scholarly journals THE EFFECTIVENESS OF LITERACY MAPPING ON STUDENTS’ READING NARRATIVE TEXT

2021 ◽  
Vol 8 (2) ◽  
Author(s):  
Zauzah Muthiah ◽  
Muhammad Sofian Hadi ◽  
Mutiarani

The objective of this research is to decrease students' reading narrative text and effectiveness their reading level using literacy mapping students' from 8G of SMP Negeri 18 Depok. This study used a Quantitative Method with a Pre-Experimental design by implementing the design of pre-test and post-test. In this study, the writer used one class as the sample with a total of the students' are 30 students'. The data were collected by giving pre-test and post-test as the instrument. The result of the study was calculated using a t-test. The findings showed that the students' post-test scores (were was higher than pre-test scores. By using the t-test, the result of the t-table with degrees of freedom (df) 0.01 obtained 2.048. The findings reveal that these research successes to decrease students' reading narrative text and effectiveness their reading level using literacy mapping.

2019 ◽  
Vol 2 (1) ◽  
pp. 53
Author(s):  
Narindia Lisandy ◽  
Nuryansyah Adijaya

This study aimed to find out whether or not the use of collaborative strategic reading (CSR) will be effective on students’ reading comprehension of narrative text. The study used a quantitative method with pre-experimental design. The instruments used in this study were pre-test and post-test and the subjects of this study were the tenth-grade students of MA Annida Al-Islamy. The data were analyzed by using the t-test. The results showed that the students mean score in pre-test was 64 while in post-test mean score was 78. The result of this study analysis obtained 8.439 to and 2.045 tt with significant of 5%. Thus, it can be said that the use of collaborative strategic reading (CSR) on students’ reading comprehension of narrative text was effective.


2019 ◽  
Vol 2 (1) ◽  
pp. 17
Author(s):  
Hikmah Noerqori Saputra ◽  
Muhamad Sofian Hadi

The study aimed to find out whether fly swatter game can give influence toward students’ vocabulary mastery. The subject of this study was grade VII-2 of SMPN 9 Tangerang Selatan in the academic year of 2018/2019, which consisted of 42 students. The method used in this study is a quantitative method with the design of the pre-experimental study. The data from pre-test and post-test were analyzed statistically using spss 16. The result of this study showed; the students’ pre-test mean score was 45.4 and the students’ post-test mean score was 86.6. The result of t-test was 21.55 and significant (2-tailed) was 0.00 < p (0.05). The hypothesis (H1) was accepted, which means there is a significant difference between pre-test and post-test scores of the experimental group. It can be concluded that applying fly swatter game in teaching vocabulary to 7th grade students of SMPN 9 Tangerang Selatan is effective.


Author(s):  
Irma Khoirot Daulay ◽  
Kristina Br. Hasugian

The research was conducted to discover the effect of using guessing game media themed local tourism on students’ achievement in writing narrative text. The research was conducted to the grade tenth students of SMA GKPI PAMEN. This research used experimental design. To collect the data 2 classes get involved. There are X-1 as the experimental class that taught by using the guessing game media and X-2 as the control class that taught using the conventional method. The students consist of 30 students. In experimental class, the mean score for the pre-test was 45,46 and the score of post-test was 81,4. In control class, the mean of pre-test score was 46,5 and the post-test was 73,06. The analysis of the t-test showed that tscore > ttable or 3,53 > 1,672 at the level of significance 0,05 with the degree of freedom (df) 58. The alternative hypothesisi (Ha) is accepted. It point out that using guessing media themed local tourism is effective in teaching writing narrative text for the tenth grade students of SMA GKPI PAMEN.


Author(s):  
Zaitun . ◽  
Ananda Esa Fitri

The purpose of this research is to convey Big Cube Game  is effective in teaching vocabulary mastery. This research conducted in SMPN 3 Tangerang Selatan. The population of this research is seventh grade students, and the sample is 8.5 consists of 40 students. The method of this research is quantitative method and using pre ? experimental design. To collect the data, the researcher used pre ? test and post ? test that given to the students. The result score of the data indicated that, the total score of students in pre ? test were 2425 with the mean score was 60,62. The lowest score of pre ? test were 45 and the highest score were 90. The total score of students in post ? test were 3150 with the average were 78,75. The lowest score of post ? test were 65 and the highest score were 100. There is significance different from the result of pre ? test and post ? test score. The results of the pre-test and post-test were calculated using the manual statistically. And by using the t-test the results of t0 (4,47) are higher than the t-table at the significance level (p) = 0.05 (1,684). Thus it can be concluded that the Big Cube game has a significant strategy on the vocabulary mastery of students in class 8.5 at SMPN 3 Tangerang Selatan.


