The Case for Creativity and Innovation

The world has moved on and away from the traditional work environment. The workforce characteristics have changed, as have expectations of the working population and the workplace. Jobs that did not exist ten years ago, are accepted and new positions continue to develop globally as science and communication systems change. Changes in expectations for a global workforce continue to gain support across disciplines as skills needed to solve problems creatively become necessary to react and develop solutions to unpredictable and inherent risks. Today's society demands creative and novel resolutions, valuable ideas, as well as adaptation and vision to bring about change. Inspiring, sustaining and applying creativity is necessary to compete in today's breathlessly evolving marketplace. The purpose of this chapter is to provide a case for the importance of creativity in the workplace.

2021 ◽  
Author(s):  
Mohamed Mahmoud ◽  
Anna TOKAR ◽  
Melissa ARRIAS ◽  
Christos MYLONAS ◽  
Heini UTUNEN ◽  
...  

UNSTRUCTURED As part of its transformation process to meet the health challenges of the 21st century by creating a motivated and fit-for-purpose global workforce, the World Health Organization (WHO) is developing the first-ever global Learning Strategy for health personnel around the world. Focus group discussions (FGDs) were organized as part of in-depth qualitative research on staff views, visions, and suggestions. Due to the pandemic, a flexible, multi-linguistic, participatory, iterative methodology for digitization of face-to-face FDGs to engage a globally dispersed workforce was implemented.


2018 ◽  
Vol 5 (4) ◽  
pp. 100-118
Author(s):  
Mehmet Çolak ◽  
Tahsin Cetin ◽  
Batuhan Çınar

The concept of Occupational Health and Safety has become increasingly important as a result of increased industrialization and the development of new technologies all over the world. The basic philosophy of Occupational Health and Safety is to reduce the number of work accidents and to provide a healthier work environment for employees. The most risky sectors in the world are designated as mining, agriculture, forestry and construction. Markets are classified as "Dangerous Classes of Occupational Health and Safety" issued by the Ministry of Labor and Social Security (ILO, 2004). When the risks are taken into consideration, marketing companies should perform risk analysis to ensure that hazards and problems will ocur. In this context, it is needed to provide and implement training on occupational health and safety regularly in order to protect against the identified risks. Periodic evaluations are performed at regular intervals that decrease in loss of life and property at marketing companies, both tangible as well as intangible losses will be reduced. Keywords: Markets, risk analyse, occupational health and safety.


Author(s):  
Daniela Dvořáková

The EU is about to face a significant changes in the demographic structure of its labour force. The main causes are the reduction in fertility rates, ageing of population and increasing immigration flows. According to the projections, already in the years 2013–2014 should the share of the EU’s working population start to decline. The number of people aged over 60 is increasing about two million every year. Shrinking working population and a higher amount of retired people will place additional strains on public sector finance. How to adopt the economy and other policies to this new situation? How to maintain European global competitivness and strong position in the world? This paper discuss the main demographic changes in Europe and how to deal with them, it presents and discuss solutions how to make from a challenge an opportunity.


PEDIATRICS ◽  
1998 ◽  
Vol 101 (Supplement_3) ◽  
pp. 775-778
Author(s):  
J. Thomas Badgett

Academic general pediatric divisions can function as effective primary care providers in a managed care environment. Residents training in these programs are expected to be better equipped to enter a work environment that is increasingly structured in a managed care format. Positive and negative consequences of managed care in an academic setting are discussed. Recommendations for successful implementation of resident training in the world of managed care are shared.


Author(s):  
O.G. Vakarenko ◽  
◽  
◽  

Paper devoted to the topical issues of scientific periodicals functioning in Ukraine in the world of the global communication system development. The important feature of the world informational space development current stage is the unification of scientific periodicals work principle. The publishing platforms are providing such journals with virtual editions, worldwide open-access materials use licenses, general declaration on the scientific ethics. Such processes demand scientific periodicals to consolidate their efforts, understand the common goal and define the specific challenges to address the constant exhaustive work.


Author(s):  
Anchal Chhabra

Digitization plays an important role in shaping the workforce and work environment of any organization. It leads to the complete transformation of existing work structure of a particular organization. Digitization can be pertained to different sectors. As the population is increasing and the world is progressing, people are moving fast towards digitization. Today's world comprises of cut throat competition and in order to compete with each other, individuals are consistently working towards invention of such gadgets which will reduce their time so that they can manage their activities effectively.


