scholarly journals The Effectiveness of Augmented Reality in Learning Vector to Improve Students’ Spatial and Problem-Solving Skills

Author(s):  
Muhamad Ikhsan Sahal Guntur ◽  
Wahyu Setyaningrum

<p class="0abstract">The researchers implemented the quasi-experimental method of research. This research was conducted at SMAN 1 Ngemplak, Indonesia. The research was conducted from March to April 2020. In this study, the samples consisted of 70 students divided into two classes, namely Class A and Class B. The students in Class A received treatment by using the Augmented Reality Module (ARM). Meanwhile, Class B students were taught conventionally using a conventional module from the government and GeoGebra application. The instruments used in this study were written tests, the first test was in the form of multiple choices and consisted of 25 questions to measure students’ spatial skills, and the second test was in the form of essays, consisted of five questions in order to measure students’ problem-solving skills. The reliability of the tests had been tested before collecting the data. The data were analyzed using descriptive statistics and inferential statistics (normality test, homogeneity test, paired t-test, and independent t-test). Based on the analyses' results, it can be concluded that Augment-ed Reality Module has a significant effect on students' problem-solving and spatial skills since there is an improvement in students' mean scores in the pre-test and post-test results. Besides, it can be concluded that Augmented Reality learning is more effective than conventional learning since the students are usually taught using conventional modules from the government and GeoGebra application<span>.</span></p>

2019 ◽  
Vol 17 (2) ◽  
pp. 117-130
Author(s):  
Puji Rahayu ◽  
Ani Widayati

This research is aimed to know: 1) the differences of problem solving skills in students’ learning with Think Pair Share and Spontaneous Group Discussion; 2) the effectiveness of the implementation of Think Pair Share and Spontaneous Group Discussion. This research is a quasi-experimental research involving 32 students of X AK1 and X AK3. Data collection technique was a tests. Data analysis techniques for testing the result of this research were normality test, homogeneity test, and hypothesis test with t-test. The results of this study show that: 1) There are no differences in problem solving skill between students with Think Pair Share and student with Spontaneous Group Discussion student of X Accounting graders SMK Negeri 1 Wonosari. It proved by post-test on hypothesis test with the signification in the result of independent sample t-test is greater than α = 0.05 (0,475 0,05) and t count t table (0,719 2,000). 2)There are no differences in effectiveness between students with Think Pair and student with Spontaneous Group Discussion student of X Accounting graders SMK Negeri 1 Wonosari. It proved by independent samples t-test for gain score is greater than α = 0.05 (0.786 0.05) and t count t table (0,272 2,000). Keywords: Introduction to Accounting learning, TPS, SGD,  Problem Solving Skill


2020 ◽  
Vol 2 (2) ◽  
pp. 83-91
Author(s):  
Viva Aprilya Khasana ◽  
Heri Setiyawan ◽  
Noviana Desiningrum

ABSTRAK : Penelitian ini dilatarbelakangi oleh pemanfaatan kecanggihan teknologi di era globalisasi sebagai media pembelajaran yang inovatif. Dalam hal ini peneliti membuat inovasi untuk menggunakan aplikasi instagram pada proses pembelajaran. Adapun tujuan penelitian ini adalah untuk mengetahui pengaruh aplikasi Instagram terhadap hasil belajar siswa kelas V mata pelajaran Matematika materi Volume Bangun Ruang di SDN Bakung Temenggungan Balongbendo. Jenis penelitian ini menggunakan penelitian eksperimen dengan desain penelitian eksperimen semu (Quasi Experimental). Berdasarkan dari hasil dan pembahasan diperoleh simpulan bahwa adanya pengaruh penggunaan aplikasi instagram terhadap hasil belajar siwa kelas V Mata Pelajaran Matematika materi Volume Bangun Ruang di SDN Bakung Temenggungan Balongbendo Sidoarjo. Hal tersebut dilihat dari hasil uji independent t-test yang menunjukkan bahwa nilai signifikansi (2- tailled) ≤ 0,05 yang bernilai 0,017 sehingga Ha diterima dan H0 ditolak. ABSTRACT : This research is based on the rapid development of information technology that can be used in learning. The purpose of this study was to determine the effect of the Instagram application on the learning outcomes of fifth grade students in Mathematics in the material of Space Volume at SDN Bakung Temenggungan Balongbendo Sidoarjo. This type of research is experimental research. The research design used is Quasi Experimental or quasi-experimental. The population used in this studyis class V at SDN Bakung Temenggungan. The sample used in this study is nonprability sampling, namely class A as many as 20 students and class B 20 students. The data collection technique was carried out in three stages, namely pretest, treatment, and post test. The data analysis technique used the normality test, homogeneity test and t test. The conclusion of this research is the influence of the Instagram application on the learning outcomes of fifth grade students in mathematics subject matter volume building space at SDN Bakung Temenggungan Balongbendo Sidoarjo. Recommendations for further research are to use the Instagram application as a learning medium for both mathematics and other subjects


