scholarly journals Development of Android-Based Teaching Material in Software Engineering Subjects for Informatics Engineering Students

2021 ◽  
Vol 11 (2) ◽  
pp. 25
Author(s):  
Agung Panji Sasmito ◽  
Djoko Kustono ◽  
Purnomo Purnomo ◽  
Hakkun Elmunsyah ◽  
Didik Nurhadi ◽  
...  

The research aimed to develop Android-based teaching material to improve the understanding of Software Engineering of Informatics Engineering students whose validity and effectiveness are measured. The method used in this paper is Research and Development (R&D) with the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model which is used to develop An-droid-based teaching material. The validity of teaching material product has con-firmed by media experts and material experts in their fields. The effectiveness of the product was measured through the post-test only control group design with two groups of Informatics Engineering students in Higher Education involving 57 people. Data collection was carried out through questionnaires and tests, with descriptive analysis for the results of the validation of teaching material and pilot tests and t-tests for testing the effectiveness of teaching material. The results showed that Android-based teaching material is easy to use and has video tutorial features and quiz menus that provide direct feedback to users, so teaching materi-al can be applied as a valid and effective learning media in increasing student un-derstanding of Software Engineering material which has never been applied in the research location so far. Based on the results obtained, further research can be carried out on a broader subject and pay attention to other aspects such as increasing motivation and metacognitive students of Informatics Engineering.

2020 ◽  
Vol 9 (1) ◽  
pp. 152-162
Author(s):  
A Ananda Kumar ◽  
K Chellamani

The meaningful learning process of an individual is understood separately with his emotional aspect or cognitive aspect. Cognition and emotions are interrelated, and hence in the learning process it requires functions of both the domains. Cognition can be a basis for emotion and the emotional process can have cognitive outcome. Therefore the aim of the study is to examine the effect of emotive cognition strategies on enhancing meaningful learning. The investigator has employed experimental research with a pre-test-post-test-control group design. The size of the sample of the study is 90 first year B.Ed. Student-teachers, 45 in the experimental group and 45 in the control group. The researcher has implemented emotive cognition strategies application in teaching to the experimental group for enhancing their meaningful learning. The data have been collected before and after the intervention through the administration of the tools- A Scale for Assessing the Application of Emotive Cognition Strategies in Teaching and A Scale on Measuring Meaningful Learning of the Learners. The data have been analyzed through statistical techniques. The descriptive analysis shows that there is a significant mean difference between pre-test and posttest scores of the experimental group in emotive cognition application and meaningful learning. The experimental group which had intervention scored higher in the post-test in their meaningful learning. In contrast, the control group had the traditional method of teaching received a low score in the post-test. Correlation analysis shows that there is a significant relationship between emotive cognition application and meaningful learning.