The mystique of creativity has many facets. There are conflicting ideas about what creativity means and often there seems to be a lot of misunderstanding about the nature of creative people. The authors believe that creativity has many layers and can be applied across multiple domains to support the workplace and the potential of the workforce. In this chapter, the authors will discuss the definitions of creativity and connections to innovation, identify how the many facets of creativity might impact the workplace and workforce, and some common myths/misconceptions about creativity and innovation that might influence the general perceptions about creative people and their place in traditional work environments. The purpose of this chapter is to explore the perceptions about and meaning of creativity.


2008 ◽  
pp. 69-79
Author(s):  
Seungyeon Han ◽  
Janette R. Hill

The use of the World Wide Web (Web) for teaching and learning in higher education has increased exponentially in the last five years. Traditional universities (e.g., MIT, University System of California) as well as “virtual universities” (e.g., Western Governors University, Kentucky Commonwealth Virtual University) have moved toward offering courses and degrees around the world. Web-driven communication systems have further increased the popularity of Web-based learning. Web-based course-management and communication systems (e.g., WebCT®, Ellumination®) are specifically aimed at using the Web to support students, instructors, and experts in communicating, sharing, and collaborating with each other in the process of learning. At present, almost any Web-based application may be labeled “collaborative.” Web technologies make possible many-to-many asynchronous and synchronous communication, enabling both time and/or place independence. Time and place independence are important because they offer online learning systems the opportunities to move from individualist modes of delivery to group-oriented interactive modes (Davies, 1995). However, Internet tools such as chat, bulletin boards, or e-mail do not organize the interactions for learning (Roschelle & Pea, 1999), nor were they designed for building and sharing collaborative knowledge. Without advanced pedagogical preparation, these applications may not contribute to collaborative learning. Web-based applications can be empowering, enabling collaborative learning among participants and facilitating the creation of virtual learning communities. However, the underlying theoretical framework to explain how collaborative learning or community building might occur in Web-based contexts does not yet exist. Further, there is little to no agreement amongst researchers related to fundamental concepts associated with virtual communities (e.g., collaboration, communication, or learning) (Lipponen, 2002; Pea, 1996). While this ambiguity can be disconcerting, it is also exciting, reflecting the diversity of emerging field and paradigm for teaching and learning in virtual environments. It is necessary to review this emerging field from multiple perspectives to clarify ambiguity and embrace diversity. Through these efforts, we may be able to suggest new ways of understanding virtual learning communities, exploring what we mean by collaboration, communication, and learning, and thus enable the forward movement of the field.


2030 ◽  
2010 ◽  
Author(s):  
Rutger van Santen ◽  
Djan Khoe ◽  
Bram Vermeer

Computers are the engines that drive our society. We get paid via computer, and we use them to vote in elections; computers decide whether to deploy the airbags in our car; and doctors use them to help identify a patient’s injuries. Computers are embedded in all sorts of processes nowadays, and that can make us vulnerable. Because of a single computer glitch, large payment systems can grind to a halt. When computers malfunction, we risk losing our power supply, our railway links, and our communications. Worst of all, we habitually shift responsibility to computers and blindly follow their advice. This is why patients occasionally receive ridiculously high doses of a powerful drug or a car driver who blindly follows his satnav may end up in a ditch. Ubiquitous computer use can cause otherwise responsible people to leave their common sense at home. We’re all too familiar with poorly designed software, computer errors, or—worse still—programs that flatly refuse to function properly no matter what we do. It is hardly surprising then that computer failures cost the world hundreds of billions of dollars a year. In the United States alone, failed computer projects are believed to waste $55 billion annually. And the media only report the tip of the iceberg— the foul-ups that cost millions or result in fatalities. For instance, in the 1980s, several cancer patients were killed by a programming error that caused the Therac 25 radiotherapy unit to deliver excessive doses of radiation. In 1996, Europe’s first Ariane 5 rocket had to be blown up a mere 37 seconds after launch in what might be the costliest software failure in history. In 2007, six F-22 aircraft experienced multiple computer crashes as they crossed the date line, disabling all navigation and communication systems. The list can be extended endlessly, and there are many more failures that we never hear about. Only about a third of all computer projects can be described as successful, and even these are hardly error-free. Why can’t we prevent programming mistakes? Could we improve computers and their software to protect society from the “moods”’ of its digital machines?


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