2018 ◽  
Vol 13 (2) ◽  
pp. 181-188
Author(s):  
Raoda Ismail

Penelitian ini bertujuan untuk mendeskripsikan keefektifan pembelajaran matematika dengan menggunakan model pembelajaran berbasis proyek dan model pembelajaran berbasis masalah, dan perbandingan keefektifan pembelajaran berbasis proyek dengan pembelajaran berbasis masalah ditinjau dari sikap percaya diri, pencapaian belajar matematika, dan keterampilan pemecahan masalah. Penelitian ini adalah penelitian eksperimen semu dengan desain kelompok pretes-postes beracak. Populasi penelitian ini adalah seluruh siswa kelas VIII SMP Negeri 9 Yogyakarta. Sampel penelitian sebanyak dua kelas yang dipilih secara acak. Data hasi penelitian dianalisis dengan MANOVA, dan untuk mengetahui keefektifan pembelajaran berbasis proyek dan pembelajaran berbasis masalah menggunakan uji one sample t-test. Hasil penelitian menunjukkan bahwa model pembelajaran berbasis proyek efektif ditinjau dari sikap percaya diri dan keterampilan pemecahan masalah namun tidak efektif ditinjau dari pencapaian belajar matematika; model pembelajaran berbasis masalah efektif ditinjau dari sikap percaya diri, pencapaian belajar matematika, dan keterampilan pemecahan masalah; dan pembelajaran berbasis masalah lebih efektif dari pembelajaran berbasis proyek ditinjau dari pencapaian belajar matematika. The comparison of effectiveness of project-based learning and problem-based learning in terms of achievement of student’s learning objectives AbstractThis study aims to describe: the effectiveness of teaching mathematics using project-based learning and problem-based learning; and the comparison in the effectiveness between project-based learning and problem-based learning in terms of the attitude of confidence, achievement of learning mathematics, and problem solving skills. This study is a quasi-experimental study employing the pretest-posttest nonequivalent group design. The research population comprised all year VIII students of SMPN 9 Yogyakarta. The sample consisted of two classes that were randomly established. The data were analysed by means of MANOVA, and to test the effectiveness of project-based learning and problem-based learning using one sample t-test. The result of this study shows that: project-based learning is effective in terms of the attitude of confidence and problem solving skills but not effective in learning based on achievement of learning mathematics; problem-based learning is effective in terms of the attitude of confidence, achievement of learning mathematics, and problem solving skills; and problem-based learning more effective than project-based learning based on achievement of learning mathematics.


2020 ◽  
Vol 5 (1) ◽  
pp. 73-79
Author(s):  
Devi Anugrah ◽  
Susanti Murwitaningsih ◽  
Desya Aryani Sofyan ◽  
Susilo Susilo