Author(s):  
Nurul Izzah Wahyuillahi ◽  
Imam Nawawi ◽  
Putri Mahanani

Abstract: This research was conducted with the aim of knowing The Effect of Using Quizizz App in Online Learning on 5th Graders' PKn Final Score at SD Negeri Bunulrejo 1 Malang. This study used quasi-experiment as a research method and nonequivalent control group as a research design. The subject of the study were 91 5th graders in total; 24 students from 5A class and 26 students from 5B class. The instruments used was post-test. The data analysis technique used are mean difference test and descriptive analysis. The result showed that the average PKn post-test score in experimental group was 95,27 with 25,08 gain score while the average PKn post-test score in control group was 65,75 with 16,29 gain score. It showed that the average PKn final score and gain score in the experimental group is higher than in the control group after the test is being held. We can conclude that there are positive impact on using Quizizz app in online learning on 5th graders' PKn final score at SD Negeri Bunulrejo 01 Malang. Abstrak: Penelitian ini dilakukan dengan tujuan guna mengetahui Pengaruh Penggunaan Aplikasi Quizizz Dalam Pembelajaran Daring Terhadap Hasil Belajar Pada Muatan PKN Kelas V di SD Negeri Bunulrejo 01 Malang. Penelitian ini menggunakan metode quasi eksperimental design dengan menggunakan desain penelitian nonequivalent control group design. Subjek penelitian adalah kelas VA sejumlah 24 peserta didik dan kelas VB sejumlah 26 peserta didik. Instrumen yang digunakan dalam penelitian ini berbentuk lembar tes. Teknik analisis data menggunakan beda mean dan analisis deskriptif. Berdasarkan hasil penelitian menunjukkan bahwa Aplikasi Quizizz dirasa sangat efektif dan berpengaruh terhadap hasil belajar siswa. Hal ini dapat dilihat dari hasil penelitian yang diperoleh sebagai berikut, nilai rata-rata post-test hasil belajar PKn kelas eksperimen sebesar 95,27 (kriteria sangat baik) dengan peningkatan nilai (gain score) sebesar 25,08, sedangkan kelas kontrol nilai rata-rata post-test hasil belajar PKn sebesar 65,75 (kriteria cukup) dengan peningkatan nilai (gain score) sebesar 16,29. Hasil penelitian menunjukkan nilai rata-rata hasil belajar PKn dan gain score kelas eksperimen lebih tinggi dibandingkan kelas kontrol setelah diberikan perlakuan. Sehingga dapat disimpulkan bahwa adanya pengaruh (positif) dalam penggunaan Aplikasi Quizizz terhadap hasil belajar PKn kelas V di SD Negeri Bunulrejo 01 Malang.


Author(s):  
Afita Dewi Prastiwi ◽  
Kinanti Resmi Hayati

Bahasa Inggris memiliki peran penting saat ini terutama bagi mahasiswa teknik kelautan. Penelitian ini bertujuan untuk mengukur keefektifan game android sebagai media pembelajaran untuk meningkatkan kosakata bahasa Inggris mahasiswa teknik kelautan. Sampel penelitian ini adalah 50 mahasiswa teknik kelautan yang telah mengambil mata kuliah Bahasa Inggris. Data penelitian diperoleh dari hasil pre-test dan post-test. Semua kata dalam tes tersebut adalah kosakata permainan. Penelitian ini merupakan penelitian eksperimental semu dengan desain matching only pretest - posttest control group design. Hipotesis penelitian ini dianalisis menggunakan nilai t-test yang dihitung dengan SPSS 16. Nilai sig dari pre-test menunjukkan 0,659 yang berarti lebih besar dari 0,05 dan nilai sig post-test menunjukkan 0,003 yang berarti lebih rendah. dari 0,05. Dari hasil penelitian didapatkan bahwa game android dapat meningkatkan kosakata bahasa Inggris mahasiswa teknik kelautan                                                                                                                                                         Kata Kunci: Efektivitas, game android, media, kosa kata bahasa inggris.   ABSTRACT English has an important role nowadays especially for marine engineering students. This study aims to measure the effectiveness of android game as a teaching media to improve English vocabulary among marine engineering students. The samples of the study are 50 students of marine engineering students who have taken English subject. The data of the study are gained from the result of pre-test and post-test. All the words in those tests are the vocabularies of the game. This study is quasi-experimental research with the matching only pretest – posttest control group design. The hypothesis of this study is analyzed using t-test value counted by SPSS 16. The sig value of pre-test shows 0,659 which means it is higher than 0,05 and the sig value of post-test shows 0,003 which means it is lower than 0,05. From the result of the study, it is found that android game improves the English vocabulary of marine engineering students.                                                                                                   Keywords: Efektivity, android game, media, English vocabulary.


2020 ◽  
Vol 2 (2) ◽  
pp. 76-88
Author(s):  
Haizatul Masnaiyah ◽  
Sri Susanti Tjahja Dini

