dan pada siklus II nilai rata-rata siswa sebesar 85.71 dengan ketuntasan 87.1%. dengan hasil ini dapat disimpulkan bahwa dengan menerapakan model pembelajaran kooperatif tim game turnamen (TGT) dapat meningkatkan hasil belajar IPS siswa kelas IV Sekolah Dasar Negeri 011 Kembang Harum Kecamatan Pasir Penyuh Kabupaten Indragiri Hulu. Kata kunci: tim game turnamen (TGT), hasil belajar IPS. ABSTRACTThis study aims to improve the learning outcomes of students' Social Sciences by applying the cooperative model of the tournament game team in class IV of the Primary School 011 Kembang Harum, Pasir Penyu District, Indragiri Hulu. This research is a classroom action research that includes planning, action, observation, reflection or evaluation activities. The results showed, seen from the basic score of student learning outcomes obtained an average value of 63.21 with completeness of 48.7%, in the first cycle the average value of students was 72.61 with completeness 74.3%, and in the second cycle the average value of students was 85.71 with 87.1% completeness. with these results it can be concluded that by applying the cooperative learning model the tournament game team can improve social studies learning outcomes of fourth grade students of 011 Kembang Harum Primary School Pasir Penyuh District, Indragiri Hulu.Keywords: tim game turnamen (TGT), Social Sciences learning outcomes.


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