scholarly journals Development of Teaching Materials by Using Thinking Map on Embryology Learning

Author(s):  
M Haviz

The purpose of this study is to develop learning materials by using thinking map in integrative learning model. The research method is educational design research which consist of three stages of preliminary, prototyping and assessment. The data obtained with the validation and test of learning result were analyzed by descriptive statistics. The study participants were 69 students and 3 experts. The result of preliminary research shows that there is diversity of student characteristic in Embryology learning. The teaching material prototype uses a thinking map designed and validated by 3 experts with a valid average result. The results of the implementation test show that the achievement of student learning outcomes on embryology learning with good average value. These results show that the designed prototype matches expectations with the results found. These results also show that the designed product has good internal relevance and consistency. So it is concluded that the learning material is obtained using thinking map on the integrative learning model with good internal relevance and consistency.

2021 ◽  
Vol 8 (8) ◽  
pp. 516-521
Author(s):  
Rabiul Henita Yulia Putri ◽  
Hardeli .

Problem-based learning-based e-modules are teaching materials in electronic form that support independent learning. This study aims to produce teaching materials in the form of e-modules based on problem based learning on corrosion material for class XII SMA/MA. The type of research conducted is in the form of educational design research using the Plomp model with three stages, namely preliminary research, (2) prototyping stage, and (3) assessment phase. The e-module was validated by five validators consisting of two UNP chemistry lecturers and three chemistry teachers. The research instrument used was a validity questionnaire, the data obtained were analyzed using Aiken'V. The results of data analysis showed that the e-module based on problem based learning on corrosion material for class XII SMA/MA obtained an average value of 0.87 with valid criteria. The results of this study indicate that the developed e-module is valid as a teaching material for corrosion material for class XII SMA/MA. Keywords: E-module based on problem based learning, corrosion, educational design research, plomp development model.


2020 ◽  
Vol 4 (1) ◽  
pp. 107-117
Author(s):  
Resa Pujiaswati ◽  
Edi Hendri Mulyana ◽  
Sima Mulyadi

The form of a child’s worksheet generally contains evaluation questions that serve as a child’s cognitive assessment. But actually worksheets are used to facilitate children to do learning activities in understanding a concept/ knowledge. The 2013 curriculum is present as a guide in determining learning and requires teachers to educate students through various activities in order to have scientific skills. Whit the 2013 curriculum, STEM (Science, Technology, Engineering, and Mathematic) learning is expected to facilitate integrative learning activities that apply to early childhood education. This study aims to develop worksheets for STEM child models to facilitate children’s scientific skills. In this stufy, the researcher will explain the basic needs and design the development of STEM model worksheets for floating concept of drowning to facilitate children’s scientific skills after early age. The method used in this research is the development of Educational  Design Research. Then based on the needs and findings in the field, the researcher will develop the STEM Model Worksheet for the Drowning Floating Concept to Facilitate Scientific Skills of Early Childhood, so that it can be implemented in early childhood.  Bentuk lembar kerja anak pada umumnya berisi mengenai soal evaluasi yang dijadikan sebagai penilaian kognitif anak. Namun sebenarnya lembar kerja digunakan untuk memfasilitasi anak melakukan kegiatan belajar dalam memahami suatu konsep/pengetahuan. Kurikulum 2013 hadir sebagai pedoman dalam menentukan pembelajaran dan mengharuskan guru untuk mendidik siswa melalui berbagai aktivitas agar memiliki keterampilan saintifik. Dengan adanya kurikulum 2013 tersebut pembelajaran STEM (Science, Technology, Engineering, and Mathematic) diharapkan dapat memfasilitasi kegiatan pembelajaran integratif yang berlaku pada pendidikan anak usia dini. Penelitian ini bertujuan untuk mendeskripsikan dasar kebutuahn penggunaan lembar kerja anak dan mengembangkan lembar kerja anak model STEM untuk memfasilitasi keterampilan saintifik anak. Pada penelitian ini, peneliti akan menjelaskan mengenai dasar kebutuhan dan membuat rancangan pengembangan lembar kerja anak model STEM pada konsep terapung melayang tenggelam untuk memfasilitasi keterampilan saintifik anak usia dini.  Metode yang digunakan dalam penelitian ini adalah pengembangan Educational Design Research. Penerapan pembelajaran STEM dengan menggunakan LKS akan menjembatani pembelajaran tematik integratif yang menerapkan pada 4 bidang keilmuan, kemudian akan menghasilkan suatu produk memfasilitasi keterampilan saintifik anak. Pembelajaran sains pada usia dini masih dirasa cukup sulit, namun dengan media dan bahn ajar yang memadai, maka hal tersebut dapat diatasi. Berdasarkan studi literatur ditemukan bahwa banyak lembar kerja anak yang tidak sesuai dengan tahap perkembangan anak. Maka berdasarkan kebutuhan dan penemuan dilapangan tersebut, peneliti akan melakukan Pengembangan Lembar Kerja Anak Model STEM pada Konsep Terapung Melayang Tenggelam untuk Memfasilitasi Keterampilan Saintifik Anak Usia Dini, sehingga dapat diimplementasikan pada anak usia dini.