The outbreak of the coronavirus disease (Covid 19) in Indonesia has prompted the Ministry of Education and Culture and the Ministry of Religion to urge schools to organize distance learning. Because of this appeal, schools and madrasas organize distance learning activities, including MTs Nidhomiyah Surowono, Badas District. However, the distance learning of fiqh subjects is only providing assignments through the WA group and there is no feedback from the teacher. This phenomenon causes the problems solving skills of the students to become low. So research and development (R & D) were done on the fiqh subjects to describe 1) the steps for developing somatic-auditory-visualization-intellectually (SAVI) approach through distance learning, and 2) the effectiveness of developing somatic-auditory-visualization-intellectually approach (SAVI) to increase the problem-solving skills on the fiqh subjects through distance learning. This research used the research and development (R & D) approach Borg and Gall model that combined with the ADDIE model. The testing model used an experimental pretest-posttest control group design. The result of the pretest and posttest were analyzed by the test of normality, homogeneity, N-gain scores, and independent-sample t-test with IBM SPSS Statistics version 21. The results showed that the SAVI approach was quite effective in improving students' problem-solving skills. This can be seen based on the results of the pre-test and post-test in the experimental class compared to the control class. From the experimental class, it was obtained that the pre-test results had an average of 52, but after receiving the SAVI approach, the post-test score was 67. Far different from the control class whose initial class average score was 49 to 56. This is also supported by the mean results of the N-gain score for the experimental class was 33.5513 or 33.6 which was included in the moderate or moderately effective criteria.


2019 ◽  
Vol 17 (2) ◽  
pp. 88-100
Author(s):  
Risa Novita Wati ◽  
Adeng Pustikaningsih

This study aims to: find out the differences in learning outcomes of Basic Accounting in X Graders at SMK Negeri 1 Depok Academic Year 2018/2019 before and after the application of the Jigsaw Cooperative Learning Models. This research is a Quasi-Experimental study. Data collection techniques using simple random sampling for the selection of control classes and experimental classes that will be drawn randomly. The subjects of this study were students of class X AKL 1 and X AKL 3 at SMK Negeri 1 Depok. The design of data collection in this study uses the Pretest-posttest control group design model. Data analysis was performed using descriptive analysis and hypothesis testing. The results of the study are: (1) the pre-test learning outcomes in the control class obtained an average value of 71.376, the highest value of 90 and the lowest value of 50. While the pre-test scores in the experiment class obtained an average value of 71.8, the highest value of 90 and the lowest value of 50 (2) post-test learning outcomes in the control class obtained an average value of 71.433, the highest value of 83 and the lowest value of 60. While the post-test in the experiment class obtained an average of 80.733 with the highest value of 90 and the lowest value of 67. (3) Based on the results of the t-test that is 6.122 ≥ 2.00172 or tcount ttable on the results of the post-test of the experiment group and the control group, it can be concluded that there are significant differences between the results of the control class and the experiment class so that there is a significant increase the application of Cooperative Learning Models in Jigsaw type in Basic Accounting subjects to the learning outcomes of X Accounting Graders. Keywords: Jigsaw, Learning Outcomes, Basic Accounting


