scholarly journals PENERAPAN PERMAINAN MOLEGI (MONOPOLI PUZZLE KESEHATAN GIGI) SEBAGAI MEDIA EDUKASI KESEHATAN GIGI DAN MULUT SISWA SD NEGERI 1 BUMI

Author(s):  
Amelia Rizky Hutami ◽  
Nindya Mayaningtyas Dewi ◽  
Nur Rohman Setiawan ◽  
Nanda Anggita Permata Putri ◽  
Septriyani Kaswindarti

<p align="center"><strong>Abstrak</strong></p><p><em>Kondisi kesehatan gigi dan mulut masyarakat di Indonesia masih memprihatinkan. Dibutuhkan suatu tindakan promotif dan preventif untuk mencegah masalah kesehatan gigi dan mulut yaitu dengan cara edukasi kesehatan gigi dan mulut sejak dini. Terdapat berbagai jenis metode edukasi kedokteran gigi yang biasa digunakan, diantaranya metode ceramah, poster dan video. Berbagai literatur menyebutkan bahwa metode tersebut kurang efektif bagi anak-anak. Terdapat metode yang lebih menarik, mudah dipahami dan menyenangkan bagi anak-anak, yaitu menggunakan permainan edukatif. Salah satu permainan alternatif yang dapat digunakan sebagai media edukasi kesehatan gigi dan mulut adalah permainan puzzle dan monopoli. Kegiatan ini bertujuan untuk mengetahui potensi permainan monopoli puzzle kedokteran gigi sebagai media edukasi kesehatan gigi dan mulut. Metode yang digunakan dalam kegiatan ini diantaranya sosialisasi permainan, pre test, melakukan permainan, dan post test pada siswa siswi kelas IV SD Negeri Bumi 1. Kemudian dilakukan evaluasi untuk mengetahui apakah terdapat peningkatan pengetahuan pada siswa-siswi tersebut. Hasil yang didapatkan pada kegiatan ini menunjukan adanya peningkatan pengetahuan kesehatan gigi dan mulut pada siswa. Penggunaan permainan MOLEGI (Monopoli Puzzle Kedokteran Gigi) dapat digunakan sebagai alternatif media edukasi dan berpotensi meningkatkan pengetahuan kesehatan gigi dan mulut pada anak.</em></p><p><strong>Kata kunci</strong> <strong>: <em>Permainan, Anak, Promosi kesehatan, Interaktif</em></strong><strong></strong></p><p> </p><p align="center"><strong>Abstract</strong></p><p><em>The oral and mouth health in Indonesia is still considered in an apprehensive condition. Thus, in this circumstances, promotive and preventive works are needed to prevent the oral and mouth health problem by promoting oral and mouth health education since early stage. There are many kind of dental education methods that usually used, such as speech, poster, and video delivering methods. Some literatures mentioned that those methods are less effective for children. That is something more insteresting, easy to understand, and fun method for children, it is using an educational games. One of the alternatives that can be used as an educational media for oral and mouth health is puzzle and monopoly game. This activity aims to know the ability of puzzle and monopoly in dentistry as an oral and mouth educational media. The steps had in this activity included games socialization, pre test, playing games, and post test on fourth grade students of SD Negeri Bumi 1. Then, had an evaluation to know if there any enhancement on student’s knowledge about oral and mouth health. The MOLEGI (Monopoli Puzzle Kedokteran Gigi) Games can be used as an alternative educational media and potentially increasing the knowledge about oral and mouth health for children.</em></p><p><strong>Keywords<em>:</em></strong><strong><em> </em></strong><strong><em>Games, children, health promotion, interactive</em></strong></p>

2019 ◽  
Vol 3 (3) ◽  
pp. 185
Author(s):  
Susnawati. K ◽  
Marhaeni A.A.I.N ◽  
Ramendra D.P

