Computer Control by Gaze
This chapter provides an overview of gaze-based interaction techniques. We will first explore specific techniques intended to make target selection easier and to avoid the Midas touch problem. We will then take a look at techniques that do not require the use of special widgets in the interface but instead manipulate the rendering on the basis of eye gaze to facilitate the selection of small targets. Dwell-based interaction makes use of fixations; recent research has looked into the other option, using saccades as the basis for eye gestures. We will also discuss examples of how eye gaze has been used with other input modalities (blinks and winks, keyboard and mouse, facial gestures, head movements, and speech) to speed up interaction. Finally, we will discuss examples of interaction techniques in the context of a specific area of application: navigating information spaces.