Author(s):  
Outi Haatainen ◽  
Maija Aksela

To meet the needs of the 21st century society, there is a need to integrate together traditionally separate subjects to create knowledge and skills transferable to everyday life of the students. This article is a summary of an educational design research study on the development of chocolate-themed web-based learning material for integrating chemistry and home-economics.


2017 ◽  
Vol 4 (1) ◽  
pp. 74
Author(s):  
Salma Drayatun ◽  
Ayu Rahmawati

<span id="result_box" lang="en"><span>The main aim of this research is to apply a cooperative learning model that is cooperative learning model type TGT (Team Game Tournament) to increase student activity and motivation in biodiversity material, implemented in SMP Negeri 1 Kokop Bangkalan.</span> <span>As the subject of this class action research is the students of class VIID with 31 students.</span> <span>Based on the results of classroom action research that has been done, it can be concluded that science learning material of diversity of living creatures by using cooperative learning model TGT, learning activities and student motivation increased this can be seen from the test of student learning outcomes in the form of prestest and posttest. And the average value of questionnaire</span> <span>of motivation has given positive respons. It means motivation student increasing. </span> </span>


2017 ◽  
Vol 5 (3) ◽  
pp. 563
Author(s):  
Ambari '

SD Negeri 011 Beringin Makmur, especially in the fourth grade, KKM to subjects who haveditatapkan PPKn is by KKM is 65. Particularly in the fourth grade SD Negeri 011 BeringinMakmur PPKn low student learning outcomes. It can be seen from the students after the testin midterm average value of only 61.5. Based on the preliminary study authors, the lowstudent learning outcomes PPKn caused by several things, the strategies used in teaching theteacher does not comply with the demands of learning and students during lessons PPKnfrequency only ask very little because the material is only presented in the form of lectures.The purpose of this study is to improve learning outcomes in subjects PPKn through theimplementation of inquiry learning model SD Negeri 011 Beringin Makmur fourth gradestudents. This research is a classroom action through the stages of planning, implementingaction, observation and reflection. Design research is the model cycle of improvementplanning, implementing action, observation and reflection. The subjects were students ingrade IV SD Negeri 011 Beringin Makmur with the number of 30 people, including 15 womenand 15 men. While the object of the research is PPKn student learning outcomes, the dataused in this study focuses on learning outcomes data PPKn only. From the results of theaction, can be seen learning outcome Civics students from before action is taken (preliminarydata) cycle I and after the action on the second cycle by improving student learning outcomesthat have been achieved, known completeness class on preliminary data only 15 or (50 %) ofall students and after repair in the first cycle has increased to 26 people or 87% of the totalclass IV student SD Negeri 011 Beringin Makmur. After the improvement in cycle II to beincreased to 27 students or 90%.


2016 ◽  
Vol 5 (2) ◽  
pp. 365
Author(s):  
Mohamad Suparno

The background of this study is the low results of social studies class V SD Negeri 010 Silikuan Hulu Kecamatan Ukui. This is evidenced by of 26 students only 11 (41.67%), which reached KKM, to research the learning improvement by implementing cooperative learning model Jigsaw. This research is a class act who do as much as two cycles. The collection of data in research adalag with the testing techniques. The study states that the implementation of cooperative learning model jigsaw can improve learning outcomes IPS, it is seen from: the average student learning outcomes which increased 20.25% from the average value of the basic score is 69.58 into 83.67 at UH the first cycle, and the average value UH second cycle increased 31.50% from the average score of 69.58 into 91.50 basis. The percentage of classical completeness achievement has been as expected. Which, on the basis of completeness klasikalnya score is 41.67% with the category is not exhaustive and the UH first cycle increased to 87.50% with the category completely, then at UH second cycle increased to 91.67% with the category completely.