Study aimed to determine the effect of language games with audio visual aids on students' speaking competence at fourth grade students of Tunas Daud elementary school and to describe the implementation of language games with audio visual aids on students’ speaking competence. The design used in this research was a mixed method design. It was explanatory design since this research was started with quantitative design (experimental design with post test only control design) followed by qualitative design. The samples were 62 students; 31 students of the experimental group and 31 students of the control group of fourth grade Tunas Daud elementary students. The data were collected by using speaking competence test and analyzed by IBM SPSS 22 with independent t-test. The data were also collected through an observation sheet for observing the implementation of the language games with audio visual aids. The results showed there was a significant effect of the language games with audio visual aids on students' speaking competence in which the mean score of the students who were taught by using language games with audio visual aids is better than the students who were taught without language games with audio visual aids. For the implementation of the language games with audio visual aids, it can be seen that the implementation of the language games with audio visual aids were done in a very good way. The games was suitable for the students since it could give good impacts for the students. The students are active and confident to speak.


2020 ◽  
Vol 8 (1) ◽  
pp. 78-85
Author(s):  
Qomario Qomario ◽  
Ahmad Tohir ◽  
Ali Mashari

This research aimed to describe the effect of realistic mathematical approaches on mathematics learning outcomes of fourth grade students at SDN 4 JatiMulyo. Type of this research is quantitative research using quasi-experimental methods and using one-group pre-test and post-test design. This research is conducted for grade IV odd semester 2019/2020 at SDN 4 JatiMulyo. The population in this research are all fourth grade students of SDN 4 Jati Mulyo with a total of 31 students. The sampling using saturated sampling technique (total sampling), thus the sample in this research amounted to 31 students. The data collection is done through tests, namely pre-test and post-test. The data analysis technique used in this study is descriptive analysis. Based on the result and discussion in this research, it can be concluded that there is an effect of a realistic mathematical approach to the mathematics learning outcomes of fourth grade students at SD N 4 JatiMulyo. This is evidenced by the mean value of mathematics learning outcomes is 83.84 (very good category). From these results it can be concluded that there was an effect of a realistic mathematical approach to student mathematics learning outcomes.


2020 ◽  
Vol 4 (1) ◽  
pp. 73
Author(s):  
Kadek Susnawati ◽  
Marhaeni A.A.I.N.

This study aimed to determine the effect of language games with audio visual aids on students' speaking competence at fourth grade students of Tunas Daud elementary school and to describe the implementation of language games with audio visual aids on students’ speaking competence. The design used in this research was a mixed method design. It was explanatory design since this research was started with quantitative design (experimental design with post test only control design) followed by qualitative design. The samples were 62 students; 31 students of the experimental group and 31 students of the control group of fourth grade Tunas Daud elementary students. The data were collected by using speaking competence test and analyzed by IBM SPSS 22 with independent t-test. The data were also collected through an observation sheet for observing the implementation of the language games with audio visual aids. The results showed there was a significant effect of the language games with audio visual aids on students' speaking competence in which the mean score of the students who were taught by using language games with audio visual aids is better than the students who were taught without language games with audio visual aids. For the implementation of the language games with audio visual aids, it can be seen that the implementation of the language games with audio visual aids were done in a very good way. The games was suitable for the students since it could give good impacts for the students. The students are active and confident to speak.