Berkembangnya kemampuan berpikir siswa dapat mempengaruhi kemampuan siswa dalam memecahkan masalah. Studi ini bertujuan untuk menyelidiki tentang pengaruh model treffinger terhadap kemampuan memecahkan masalah pada siswa. Design quasi experimental diterapkan dengan menggunakan post-test only control group design. Studi ini melibatkan 62 siswa dari total 144 siswa. Instrument berupa soal tes sebanyak 35 soal pilihan ganda. Uji parametrik dengan uji normalitas, uji homogenitas, dan uji t digunakan untuk menganalisis data hasil nilai post-test. Hasil studi ini menunjukkan bahwa kelas eksperimen memiliki nilai yang lebih tinggi dibandingkan dengan kelas kontrol (63,41>54,27). Perhitungan dari uji t menunjukkan bahwa model treffinger berpengaruh terhadap kemampuan memecahkan masalah siswa. Sintak pada model treffinger berpengaruh terhadap kemampuan memecahkan masalah siswa pada materi ekosistem dan perubahan lingkungan. Tahap I (Basic Tools) dapat meningkatkan dua indikator kemampuan memecahkan masalah yaitu merumuskan masalah dan hipotesis.Kata kunci: Kemampuan merumuskan masalah, kemampuan berhipotesis, perubahan lingkungan, ekosistem Treffinger creative learning model towards problem-solving ability in environmental and ecosystem change material. The growing ability of student thinking can affect students ' ability to solve problems. The study aims to investigate the effectiveness of treffinger's learning models towards the ability to solve problems in students. The quasi-experimental design is applied using the post-test only control group design. The study involved 62 students from a total of 144 students. The Instrument uses 35 questions of multiple-choice. The post-test value Data is analyzed using the normality test, homogeneity test, and T-test. The results of this study indicate that the experiment class has a higher value compared to the control class (63.41 > 54.27). Calculations from the T-test show that treffinger's model affects the ability to solve students' problems. The syntax of treffinger's models was able to improve the ability to answer students' issues in environmental and ecosystem change materials. Stage I (Basic Tools) can increase two indicators of problem-solving capability that is formulating issues and hypotheses.Keywords: Ability to formulate problems, ability to hypothesize, environmental changes, ecosystem


2017 ◽  
Vol 2 (2) ◽  
pp. 219
Author(s):  
Dewi Sulistiawati

<p><em>The benefit of this research is to analyze the Impacts of Generative Learning Model on Mathematics problem Solving Skills. The method used in this research is experiment through t test. To collect the data about generative learning model, the writer used her idea, scientific books, scientific journals, internet and others documents. The research was conducted on the students of class VII H and VII G at Public SMP in  west Cikarang. The sample is about 60 students. Before using generative learning model’s instruments, they was validated and past reability test. After that the writer  done normality test through chi kuadrat test and homogeneity test through fisher test. Based on the research,  t test ? t table (2.21 ? 1.697). it  means there are significant impacts of Generative learning model on Mathematics problem solving. It can be concluded that there are significant impacts of Generative Learning Model on Mathematics problem Solving Skills.</em></p>


2021 ◽  
Vol 6 (1) ◽  
Author(s):  
Nurkamila Nurkamila ◽  
Winda Amelia

This study aims to determine the effect of the Contextual Teaching and Learning Model on the Mathematics Problem Solving Ability of Class IV Students on Fractions. This research was conducted at SDN Cikoko 03 with a sample of fourth grade students in the first semester of the 2020/2021 school year. Samples were taken using the Cluster Random Sampling technique. The method used is a quasi-experimental research method (quasi experimental research) with a pretest-posttest control group design research design. The data was collected using an instrument in the form of descriptions that have been theoretically and empirically validated. The data obtained were analyzed using the normality test with the Liliefors test, and the homogeneity test with the Bartlett test. The results of the normality and homogeneity tests show that the data are normally distributed and the class is homogeneous. Furthermore, the data were analyzed by t-test. The results of t-test calculations, obtained t count of 8.25 and t table of 1.99 for the significant level ∝ = 0.05 and dk = 62, so that t count is greater than t table (8.25> 1.99), then the hypothesis zero null hypothesis (H0) is rejected and the alternative hypothesis (H1) is accepted. Thus, it can be concluded that the Contextual Teaching and Learning model has a positive and significant effect on students' mathematical problem solving abilities.


2019 ◽  
Vol 5 (2) ◽  
Author(s):  
Fitriana Nur Astuti ◽  
S. Suranto ◽  
Mohammad Masykuri

Besides learning outcomes, motivation and problem solving skill are the essential indicators for successful learning. Hence, the existence of learning media which considerably follow the advance of technology has been assumed to be able to support the achievement of the indicators mentioned. Thus, the current research aimed at implementing the Augmented Reality (AR) technology to improve students’ problem solving skill, motivation, and learning outcomes. The sample was 56 of eighth graders which covered the both control and experimental classes. This quasi experimental research employed test and observation sheet as the instruments. The data was analyzed using one-way analysis of covariance (ANCOVA). The ANCOVA test results showed that were significance differences of the three indicators (problem solving skills, motivation, and learning outcomes) achieved, in which the experimental class was higher than control class. In conclusion, the AR can influence students’ problem solving skills, motivation, and learning outcomes.