2013 ◽  
Vol 14 (2) ◽  
pp. 88-96
Author(s):  
Sumarno Sumarno

The scope of learning material for social sciences (IPS) at Elementary School is very wide, while the time available is very limited. This has been an obstacle for elementary school teachers in achieving the learning objectives. This study aimed to determine whether the application of Mind Mapping learning model on the activities of students learning and the mastery of students learning of IPS. This action research was conducted with three cycles involving 30 students of the fifth grade of elementary school in Kabupaten Kudus. The findings were analyzed using the descriptive qualitative study. The data were collected by using a questionnaires, observation sheets, pretest, and posttest. The results showed that the Learning Model of Mind Mapping can improve the students activity. This indicated an increase in the average score of the class activity to 48.2% in the first cycle, to 56.1% in the second cycle, and to 62.2% in cycle III. The average of the student learning outcomes for IPS also increased from 64 in the first cycle, to 67 in the second cycle, and to 75 in cycles III.   Materi IPS di Sekolah Dasar memiliki cakupan materi yang sangat luas, sedangkan waktu yang tersedia sangat terbatas. Hal ini menjadi kendala bagi guru-guru Sekolah Dasar dalam mencapai tujuan pembelajaran. Penelitian ini bertujuan untuk mengetahui apakah dengan penerapan model pembelajaran Mind Mapping dapat meningkatkan aktifitas siswa dalam belajar. Penelitian tindakan kelas yang terdiri atas 3 siklus dan sampelnya adalah siswa kelas V SD Kabupaten Kudus yang berjumlah 30 siswa. Hasil penelitian dianalisa secara deskriptif kualitatif. Pengambilan data dilakukan dengan cara menggunakan angket, lembar observasi, pre-tes dan posttes. Hasil penelitian menunjukkan bahwa Model Pembelajaran Mind Mapping dapat meningkatkan aktifitas siswa. Hal ini ditunjukkan dengan adanya peningkatan skor rata-rata aktifitas kelas yaitu dari 48,2% pada siklus I, 56,1% pada siklus II, dan 62,2% pada siklus yang ke III. Rata-rata hasil belajar siswa untuk mata pelajaran IPS juga meningkat dari 64 pada siklus I, menjadi 67 pada siklus II, dan 75 pada siklus ke III.


2018 ◽  
Vol 2 (3) ◽  
pp. 329
Author(s):  
Ni Wayan Rusniati

The process and student learning outcomes in science learning material properties of light is a problem faced by class IV SD Negeri 3 Mengwi. Student activity and learning outcomes have not been maximized because the teacher delivered science learning materials using the lecture method. This is the background of the researchers to conduct research with the aim of improving the process and learning outcomes of science with material properties of light with learning models Contextual Teaching and Learning. This research is a type of classroom action research conducted in SD Negeri 3 Mengwi. The subjects of this study were fourth grade students, amounting to 27 students consisting of 14 female students and 13 male students. The implementation of this study used 2 cycles. Instruments used to collect data are observation sheets, interviews, documentation and test questions. The results of this study indicate that science learning outcomes with material properties of light using the Contextual Teaching and Learning model in SD Negeri 3 Mengwi have increased in two cycles with quite satisfactory values. There was an increase in learning outcomes from cycle 1 an average value of 68.51 to 75.37 in cycle 2. In addition, there was an increase in the learning process of students in science learning carried out by teachers using the Contextual Teaching and Learning model. Keywords: Learning process, learning outcomes, Contextual Teaching and Learning


2020 ◽  
Author(s):  
Yumiko Murai ◽  
Ryohei Ikejiri ◽  
Yuhei Yamauchi ◽  
Ai Tanaka ◽  
Seiko Nakano

Cultivating children’s creativity and imagination is fundamental to preparing them for an increasingly complex and uncertain future. Engaging in creative learning enables children to think independently and critically, work cooperatively, and take risks while actively engaging in problem solving. While current trends in education, such as maker movements and computer science education, are dramatically expanding children’s opportunities for engagement in creative learning, comparatively few empirical studies explore how creative learning can be integrated into the school curriculum. The educational design research described in this paper focuses on a curriculum unit that enables students to engage with creative learning through computer programming activities while meeting curriculum goals. The data provided in this paper were drawn from three classroom tryouts, the results of which were used to drive an iterative design process. This paper also shares several insights on the impact of creative learning in curriculum teaching.


2019 ◽  
Vol 2 (2) ◽  
pp. 272-289
Author(s):  
KARLOF TAMPUBOLON

This study aims to increase student learning outcomes on mathematics subjects in the material measuring angles with standard units by applying the Problem Based Learning learning model at SDN 106788 PURWODADI, Sunggal District, Deli Serdang Regency. This type of research is Classroom Action Research. The subjects of this study were students of class IV-B, which amounted to 29 students consisting of 11 male students and 18 female students. This research was conducted in two cycles. Data from the results of this study were obtained from tests of student learning outcomes and observations.Based on the results of the study, it was shown that there was an increase in the learning outcomes of material students measuring angles with simple aircraft standard units by applying the Problem Based Learning learning model. This can be seen from improving student learning outcomes every cycle. In the pre-test of student learning outcomes carried out before the application of learning there were 4 students (32%) completed learning while 17 students (68%) had not yet finished with a grade point average of 50.93. In cycle 1 completeness of student learning outcomes there were 17 students (72%) completed in 8 students (28%) not yet completed with an average value of 70.4. The results of teacher observation amounted to 67.27% with a good category while the observations of students amounted to 64% with sufficient categories. Student learning outcomes have increased to 23 students (92%) completed 2 students (8%) have not been completed while the average value of 86.4. Teacher observation results have increased by 92.72% with very good categories while student observations amounted to 92% with very good categories. By looking at the percentage of learning outcomes and observations it can be concluded that the Application of Problem Based Learning Learning Models can improve student learning outcomes.


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