2020 ◽  
Author(s):  
Jun Chen ◽  
Xiaozan Wang ◽  
Weiyun Chen

Abstract Background Researchers found that manipulative skill competency in childhood not only help improve physical activity participation, but also help adolescent learn specialized sport skills. This study aimed at examining the effects of an 8-week bilateral-coordinated movement (BCM) intervention on manipulative skill competency in school-aged children.Methods Participants were 314 fourth-grade students in two elementary schools. This study used 2-arm quasi-experimental research design. For one elementary school, two fourth-grade classes were assigned to the BCM group, the other two fourth-grade classes were assigned to the control group. For another elementary school, one fourth-grade class was assigned to the BCM group and another fourth-grade class to the control group. The students in the BCM group received an 8-week, two 40-minute BCM lessons in soccer and another 8-week, two 40-minute BCM lessons in basketball, while the control group received an 8-week, two 40-minute regular PE lessons in soccer and basketball, respectively. Students’ manipulative skill competency in soccer and basketball skills were pre- and post-tested using the two PE Metric assessment rubrics. Data were analyzed by means of descriptive statistics, independent sample t test, ANCOVA and ANOVA repeated measures.Results The results showed a significant main effect of time (pre-test vs. post-test) in soccer skills (F = 273.095, p = .000, 𝜂2 = .468) and in basketball skills (F = 74.619, p = .000, 𝜂2 = .193). Also, the results revealed a significant main effect of group (BCM group vs. control group) in soccer skills (F = 37.532, p = .000, 𝜂2 = .108), marginal significant main effect of group in basketball skills (F = 3.619, p = .058, 𝜂2 = .011). Further, there was significant interaction effect between the time and group in soccer skills (F = 37.532, p = .000, 𝜂2 = .108) and in basketball skills (F = 18.380, p = .000, 𝜂2 = .056).Conclusions It was concluded that after participated in the 8-week, 16 40-min lessons of BCM, the fourth-grade students had greater improvement in soccer and basketball dribbling, passing and receiving skills, compared to the control group.


Author(s):  
Avikasari Avikasari ◽  
Rukayah Rukayah ◽  
Mintasih Indriayu

Based on PISA assessment result in 2015 on science; Indonesia ranks 69 out of 79 countries. Meanwhile, in science literacy, Indonesia ranks 62 out of 69 countries that are evaluated. That assessment result shows that science achievement and science literacy ability of Indonesian students are low. One of some factors that influences it is the selection of learning resource that does not explain science concept for students. This research is conducted to know the influence of the use of science literacy-based teaching material based on the improvement of fourth grade students’ science achievement. This research is a quantitative research that uses an experimental method. This research is conducted at two elementary schools in Gunungpati, Semarang. The subjects of this research are 46 fourth grade students. The data were collected by using pre-test and post-test to know the students’ score. This research shows that pre-test mean score is 39.935 and the post-test 1 mean score is 66.891. Meanwhile, t-tests show significance 0.000 (&lt;0.05) meaning that there is the difference between pre-test and post-test. Therefore, there is influence on the use of science literacy-based teaching material based on fourth grade students’ science achievement.


2017 ◽  
Vol 5 (3) ◽  
pp. 88
Author(s):  
Siti Maryam

Classroom action research was motivated by the phenomena that show low student learningoutcomes, among which are 1) most of the students can not complete the task and Homework(PR), 2) some students can not answer the post test, 3) Average daily values pupils is low iebelow the minimum completeness criteria (KKM) is 70. Therefore, researchers appliedlearning model Think-Pair-Square (TPS), which aims to improve student learning outcomesIPS. The problems of this study is whether the learning model Think-Pair-Square (TPS) toimprove learning outcomes for Social Sciences in the material type and distribution of naturalresources in the fourth grade SDN 04 Bukit Harapan Kecamatan Kerinci Kanan KabupatenSiak?. The object of this study is the use of learning model Think-Pair-Square (TPS), whilethe subject of this study is all fourth grade students of SDN 04 Bukit Harapan KecamatanKerinci Kanan Kabupaten Siak, the academic year 2015/2016 the number of students as manyas 22 people. This research was conducted in two cycles, each cycle is done in three sessions,To study this class action work well without barriers obstructing the smooth running of thestudy, researchers compiled stages are passed in classroom action research, namely: 1)planning/ preparatory actions 2) Implementation of the action, 3) observation, and 4)reflection. Based on the results of preliminary observations, student learning outcomesobtained in classical completeness percentage is 41%, this figure has not reached the successthat has been established in this study. Then based on the results of tests on the first cycleshowed that the level of student learning outcomes achieve classical completeness percentageis 64%, this figure has not reached the success that has been established in this study is 75%,therefore the next cycle continued. While on the second cycle increased achieve learningoutcomes of students gaining the percentage of classical completeness is 100%, meaning thatthis figure has exceeded the success rate has been established in this study and theachievement of 100% value in the classical completeness, this research was successful.