2021 ◽  
Vol 8 (1) ◽  
pp. 45-54
Author(s):  
Rona Elfiza ◽  
Aninda Sri Reszki ◽  
Dewi Nopita

Writing is considered as a hard language skill for students. English teachers have been trying to find the effective way to enhance their students’ writing skill. One of them is providing feedback in students’ written work, also known as written Feedback. This article retrieved from the research on the effect of online written feedback through social media on students’ writing in SMAN 4 Tanjungpinang. This research aims to find out the effect of Online Written Feedback on students’ writing skill through social media Facebook at SMAN 4 Tanjungpinang. A pre-experimental design with one group pre-test-post-test was used in this research. There were 30 eleventh grade students of SMAN 4 Tanjungpinang as the sample of the research. This research used written assignment as its instrument. A pre-test is administered at the beginning of the research and followed by providing online written feedback on students’ writing personal letter as the treatment. A post-test was also conducted after the treatment. The pre-test and post test scores were analysed by using a paired sample t-test to answer the research hypothesis. This research showed that online written feedback did not significantly affect the students’ writing skill in SMAN 4 Tanjungpinang. There was a difference between the mean score of pre and post-test, from 83.07 to 85.70, but it was not significantly.


Author(s):  
Efransyah - Efransyah

The title of this research is Teaching Derivational Process to Compose Proper Sentence. The objective of this study was to prove whether or not that Teaching Derivational Process influences students’ ability in using the proper words in constructing proper sentence. The group pre-test post-test design and quantitative method were used in this research. There were 26 students in this research to be entire population and they are from SMK Mohammad Toha Cimahi. This research used pre-test and post-test as the instruments. The data were collected by giving the instruments to the students, both pre-test (before giving the students treatment) and post-test (after giving the students treatment) and to analyze the data, the writer used t-test formula. The result of this study showed that  the mean score of pre-test was 50,38, the mean score of post-test was 82,30, the t-obs was 10, 96, the t-table with degrees of freedom (df) was 25 and level significance at 5 % (0,05) was 1,71. From the data analysis, the writer concluded that the students’ understanding about derivational process influenced their ability in using the proper word in constructing proper sentence and it also meant that the t-observe was higher than t-table (10,96 > 1,71), so the alternative hypothesis was accepted.


Author(s):  
Hasanul Arifin Zul And Masitowarni Siregar

This thesis is focused on the investigation of the effect of applying animal cartoon pictures on students’ achievement in writing narrative text. This study aims to find whether applying animal cartoon pictures significantly affect the students’ writing achievement or not. The data in this study were obtained by administering a written test. The population was the 2015/2016 first year (grade XI) of SMA Swasta Nusantara Lubuk Pakam and 66 students were taken as the sample by using random sampling. The sample was divided into two groups, experimental and control groups. The experimental group was taught by applying animal cartoon pictures while the control group without animal cartoon pictures (x = lecturing). The data were taken the scores from the pre-test and post-test to both experimental and control groups. These data were analyzed by using t-test. The result of computing the t-test obviously showed that t-observed is higher than t-table (5.21 >1,67) with the degree of freedom 64 (df =N-2) at the level significance 0,05 one tail test. It showed that the application of animal cartoon pictures significantly affected the students of SMA Swasta Nusantara Lubuk Pakam achievement in writing narrative text.