2019 ◽  
Vol 4 (1) ◽  
pp. 47-70
Author(s):  
Nova Aulia Azizah

This research and development was carried out to determine the feasibility level of the Smart Tajwid application based on the assessment of the media experts, material experts and PAI teachers, as well as to determine the motivation to learn recitation of students after using the Smart Tajwid application. This study refers to the ADDIE model which consists of 5 stages, namely Analysis, Design, Development, Implementation, Evaluation. But in the trial application to see an increase in students' motivation to learn recitation, the researcher used this type of experimental research pretest post test control group design. By taking the background of SMP N 1 Polanharjo Klaten class VIII. Data analysis techniques in this study used 2 types of analysis, namely qualitative and quantitative with inferential and descriptive statistical approaches, to process the data obtained using the SPPS 21 application. The validation results of the Smart Tajwid application show the percentage of eligibility based on: 1) media experts at 95.23% , 2) subject matter experts at 91.25%, 3) teachers at 92.85% and 3) students in small group trials at 92.5%. Overall, the Smart Tajwid application developed with a predicate is very suitable to be used as a medium for learning Tajweed. In addition, the application trial to see an increase in students' motivation to learn Tajweed after using the Smart Tajwid application has increased, which is based on the results of the independent sample t-test analysis between the experimental class and the control class having a difference of 3.2812. Then it can be concluded that the increase in motivation to learn recitation of students in the experimental class who get special treatment using the Smart Tajwid application has increased motivation higher than the control class that does not get special treatment. Abstrak Penelitian dan pengembangan ini dilakukan untuk mengetahui tingkat kelayakan aplikasi Smart Tajwid berdasarkan penilaian ahi media, ahli materi dan guru PAI, serta untuk mengetahui motivasi belajar tajwid siswa setelah menggunakan aplikasi Smart Tajwid. Penelitian ini mengacu pada model ADDIE yang terdiri dari 5 tahap yaitu Analysis, Design, Development, Implementation, Evaluation. Namun dalam uji coba aplikasi untuk melihat peningkatan motivasi belajar tajwid siswa, peneliti menggunakan jenis penelitian eksperimen pretest post test control group design. Dengan mengambil latar SMP N 1 Polanharjo Klaten kelas VIII. Teknik analisis data dalam penelitian ini menggunakan 2 jenis analisis yaitu kualitatif dan kuantitatif dengan pendekatan statistik inferensial dan deskriptif, untuk mengolah data yang diperoleh menggunakan aplikasi SPPS 21. Hasil validasi aplikasi Smart Tajwid menunjukkan presentase kelayakan berdasarkan: 1) ahli media sebesar 95,23%, 2) ahli materi sebesar 91,25%, 3) guru sebesar 92,85% dan 3) siswa pada uji coba kelompok kecil sebesar 92,5%. Secara keseluruhan aplikasi Smart Tajwid yang dikembangkan berpredikat sangat layak digunakan sebagai media belajar tajwid. Selain itu, dalam uji coba aplikasi untuk melihat peningkatan motivasi belajar tajwid siswa setelah menggunakan aplikasi Smart Tajwid mengalami peningkatan, yaitu berdasarkan hasil analisis uji independent sampel t-test antara kelas eksperimen dengan kelas kontrol mempunyai selisih 3,2812. Maka dapat disimpulkan bahwa peningkatan motivasi belajar tajwid siswa pada kelas eksprimen yang mendapatkan perlakuan khusus menggunakan aplikasi Smart Tajwid mengalami peningkatan motivasi lebih tinggi dibandingkan kelas kontrol yang tidak mendapatkan perlakuan khusus.


2018 ◽  
Vol 7 (2) ◽  
pp. 175 ◽  
Author(s):  
Desmond Adair ◽  
Martin Jaeger ◽  
Owen M. Price

The use of a portfolio curriculum approach, when teaching a university introductory statistics and probability course to engineering students, is developed and evaluated. The portfolio curriculum approach, so called, as the students need to keep extensive records both as hard copies and digitally of reading materials, interactions with faculty, interactions with other students and work they have completed on their own, is designed to encourage active learning, mainly in the areas of cooperation and collaboration. In order to investigate the effectiveness of the portfolio curriculum, a controlled experiment applying a pre-test-post-test control group design is conducted. Two tests are conducted, one before the commencement of the course (pre-test) and one after the completion of the course (post-test). The effectiveness is evaluated by comparing within-subject post-test and pre-test scores and by comparing the scores between subjects in the experimental group, i.e., those who learned using the portfolio curriculum approach and subjects in the control group, i.e., those who learned using a traditional method of teaching. In addition to analysis of the controlled experiment, a Survey of Attitudes Toward Statistics (SATS) was completed on the first and last day of the semester by the participants so as to give a measure of student confidence, understanding, liking, and difficulty of the portfolio curriculum approach as opposed to using a traditional method of teaching and learning. The findings of these investigations are reported and discussed, as are the merits and problems encountered regarding the methodology and student attitudes regarding the portfolio curriculum approach.


2020 ◽  
Vol 8 (1) ◽  
pp. 21-30
Author(s):  
Ivan Budiani

This research aimed to investigate whether or not there was a significant effect of the use of Duolingo on the writing competency of the tenth grade students of SMK N 1 Sukasada in academic year 2017/2018. This quasi-experimental research employed post-test only control group design. The population of this research was all the tenth grade students of SMK N 1 Sukasada. This research administered cluster random sampling to determine the sample. The independent sample t-test was administered to examine the equality of both groups and decided X AP1 became the experimental group and X AP2 as the control group. The treatment was given to both groups in which the experimental group treated by using Duolingo and the control group was treated by using conventional teaching media. At the end of the treatment, the post-test was administered to both groups and the result was analyzed using descriptive and inferential statistics by applying independent sample t-test. Based on the result of the descriptive analysis, the students in experimental group could gain better score than the students in control group. Moreover, the result of inferential analysis shows that the result of the independent sample t-test which tobs was higher than tcv. The result of the questionnaire also shows that students like to use Duolingo in the classroom and it helps them in their writing. It means that the implementation of Duolingo contributes significant effect to students’ writing competency of the tenth grade students of SMK N 1 Sukasada in academic year 2017/2018.