2019 ◽  
Vol 1 (1) ◽  
pp. 4
Author(s):  
Faida Annisa ◽  
Muhebbi Muhebbi ◽  
Ria Devi ◽  
Chyntia Tanzila ◽  
Bagus Eka Windarta ◽  
...  

An increase in awareness of healthy living through health promotion in the Kebonsari Elementary School, Candi Sub-District, Sidoarjo District, East Java Province is a form of education in the form of counseling aimed at fostering and improving healthy behavior in children early, especially in carrying out clean and healthy behaviors (PHBS) with 6-step hand washing. The activity was held on December 12, 2017 at Kebonsari Elementary School, Kebonsari Village, Candi District, Sidoarjo Regency, East Java Province. With the aim is fourth grade students at Kebonsari Elementary School, Kebonsari Village, Candi Sub-District, Sidoarjo District, East Java Province. Before the implementation of the activity, there is a process of preparing activities for 3 weeks before the activities are carried out, starting from the selection of health counseling materials to the submission of permits to related parties. As an evaluation, the activity was attended by 52 female students and 1 teacher, participants participated in the activity enthusiastically and conductively, the activities could be carried out on time smoothly. Keywords: Handwash health promotion, healthy life awareness, elementary school, 6-step hand washing.


Author(s):  
Aman Sugianto

<p><em>The purpose of this research was to improve the learning outcomes of fourth grade students at SD Negeri Pabuaran 02 in science subjects through the application of experimental methods. The research that was conducted was Classroom Action Research (CAR) which was carried out in two cycles of action, each cycle consisting of two meetings. The stages for each cycle are planning, implementation, observation and reflection. Data was collected using observation techniques, documentation studies and tests. The results of the first cycle of research showed that students who completed the post-test were 63.6%. In the implementation of the second cycle of students who completed after carrying out the post test was 95.5%. These results indicate that the application of the experimental method can improve student learning outcomes in science subjects Class IV at SD Negeri Pabuaran 02, especially on the material properties of light.</em></p>


2020 ◽  
Vol 4 (4) ◽  
pp. 724
Author(s):  
Kadek Suardani ◽  
I Gusti Ayu Tri Agustiana ◽  
Ignatius I Wayan Suwatra

Growing learning motivation and science processing skill are very difficult because of limited learning time at school which result in the application of learning motivation and science processing skill less than optimal. Through application creativity learning model, it is expected to be able to achieve the objectives of this research which is to analyze creativity learning model toward learning motivation and science processing skill. This research classified into quasi-experimental and the design was non-equivalent post-test only control group. All fourth-grade students belonged to the  population, contained 8 classes with 184 students. Technique for sample selection was random sampling and got experimental class with 31 students and control class with 30 students. Research instrument consist of questionnaire and essay test. Manova test was used to analyze the data and continue with LSD test. From the reseach, the result showed the significant effect toward learning motivation and science processing skill that proven by significance score 0.000 that means less than 0.05 then Ho is rejected and based on LSD test, ∆µ was less than LSD.. The findings portrayed learning motivation and science processing skill positively influenced by creativity learning model. Creativity learning model is suitable for dealing with low learning motivation and science processing skills and would be problem solving about learning especially in the use of learning model.


2017 ◽  
Vol 5 (12) ◽  
pp. 99
Author(s):  
Berker Bulut ◽  
Nuri Karasakaloğlu

In this research, the effect of active listening training given to fourth grade students on their vocabulary was examined. Pre-test – post-test control group trial model, which is one of the semi-experimental trial models, was used. Besides, “Vocabulary Test” developed by the researcher was applied to experimental and control groups before the experimental implementations. The students in the experimental group were given a weekly two-hour-course of active listening training for eight weeks. The students in the control group were provided the materials forming the content of active listening training but they were made to study these materials with a weekly two-hour-course by traditional listening practice for eight weeks. At the end of the experiment, the test introduced as pre-test was also used as post-test in order to assess the differences between the groups. As the findings obtained from the research were analyzed, it was seen that active listening training positively contributed to vocabulary development levels of fourth grade students. Together with this, the other conclusion obtained from the research was that the students’ listening comprehension achievement contributed to learning new words.


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