Author(s):  
Rini Nur Kholifah ◽  
Endah Hendarwati ◽  
Aris Setiawan

Permasalahan dalam penelitian ini adalah model pembelajaran klasikal yang digunakan guru dalam mengajarkan calistung kreativitas anak belum berkembang dengan optimal. Strategi pembelajaran beyond centers and circle time (bcct) dipilih sebagai suatu model pembelajaran yang berpusat pada anak. Dalam model pembelajaran tersebut terdapat suatu variasi prilaku kreatif yang digunakan untuk bahan penelitian. Rumusan masalah dalam penelitian ini adalah bagaimana aktivitas kreativitas anak usia dini dengan menggunakan pembelajaran beyond centers and circle time (bcct) dan pengaruh strategi pembelajaran beyond centers and circle time (bcct) terhadap kreativitas anak usia dini. Penelitian ini bertujuan untuk mengetahui bagaimana aktivitas kreativitas anak usia dini dengan menggunakan pembelajarn beyond centers and circle time (bcct) dan pengaruh strategi pembelajaran beyond centers and circle time (bcct) terhadap kreativitas anak usia dini. Jenis penelitian yang digunakan adalah penelitian kuantitatif dengan desain penelitian menggunakan Pre-Experimental Design dengan menggunakan Pre-Test-Post-Test Control Group Design. Populasi dari penelitian adalah anak Pos Paud Nusa Indah Surabaya. Kelompok B dengan jumlah anak 28, kelas eksperimen 14 anak dan kelas kontrol 14 anak. Teknik pengumpulan data dalam penelitian ini adalah dengan menggunakan observasi dan dokumentasi. Teknik analisis data adalah dengan menggunakan uji normalitas, uji homogenitas dan uji-t (t-test). Hasil penelitian menunjukkan bahwa kedua kelompok dinyatakan terdistribusi normal (0,200>0,05) untuk kelompok eksperimen dan kelompok kontrol. Dari uji Homogenitas di dapat kedua kelompok bersifat homogen (0.378>0,050) pada pretest dan(0.554>0,05) pada hasil nilai dari kelompok eksperimen dan kelompok kontrol terdapat perbedaan mean sebesar 0,5 hal ini terlihat dari mean difference sebesar -0,5000. Hasil analisis Group Statistics Pretest dan Group Statistics Posttest terlihat ada perbedaan dengan rata-rata pretest 6.143 berubah menjadi 9.714 dengan range kenaikan rata-rata 3.571. Sementara kelompok dengan pendekatan BCCT (Beyond Centers and Circle Time) mendapat hasil rata-rata 6.00 dan medapati kenaikan pada skor 10.214 dengan kenaikan skor sebesar 4.214. dengan demikian dapat di artikan bahwa penggunaan pendekatan BCCT (Beyond Centers and Circle Time) lebih efektif dalam meningkatkan kemampuan kreatifitas anak.


Author(s):  
Fhuri Megawati ◽  
Ermawati Z. Nuroh

This study investigated the effect of using English Subtitle in “Zootopia” Movie as media in speaking skill of SMPN 6 Sidoarjo. English Subtitle can describe as practice media to help the students when they understand to watch movie. The method used Quasi Experimental Design. The result of this study showed that the student could improve their ability in speaking skill through English subtitle. The data got from both pre-test and post-test score were analyzed using T-test formula. The result of calculation showed that in the significance degree of 5%, the value of t-test (to) is higher than t-table (tt) (19.90 > 1.99). According to the criteria of the test, the result showed that there is an effect of student’s in speaking skill using English subtitle. It can be concluded that English Subtitle in “Zootopia” movie as media is effective and applicable approach at the ninth grade of SMPN 6 Sidoarjo to improve student in speaking skill.


2019 ◽  
Vol 6 (2) ◽  
pp. 64
Author(s):  
Siti Musfirah ◽  
Khairil Razali ◽  
Yuliar Masna

This present research was conducted in order to find out the improvement in students’ listening comprehension and to figure out whether students’ interest in listening class increases after being taught the aspects of connected speech. This research used a quantitative method with pre-experimental design, namely pre-test post-test involving only the experiment group. The population of this research was all the students of the eleventh-grade who are studying at MAS Darul Ihsan which amount to 184 students. In addition, the sample of this research was 30 students of class XI F that was chosen using purposive sampling. Moreover, this research used pre-test and post-test as well as questionnaires as data collection instruments. The research found that teaching connected speech in the listening classroom improved students’ listening comprehension. This was indicated by the comparison of t-score which is higher than t-table, (3.61 > 2.04). Therefore, the alternative hypothesis (Ha) was accepted and the null hypothesis (Ho) was rejected. Furthermore, the result of students’ response sheets indicated that students have positive perception toward the teaching connected speech and it can increase their interest in learning listening.


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