2020 ◽  
Vol 5 (1) ◽  
pp. 103
Author(s):  
Syaiful Mustofa ◽  
Eka Lutfiyatun ◽  
Akhmad Muzakki

The research purpose is to develop Arabic reading books based on character values to improve the reading ability to find feasibility and effectiveness. This research is based on the ADDIE model (analysis, design, development, implementation, evaluation). The population is taken from the students in MTs.N 2 Tegal, it is class VIII-A (control group) class VIII-B (experimental group) by comparing pre-test and post-test scores. The data was collected by observation, interview, questionaires, document. The data analysis was done by using T. Test. The results showed it contained the inspirational short stories in each chapter. The theme was chararcter education values (religious, humanity, nationality), vocabulary tables. The design was 88%, the content was 87%, the character development rate was 90%. It is effective and has a significant effect on the development of student competencies, this is evidenced by an increase in student competence reaching 50% after field practice in the experimental group.


2017 ◽  
Vol 3 (1) ◽  
pp. 447
Author(s):  
Iyay Robia Khoerudin ◽  
Neneng Titin ◽  
Eki Kiyamudin

Penelitian ini bertujuan untuk mengetahui kemampuan menulis surat dinas siswa kelas VIII di SMP Negeri Se-Kecamatan Panyingkiran Kabupaten Majalengka, mengetahui kemampuan menulis surat dinas dengan menggunakan model pembelajaran STAD (Student Teams-Achievment Divisions) siswa kelas VIII di SMP Negeri Se-Kecamatan Panyingkiran Kabupaten Majalengka, serta menjelaskan efektifitas model pembelajaran STAD (Student Teams-Achievment Divisions) untuk meningkatkan  pengajaran menulis surat dinas siswa Kelas VIII di SMP Negeri Se-Kecamatan Panyingkiran Kabupaten Majalengka.Penelitian ini menggunakan pendekatan kuantitatif dan kualitatif dengan metode eksperimen Pre test-Post test Control Group Design, populasinya yaitu SMP Negeri Se-Kecamatan Panyingkiran Kabupaten Majalengka tahun ajaran 2013/2014, sedangkan  sampelnya ditentukan melalui teknik simple random sampling yaitu kelas VIII G SMP Negeri 2 Panyingkiran sebagai kelas eksperimen dan kelas VIII B SMP Negeri 1 Panyingkiran sebagai kelas kontrol. Instrumen pengumpulan data yang digunakan tes tertulis tes awal dan tes akhir, kuesioner, lembar observasi guru dan siswa, setelah data diperoleh maka dilakukan analisis data. Data kuesioner dan observasi dianalisis dalam bentuk uraian sedangkan data tes dianalisis dengan statistik dan di deskripsikan.Berdasarkan perhitungan statistik program SPSS 16.0 diperoleh hasil uji t pretes pada kedua kelas tersebut memiliki nilai t=5.429 derajat kebebasan (df)=n-1=38 nilai probability (sig 2-tailed) sebesar 0,000.  Hal ini berarti t hitung <0,005. Artinya 0,000<0,05, pada uji t ini bahwasanya pretes pada kedua kelas terdapat perbedaan yang signifikan antara kelas eksperimen dengan kelas kontrol.  Apabila ditinjau dari segi rata-rata pretes eksperimen lebih efektif daripada kelas kontrol. Hal ini terbukti dari rata-ratanya pretes kelas eksperimen 64,8 kelas kontrol 62,3 selisih rata-rata 2,5. Sedangkan rata-rata postes kelas eksperimen 81,2 dan kelas kontrol 69 terjadi selisih postes 12,2.


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