2019 ◽  
Vol 4 (5) ◽  
pp. 640
Author(s):  
Elok Dyah Pitaloka ◽  
Slamet Suyanto

<p><strong>Abstract:</strong> Biology learning must utilize technology and direct students to have problem solving skills, so that learning innovations are blended-problem based learning. This study aims to look at the effectiveness of blended-problem based learning on problem solving, when compared to learning that applies the scientific approach (5M). This study categorized as quasi-experimental research, using the design of the pretest-posttest control group. The independent t-test obtained the sig value. 0.00 &lt;0.05, so that it can be interpreted that the posttest value of the executive class and control is significantly different. N-Gain score testing was obtained from the 0.70 high category experimental class, while 0.298 for the low category control class. Based on these data, blended-problem based learning can be said to be effective against solving ecological chapter problems.</p><strong>Abstrak:</strong> Pembelajaran Biologi harus memanfaatkan teknologi dan mengarahkan peserta didik memiliki kemampuan pemecahan masalah sehingga memunculkan inovasi pembelajaran <em>blended-problem based learning. </em>Penelitian ini bertujuan melihat keefektifan <em>blended-problem based learning </em>pada pemecahan masalah, jika dibandingkan pembelajaran yang menerapkan pendekatan <em>saintifik </em>(5M). Penelitian ini dikategorikan penelitian eksperimen semu menggunakan desain <em>pretest-posttest control group. </em>Uji <em>independent t-test </em>memperoleh nilai sig. 0,00&lt;0,05, sehingga dapat diartikan nilai <em>posttest </em>kelas ekseprimen dan kontrol berbeda signinifikan. Pengujian N-Gain <em>score </em>diperoleh reratal kelas ekspeimen 0,70 kategori tinggi, sedangkan 0,298 untuk kelas kontrol kategori rendah. Berdasarkan data tersebut, <em>blended-problem based learning </em>dapat dikatakan efektif terhadap pemecahan masalah bab ekologi.


2020 ◽  
Vol 5 (1) ◽  
pp. 38-48
Author(s):  
Juliana Dwi Maulidiya

            The research abaut the effect of the use of the pair check and snowball throwing learning model on problem solving abilities was carried out with the aim of recognizing the influence of the use of the model on problem solving abilities. The research was conducted in SMP 06 Diponegoro with 27 respondents in VIII A and 30 students in VIII B who were taken with the Purposive Sampling technique. This type of research is a true-experimental research with a Posttest-Only Control Design and uses a quantitative approach. The method taken in this research is test and documentation. The data analysis that used is normality test, homogeneity test, and t test (Independent T Test) with the help of SPSS software version 20.0. Based on the research results obtained p-value 0.02 < 0.05 then Ha is accepted and Ho is rejected. Thus it can be said that there is an effect on the use of the pair check and snowball throwing learning model on students' problem solving abilities Keywords: pair check, snowball throwing, problem solving skills


2017 ◽  
Vol 2 (2) ◽  
pp. 245
Author(s):  
Witri Lestari

<pre><em><span lang="EN-US">The purpose of the research is to determine the Impacts of Connected Mathematics project Learning Method on  Student’s Mathematics Problem solving Skills at SMP Putra Bangsa. The research method is experiment. Sample of the research is taken from affordable population by using cluster random sampling technique. Size of population is 40 students that divided into two class. The instrument used is essay test as much as 6 items. Analysis technique in this research is  t test. Testing requirements of data analysis is Liliefors test for normality and fisher test for homogeneity test. In experiment class   L test = 0.1143 and L table = 0.190. in control class L test = 0.0868 and L table=0.190, because L test ? L table, so Ho is received and it can be concluded that the data of the population in normal distribution. F test for homogeneity , F test=1.826 and F table=2.17, because F test? F table, so both of class has same varians or homogen. The result of data analyze t test=3.16 and t table=2.03 at significance level ?=0.05 and freedom degrees=38, so there are impacts of connected mathematics project learning model on mathematics problem solving skills.</span></em></pre>


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